901 lines
26 KiB
C
901 lines
26 KiB
C
/******************************************************************************
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*
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* Module Name: dswload - Dispatcher namespace load callbacks
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*
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*****************************************************************************/
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/*
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* Copyright (C) 2000 - 2014, Intel Corp.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions, and the following disclaimer,
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* without modification.
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* 2. Redistributions in binary form must reproduce at minimum a disclaimer
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* substantially similar to the "NO WARRANTY" disclaimer below
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* ("Disclaimer") and any redistribution must be conditioned upon
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* including a substantially similar Disclaimer requirement for further
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* binary redistribution.
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* 3. Neither the names of the above-listed copyright holders nor the names
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* of any contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* Alternatively, this software may be distributed under the terms of the
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* GNU General Public License ("GPL") version 2 as published by the Free
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* Software Foundation.
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*
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* NO WARRANTY
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGES.
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*/
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#define __ASLLOAD_C__
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#include "aslcompiler.h"
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#include "amlcode.h"
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#include "acdispat.h"
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#include "acnamesp.h"
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#include "aslcompiler.y.h"
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#define _COMPONENT ACPI_COMPILER
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ACPI_MODULE_NAME ("aslload")
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/* Local prototypes */
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static ACPI_STATUS
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LdLoadFieldElements (
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ACPI_PARSE_OBJECT *Op,
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ACPI_WALK_STATE *WalkState);
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static ACPI_STATUS
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LdLoadResourceElements (
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ACPI_PARSE_OBJECT *Op,
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ACPI_WALK_STATE *WalkState);
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static ACPI_STATUS
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LdNamespace1Begin (
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ACPI_PARSE_OBJECT *Op,
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UINT32 Level,
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void *Context);
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static ACPI_STATUS
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LdNamespace2Begin (
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ACPI_PARSE_OBJECT *Op,
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UINT32 Level,
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void *Context);
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static ACPI_STATUS
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LdCommonNamespaceEnd (
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ACPI_PARSE_OBJECT *Op,
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UINT32 Level,
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void *Context);
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/*******************************************************************************
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*
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* FUNCTION: LdLoadNamespace
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*
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* PARAMETERS: RootOp - Root of the parse tree
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*
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* RETURN: Status
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*
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* DESCRIPTION: Perform a walk of the parse tree that in turn loads all of the
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* named ASL/AML objects into the namespace. The namespace is
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* constructed in order to resolve named references and references
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* to named fields within resource templates/descriptors.
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*
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******************************************************************************/
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ACPI_STATUS
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LdLoadNamespace (
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ACPI_PARSE_OBJECT *RootOp)
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{
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ACPI_WALK_STATE *WalkState;
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DbgPrint (ASL_DEBUG_OUTPUT, "\nCreating namespace\n\n");
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/* Create a new walk state */
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WalkState = AcpiDsCreateWalkState (0, NULL, NULL, NULL);
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if (!WalkState)
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{
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return (AE_NO_MEMORY);
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}
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/* Walk the entire parse tree, first pass */
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TrWalkParseTree (RootOp, ASL_WALK_VISIT_TWICE, LdNamespace1Begin,
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LdCommonNamespaceEnd, WalkState);
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/* Second pass to handle forward references */
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TrWalkParseTree (RootOp, ASL_WALK_VISIT_TWICE, LdNamespace2Begin,
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LdCommonNamespaceEnd, WalkState);
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/* Dump the namespace if debug is enabled */
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AcpiNsDumpTables (ACPI_NS_ALL, ACPI_UINT32_MAX);
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: LdLoadFieldElements
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*
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* PARAMETERS: Op - Parent node (Field)
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* WalkState - Current walk state
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*
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* RETURN: Status
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*
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* DESCRIPTION: Enter the named elements of the field (children of the parent)
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* into the namespace.
