9a7523d4b2
Obtained from: ftp://dickey.his.com/ncurses/
2691 lines
117 KiB
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2691 lines
117 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 3.0//EN">
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$Id: ncurses-intro.html,v 1.35 2001/09/02 00:23:11 tom Exp $
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<HTML>
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<HEAD>
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<TITLE>Writing Programs with NCURSES</TITLE>
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<link rev="made" href="mailto:bugs-ncurses@gnu.org">
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</HEAD>
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<BODY>
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<H1>Writing Programs with NCURSES</H1>
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<BLOCKQUOTE>
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by Eric S. Raymond and Zeyd M. Ben-Halim<BR>
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updates since release 1.9.9e by Thomas Dickey
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</BLOCKQUOTE>
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<H1>Contents</H1>
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<UL>
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<LI><A HREF="#introduction">Introduction</A>
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<UL>
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<LI><A HREF="#history">A Brief History of Curses</A>
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<LI><A HREF="#scope">Scope of This Document</A>
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<LI><A HREF="#terminology">Terminology</A>
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</UL>
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<LI><A HREF="#curses">The Curses Library</A>
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<UL>
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<LI><A HREF="#overview">An Overview of Curses</A>
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<UL>
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<LI><A HREF="#compiling">Compiling Programs using Curses</A>
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<LI><A HREF="#updating">Updating the Screen</A>
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<LI><A HREF="#stdscr">Standard Windows and Function Naming Conventions</A>
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<LI><A HREF="#variables">Variables</A>
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</UL>
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<LI><A HREF="#using">Using the Library</A>
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<UL>
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<LI><A HREF="#starting">Starting up</A>
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<LI><A HREF="#output">Output</A>
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<LI><A HREF="#input">Input</A>
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<LI><A HREF="#formschars">Using Forms Characters</A>
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<LI><A HREF="#attributes">Character Attributes and Color</A>
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<LI><A HREF="#mouse">Mouse Interfacing</A>
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<LI><A HREF="#finishing">Finishing Up</A>
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</UL>
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<LI><A HREF="#functions">Function Descriptions</A>
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<UL>
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<LI><A HREF="#init">Initialization and Wrapup</A>
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<LI><A HREF="#flush">Causing Output to the Terminal</A>
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<LI><A HREF="#lowlevel">Low-Level Capability Access</A>
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<LI><A HREF="#debugging">Debugging</A>
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</UL>
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<LI><A HREF="#hints">Hints, Tips, and Tricks</A>
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<UL>
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<LI><A HREF="#caution">Some Notes of Caution</A>
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<LI><A HREF="#leaving">Temporarily Leaving ncurses Mode</A>
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<LI><A HREF="#xterm">Using <CODE>ncurses</CODE> under <CODE>xterm</CODE></A>
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<LI><A HREF="#screens">Handling Multiple Terminal Screens</A>
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<LI><A HREF="#testing">Testing for Terminal Capabilities</A>
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<LI><A HREF="#tuning">Tuning for Speed</A>
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<LI><A HREF="#special">Special Features of <CODE>ncurses</CODE></A>
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</UL>
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<LI><A HREF="#compat">Compatibility with Older Versions</A>
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<UL>
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<LI><A HREF="#refbug">Refresh of Overlapping Windows</A>
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<LI><A HREF="#backbug">Background Erase</A>
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</UL>
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<LI><A HREF="#xsifuncs">XSI Curses Conformance</A>
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</UL>
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<LI><A HREF="#panels">The Panels Library</A>
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<UL>
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<LI><A HREF="#pcompile">Compiling With the Panels Library</A>
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<LI><A HREF="#poverview">Overview of Panels</A>
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<LI><A HREF="#pstdscr">Panels, Input, and the Standard Screen</A>
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<LI><A HREF="#hiding">Hiding Panels</A>
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<LI><A HREF="#pmisc">Miscellaneous Other Facilities</A>
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</UL>
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<LI><A HREF="#menu">The Menu Library</A>
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<UL>
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<LI><A HREF="#mcompile">Compiling with the menu Library</A>
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<LI><A HREF="#moverview">Overview of Menus</A>
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<LI><A HREF="#mselect">Selecting items</A>
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<LI><A HREF="#mdisplay">Menu Display</A>
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<LI><A HREF="#mwindows">Menu Windows</A>
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<LI><A HREF="#minput">Processing Menu Input</A>
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<LI><A HREF="#mmisc">Miscellaneous Other Features</A>
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</UL>
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<LI><A HREF="#form">The Forms Library</A>
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<UL>
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<LI><A HREF="#fcompile">Compiling with the forms Library</A>
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<LI><A HREF="#foverview">Overview of Forms</A>
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<LI><A HREF="#fcreate">Creating and Freeing Fields and Forms</A>
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<LI><A HREF="#fattributes">Fetching and Changing Field Attributes</A>
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<UL>
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<LI><A HREF="#fsizes">Fetching Size and Location Data</A>
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<LI><A HREF="#flocation">Changing the Field Location</A>
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<LI><A HREF="#fjust">The Justification Attribute</A>
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<LI><A HREF="#fdispatts">Field Display Attributes</A>
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<LI><A HREF="#foptions">Field Option Bits</A>
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<LI><A HREF="#fstatus">Field Status</A>
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<LI><A HREF="#fuser">Field User Pointer</A>
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</UL>
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<LI><A HREF="#fdynamic">Variable-Sized Fields</A>
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<LI><A HREF="#fvalidation">Field Validation</A>
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<UL>
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<LI><A HREF="#ftype_alpha">TYPE_ALPHA</A>
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<LI><A HREF="#ftype_alnum">TYPE_ALNUM</A>
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<LI><A HREF="#ftype_enum">TYPE_ENUM</A>
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<LI><A HREF="#ftype_integer">TYPE_INTEGER</A>
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<LI><A HREF="#ftype_numeric">TYPE_NUMERIC</A>
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<LI><A HREF="#ftype_regexp">TYPE_REGEXP</A>
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</UL>
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<LI><A HREF="#fbuffer">Direct Field Buffer Manipulation</A>
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<LI><A HREF="#formattrs">Attributes of Forms</A>
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<LI><A HREF="#fdisplay">Control of Form Display</A>
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<LI><A HREF="#fdriver">Input Processing in the Forms Driver</A>
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<UL>
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<LI><A HREF="#fpage">Page Navigation Requests</A>
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<LI><A HREF="#ffield">Inter-Field Navigation Requests</A>
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<LI><A HREF="#fifield">Intra-Field Navigation Requests</A>
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<LI><A HREF="#fscroll">Scrolling Requests</A>
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<LI><A HREF="#fedit">Field Editing Requests</A>
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<LI><A HREF="#forder">Order Requests</A>
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<LI><A HREF="#fappcmds">Application Commands</A>
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</UL>
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<LI><A HREF="#fhooks">Field Change Hooks</A>
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<LI><A HREF="#ffocus">Field Change Commands</A>
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<LI><A HREF="#frmoptions">Form Options</A>
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<LI><A HREF="#fcustom">Custom Validation Types</A>
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<UL>
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<LI><A HREF="#flinktypes">Union Types</A>
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<LI><A HREF="#fnewtypes">New Field Types</A>
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<LI><A HREF="#fcheckargs">Validation Function Arguments</A>
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<LI><A HREF="#fcustorder">Order Functions For Custom Types</A>
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<LI><A HREF="#fcustprobs">Avoiding Problems</A>
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</UL>
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</UL>
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</UL>
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<HR>
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<H1><A NAME="introduction">Introduction</A></H1>
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This document is an introduction to programming with <CODE>curses</CODE>. It is
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not an exhaustive reference for the curses Application Programming Interface
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(API); that role is filled by the <CODE>curses</CODE> manual pages. Rather, it
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is intended to help C programmers ease into using the package. <P>
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This document is aimed at C applications programmers not yet specifically
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familiar with ncurses. If you are already an experienced <CODE>curses</CODE>
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programmer, you should nevertheless read the sections on
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<A HREF="#mouse">Mouse Interfacing</A>, <A HREF="#debugging">Debugging</A>,
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<A HREF="#compat">Compatibility with Older Versions</A>,
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and <A HREF="#hints">Hints, Tips, and Tricks</A>. These will bring you up
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to speed on the special features and quirks of the <CODE>ncurses</CODE>
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implementation. If you are not so experienced, keep reading. <P>
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The <CODE>curses</CODE> package is a subroutine library for
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terminal-independent screen-painting and input-event handling which
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presents a high level screen model to the programmer, hiding differences
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between terminal types and doing automatic optimization of output to change
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one screen full of text into another. <CODE>Curses</CODE> uses terminfo, which
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is a database format that can describe the capabilities of thousands of
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different terminals. <P>
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The <CODE>curses</CODE> API may seem something of an archaism on UNIX desktops
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increasingly dominated by X, Motif, and Tcl/Tk. Nevertheless, UNIX still
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supports tty lines and X supports <EM>xterm(1)</EM>; the <CODE>curses</CODE>
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API has the advantage of (a) back-portability to character-cell terminals,
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and (b) simplicity. For an application that does not require bit-mapped
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graphics and multiple fonts, an interface implementation using <CODE>curses</CODE>
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will typically be a great deal simpler and less expensive than one using an
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X toolkit.
