057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
214 lines
5.7 KiB
C
214 lines
5.7 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)com6.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "externs.h"
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#include "pathnames.h"
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launch()
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{
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if (testbit(location[position].objects,VIPER) && !notes[CANTLAUNCH]){
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if (fuel > 4){
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clearbit(location[position].objects,VIPER);
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position = location[position].up;
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notes[LAUNCHED] = 1;
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time++;
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fuel -= 4;
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puts("You climb into the viper and prepare for launch.");
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puts("With a touch of your thumb the turbo engines ignite, thrusting you back into\nyour seat.");
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return(1);
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}
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else
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puts("Not enough fuel to launch.");
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}
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else
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puts("Can't launch.");
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return(0);
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}
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land()
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{
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if (notes[LAUNCHED] && testbit(location[position].objects,LAND) && location[position].down){
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notes[LAUNCHED] = 0;
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position = location[position].down;
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setbit(location[position].objects,VIPER);
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fuel -= 2;
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time++;
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puts("You are down.");
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return(1);
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}
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else
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puts("You can't land here.");
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return(0);
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}
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die() /* endgame */
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{
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printf("bye.\nYour rating was %s.\n", rate());
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post(' ');
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exit(0);
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}
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live()
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{
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puts("\nYou win!");
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post('!');
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exit(0);
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}
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/*
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* sigh -- this program thinks "time" is an int. It's easier to not load
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* <time.h> than try and fix it.
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*/
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#define KERNEL
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#include <sys/time.h>
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#undef KERNEL
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post(ch)
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char ch;
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{
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FILE *fp;
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struct timeval tv;
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char *date, *ctime();
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int s = sigblock(sigmask(SIGINT));
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gettimeofday(&tv, (struct timezone *)0); /* can't call time */
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date = ctime(&tv.tv_sec);
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date[24] = '\0';
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if (fp = fopen(_PATH_SCORE,"a")) {
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fprintf(fp, "%s %8s %c%20s", date, uname, ch, rate());
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if (wiz)
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fprintf(fp, " wizard\n");
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else if (tempwiz)
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fprintf(fp, " WIZARD!\n");
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else
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fprintf(fp, "\n");
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} else
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perror(_PATH_SCORE);
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sigsetmask(s);
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}
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char *
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rate()
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{
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int score;
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score = max(max(pleasure,power),ego);
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if (score == pleasure){
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if (score < 5)
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return("novice");
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else if (score < 20)
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return("junior voyeur");
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else if (score < 35)
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return("Don Juan");
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else return("Marquis De Sade");
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}
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else if (score == power){
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if (score < 5)
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return("serf");
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else if (score < 8)
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return("Samurai");
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else if (score < 13)
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return("Klingon");
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else if (score < 22)
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return("Darth Vader");
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else return("Sauron the Great");
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}
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else{
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if (score < 5)
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return("Polyanna");
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else if (score < 10)
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return("philanthropist");
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else if (score < 20)
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return("Tattoo");
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else return("Mr. Roarke");
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}
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}
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drive()
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{
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if (testbit(location[position].objects,CAR)){
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puts("You hop in the car and turn the key. There is a perceptible grating noise,");
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puts("and an explosion knocks you unconscious...");
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clearbit(location[position].objects,CAR);
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setbit(location[position].objects,CRASH);
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injuries[5] = injuries[6] = injuries[7] = injuries[8] = 1;
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time += 15;
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zzz();
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return(0);
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}
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else
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puts("There is nothing to drive here.");
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return(-1);
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}
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ride()
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{
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if (testbit(location[position].objects,HORSE)){
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puts("You climb onto the stallion and kick it in the guts. The stupid steed launches");
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puts("forward through bush and fern. You are thrown and the horse gallups off.");
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clearbit(location[position].objects,HORSE);
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while (!(position = rnd(NUMOFROOMS+1)) || !OUTSIDE || !beenthere[position] || location[position].flyhere);
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setbit(location[position].objects,HORSE);
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if (location[position].north)
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position = location[position].north;
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else if (location[position].south)
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position = location[position].south;
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else if (location[position].east)
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position = location[position].east;
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else
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position = location[position].west;
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return(0);
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}
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else puts("There is no horse here.");
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return(-1);
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}
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light() /* synonyms = {strike, smoke} */
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{ /* for matches, cigars */
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if (testbit(inven,MATCHES) && matchcount){
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puts("Your match splutters to life.");
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time++;
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matchlight = 1;
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matchcount--;
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if (position == 217){
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puts("The whole bungalow explodes with an intense blast.");
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die();
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}
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}
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else puts("You're out of matches.");
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}
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