540 lines
13 KiB
C
540 lines
13 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/* hack.read.c - version 1.0.3 */
|
|
|
|
#include "hack.h"
|
|
|
|
extern struct monst *makemon();
|
|
extern struct obj *mkobj_at();
|
|
int identify();
|
|
|
|
doread() {
|
|
register struct obj *scroll;
|
|
register boolean confused = (Confusion != 0);
|
|
register boolean known = FALSE;
|
|
extern struct obj *some_armor();
|
|
|
|
scroll = getobj("?", "read");
|
|
if(!scroll) return(0);
|
|
if(!scroll->dknown && Blind) {
|
|
pline("Being blind, you cannot read the formula on the scroll.");
|
|
return(0);
|
|
}
|
|
if(Blind)
|
|
pline("As you pronounce the formula on it, the scroll disappears.");
|
|
else
|
|
pline("As you read the scroll, it disappears.");
|
|
if(confused)
|
|
pline("Being confused, you mispronounce the magic words ... ");
|
|
|
|
switch(scroll->otyp) {
|
|
#ifdef MAIL
|
|
case SCR_MAIL:
|
|
readmail(/* scroll */);
|
|
break;
|
|
#endif MAIL
|
|
case SCR_ENCHANT_ARMOR:
|
|
{ register struct obj *otmp = some_armor();
|
|
if(!otmp) {
|
|
strange_feeling(scroll,"Your skin glows then fades.");
|
|
return(1);
|
|
}
|
|
if(confused) {
|
|
pline("Your %s glows silver for a moment.",
|
|
objects[otmp->otyp].oc_name);
|
|
otmp->rustfree = 1;
|
|
break;
|
|
}
|
|
if(otmp->spe > 3 && rn2(otmp->spe)) {
|
|
pline("Your %s glows violently green for a while, then evaporates.",
|
|
objects[otmp->otyp].oc_name);
|
|
useup(otmp);
|
|
break;
|
|
}
|
|
pline("Your %s glows green for a moment.",
|
|
objects[otmp->otyp].oc_name);
|
|
otmp->cursed = 0;
|
|
otmp->spe++;
|
|
break;
|
|
}
|
|
case SCR_DESTROY_ARMOR:
|
|
if(confused) {
|
|
register struct obj *otmp = some_armor();
|
|
if(!otmp) {
|
|
strange_feeling(scroll,"Your bones itch.");
|
|
return(1);
|
|
}
|
|
pline("Your %s glows purple for a moment.",
|
|
objects[otmp->otyp].oc_name);
|
|
otmp->rustfree = 0;
|
|
break;
|
|
}
|
|
if(uarm) {
|
|
pline("Your armor turns to dust and falls to the floor!");
|
|
useup(uarm);
|
|
} else if(uarmh) {
|
|
pline("Your helmet turns to dust and is blown away!");
|
|
useup(uarmh);
|
|
} else if(uarmg) {
|
|
pline("Your gloves vanish!");
|
|
useup(uarmg);
|
|
selftouch("You");
|
|
} else {
|
|
strange_feeling(scroll,"Your skin itches.");
|
|
return(1);
|
|
}
|
|
break;
|
|
case SCR_CONFUSE_MONSTER:
|
|
if(confused) {
|
|
pline("Your hands begin to glow purple.");
|
|
Confusion += rnd(100);
|
|
} else {
|
|
pline("Your hands begin to glow blue.");
|
|
u.umconf = 1;
|
|
}
|
|
break;
|
|
case SCR_SCARE_MONSTER:
|
|
{ register int ct = 0;
|
|
register struct monst *mtmp;
|
|
|
|
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
|
|
if(cansee(mtmp->mx,mtmp->my)) {
|
|
if(confused)
|
|
mtmp->mflee = mtmp->mfroz =
|
|
mtmp->msleep = 0;
|
|
else
|
|