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*
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******************************************************************************/
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static ACPI_STATUS
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LdLoadFieldElements (
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ACPI_PARSE_OBJECT *Op,
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_PARSE_OBJECT *Child = NULL;
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ACPI_NAMESPACE_NODE *Node;
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ACPI_STATUS Status;
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/* Get the first named field element */
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switch (Op->Asl.AmlOpcode)
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{
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case AML_BANK_FIELD_OP:
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Child = UtGetArg (Op, 6);
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break;
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case AML_INDEX_FIELD_OP:
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Child = UtGetArg (Op, 5);
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break;
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case AML_FIELD_OP:
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Child = UtGetArg (Op, 4);
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break;
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default:
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/* No other opcodes should arrive here */
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return (AE_BAD_PARAMETER);
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}
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/* Enter all elements into the namespace */
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while (Child)
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{
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switch (Child->Asl.AmlOpcode)
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{
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case AML_INT_RESERVEDFIELD_OP:
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case AML_INT_ACCESSFIELD_OP:
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case AML_INT_CONNECTION_OP:
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break;
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default:
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Status = AcpiNsLookup (WalkState->ScopeInfo,
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Child->Asl.Value.String,
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ACPI_TYPE_LOCAL_REGION_FIELD,
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ACPI_IMODE_LOAD_PASS1,
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ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE |
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ACPI_NS_ERROR_IF_FOUND,
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NULL, &Node);
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if (ACPI_FAILURE (Status))
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{
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if (Status != AE_ALREADY_EXISTS)
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{
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AslError (ASL_ERROR, ASL_MSG_CORE_EXCEPTION, Child,
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Child->Asl.Value.String);
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return (Status);
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}
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/*
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* The name already exists in this scope
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* But continue processing the elements
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*/
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AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Child,
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Child->Asl.Value.String);
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}
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else
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{
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Child->Asl.Node = Node;
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Node->Op = Child;
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}
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break;
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}
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Child = Child->Asl.Next;
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}
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: LdLoadResourceElements
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*
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* PARAMETERS: Op - Parent node (Resource Descriptor)
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* WalkState - Current walk state
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*
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* RETURN: Status
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*
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* DESCRIPTION: Enter the named elements of the resource descriptor (children
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* of the parent) into the namespace.
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*
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* NOTE: In the real AML namespace, these named elements never exist. But
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* we simply use the namespace here as a symbol table so we can look
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* them up as they are referenced.
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*
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******************************************************************************/
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static ACPI_STATUS
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LdLoadResourceElements (
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ACPI_PARSE_OBJECT *Op,
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_PARSE_OBJECT *InitializerOp = NULL;
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ACPI_NAMESPACE_NODE *Node;
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ACPI_STATUS Status;
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/*
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* Enter the resource name into the namespace. Name must not already exist.
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* This opens a scope, so later field names are guaranteed to be new/unique.
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*/
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Status = AcpiNsLookup (WalkState->ScopeInfo, Op->Asl.Namepath,
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ACPI_TYPE_LOCAL_RESOURCE, ACPI_IMODE_LOAD_PASS1,
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ACPI_NS_NO_UPSEARCH | ACPI_NS_ERROR_IF_FOUND,
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WalkState, &Node);
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if (ACPI_FAILURE (Status))
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{
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if (Status == AE_ALREADY_EXISTS)
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{
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/* Actual node causing the error was saved in ParentMethod */
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AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS,
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(ACPI_PARSE_OBJECT *) Op->Asl.ParentMethod, Op->Asl.Namepath);
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return (AE_OK);
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}
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return (Status);
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}
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Node->Value = (UINT32) Op->Asl.Value.Integer;
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Node->Op = Op;
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Op->Asl.Node = Node;
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/*
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* Now enter the predefined fields, for easy lookup when referenced
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* by the source ASL
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*/
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InitializerOp = ASL_GET_CHILD_NODE (Op);
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while (InitializerOp)
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{
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if (InitializerOp->Asl.ExternalName)
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{
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Status = AcpiNsLookup (WalkState->ScopeInfo,
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InitializerOp->Asl.ExternalName,
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ACPI_TYPE_LOCAL_RESOURCE_FIELD,
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ACPI_IMODE_LOAD_PASS1,
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ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE,
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NULL, &Node);
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if (ACPI_FAILURE (Status))
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{
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return (Status);
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}
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/*