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<H2><A NAME="history">A Brief History of Curses</A></H2>
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Historically, the first ancestor of <CODE>curses</CODE> was the routines written to
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provide screen-handling for the game <CODE>rogue</CODE>; these used the
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already-existing <CODE>termcap</CODE> database facility for describing terminal
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capabilities. These routines were abstracted into a documented library and
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first released with the early BSD UNIX versions. <P>
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System III UNIX from Bell Labs featured a rewritten and much-improved
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<CODE>curses</CODE> library. It introduced the terminfo format. Terminfo is based
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on Berkeley's termcap database, but contains a number of improvements and
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extensions. Parameterized capabilities strings were introduced, making it
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possible to describe multiple video attributes, and colors and to handle far
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more unusual terminals than possible with termcap. In the later AT&T
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System V releases, <CODE>curses</CODE> evolved to use more facilities and offer
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more capabilities, going far beyond BSD curses in power and flexibility.
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<H2><A NAME="scope">Scope of This Document</A></H2>
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This document describes <CODE>ncurses</CODE>, a free implementation of
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the System V <CODE>curses</CODE> API with some clearly marked extensions.
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It includes the following System V curses features:
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<UL>
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<LI>Support for multiple screen highlights (BSD curses could only
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handle one `standout' highlight, usually reverse-video).
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<LI>Support for line- and box-drawing using forms characters.
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<LI>Recognition of function keys on input.
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<LI>Color support.
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<LI>Support for pads (windows of larger than screen size on which the
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screen or a subwindow defines a viewport).
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</UL>
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Also, this package makes use of the insert and delete line and character
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features of terminals so equipped, and determines how to optimally use these
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features with no help from the programmer. It allows arbitrary combinations of
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video attributes to be displayed, even on terminals that leave ``magic
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cookies'' on the screen to mark changes in attributes. <P>
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The <CODE>ncurses</CODE> package can also capture and use event reports from a
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mouse in some environments (notably, xterm under the X window system). This
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document includes tips for using the mouse. <P>
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The <CODE>ncurses</CODE> package was originated by Pavel Curtis. The original
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maintainer of this package is
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<A HREF="mailto:zmbenhal@netcom.com">Zeyd Ben-Halim</A>
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<zmbenhal@netcom.com>.
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<A HREF="mailto:esr@snark.thyrsus.com">Eric S. Raymond</A>
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<esr@snark.thyrsus.com>
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wrote many of the new features in versions after 1.8.1
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and wrote most of this introduction.
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<A HREF="mailto:juergen.pfeifer@gmx.net">Jürgen Pfeifer</A>
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wrote all of the menu and forms code as well as the
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<A HREF="http://www.adahome.com">Ada95</A> binding.
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Ongoing work is being done by
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<A HREF="mailto:dickey@herndon4.his.com">Thomas Dickey</A>
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and
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<A HREF="mailto:juergen.pfeifer@gmx.net">Jürgen Pfeifer</A>.
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<A HREF="mailto:florian@gnu.org">Florian La Roche</A>
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acts as the maintainer for the Free Software Foundation, which holds the
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copyright on ncurses.
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Contact the current maintainers at
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<A HREF="mailto:bug-ncurses@gnu.org">bug-ncurses@gnu.org</A>.
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<P>
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This document also describes the <A HREF="#panels">panels</A> extension library,
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similarly modeled on the SVr4 panels facility. This library allows you to
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associate backing store with each of a stack or deck of overlapping windows,
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and provides operations for moving windows around in the stack that change
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their visibility in the natural way (handling window overlaps). <P>
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Finally, this document describes in detail the <A HREF="#menu">menus</A> and <A
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HREF="#form">forms</A> extension libraries, also cloned from System V,
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which support easy construction and sequences of menus and fill-in
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forms.
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<H2><A NAME="terminology">Terminology</A></H2>
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In this document, the following terminology is used with reasonable
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consistency:
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<DL>
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<DT> window
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<DD>
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A data structure describing a sub-rectangle of the screen (possibly the
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entire screen). You can write to a window as though it were a miniature
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screen, scrolling independently of other windows on the physical screen.
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<DT> screens
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<DD>
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A subset of windows which are as large as the terminal screen, i.e., they start
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at the upper left hand corner and encompass the lower right hand corner. One
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of these, <CODE>stdscr</CODE>, is automatically provided for the programmer.
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<DT> terminal screen
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<DD>
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The package's idea of what the terminal display currently looks like, i.e.,
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what the user sees now. This is a special screen.
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</DL>
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<H1><A NAME="curses">The Curses Library</A></H1>
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<H2><A NAME="overview">An Overview of Curses</A></H2>
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<H3><A NAME="compiling">Compiling Programs using Curses</A></H3>
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In order to use the library, it is necessary to have certain types and
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variables defined. Therefore, the programmer must have a line:
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<PRE>
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#include <curses.h>
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</PRE>
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at the top of the program source. The screen package uses the Standard I/O
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library, so <CODE><curses.h></CODE> includes
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<CODE><stdio.h></CODE>. <CODE><curses.h></CODE> also includes
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<CODE><termios.h></CODE>, <CODE><termio.h></CODE>, or
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<CODE><sgtty.h></CODE> depending on your system. It is redundant (but
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harmless) for the programmer to do these includes, too. In linking with
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<CODE>curses</CODE> you need to have <CODE>-lncurses</CODE> in your LDFLAGS or on the
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command line. There is no need for any other libraries.
