1ea316270f
compiler-time type checking, and also causes problems for targets where multiple incompatible calling conventions may be selected based on argument types. This change switches less(1) to ANSI prototypes. While there, we also remove use of "register", and attempt to use "const" a bit better now that the compiler can check argument types. Reviewed by: cem, emaste MFC after: 3 weeks Sponsored by: DARPA, AFRL Differential Revision: https://reviews.freebsd.org/D10152
224 lines
4.7 KiB
C
224 lines
4.7 KiB
C
/*
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* Copyright (C) 1984-2015 Mark Nudelman
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*
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* You may distribute under the terms of either the GNU General Public
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* License or the Less License, as specified in the README file.
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*
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* For more information, see the README file.
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*/
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/*
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* Routines dealing with the "position" table.
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* This is a table which tells the position (in the input file) of the
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* first char on each currently displayed line.
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*
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* {{ The position table is scrolled by moving all the entries.
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* Would be better to have a circular table
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* and just change a couple of pointers. }}
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*/
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#include "less.h"
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#include "position.h"
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static POSITION *table = NULL; /* The position table */
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static int table_size;
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extern int sc_width, sc_height;
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/*
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* Return the starting file position of a line displayed on the screen.
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* The line may be specified as a line number relative to the top
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* of the screen, but is usually one of these special cases:
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* the top (first) line on the screen
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* the second line on the screen
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* the bottom line on the screen
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* the line after the bottom line on the screen
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*/
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public POSITION
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position(int where)
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{
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switch (where)
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{
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case BOTTOM:
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where = sc_height - 2;
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break;
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case BOTTOM_PLUS_ONE:
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where = sc_height - 1;
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break;
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case MIDDLE:
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where = (sc_height - 1) / 2;
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}
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return (table[where]);
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}
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/*
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* Add a new file position to the bottom of the position table.
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*/
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public void
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add_forw_pos(POSITION pos)
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{
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int i;
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/*
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* Scroll the position table up.
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*/
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for (i = 1; i < sc_height; i++)
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table[i-1] = table[i];
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table[sc_height - 1] = pos;
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}
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/*
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* Add a new file position to the top of the position table.
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*/
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public void
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add_back_pos(POSITION pos)
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{
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int i;
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/*
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* Scroll the position table down.
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*/
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for (i = sc_height - 1; i > 0; i--)
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table[i] = table[i-1];
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table[0] = pos;
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}
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/*
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* Initialize the position table, done whenever we clear the screen.
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*/
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public void
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pos_clear(void)
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{
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int i;
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for (i = 0; i < sc_height; i++)
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table[i] = NULL_POSITION;
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}
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/*
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* Allocate or reallocate the position table.
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*/
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public void
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pos_init(void)
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{
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struct scrpos scrpos;
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if (sc_height <= table_size)
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return;
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/*
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* If we already have a table, remember the first line in it
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* before we free it, so we can copy that line to the new table.
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*/
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if (table != NULL)
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{
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get_scrpos(&scrpos);
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free((char*)table);
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} else
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scrpos.pos = NULL_POSITION;
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table = (POSITION *) ecalloc(sc_height, sizeof(POSITION));
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table_size = sc_height;
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pos_clear();
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if (scrpos.pos != NULL_POSITION)
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table[scrpos.ln-1] = scrpos.pos;
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}
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/*
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* See if the byte at a specified position is currently on the screen.
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* Check the position table to see if the position falls within its range.
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* Return the position table entry if found, -1 if not.
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*/
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public int
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onscreen(POSITION pos)
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{
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int i;
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if (pos < table[0])
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return (-1);
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for (i = 1; i < sc_height; i++)
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if (pos < table[i])
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return (i-1);
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return (-1);
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}
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/*
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* See if the entire screen is empty.
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*/
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public int
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empty_screen(void)
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{
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return (empty_lines(0, sc_height-1));
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}
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public int
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empty_lines(int s, int e)
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{
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int i;
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for (i = s; i <= e; i++)
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if (table[i] != NULL_POSITION && table[i] != 0)
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return (0);
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return (1);
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}
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/*
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* Get the current screen position.
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* The screen position consists of both a file position and
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* a screen line number where the file position is placed on the screen.
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* Normally the screen line number is 0, but if we are positioned
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* such that the top few lines are empty, we may have to set
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* the screen line to a number > 0.
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*/
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public void
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get_scrpos(struct scrpos *scrpos)
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{
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int i;
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/*
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* Find the first line on the screen which has something on it,
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* and return the screen line number and the file position.
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*/
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for (i = 0; i < sc_height; i++)
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if (table[i] != NULL_POSITION)
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{
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scrpos->ln = i+1;
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scrpos->pos = table[i];
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return;
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}
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/*
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* The screen is empty.
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*/
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scrpos->pos = NULL_POSITION;
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}
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/*
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* Adjust a screen line number to be a simple positive integer
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* in the range { 0 .. sc_height-2 }.
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* (The bottom line, sc_height-1, is reserved for prompts, etc.)
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* The given "sline" may be in the range { 1 .. sc_height-1 }
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* to refer to lines relative to the top of the screen (starting from 1),
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* or it may be in { -1 .. -(sc_height-1) } to refer to lines
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* relative to the bottom of the screen.
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*/
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public int
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adjsline(int sline)
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{
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/*
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* Negative screen line number means
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* relative to the bottom of the screen.
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*/
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if (sline < 0)
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sline += sc_height;
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/*
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* Can't be less than 1 or greater than sc_height-1.
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*/
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if (sline <= 0)
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sline = 1;
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if (sline >= sc_height)
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sline = sc_height - 1;
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/*
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* Return zero-based line number, not one-based.
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*/
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return (sline-1);
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}
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