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* Store the field offset and length in the namespace node
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* so it can be used when the field is referenced
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*/
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Node->Value = InitializerOp->Asl.Value.Tag.BitOffset;
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Node->Length = InitializerOp->Asl.Value.Tag.BitLength;
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InitializerOp->Asl.Node = Node;
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Node->Op = InitializerOp;
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}
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InitializerOp = ASL_GET_PEER_NODE (InitializerOp);
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}
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: LdNamespace1Begin
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*
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* PARAMETERS: ASL_WALK_CALLBACK
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*
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* RETURN: Status
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*
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* DESCRIPTION: Descending callback used during the parse tree walk. If this
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* is a named AML opcode, enter into the namespace
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*
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******************************************************************************/
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static ACPI_STATUS
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LdNamespace1Begin (
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ACPI_PARSE_OBJECT *Op,
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UINT32 Level,
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void *Context)
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{
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ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
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ACPI_NAMESPACE_NODE *Node;
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ACPI_STATUS Status;
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ACPI_OBJECT_TYPE ObjectType;
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ACPI_OBJECT_TYPE ActualObjectType = ACPI_TYPE_ANY;
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char *Path;
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UINT32 Flags = ACPI_NS_NO_UPSEARCH;
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ACPI_PARSE_OBJECT *Arg;
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UINT32 i;
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BOOLEAN ForceNewScope = FALSE;
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ACPI_FUNCTION_NAME (LdNamespace1Begin);
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
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Op, Op->Asl.ParseOpName));
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/*
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* We are only interested in opcodes that have an associated name
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* (or multiple names)
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*/
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switch (Op->Asl.AmlOpcode)
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{
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case AML_BANK_FIELD_OP:
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case AML_INDEX_FIELD_OP:
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case AML_FIELD_OP:
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Status = LdLoadFieldElements (Op, WalkState);
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return (Status);
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default:
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/* All other opcodes go below */
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break;
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}
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/* Check if this object has already been installed in the namespace */
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if (Op->Asl.Node)
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{
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return (AE_OK);
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}
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Path = Op->Asl.Namepath;
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if (!Path)
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{
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return (AE_OK);
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}
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/* Map the raw opcode into an internal object type */
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switch (Op->Asl.ParseOpcode)
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{
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case PARSEOP_NAME:
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Arg = Op->Asl.Child; /* Get the NameSeg/NameString node */
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Arg = Arg->Asl.Next; /* First peer is the object to be associated with the name */
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/*
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* If this name refers to a ResourceTemplate, we will need to open
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* a new scope so that the resource subfield names can be entered into
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* the namespace underneath this name
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*/
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if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
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{
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ForceNewScope = TRUE;
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}
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/* Get the data type associated with the named object, not the name itself */
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/* Log2 loop to convert from Btype (binary) to Etype (encoded) */
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ObjectType = 1;
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for (i = 1; i < Arg->Asl.AcpiBtype; i *= 2)
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{
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ObjectType++;
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}
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break;
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case PARSEOP_EXTERNAL:
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/*
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* "External" simply enters a name and type into the namespace.
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* We must be careful to not open a new scope, however, no matter
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* what type the external name refers to (e.g., a method)
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*
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* first child is name, next child is ObjectType
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*/
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ActualObjectType = (UINT8) Op->Asl.Child->Asl.Next->Asl.Value.Integer;
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ObjectType = ACPI_TYPE_ANY;
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/*
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* We will mark every new node along the path as "External". This
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* allows some or all of the nodes to be created later in the ASL
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* code. Handles cases like this:
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*
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* External (\_SB_.PCI0.ABCD, IntObj)
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* Scope (_SB_)
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* {
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* Device (PCI0)
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* {
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* }
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* }
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* Method (X)
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* {
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* Store (\_SB_.PCI0.ABCD, Local0)
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* }
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*/
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Flags |= ACPI_NS_EXTERNAL;
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break;
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case PARSEOP_DEFAULT_ARG:
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if (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC)
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{
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Status = LdLoadResourceElements (Op, WalkState);
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return_ACPI_STATUS (Status);
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}
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ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
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break;
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case PARSEOP_SCOPE:
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/*
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* The name referenced by Scope(Name) must already exist at this point.