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<H3><A NAME="updating">Updating the Screen</A></H3>
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In order to update the screen optimally, it is necessary for the routines to
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know what the screen currently looks like and what the programmer wants it to
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look like next. For this purpose, a data type (structure) named WINDOW is
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defined which describes a window image to the routines, including its starting
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position on the screen (the (y, x) coordinates of the upper left hand corner)
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and its size. One of these (called <CODE>curscr</CODE>, for current screen) is a
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screen image of what the terminal currently looks like. Another screen (called
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<CODE>stdscr</CODE>, for standard screen) is provided by default to make changes
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on. <P>
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A window is a purely internal representation. It is used to build and store a
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potential image of a portion of the terminal. It doesn't bear any necessary
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relation to what is really on the terminal screen; it's more like a
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scratchpad or write buffer. <P>
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To make the section of physical screen corresponding to a window reflect the
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contents of the window structure, the routine <CODE>refresh()</CODE> (or
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<CODE>wrefresh()</CODE> if the window is not <CODE>stdscr</CODE>) is called. <P>
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A given physical screen section may be within the scope of any number of
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overlapping windows. Also, changes can be made to windows in any order,
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without regard to motion efficiency. Then, at will, the programmer can
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effectively say ``make it look like this,'' and let the package implementation
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determine the most efficient way to repaint the screen.
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<H3><A NAME="stdscr">Standard Windows and Function Naming Conventions</A></H3>
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As hinted above, the routines can use several windows, but two are
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automatically given: <CODE>curscr</CODE>, which knows what the terminal looks like,
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and <CODE>stdscr</CODE>, which is what the programmer wants the terminal to look
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like next. The user should never actually access <CODE>curscr</CODE> directly.
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Changes should be made to through the API, and then the routine
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<CODE>refresh()</CODE> (or <CODE>wrefresh()</CODE>) called. <P>
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Many functions are defined to use <CODE>stdscr</CODE> as a default screen. For
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example, to add a character to <CODE>stdscr</CODE>, one calls <CODE>addch()</CODE> with
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the desired character as argument. To write to a different window. use the
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routine <CODE>waddch()</CODE> (for `w'indow-specific addch()) is provided. This
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convention of prepending function names with a `w' when they are to be
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applied to specific windows is consistent. The only routines which do not
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follow it are those for which a window must always be specified. <P>
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In order to move the current (y, x) coordinates from one point to another, the
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routines <CODE>move()</CODE> and <CODE>wmove()</CODE> are provided. However, it is
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often desirable to first move and then perform some I/O operation. In order to
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avoid clumsiness, most I/O routines can be preceded by the prefix 'mv' and
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the desired (y, x) coordinates prepended to the arguments to the function. For
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example, the calls
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<PRE>
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move(y, x);
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addch(ch);
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</PRE>
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can be replaced by
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<PRE>
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mvaddch(y, x, ch);
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</PRE>
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and
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<PRE>
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wmove(win, y, x);
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waddch(win, ch);
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</PRE>
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can be replaced by
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<PRE>
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mvwaddch(win, y, x, ch);
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</PRE>
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Note that the window description pointer (win) comes before the added (y, x)
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coordinates. If a function requires a window pointer, it is always the first
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parameter passed.
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<H3><A NAME="variables">Variables</A></H3>
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The <CODE>curses</CODE> library sets some variables describing the terminal
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capabilities.
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<PRE>
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type name description
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------------------------------------------------------------------
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int LINES number of lines on the terminal
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int COLS number of columns on the terminal
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</PRE>
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The <CODE>curses.h</CODE> also introduces some <CODE>#define</CODE> constants and types
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of general usefulness:
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<DL>
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<DT> <CODE>bool</CODE>
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<DD> boolean type, actually a `char' (e.g., <CODE>bool doneit;</CODE>)
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<DT> <CODE>TRUE</CODE>
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<DD> boolean `true' flag (1).
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<DT> <CODE>FALSE</CODE>
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<DD> boolean `false' flag (0).
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<DT> <CODE>ERR</CODE>
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<DD> error flag returned by routines on a failure (-1).
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<DT> <CODE>OK</CODE>
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<DD> error flag returned by routines when things go right.
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</DL>
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<H2><A NAME="using">Using the Library</A></H2>
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Now we describe how to actually use the screen package. In it, we assume all
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updating, reading, etc. is applied to <CODE>stdscr</CODE>. These instructions will
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work on any window, providing you change the function names and parameters as
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mentioned above. <P>
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Here is a sample program to motivate the discussion:
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<PRE>
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#include <curses.h>
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#include <signal.h>
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static void finish(int sig);
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int
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main(int argc, char *argv[])
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{
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int num = 0;
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/* initialize your non-curses data structures here */
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(void) signal(SIGINT, finish); /* arrange interrupts to terminate */
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(void) initscr(); /* initialize the curses library */
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keypad(stdscr, TRUE); /* enable keyboard mapping */
|
|
(void) nonl(); /* tell curses not to do NL->CR/NL on output */
|
|
(void) cbreak(); /* take input chars one at a time, no wait for \n */
|
|
(void) echo(); /* echo input - in color */
|
|
|
|
if (has_colors())
|
|
{
|
|
start_color();
|
|
|
|
/*
|
|
* Simple color assignment, often all we need. Color pair 0 cannot
|
|
* be redefined. This example uses the same value for the color
|
|
* pair as for the foreground color, though of course that is not
|
|
* necessary:
|
|
*/
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
init_pair(2, COLOR_GREEN, COLOR_BLACK);
|
|
init_pair(3, COLOR_YELLOW, COLOR_BLACK);
|
|
init_pair(4, COLOR_BLUE, COLOR_BLACK);
|
|
init_pair(5, COLOR_CYAN, COLOR_BLACK);
|
|
init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
|
|
init_pair(7, COLOR_WHITE, COLOR_BLACK);
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
int c = getch(); /* refresh, accept single keystroke of input */
|
|
attrset(COLOR_PAIR(num % 8));
|
|
num++;
|
|
|
|
/* process the command keystroke */
|
|
}
|
|
|
|
finish(0); /* we're done */
|
|
}
|
|
|
|
static void finish(int sig)
|
|
{
|
|
endwin();
|
|
|
|
/* do your non-curses wrapup here */
|
|
|
|
exit(0);
|
|
}
|
|
</PRE>
|
|
|
|
<H3><A NAME="starting">Starting up</A></H3>
|
|
|
|
In order to use the screen package, the routines must know about terminal
|
|
characteristics, and the space for <CODE>curscr</CODE> and <CODE>stdscr</CODE> must be
|
|
allocated. These function <CODE>initscr()</CODE> does both these things. Since it
|
|
must allocate space for the windows, it can overflow memory when attempting to
|
|
do so. On the rare occasions this happens, <CODE>initscr()</CODE> will terminate
|
|
the program with an error message. <CODE>initscr()</CODE> must always be called
|
|
before any of the routines which affect windows are used. If it is not, the
|
|
program will core dump as soon as either <CODE>curscr</CODE> or <CODE>stdscr</CODE> are
|
|
referenced. However, it is usually best to wait to call it until after you are
|
|
sure you will need it, like after checking for startup errors. Terminal status
|
|
changing routines like <CODE>nl()</CODE> and <CODE>cbreak()</CODE> should be called
|
|
after <CODE>initscr()</CODE>. <P>
|
|
|
|
Once the screen windows have been allocated, you can set them up for
|
|
your program. If you want to, say, allow a screen to scroll, use
|
|
<CODE>scrollok()</CODE>. If you want the cursor to be left in place after
|
|
the last change, use <CODE>leaveok()</CODE>. If this isn't done,
|
|
<CODE>refresh()</CODE> will move the cursor to the window's current (y, x)
|
|
coordinates after updating it. <P>
|
|
|
|
You can create new windows of your own using the functions <CODE>newwin()</CODE>,
|
|
<CODE>derwin()</CODE>, and <CODE>subwin()</CODE>. The routine <CODE>delwin()</CODE> will
|
|
allow you to get rid of old windows. All the options described above can be
|
|
applied to any window.