mtmp->mflee = 1;
|
|
ct++;
|
|
}
|
|
if(!ct) {
|
|
if(confused)
|
|
pline("You hear sad wailing in the distance.");
|
|
else
|
|
pline("You hear maniacal laughter in the distance.");
|
|
}
|
|
break;
|
|
}
|
|
case SCR_BLANK_PAPER:
|
|
if(confused)
|
|
pline("You see strange patterns on this scroll.");
|
|
else
|
|
pline("This scroll seems to be blank.");
|
|
break;
|
|
case SCR_REMOVE_CURSE:
|
|
{ register struct obj *obj;
|
|
if(confused)
|
|
pline("You feel like you need some help.");
|
|
else
|
|
pline("You feel like someone is helping you.");
|
|
for(obj = invent; obj ; obj = obj->nobj)
|
|
if(obj->owornmask)
|
|
obj->cursed = confused;
|
|
if(Punished && !confused) {
|
|
Punished = 0;
|
|
freeobj(uchain);
|
|
unpobj(uchain);
|
|
free((char *) uchain);
|
|
uball->spe = 0;
|
|
uball->owornmask &= ~W_BALL;
|
|
uchain = uball = (struct obj *) 0;
|
|
}
|
|
break;
|
|
}
|
|
case SCR_CREATE_MONSTER:
|
|
{ register int cnt = 1;
|
|
|
|
if(!rn2(73)) cnt += rnd(4);
|
|
if(confused) cnt += 12;
|
|
while(cnt--)
|
|
(void) makemon(confused ? PM_ACID_BLOB :
|
|
(struct permonst *) 0, u.ux, u.uy);
|
|
break;
|
|
}
|
|
case SCR_ENCHANT_WEAPON:
|
|
if(uwep && confused) {
|
|
pline("Your %s glows silver for a moment.",
|
|
objects[uwep->otyp].oc_name);
|
|
uwep->rustfree = 1;
|
|
} else
|
|
if(!chwepon(scroll, 1)) /* tests for !uwep */
|
|
return(1);
|
|
break;
|
|
case SCR_DAMAGE_WEAPON:
|
|
if(uwep && confused) {
|
|
pline("Your %s glows purple for a moment.",
|
|
objects[uwep->otyp].oc_name);
|
|
uwep->rustfree = 0;
|
|
} else
|
|
if(!chwepon(scroll, -1)) /* tests for !uwep */
|
|
return(1);
|
|
break;
|
|
case SCR_TAMING:
|
|
{ register int i,j;
|
|
register int bd = confused ? 5 : 1;
|
|
register struct monst *mtmp;
|
|
|
|
for(i = -bd; i <= bd; i++) for(j = -bd; j <= bd; j++)
|
|
if(mtmp = m_at(u.ux+i, u.uy+j))
|
|
(void) tamedog(mtmp, (struct obj *) 0);
|
|
break;
|
|
}
|
|
case SCR_GENOCIDE:
|
|
{ extern char genocided[], fut_geno[];
|
|
char buf[BUFSZ];
|
|
register struct monst *mtmp, *mtmp2;
|
|
|
|
pline("You have found a scroll of genocide!");
|
|
known = TRUE;
|
|
if(confused)
|
|
*buf = u.usym;
|
|
else do {
|
|
pline("What monster do you want to genocide (Type the letter)? ");
|
|
getlin(buf);
|
|
} while(strlen(buf) != 1 || !monstersym(*buf));
|
|
if(!index(fut_geno, *buf))
|
|
charcat(fut_geno, *buf);
|
|
if(!index(genocided, *buf))
|
|
charcat(genocided, *buf);
|
|
else {
|
|
pline("Such monsters do not exist in this world.");
|
|
break;
|
|
}
|
|
for(mtmp = fmon; mtmp; mtmp = mtmp2){
|
|
mtmp2 = mtmp->nmon;
|
|
if(mtmp->data->mlet == *buf)
|
|
mondead(mtmp);
|
|
}
|
|
pline("Wiped out all %c's.", *buf);
|
|
if(*buf == u.usym) {
|
|
killer = "scroll of genocide";
|
|
u.uhp = -1;
|
|
}
|
|
break;
|
|
}
|
|
case SCR_LIGHT:
|
|
