057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
96 lines
2.4 KiB
C
96 lines
2.4 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/* hack.bones.c - version 1.0.3 */
|
|
|
|
#include "hack.h"
|
|
extern char plname[PL_NSIZ];
|
|
extern long somegold();
|
|
extern struct monst *makemon();
|
|
extern struct permonst pm_ghost;
|
|
|
|
char bones[] = "bones_xx";
|
|
|
|
/* save bones and possessions of a deceased adventurer */
|
|
savebones(){
|
|
register fd;
|
|
register struct obj *otmp;
|
|
register struct trap *ttmp;
|
|
register struct monst *mtmp;
|
|
if(dlevel <= 0 || dlevel > MAXLEVEL) return;
|
|
if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */
|
|
bones[6] = '0' + (dlevel/10);
|
|
bones[7] = '0' + (dlevel%10);
|
|
if((fd = open(bones,0)) >= 0){
|
|
(void) close(fd);
|
|
return;
|
|
}
|
|
/* drop everything; the corpse's possessions are usually cursed */
|
|
otmp = invent;
|
|
while(otmp){
|
|
otmp->ox = u.ux;
|
|
otmp->oy = u.uy;
|
|
otmp->age = 0; /* very long ago */
|
|
otmp->owornmask = 0;
|
|
if(rn2(5)) otmp->cursed = 1;
|
|
if(!otmp->nobj){
|
|
otmp->nobj = fobj;
|
|
fobj = invent;
|
|
invent = 0; /* superfluous */
|
|
break;
|
|
}
|
|
otmp = otmp->nobj;
|
|
}
|
|
if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return;
|
|
mtmp->mx = u.ux;
|
|
mtmp->my = u.uy;
|
|
mtmp->msleep = 1;
|
|
(void) strcpy((char *) mtmp->mextra, plname);
|
|
mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
|
|
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
|
|
mtmp->m_id = 0;
|
|
if(mtmp->mtame) {
|
|
mtmp->mtame = 0;
|
|
mtmp->mpeaceful = 0;
|
|
}
|
|
mtmp->mlstmv = 0;
|
|
if(mtmp->mdispl) unpmon(mtmp);
|
|
}
|
|
for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
|
|
ttmp->tseen = 0;
|
|
for(otmp = fobj; otmp; otmp = otmp->nobj) {
|
|
otmp->o_id = 0;
|
|
/* otmp->o_cnt_id = 0; - superfluous */
|
|
otmp->onamelth = 0;
|
|
otmp->known = 0;
|
|
otmp->invlet = 0;
|
|
if(otmp->olet == AMULET_SYM && !otmp->spe) {
|
|
otmp->spe = -1; /* no longer the actual amulet */
|
|
otmp->cursed = 1; /* flag as gotten from a ghost */
|
|
}
|
|
}
|
|
if((fd = creat(bones, FMASK)) < 0) return;
|
|
savelev(fd,dlevel);
|
|
(void) close(fd);
|
|
}
|
|
|
|
getbones(){
|
|
register fd,x,y,ok;
|
|
if(rn2(3)) return(0); /* only once in three times do we find bones */
|
|
bones[6] = '0' + dlevel/10;
|
|
bones[7] = '0' + dlevel%10;
|
|
if((fd = open(bones, 0)) < 0) return(0);
|
|
if((ok = uptodate(fd)) != 0){
|
|
getlev(fd, 0, dlevel);
|
|
for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
|
|
levl[x][y].seen = levl[x][y].new = 0;
|
|
}
|
|
(void) close(fd);
|
|
#ifdef WIZARD
|
|
if(!wizard) /* duvel!frans: don't remove bones while debugging */
|
|
#endif WiZARD
|
|
if(unlink(bones) < 0){
|
|
pline("Cannot unlink %s .", bones);
|
|
return(0);
|
|
}
|
|
return(ok);
|
|
}
|