|
|
|
|
<H3><A NAME="output">Output</A></H3>
|
|
|
|
Now that we have set things up, we will want to actually update the terminal.
|
|
The basic functions used to change what will go on a window are
|
|
<CODE>addch()</CODE> and <CODE>move()</CODE>. <CODE>addch()</CODE> adds a character at the
|
|
current (y, x) coordinates. <CODE>move()</CODE> changes the current (y, x)
|
|
coordinates to whatever you want them to be. It returns <CODE>ERR</CODE> if you
|
|
try to move off the window. As mentioned above, you can combine the two into
|
|
<CODE>mvaddch()</CODE> to do both things at once. <P>
|
|
|
|
The other output functions, such as <CODE>addstr()</CODE> and <CODE>printw()</CODE>,
|
|
all call <CODE>addch()</CODE> to add characters to the window. <P>
|
|
|
|
After you have put on the window what you want there, when you want the portion
|
|
of the terminal covered by the window to be made to look like it, you must call
|
|
<CODE>refresh()</CODE>. In order to optimize finding changes, <CODE>refresh()</CODE>
|
|
assumes that any part of the window not changed since the last
|
|
<CODE>refresh()</CODE> of that window has not been changed on the terminal, i.e.,
|
|
that you have not refreshed a portion of the terminal with an overlapping
|
|
window. If this is not the case, the routine <CODE>touchwin()</CODE> is provided
|
|
to make it look like the entire window has been changed, thus making
|
|
<CODE>refresh()</CODE> check the whole subsection of the terminal for changes. <P>
|
|
|
|
If you call <CODE>wrefresh()</CODE> with <CODE>curscr</CODE> as its argument, it will
|
|
make the screen look like <CODE>curscr</CODE> thinks it looks like. This is useful
|
|
for implementing a command which would redraw the screen in case it get messed
|
|
up.
|
|
|
|
<H3><A NAME="input">Input</A></H3>
|
|
|
|
The complementary function to <CODE>addch()</CODE> is <CODE>getch()</CODE> which, if
|
|
echo is set, will call <CODE>addch()</CODE> to echo the character. Since the
|
|
screen package needs to know what is on the terminal at all times, if
|
|
characters are to be echoed, the tty must be in raw or cbreak mode. Since
|
|
initially the terminal has echoing enabled and is in ordinary ``cooked'' mode,
|
|
one or the other has to changed before calling <CODE>getch()</CODE>; otherwise,
|
|
the program's output will be unpredictable. <P>
|
|
|
|
When you need to accept line-oriented input in a window, the functions
|
|
<CODE>wgetstr()</CODE> and friends are available. There is even a <CODE>wscanw()</CODE>
|
|
function that can do <CODE>scanf()</CODE>(3)-style multi-field parsing on window
|
|
input. These pseudo-line-oriented functions turn on echoing while they
|
|
execute. <P>
|
|
|
|
The example code above uses the call <CODE>keypad(stdscr, TRUE)</CODE> to enable
|
|
support for function-key mapping. With this feature, the <CODE>getch()</CODE> code
|
|
watches the input stream for character sequences that correspond to arrow and
|
|
function keys. These sequences are returned as pseudo-character values. The
|
|
<CODE>#define</CODE> values returned are listed in the <CODE>curses.h</CODE> The
|
|
mapping from sequences to <CODE>#define</CODE> values is determined by
|
|
<CODE>key_</CODE> capabilities in the terminal's terminfo entry.
|
|
|
|
<H3><A NAME="formschars">Using Forms Characters</A></H3>
|
|
|
|
The <CODE>addch()</CODE> function (and some others, including <CODE>box()</CODE> and
|
|
<CODE>border()</CODE>) can accept some pseudo-character arguments which are specially
|
|
defined by <CODE>ncurses</CODE>. These are <CODE>#define</CODE> values set up in
|
|
the <CODE>curses.h</CODE> header; see there for a complete list (look for
|
|
the prefix <CODE>ACS_</CODE>). <P>
|
|
|
|
The most useful of the ACS defines are the forms-drawing characters. You can
|
|
use these to draw boxes and simple graphs on the screen. If the terminal
|
|
does not have such characters, <CODE>curses.h</CODE> will map them to a
|
|
recognizable (though ugly) set of ASCII defaults.
|
|
|
|
<H3><A NAME="attributes">Character Attributes and Color</A></H3>
|
|
|
|
The <CODE>ncurses</CODE> package supports screen highlights including standout,
|
|
reverse-video, underline, and blink. It also supports color, which is treated
|
|
as another kind of highlight. <P>
|
|
|
|
Highlights are encoded, internally, as high bits of the pseudo-character type
|
|
(<CODE>chtype</CODE>) that <CODE>curses.h</CODE> uses to represent the contents of a
|
|
screen cell. See the <CODE>curses.h</CODE> header file for a complete list of
|
|
highlight mask values (look for the prefix <CODE>A_</CODE>).<P>
|
|
|
|
There are two ways to make highlights. One is to logical-or the value of the
|
|
highlights you want into the character argument of an <CODE>addch()</CODE> call,
|
|
or any other output call that takes a <CODE>chtype</CODE> argument. <P>
|
|
|
|
The other is to set the current-highlight value. This is logical-or'ed with
|
|
any highlight you specify the first way. You do this with the functions
|
|
<CODE>attron()</CODE>, <CODE>attroff()</CODE>, and <CODE>attrset()</CODE>; see the manual
|
|
pages for details.
|
|
|
|
Color is a special kind of highlight. The package actually thinks in terms
|
|
of color pairs, combinations of foreground and background colors. The sample
|
|
code above sets up eight color pairs, all of the guaranteed-available colors
|
|
on black. Note that each color pair is, in effect, given the name of its
|
|
foreground color. Any other range of eight non-conflicting values could
|
|
have been used as the first arguments of the <CODE>init_pair()</CODE> values. <P>
|
|
|
|
Once you've done an <CODE>init_pair()</CODE> that creates color-pair N, you can
|
|
use <CODE>COLOR_PAIR(N)</CODE> as a highlight that invokes that particular
|
|
color combination. Note that <CODE>COLOR_PAIR(N)</CODE>, for constant N,
|
|
is itself a compile-time constant and can be used in initializers.