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* In other words, forward references for Scope() are not supported.
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* The only real reason for this is that the MS interpreter cannot
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* handle this case. Perhaps someday this case can go away.
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*/
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Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
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ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT,
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WalkState, &(Node));
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if (ACPI_FAILURE (Status))
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{
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if (Status == AE_NOT_FOUND)
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{
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/* The name was not found, go ahead and create it */
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Status = AcpiNsLookup (WalkState->ScopeInfo, Path,
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ACPI_TYPE_LOCAL_SCOPE,
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ACPI_IMODE_LOAD_PASS1, Flags,
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WalkState, &(Node));
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if (ACPI_FAILURE (Status))
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{
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return_ACPI_STATUS (Status);
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}
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/*
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* However, this is an error -- primarily because the MS
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* interpreter can't handle a forward reference from the
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* Scope() operator.
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*/
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AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op,
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Op->Asl.ExternalName);
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AslError (ASL_ERROR, ASL_MSG_SCOPE_FWD_REF, Op,
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Op->Asl.ExternalName);
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goto FinishNode;
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}
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AslCoreSubsystemError (Op, Status,
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"Failure from namespace lookup", FALSE);
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return_ACPI_STATUS (Status);
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}
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/* We found a node with this name, now check the type */
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switch (Node->Type)
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{
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case ACPI_TYPE_LOCAL_SCOPE:
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case ACPI_TYPE_DEVICE:
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case ACPI_TYPE_POWER:
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case ACPI_TYPE_PROCESSOR:
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case ACPI_TYPE_THERMAL:
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/* These are acceptable types - they all open a new scope */
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break;
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case ACPI_TYPE_INTEGER:
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case ACPI_TYPE_STRING:
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case ACPI_TYPE_BUFFER:
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/*
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* These types we will allow, but we will change the type.
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* This enables some existing code of the form:
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*
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* Name (DEB, 0)
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* Scope (DEB) { ... }
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*
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* Which is used to workaround the fact that the MS interpreter
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* does not allow Scope() forward references.
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*/
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sprintf (MsgBuffer, "%s [%s], changing type to [Scope]",
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Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type));
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AslError (ASL_REMARK, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);
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/* Switch the type to scope, open the new scope */
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Node->Type = ACPI_TYPE_LOCAL_SCOPE;
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Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE,
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WalkState);
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if (ACPI_FAILURE (Status))
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{
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return_ACPI_STATUS (Status);
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}
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break;
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default:
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/* All other types are an error */
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sprintf (MsgBuffer, "%s [%s]", Op->Asl.ExternalName,
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AcpiUtGetTypeName (Node->Type));
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AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);
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/*
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* However, switch the type to be an actual scope so
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* that compilation can continue without generating a whole
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* cascade of additional errors. Open the new scope.
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*/
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Node->Type = ACPI_TYPE_LOCAL_SCOPE;
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Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE,
|
|
WalkState);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
break;
|
|
}
|
|
|
|
Status = AE_OK;
|
|
goto FinishNode;
|
|
|
|
|
|
default:
|
|
|
|
ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
|
|
break;
|
|
}
|
|
|
|
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Loading name: %s, (%s)\n",
|
|
Op->Asl.ExternalName, AcpiUtGetTypeName (ObjectType)));
|
|
|
|
/* The name must not already exist */
|
|
|
|
Flags |= ACPI_NS_ERROR_IF_FOUND;
|
|
|
|
/*
|
|
* Enter the named type into the internal namespace. We enter the name
|
|
* as we go downward in the parse tree. Any necessary subobjects that
|
|
* involve arguments to the opcode must be created as we go back up the
|
|
* parse tree later.