if(!Blind) known = TRUE;
|
|
litroom(!confused);
|
|
break;
|
|
case SCR_TELEPORTATION:
|
|
if(confused)
|
|
level_tele();
|
|
else {
|
|
#ifdef QUEST
|
|
register int oux = u.ux, ouy = u.uy;
|
|
tele();
|
|
if(dist(oux, ouy) > 100) known = TRUE;
|
|
#else QUEST
|
|
register int uroom = inroom(u.ux, u.uy);
|
|
tele();
|
|
if(uroom != inroom(u.ux, u.uy)) known = TRUE;
|
|
#endif QUEST
|
|
}
|
|
break;
|
|
case SCR_GOLD_DETECTION:
|
|
/* Unfortunately this code has become slightly less elegant,
|
|
now that gold and traps no longer are of the same type. */
|
|
if(confused) {
|
|
register struct trap *ttmp;
|
|
|
|
if(!ftrap) {
|
|
strange_feeling(scroll, "Your toes stop itching.");
|
|
return(1);
|
|
} else {
|
|
for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
|
|
if(ttmp->tx != u.ux || ttmp->ty != u.uy)
|
|
goto outtrapmap;
|
|
/* only under me - no separate display required */
|
|
pline("Your toes itch!");
|
|
break;
|
|
outtrapmap:
|
|
cls();
|
|
for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
|
|
at(ttmp->tx, ttmp->ty, '$');
|
|
prme();
|
|
pline("You feel very greedy!");
|
|
}
|
|
} else {
|
|
register struct gold *gtmp;
|
|
|
|
if(!fgold) {
|
|
strange_feeling(scroll, "You feel materially poor.");
|
|
return(1);
|
|
} else {
|
|
known = TRUE;
|
|
for(gtmp = fgold; gtmp; gtmp = gtmp->ngold)
|
|
if(gtmp->gx != u.ux || gtmp->gy != u.uy)
|
|
goto outgoldmap;
|
|
/* only under me - no separate display required */
|
|
pline("You notice some gold between your feet.");
|
|
break;
|
|
outgoldmap:
|
|
cls();
|
|
for(gtmp = fgold; gtmp; gtmp = gtmp->ngold)
|
|
at(gtmp->gx, gtmp->gy, '$');
|
|
prme();
|
|
pline("You feel very greedy, and sense gold!");
|
|
}
|
|
}
|
|
/* common sequel */
|
|
more();
|
|
docrt();
|
|
break;
|
|
case SCR_FOOD_DETECTION:
|
|
{ register ct = 0, ctu = 0;
|
|
register struct obj *obj;
|
|
register char foodsym = confused ? POTION_SYM : FOOD_SYM;
|
|
|
|
for(obj = fobj; obj; obj = obj->nobj)
|
|
if(obj->olet == FOOD_SYM) {
|
|
if(obj->ox == u.ux && obj->oy == u.uy) ctu++;
|
|
else ct++;
|
|
}
|
|
if(!ct && !ctu) {
|
|
strange_feeling(scroll,"Your nose twitches.");
|
|
return(1);
|
|
} else if(!ct) {
|
|
known = TRUE;
|
|
pline("You smell %s close nearby.",
|
|
confused ? "something" : "food");
|
|
|
|
} else {
|
|
known = TRUE;
|
|
cls();
|
|
for(obj = fobj; obj; obj = obj->nobj)
|
|
if(obj->olet == foodsym)
|
|
at(obj->ox, obj->oy, FOOD_SYM);
|
|
prme();
|
|
pline("Your nose tingles and you smell %s!",
|
|
confused ? "something" : "food");
|
|
more();
|
|
docrt();
|
|
}
|
|
break;
|
|
}
|
|
case SCR_IDENTIFY:
|
|
/* known = TRUE; */
|
|
if(confused)
|
|
pline("You identify this as an identify scroll.");
|
|
else
|
|
pline("This is an identify scroll.");
|
|
useup(scroll);
|
|