|
|
|
|
<H3><A NAME="mouse">Mouse Interfacing</A></H3>
|
|
|
|
The <CODE>ncurses</CODE> library also provides a mouse interface.
|
|
<!-- The 'note' tag is not portable enough -->
|
|
<blockquote>
|
|
<strong>NOTE:</strong> this facility is specific to <CODE>ncurses</CODE>, it is not part of either
|
|
the XSI Curses standard, nor of System V Release 4, nor BSD curses.
|
|
System V Release 4 curses contains code with similar interface definitions,
|
|
however it is not documented. Other than by disassembling the library, we
|
|
have no way to determine exactly how that mouse code works.
|
|
Thus, we recommend that you wrap mouse-related code in an #ifdef using the
|
|
feature macro NCURSES_MOUSE_VERSION so it will not be compiled and linked
|
|
on non-ncurses systems.
|
|
</blockquote>
|
|
|
|
Presently, mouse event reporting works in the following environments:
|
|
<ul>
|
|
<li>xterm and similar programs such as rxvt.
|
|
<li>Linux console, when configured with <CODE>gpm</CODE>(1), Alessandro
|
|
Rubini's mouse server.
|
|
<li>OS/2 EMX
|
|
</ul>
|
|
<P>
|
|
The mouse interface is very simple. To activate it, you use the function
|
|
<CODE>mousemask()</CODE>, passing it as first argument a bit-mask that specifies
|
|
what kinds of events you want your program to be able to see. It will
|
|
return the bit-mask of events that actually become visible, which may differ
|
|
from the argument if the mouse device is not capable of reporting some of
|
|
the event types you specify. <P>
|
|
|
|
Once the mouse is active, your application's command loop should watch
|
|
for a return value of <CODE>KEY_MOUSE</CODE> from <CODE>wgetch()</CODE>. When
|
|
you see this, a mouse event report has been queued. To pick it off
|
|
the queue, use the function <CODE>getmouse()</CODE> (you must do this before
|
|
the next <CODE>wgetch()</CODE>, otherwise another mouse event might come
|
|
in and make the first one inaccessible). <P>
|
|
|
|
Each call to <CODE>getmouse()</CODE> fills a structure (the address of which you'll
|
|
pass it) with mouse event data. The event data includes zero-origin,
|
|
screen-relative character-cell coordinates of the mouse pointer. It also
|
|
includes an event mask. Bits in this mask will be set, corresponding
|
|
to the event type being reported. <P>
|
|
|
|
The mouse structure contains two additional fields which may be
|
|
significant in the future as ncurses interfaces to new kinds of
|
|
pointing device. In addition to x and y coordinates, there is a slot
|
|
for a z coordinate; this might be useful with touch-screens that can
|
|
return a pressure or duration parameter. There is also a device ID
|
|
field, which could be used to distinguish between multiple pointing
|
|
devices. <P>
|
|
|
|
The class of visible events may be changed at any time via <CODE>mousemask()</CODE>.
|
|
Events that can be reported include presses, releases, single-, double- and
|
|
triple-clicks (you can set the maximum button-down time for clicks). If
|
|
you don't make clicks visible, they will be reported as press-release
|
|
pairs. In some environments, the event mask may include bits reporting
|
|
the state of shift, alt, and ctrl keys on the keyboard during the event. <P>
|
|
|
|
A function to check whether a mouse event fell within a given window is
|
|
also supplied. You can use this to see whether a given window should
|
|
consider a mouse event relevant to it. <P>
|
|
|
|
Because mouse event reporting will not be available in all
|
|
environments, it would be unwise to build <CODE>ncurses</CODE>
|
|
applications that <EM>require</EM> the use of a mouse. Rather, you should
|
|
use the mouse as a shortcut for point-and-shoot commands your application
|
|
would normally accept from the keyboard. Two of the test games in the
|
|
<CODE>ncurses</CODE> distribution (<CODE>bs</CODE> and <CODE>knight</CODE>) contain
|
|
code that illustrates how this can be done. <P>
|
|
|
|
See the manual page <CODE>curs_mouse(3X)</CODE> for full details of the
|
|
mouse-interface functions.
|
|
|
|
<H3><A NAME="finishing">Finishing Up</A></H3>
|
|
|
|
In order to clean up after the <CODE>ncurses</CODE> routines, the routine
|
|
<CODE>endwin()</CODE> is provided. It restores tty modes to what they were when
|
|
<CODE>initscr()</CODE> was first called, and moves the cursor down to the
|
|
lower-left corner. Thus, anytime after the call to initscr, <CODE>endwin()</CODE>
|
|
should be called before exiting.
|
|
|
|
<H2><A NAME="functions">Function Descriptions</A></H2>
|
|
|
|
We describe the detailed behavior of some important curses functions here, as a
|
|
supplement to the manual page descriptions.
|
|
|
|
<H3><A NAME="init">Initialization and Wrapup</A></H3>
|
|
|
|
<DL>
|
|
<DT> <CODE>initscr()</CODE>
|
|
<DD> The first function called should almost always be <CODE>initscr()</CODE>.
|
|
This will determine the terminal type and
|
|
initialize curses data structures. <CODE>initscr()</CODE> also arranges that
|
|
the first call to <CODE>refresh()</CODE> will clear the screen. If an error
|
|
occurs a message is written to standard error and the program
|
|
exits. Otherwise it returns a pointer to stdscr. A few functions may be
|
|
called before initscr (<CODE>slk_init()</CODE>, <CODE>filter()</CODE>,
|
|
<CODE>ripofflines()</CODE>, <CODE>use_env()</CODE>, and, if you are using multiple
|
|
terminals, <CODE>newterm()</CODE>.)
|
|
<DT> <CODE>endwin()</CODE>
|
|
<DD> Your program should always call <CODE>endwin()</CODE> before exiting or
|
|
shelling out of the program. This function will restore tty modes,
|
|
move the cursor to the lower left corner of the screen, reset the
|
|
terminal into the proper non-visual mode. Calling <CODE>refresh()</CODE>
|
|
or <CODE>doupdate()</CODE> after a temporary escape from the program will
|
|
restore the ncurses screen from before the escape.
|
|
<DT> <CODE>newterm(type, ofp, ifp)</CODE>
|
|
<DD> A program which outputs to more than one terminal should use
|
|
<CODE>newterm()</CODE> instead of <CODE>initscr()</CODE>. <CODE>newterm()</CODE> should
|
|
be called once for each terminal. It returns a variable of type
|
|
<CODE>SCREEN *</CODE> which should be saved as a reference to that
|
|
terminal.
|
|
(NOTE: a SCREEN variable is not a <em>screen</em> in the sense we
|
|
are describing in this introduction, but a collection of
|
|
parameters used to assist in optimizing the display.)