|
|
*/
|
|
Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
|
|
ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
if (Status == AE_ALREADY_EXISTS)
|
|
{
|
|
/* The name already exists in this scope */
|
|
|
|
if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
|
|
{
|
|
/* Allow multiple references to the same scope */
|
|
|
|
Node->Type = (UINT8) ObjectType;
|
|
Status = AE_OK;
|
|
}
|
|
else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
|
|
(Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
|
|
{
|
|
/*
|
|
* Allow one create on an object or segment that was
|
|
* previously declared External
|
|
*/
|
|
Node->Flags &= ~ANOBJ_IS_EXTERNAL;
|
|
Node->Type = (UINT8) ObjectType;
|
|
|
|
/* Just retyped a node, probably will need to open a scope */
|
|
|
|
if (AcpiNsOpensScope (ObjectType))
|
|
{
|
|
Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
}
|
|
Status = AE_OK;
|
|
}
|
|
else
|
|
{
|
|
/* Valid error, object already exists */
|
|
|
|
AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
|
|
Op->Asl.ExternalName);
|
|
return_ACPI_STATUS (AE_OK);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AslCoreSubsystemError (Op, Status,
|
|
"Failure from namespace lookup", FALSE);
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
}
|
|
|
|
if (ForceNewScope)
|
|
{
|
|
Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
}
|
|
|
|
FinishNode:
|
|
/*
|
|
* Point the parse node to the new namespace node, and point
|
|
* the Node back to the original Parse node
|
|
*/
|
|
Op->Asl.Node = Node;
|
|
Node->Op = Op;
|
|
|
|
/* Set the actual data type if appropriate (EXTERNAL term only) */
|
|
|
|
if (ActualObjectType != ACPI_TYPE_ANY)
|
|
{
|
|
Node->Type = (UINT8) ActualObjectType;
|
|
Node->Value = ASL_EXTERNAL_METHOD;
|
|
}
|
|
|
|
if (Op->Asl.ParseOpcode == PARSEOP_METHOD)
|
|
{
|
|
/*
|
|
* Get the method argument count from "Extra" and save
|
|
* it in the namespace node
|
|
*/
|
|
Node->Value = (UINT32) Op->Asl.Extra;
|
|
}
|
|
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: LdNamespace2Begin
|
|
*
|
|
* PARAMETERS: ASL_WALK_CALLBACK
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Descending callback used during the pass 2 parse tree walk.
|
|
* Second pass resolves some forward references.
|
|
*
|
|
* Notes:
|
|
* Currently only needs to handle the Alias operator.
|
|
* Could be used to allow forward references from the Scope() operator, but
|
|
* the MS interpreter does not allow this, so this compiler does not either.
|
|
*
|
|
******************************************************************************/
|
|
|
|
static ACPI_STATUS
|
|
LdNamespace2Begin (
|
|
ACPI_PARSE_OBJECT *Op,
|
|
UINT32 Level,
|
|
void *Context)
|
|
{
|
|
ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
|
|
ACPI_STATUS Status;
|
|
ACPI_NAMESPACE_NODE *Node;
|
|
ACPI_OBJECT_TYPE ObjectType;
|
|
BOOLEAN ForceNewScope = FALSE;
|
|
ACPI_PARSE_OBJECT *Arg;
|
|
char *Path;
|
|
ACPI_NAMESPACE_NODE *TargetNode;
|
|
|
|
|
|
ACPI_FUNCTION_NAME (LdNamespace2Begin);
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
|
|
Op, Op->Asl.ParseOpName));
|
|
|
|
|
|
/* Ignore Ops with no namespace node */
|
|
|
|
Node = Op->Asl.Node;
|
|
if (!Node)
|
|
{
|
|
return (AE_OK);
|
|
}
|
|
|
|
/* Get the type to determine if we should push the scope */
|
|
|
|
if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
|
|
(Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
|
|
{
|
|
ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
|
|
}
|
|
else
|
|
{
|
|
ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
|