objects[SCR_IDENTIFY].oc_name_known = 1;
|
|
if(!confused)
|
|
while(
|
|
!ggetobj("identify", identify, rn2(5) ? 1 : rn2(5))
|
|
&& invent
|
|
);
|
|
return(1);
|
|
case SCR_MAGIC_MAPPING:
|
|
{ register struct rm *lev;
|
|
register int num, zx, zy;
|
|
|
|
known = TRUE;
|
|
pline("On this scroll %s a map!",
|
|
confused ? "was" : "is");
|
|
for(zy = 0; zy < ROWNO; zy++)
|
|
for(zx = 0; zx < COLNO; zx++) {
|
|
if(confused && rn2(7)) continue;
|
|
lev = &(levl[zx][zy]);
|
|
if((num = lev->typ) == 0)
|
|
continue;
|
|
if(num == SCORR) {
|
|
lev->typ = CORR;
|
|
lev->scrsym = CORR_SYM;
|
|
} else
|
|
if(num == SDOOR) {
|
|
lev->typ = DOOR;
|
|
lev->scrsym = '+';
|
|
/* do sth in doors ? */
|
|
} else if(lev->seen) continue;
|
|
#ifndef QUEST
|
|
if(num != ROOM)
|
|
#endif QUEST
|
|
{
|
|
lev->seen = lev->new = 1;
|
|
if(lev->scrsym == ' ' || !lev->scrsym)
|
|
newsym(zx,zy);
|
|
else
|
|
on_scr(zx,zy);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SCR_AMNESIA:
|
|
{ register int zx, zy;
|
|
|
|
known = TRUE;
|
|
for(zx = 0; zx < COLNO; zx++) for(zy = 0; zy < ROWNO; zy++)
|
|
if(!confused || rn2(7))
|
|
if(!cansee(zx,zy))
|
|
levl[zx][zy].seen = 0;
|
|
docrt();
|
|
pline("Thinking of Maud you forget everything else.");
|
|
break;
|
|
}
|
|
case SCR_FIRE:
|
|
{ register int num;
|
|
register struct monst *mtmp;
|
|
|
|
known = TRUE;
|
|
if(confused) {
|
|
pline("The scroll catches fire and you burn your hands.");
|
|
losehp(1, "scroll of fire");
|
|
} else {
|
|
pline("The scroll erupts in a tower of flame!");
|
|
if(Fire_resistance)
|
|
pline("You are uninjured.");
|
|
else {
|
|
num = rnd(6);
|
|
u.uhpmax -= num;
|
|
losehp(num, "scroll of fire");
|
|
}
|
|
}
|
|
num = (2*num + 1)/3;
|
|
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
|
|
if(dist(mtmp->mx,mtmp->my) < 3) {
|
|
mtmp->mhp -= num;
|
|
if(index("FY", mtmp->data->mlet))
|
|
mtmp->mhp -= 3*num; /* this might well kill 'F's */
|
|
if(mtmp->mhp < 1) {
|
|
killed(mtmp);
|
|
break; /* primitive */
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SCR_PUNISHMENT:
|
|
known = TRUE;
|
|
if(confused) {
|
|
pline("You feel guilty.");
|
|
break;
|
|
}
|
|
pline("You are being punished for your misbehaviour!");
|
|
if(Punished){
|
|
pline("Your iron ball gets heavier.");
|
|
uball->owt += 15;
|
|
break;
|
|
}
|
|
Punished = INTRINSIC;
|
|
setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN);
|
|
setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
|
|
uball->spe = 1; /* special ball (see save) */
|
|
break;
|
|
default:
|
|
impossible("What weird language is this written in? (%u)",
|
|
scroll->otyp);
|
|
}
|
|
if(!objects[scroll->otyp].oc_name_known) {
|
|
if(known && !confused) {
|
|
objects[scroll->otyp].oc_name_known = 1;
|
|
more_experienced(0,10);
|
|