|
|
The arguments are the type of the terminal (a string) and
|
|
<CODE>FILE</CODE> pointers for the output and input of the terminal. If
|
|
type is NULL then the environment variable <CODE>$TERM</CODE> is used.
|
|
<CODE>endwin()</CODE> should called once at wrapup time for each terminal
|
|
opened using this function.
|
|
<DT> <CODE>set_term(new)</CODE>
|
|
<DD> This function is used to switch to a different terminal previously
|
|
opened by <CODE>newterm()</CODE>. The screen reference for the new terminal
|
|
is passed as the parameter. The previous terminal is returned by the
|
|
function. All other calls affect only the current terminal.
|
|
<DT> <CODE>delscreen(sp)</CODE>
|
|
<DD> The inverse of <CODE>newterm()</CODE>; deallocates the data structures
|
|
associated with a given <CODE>SCREEN</CODE> reference.
|
|
</DL>
|
|
|
|
<H3><A NAME="flush">Causing Output to the Terminal</A></H3>
|
|
|
|
<DL>
|
|
<DT> <CODE>refresh()</CODE> and <CODE>wrefresh(win)</CODE>
|
|
<DD> These functions must be called to actually get any output on
|
|
the terminal, as other routines merely manipulate data
|
|
structures. <CODE>wrefresh()</CODE> copies the named window to the physical
|
|
terminal screen, taking into account what is already
|
|
there in order to do optimizations. <CODE>refresh()</CODE> does a
|
|
refresh of <CODE>stdscr()</CODE>. Unless <CODE>leaveok()</CODE> has been
|
|
enabled, the physical cursor of the terminal is left at the
|
|
location of the window's cursor.
|
|
<DT> <CODE>doupdate()</CODE> and <CODE>wnoutrefresh(win)</CODE>
|
|
<DD> These two functions allow multiple updates with more efficiency
|
|
than wrefresh. To use them, it is important to understand how curses
|
|
works. In addition to all the window structures, curses keeps two
|
|
data structures representing the terminal screen: a physical screen,
|
|
describing what is actually on the screen, and a virtual screen,
|
|
describing what the programmer wants to have on the screen. wrefresh
|
|
works by first copying the named window to the virtual screen
|
|
(<CODE>wnoutrefresh()</CODE>), and then calling the routine to update the
|
|
screen (<CODE>doupdate()</CODE>). If the programmer wishes to output
|
|
several windows at once, a series of calls to <CODE>wrefresh</CODE> will result
|
|
in alternating calls to <CODE>wnoutrefresh()</CODE> and <CODE>doupdate()</CODE>,
|
|
causing several bursts of output to the screen. By calling
|
|
<CODE>wnoutrefresh()</CODE> for each window, it is then possible to call
|
|
<CODE>doupdate()</CODE> once, resulting in only one burst of output, with
|
|
fewer total characters transmitted (this also avoids a visually annoying
|
|
flicker at each update).
|
|
</DL>
|
|
|
|
<H3><A NAME="lowlevel">Low-Level Capability Access</A></H3>
|
|
|
|
<DL>
|
|
<DT> <CODE>setupterm(term, filenum, errret)</CODE>
|
|
<DD> This routine is called to initialize a terminal's description, without setting
|
|
up the curses screen structures or changing the tty-driver mode bits.
|
|
<CODE>term</CODE> is the character string representing the name of the terminal
|
|
being used. <CODE>filenum</CODE> is the UNIX file descriptor of the terminal to
|
|
be used for output. <CODE>errret</CODE> is a pointer to an integer, in which a
|
|
success or failure indication is returned. The values returned can be 1 (all
|
|
is well), 0 (no such terminal), or -1 (some problem locating the terminfo
|
|
database). <P>
|
|
|
|
The value of <CODE>term</CODE> can be given as NULL, which will cause the value of
|
|
<CODE>TERM</CODE> in the environment to be used. The <CODE>errret</CODE> pointer can
|
|
also be given as NULL, meaning no error code is wanted. If <CODE>errret</CODE> is
|
|
defaulted, and something goes wrong, <CODE>setupterm()</CODE> will print an
|
|
appropriate error message and exit, rather than returning. Thus, a simple
|
|
program can call setupterm(0, 1, 0) and not worry about initialization
|
|
errors. <P>
|
|
|
|
After the call to <CODE>setupterm()</CODE>, the global variable <CODE>cur_term</CODE> is
|
|
set to point to the current structure of terminal capabilities. By calling
|
|
<CODE>setupterm()</CODE> for each terminal, and saving and restoring
|
|
<CODE>cur_term</CODE>, it is possible for a program to use two or more terminals at
|
|
once. <CODE>Setupterm()</CODE> also stores the names section of the terminal
|
|
description in the global character array <CODE>ttytype[]</CODE>. Subsequent calls
|
|
to <CODE>setupterm()</CODE> will overwrite this array, so you'll have to save it
|
|
yourself if need be.
|
|
</DL>
|
|
|
|
<H3><A NAME="debugging">Debugging</A></H3>
|
|
|
|
<!-- The 'note' tag is not portable enough -->
|
|
<blockquote>
|
|
<strong>NOTE:</strong> These functions are not part of the standard curses API!
|
|
</blockquote>
|
|
|
|
<DL>
|
|
<DT> <CODE>trace()</CODE>
|
|
<DD>
|
|
This function can be used to explicitly set a trace level. If the
|
|
trace level is nonzero, execution of your program will generate a file
|
|
called `trace' in the current working directory containing a report on
|
|
the library's actions. Higher trace levels enable more detailed (and
|
|
verbose) reporting -- see comments attached to <CODE>TRACE_</CODE> defines
|
|
in the <CODE>curses.h</CODE> file for details. (It is also possible to set
|
|
a trace level by assigning a trace level value to the environment variable
|
|
<CODE>NCURSES_TRACE</CODE>).
|
|
<DT> <CODE>_tracef()</CODE>
|
|
<DD>
|
|
This function can be used to output your own debugging information. It is only
|
|
available only if you link with -lncurses_g. It can be used the same way as
|
|
<CODE>printf()</CODE>, only it outputs a newline after the end of arguments.
|
|
The output goes to a file called <CODE>trace</CODE> in the current directory.
|
|
</DL>
|
|
|
|
Trace logs can be difficult to interpret due to the sheer volume of
|
|
data dumped in them. There is a script called <STRONG>tracemunch</STRONG>
|
|
included with the <CODE>ncurses</CODE> distribution that can alleviate
|
|
this problem somewhat; it compacts long sequences of similar operations into
|
|
more succinct single-line pseudo-operations. These pseudo-ops can be
|
|
distinguished by the fact that they are named in capital letters.
|
|
|
|
<H2><A NAME="hints">Hints, Tips, and Tricks</A></H2>
|
|
|
|
The <CODE>ncurses</CODE> manual pages are a complete reference for this library.
|
|
In the remainder of this document, we discuss various useful methods that
|
|
may not be obvious from the manual page descriptions.