|
}
|
|
|
|
/* Push scope for Resource Templates */
|
|
|
|
if (Op->Asl.ParseOpcode == PARSEOP_NAME)
|
|
{
|
|
if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
|
|
{
|
|
ForceNewScope = TRUE;
|
|
}
|
|
}
|
|
|
|
/* Push the scope stack */
|
|
|
|
if (ForceNewScope || AcpiNsOpensScope (ObjectType))
|
|
{
|
|
Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
}
|
|
|
|
if (Op->Asl.ParseOpcode == PARSEOP_ALIAS)
|
|
{
|
|
/* Complete the alias node by getting and saving the target node */
|
|
|
|
/* First child is the alias target */
|
|
|
|
Arg = Op->Asl.Child;
|
|
|
|
/* Get the target pathname */
|
|
|
|
Path = Arg->Asl.Namepath;
|
|
if (!Path)
|
|
{
|
|
Status = UtInternalizeName (Arg->Asl.ExternalName, &Path);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return (Status);
|
|
}
|
|
}
|
|
|
|
/* Get the NS node associated with the target. It must exist. */
|
|
|
|
Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
|
|
ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE,
|
|
WalkState, &TargetNode);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
if (Status == AE_NOT_FOUND)
|
|
{
|
|
AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op,
|
|
Op->Asl.ExternalName);
|
|
|
|
/*
|
|
* The name was not found, go ahead and create it.
|
|
* This prevents more errors later.
|
|
*/
|
|
Status = AcpiNsLookup (WalkState->ScopeInfo, Path,
|
|
ACPI_TYPE_ANY,
|
|
ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH,
|
|
WalkState, &(Node));
|
|
return (AE_OK);
|
|
}
|
|
|
|
AslCoreSubsystemError (Op, Status,
|
|
"Failure from namespace lookup", FALSE);
|
|
return (AE_OK);
|
|
}
|
|
|
|
/* Save the target node within the alias node */
|
|
|
|
Node->Object = ACPI_CAST_PTR (ACPI_OPERAND_OBJECT, TargetNode);
|
|
}
|
|
|
|
return (AE_OK);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: LdCommonNamespaceEnd
|
|
*
|
|
* PARAMETERS: ASL_WALK_CALLBACK
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Ascending callback used during the loading of the namespace,
|
|
* We only need to worry about managing the scope stack here.
|
|
*
|
|
******************************************************************************/
|
|
|
|
static ACPI_STATUS
|
|
LdCommonNamespaceEnd (
|
|
ACPI_PARSE_OBJECT *Op,
|
|
UINT32 Level,
|
|
void *Context)
|
|
{
|
|
ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
|
|
ACPI_OBJECT_TYPE ObjectType;
|
|
BOOLEAN ForceNewScope = FALSE;
|
|
|
|
|
|
ACPI_FUNCTION_NAME (LdCommonNamespaceEnd);
|
|
|
|
|
|
/* We are only interested in opcodes that have an associated name */
|
|
|
|
if (!Op->Asl.Namepath)
|
|
{
|
|
return (AE_OK);
|
|
}
|
|
|
|
/* Get the type to determine if we should pop the scope */
|
|
|
|
if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
|
|
(Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
|
|
{
|
|
/* TBD: Merge into AcpiDsMapNamedOpcodeToDataType */
|
|
|
|
ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
|
|
}
|
|
else
|
|
{
|
|
ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
|
|
}
|
|
|
|
/* Pop scope that was pushed for Resource Templates */
|
|
|
|
if (Op->Asl.ParseOpcode == PARSEOP_NAME)
|
|
{
|
|
if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
|
|
{
|
|
ForceNewScope = TRUE;
|
|
}
|
|
}
|
|
|
|
/* Pop the scope stack */
|
|
|
|
if (ForceNewScope || AcpiNsOpensScope (ObjectType))
|
|
{
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
|
|
"(%s): Popping scope for Op [%s] %p\n",
|
|
AcpiUtGetTypeName (ObjectType), Op->Asl.ParseOpName, Op));
|
|
|
|
(void) AcpiDsScopeStackPop (WalkState);
|
|
}
|
|
|
|
return (AE_OK);
|
|
}
|