} else if(!objects[scroll->otyp].oc_uname)
|
|
docall(scroll);
|
|
}
|
|
useup(scroll);
|
|
return(1);
|
|
}
|
|
|
|
identify(otmp) /* also called by newmail() */
|
|
register struct obj *otmp;
|
|
{
|
|
objects[otmp->otyp].oc_name_known = 1;
|
|
otmp->known = otmp->dknown = 1;
|
|
prinv(otmp);
|
|
return(1);
|
|
}
|
|
|
|
litroom(on)
|
|
register boolean on;
|
|
{
|
|
register num,zx,zy;
|
|
|
|
/* first produce the text (provided he is not blind) */
|
|
if(Blind) goto do_it;
|
|
if(!on) {
|
|
if(u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
|
|
!levl[u.ux][u.uy].lit) {
|
|
pline("It seems even darker in here than before.");
|
|
return;
|
|
} else
|
|
pline("It suddenly becomes dark in here.");
|
|
} else {
|
|
if(u.uswallow){
|
|
pline("%s's stomach is lit.", Monnam(u.ustuck));
|
|
return;
|
|
}
|
|
if(!xdnstair){
|
|
pline("Nothing Happens.");
|
|
return;
|
|
}
|
|
#ifdef QUEST
|
|
pline("The cave lights up around you, then fades.");
|
|
return;
|
|
#else QUEST
|
|
if(levl[u.ux][u.uy].typ == CORR) {
|
|
pline("The corridor lights up around you, then fades.");
|
|
return;
|
|
} else if(levl[u.ux][u.uy].lit) {
|
|
pline("The light here seems better now.");
|
|
return;
|
|
} else
|
|
pline("The room is lit.");
|
|
#endif QUEST
|
|
}
|
|
|
|
do_it:
|
|
#ifdef QUEST
|
|
return;
|
|
#else QUEST
|
|
if(levl[u.ux][u.uy].lit == on)
|
|
return;
|
|
if(levl[u.ux][u.uy].typ == DOOR) {
|
|
if(IS_ROOM(levl[u.ux][u.uy+1].typ)) zy = u.uy+1;
|
|
else if(IS_ROOM(levl[u.ux][u.uy-1].typ)) zy = u.uy-1;
|
|
else zy = u.uy;
|
|
if(IS_ROOM(levl[u.ux+1][u.uy].typ)) zx = u.ux+1;
|
|
else if(IS_ROOM(levl[u.ux-1][u.uy].typ)) zx = u.ux-1;
|
|
else zx = u.ux;
|
|
} else {
|
|
zx = u.ux;
|
|
zy = u.uy;
|
|
}
|
|
for(seelx = u.ux; (num = levl[seelx-1][zy].typ) != CORR && num != 0;
|
|
seelx--);
|
|
for(seehx = u.ux; (num = levl[seehx+1][zy].typ) != CORR && num != 0;
|
|
seehx++);
|
|
for(seely = u.uy; (num = levl[zx][seely-1].typ) != CORR && num != 0;
|
|
seely--);
|
|
for(seehy = u.uy; (num = levl[zx][seehy+1].typ) != CORR && num != 0;
|
|
seehy++);
|
|
for(zy = seely; zy <= seehy; zy++)
|
|
for(zx = seelx; zx <= seehx; zx++) {
|
|
levl[zx][zy].lit = on;
|
|
if(!Blind && dist(zx,zy) > 2)
|
|
if(on) prl(zx,zy); else nosee(zx,zy);
|
|
}
|
|
if(!on) seehx = 0;
|
|
#endif QUEST
|
|
}
|
|
|
|
/* Test whether we may genocide all monsters with symbol ch */
|
|
monstersym(ch) /* arnold@ucsfcgl */
|
|
register char ch;
|
|
{
|
|
register struct permonst *mp;
|
|
extern struct permonst pm_eel;
|
|
|
|
/*
|
|
* can't genocide certain monsters
|
|
*/
|
|
if (index("12 &:", ch))
|
|
return FALSE;
|
|
|
|
if (ch == pm_eel.mlet)
|
|
return TRUE;
|
|
for (mp = mons; mp < &mons[CMNUM+2]; mp++)
|
|
if (mp->mlet == ch)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|