|
|
|
|
<H3><A NAME="caution">Some Notes of Caution</A></H3>
|
|
|
|
If you find yourself thinking you need to use <CODE>noraw()</CODE> or
|
|
<CODE>nocbreak()</CODE>, think again and move carefully. It's probably
|
|
better design to use <CODE>getstr()</CODE> or one of its relatives to
|
|
simulate cooked mode. The <CODE>noraw()</CODE> and <CODE>nocbreak()</CODE>
|
|
functions try to restore cooked mode, but they may end up clobbering
|
|
some control bits set before you started your application. Also, they
|
|
have always been poorly documented, and are likely to hurt your
|
|
application's usability with other curses libraries. <P>
|
|
|
|
Bear in mind that <CODE>refresh()</CODE> is a synonym for <CODE>wrefresh(stdscr)</CODE>.
|
|
Don't try to mix use of <CODE>stdscr</CODE> with use of windows declared
|
|
by <CODE>newwin()</CODE>; a <CODE>refresh()</CODE> call will blow them off the
|
|
screen. The right way to handle this is to use <CODE>subwin()</CODE>, or
|
|
not touch <CODE>stdscr</CODE> at all and tile your screen with declared
|
|
windows which you then <CODE>wnoutrefresh()</CODE> somewhere in your program
|
|
event loop, with a single <CODE>doupdate()</CODE> call to trigger actual
|
|
repainting. <P>
|
|
|
|
You are much less likely to run into problems if you design your screen
|
|
layouts to use tiled rather than overlapping windows. Historically,
|
|
curses support for overlapping windows has been weak, fragile, and poorly
|
|
documented. The <CODE>ncurses</CODE> library is not yet an exception to this
|
|
rule. <P>
|
|
|
|
There is a panels library included in the <CODE>ncurses</CODE>
|
|
distribution that does a pretty good job of strengthening the
|
|
overlapping-windows facilities. <P>
|
|
|
|
Try to avoid using the global variables LINES and COLS. Use
|
|
<CODE>getmaxyx()</CODE> on the <CODE>stdscr</CODE> context instead. Reason:
|
|
your code may be ported to run in an environment with window resizes,
|
|
in which case several screens could be open with different sizes.
|
|
|
|
<H3><A NAME="leaving">Temporarily Leaving NCURSES Mode</A></H3>
|
|
|
|
Sometimes you will want to write a program that spends most of its time in
|
|
screen mode, but occasionally returns to ordinary `cooked' mode. A common
|
|
reason for this is to support shell-out. This behavior is simple to arrange
|
|
in <CODE>ncurses</CODE>. <P>
|
|
|
|
To leave <CODE>ncurses</CODE> mode, call <CODE>endwin()</CODE> as you would if you
|
|
were intending to terminate the program. This will take the screen back to
|
|
cooked mode; you can do your shell-out. When you want to return to
|
|
<CODE>ncurses</CODE> mode, simply call <CODE>refresh()</CODE> or <CODE>doupdate()</CODE>.
|
|
This will repaint the screen. <P>
|
|
|
|
There is a boolean function, <CODE>isendwin()</CODE>, which code can use to
|
|
test whether <CODE>ncurses</CODE> screen mode is active. It returns <CODE>TRUE</CODE>
|
|
in the interval between an <CODE>endwin()</CODE> call and the following
|
|
<CODE>refresh()</CODE>, <CODE>FALSE</CODE> otherwise. <P>
|
|
|
|
Here is some sample code for shellout:
|
|
|
|
<PRE>
|
|
addstr("Shelling out...");
|
|
def_prog_mode(); /* save current tty modes */
|
|
endwin(); /* restore original tty modes */
|
|
system("sh"); /* run shell */
|
|
addstr("returned.\n"); /* prepare return message */
|
|
refresh(); /* restore save modes, repaint screen */
|
|
</PRE>
|
|
|
|
<H3><A NAME="xterm">Using NCURSES under XTERM</A></H3>
|
|
|
|
A resize operation in X sends SIGWINCH to the application running under xterm.
|
|
The <CODE>ncurses</CODE> library provides an experimental signal
|
|
handler, but in general does not catch this signal, because it cannot
|
|
know how you want the screen re-painted. You will usually have to write the
|
|
SIGWINCH handler yourself. Ncurses can give you some help. <P>
|
|
|
|
The easiest way to code your SIGWINCH handler is to have it do an
|
|
<CODE>endwin</CODE>, followed by an <CODE>refresh</CODE> and a screen repaint you code
|
|
yourself. The <CODE>refresh</CODE> will pick up the new screen size from the
|
|
xterm's environment. <P>
|
|
|
|
That is the standard way, of course (it even works with some vendor's curses
|
|
implementations).
|
|
Its drawback is that it clears the screen to reinitialize the display, and does
|
|
not resize subwindows which must be shrunk.
|
|
<CODE>Ncurses</CODE> provides an extension which works better, the
|
|
<CODE>resizeterm</CODE> function. That function ensures that all windows
|
|
are limited to the new screen dimensions, and pads <CODE>stdscr</CODE>
|
|
with blanks if the screen is larger. <P>
|
|
|
|
Finally, ncurses can be configured to provide its own SIGWINCH handler,
|
|
based on <CODE>resizeterm</CODE>.
|
|
|
|
<H3><A NAME="screens">Handling Multiple Terminal Screens</A></H3>
|
|
|
|
The <CODE>initscr()</CODE> function actually calls a function named
|
|
<CODE>newterm()</CODE> to do most of its work. If you are writing a program that
|
|
opens multiple terminals, use <CODE>newterm()</CODE> directly. <P>
|
|
|
|
For each call, you will have to specify a terminal type and a pair of file
|
|
pointers; each call will return a screen reference, and <CODE>stdscr</CODE> will be
|
|
set to the last one allocated. You will switch between screens with the
|
|
<CODE>set_term</CODE> call. Note that you will also have to call
|
|
<CODE>def_shell_mode</CODE> and <CODE>def_prog_mode</CODE> on each tty yourself.
|
|
|
|
<H3><A NAME="testing">Testing for Terminal Capabilities</A></H3>
|
|
|
|
Sometimes you may want to write programs that test for the presence of various
|
|
capabilities before deciding whether to go into <CODE>ncurses</CODE> mode. An easy
|
|
way to do this is to call <CODE>setupterm()</CODE>, then use the functions
|
|
<CODE>tigetflag()</CODE>, <CODE>tigetnum()</CODE>, and <CODE>tigetstr()</CODE> to do your
|
|
testing. <P>
|
|
|
|
A particularly useful case of this often comes up when you want to
|
|
test whether a given terminal type should be treated as `smart'
|
|
(cursor-addressable) or `stupid'. The right way to test this is to see
|
|
if the return value of <CODE>tigetstr("cup")</CODE> is non-NULL. Alternatively,
|
|
you can include the <CODE>term.h</CODE> file and test the value of the
|
|
macro <CODE>cursor_address</CODE>.
|
|
|
|
<H3><A NAME="tuning">Tuning for Speed</A></H3>
|
|
|
|
Use the <CODE>addchstr()</CODE> family of functions for fast
|
|
screen-painting of text when you know the text doesn't contain any
|
|
control characters. Try to make attribute changes infrequent on your
|
|
screens. Don't use the <CODE>immedok()</CODE> option!
|
|
|
|
<H3><A NAME="special">Special Features of NCURSES</A></H3>
|
|
|
|
The <CODE>wresize()</CODE> function allows you to resize a window in place.
|
|
The associated <CODE>resizeterm()</CODE> function simplifies the construction
|
|
of <a HREF="#xterm">SIGWINCH</a> handlers, for resizing all windows. <P>
|
|
|
|
The <CODE>define_key()</CODE> function allows you
|
|
to define at runtime function-key control sequences which are not in the
|
|
terminal description.
|
|
The <CODE>keyok()</CODE> function allows you to temporarily
|
|
enable or disable interpretation of any function-key control sequence. <P>
|
|
|
|
The <CODE>use_default_colors()</CODE> function allows you to construct
|
|
applications which can use the terminal's default foreground and
|
|
background colors as an additional "default" color.
|
|
Several terminal emulators support this feature, which is based on ISO 6429. <P>
|
|
|
|
Ncurses supports up 16 colors, unlike SVr4 curses which defines only 8.
|
|
While most terminals which provide color allow only 8 colors, about
|
|
a quarter (including XFree86 xterm) support 16 colors.
|
|
|
|
<H2><A NAME="compat">Compatibility with Older Versions</A></H2>
|
|
|
|
Despite our best efforts, there are some differences between <CODE>ncurses</CODE>
|
|
and the (undocumented!) behavior of older curses implementations. These arise
|
|
from ambiguities or omissions in the documentation of the API.
|
|
|
|
<H3><A NAME="refbug">Refresh of Overlapping Windows</A></H3>
|
|
|
|
If you define two windows A and B that overlap, and then alternately scribble
|
|
on and refresh them, the changes made to the overlapping region under historic
|
|
<CODE>curses</CODE> versions were often not documented precisely. <P>
|
|
|
|
To understand why this is a problem, remember that screen updates are
|
|
calculated between two representations of the <EM>entire</EM> display. The
|
|
documentation says that when you refresh a window, it is first copied to to the
|
|
virtual screen, and then changes are calculated to update the physical screen
|
|
(and applied to the terminal). But "copied to" is not very specific, and
|
|
subtle differences in how copying works can produce different behaviors in the
|
|
case where two overlapping windows are each being refreshed at unpredictable
|
|
intervals. <P>
|
|
|
|
What happens to the overlapping region depends on what <CODE>wnoutrefresh()</CODE>
|
|
does with its argument -- what portions of the argument window it copies to the
|
|
virtual screen. Some implementations do "change copy", copying down only
|
|
locations in the window that have changed (or been marked changed with
|
|
<CODE>wtouchln()</CODE> and friends). Some implementations do "entire copy",
|
|
copying <EM>all</EM> window locations to the virtual screen whether or not
|
|
they have changed. <P>
|
|
|
|
The <CODE>ncurses</CODE> library itself has not always been consistent on this
|
|
score. Due to a bug, versions 1.8.7 to 1.9.8a did entire copy. Versions
|
|
1.8.6 and older, and versions 1.9.9 and newer, do change copy. <P>
|
|
|
|
For most commercial curses implementations, it is not documented and not known
|
|
for sure (at least not to the <CODE>ncurses</CODE> maintainers) whether they do
|
|
change copy or entire copy. We know that System V release 3 curses has logic
|
|
in it that looks like an attempt to do change copy, but the surrounding logic
|
|
and data representations are sufficiently complex, and our knowledge
|
|
sufficiently indirect, that it's hard to know whether this is reliable.
|
|
|
|
It is not clear what the SVr4 documentation and XSI standard intend. The XSI
|
|
Curses standard barely mentions wnoutrefresh(); the SVr4 documents seem to be
|
|
describing entire-copy, but it is possible with some effort and straining to
|
|
read them the other way. <P>
|
|
|
|
It might therefore be unwise to rely on either behavior in programs that might
|
|
have to be linked with other curses implementations. Instead, you can do an
|
|
explicit <CODE>touchwin()</CODE> before the <CODE>wnoutrefresh()</CODE> call to
|
|
guarantee an entire-contents copy anywhere. <P>
|
|
|
|
The really clean way to handle this is to use the panels library. If,
|
|
when you want a screen update, you do <CODE>update_panels()</CODE>, it will
|
|
do all the necessary <CODE>wnoutrfresh()</CODE> calls for whatever panel
|
|
stacking order you have defined. Then you can do one <CODE>doupdate()</CODE>
|
|
and there will be a <EM>single</EM> burst of physical I/O that will do
|
|
all your updates.
|
|
|
|
<H3><A NAME="backbug">Background Erase</A></H3>
|
|
|
|
If you have been using a very old versions of <CODE>ncurses</CODE> (1.8.7 or
|
|
older) you may be surprised by the behavior of the erase functions. In older
|
|
versions, erased areas of a window were filled with a blank modified by the
|
|
window's current attribute (as set by <STRONG>wattrset()</STRONG>, <STRONG>wattron()</STRONG>,
|
|
<STRONG>wattroff()</STRONG> and friends). <P>
|
|
|
|
In newer versions, this is not so. Instead, the attribute of erased blanks
|
|
is normal unless and until it is modified by the functions <CODE>bkgdset()</CODE>
|
|
or <CODE>wbkgdset()</CODE>. <P>
|
|
|
|
This change in behavior conforms <CODE>ncurses</CODE> to System V Release 4 and
|
|
the XSI Curses standard.
|
|
|
|
<H2><A NAME="xsifuncs">XSI Curses Conformance</A></H2>
|
|
|
|
The <CODE>ncurses</CODE> library is intended to be base-level conformant with the
|
|
XSI Curses standard from X/Open. Many extended-level features (in fact, almost
|
|
all features not directly concerned with wide characters and
|
|
internationalization) are also supported. <P>
|
|
|
|
One effect of XSI conformance is the change in behavior described under
|
|
<A HREF="#backbug">"Background Erase -- Compatibility with Old Versions"</A>. <P>
|
|
|
|
Also, <CODE>ncurses</CODE> meets the XSI requirement that every macro
|
|
entry point have a corresponding function which may be linked (and
|
|
will be prototype-checked) if the macro definition is disabled with
|
|
<CODE>#undef</CODE>.
|
|
|
|
<H1><A NAME="panels">The Panels Library</A></H1>
|
|
|
|
The <CODE>ncurses</CODE> library by itself provides good support for screen
|
|
displays in which the windows are tiled (non-overlapping). In the more
|
|
general case that windows may overlap, you have to use a series of
|
|
<CODE>wnoutrefresh()</CODE> calls followed by a <CODE>doupdate()</CODE>, and be
|
|
careful about the order you do the window refreshes in. It has to be
|
|
bottom-upwards, otherwise parts of windows that should be obscured will
|
|
show through. <P>
|
|
|
|
When your interface design is such that windows may dive deeper into the
|
|
visibility stack or pop to the top at runtime, the resulting book-keeping
|
|
can be tedious and difficult to get right. Hence the panels library. <P>
|
|
|
|
The <CODE>panel</CODE> library first appeared in AT&T System V. The
|
|
version documented here is the <CODE>panel</CODE> code distributed
|
|
with <CODE>ncurses</CODE>.
|
|
|
|
<H2><A NAME="pcompile">Compiling With the Panels Library</A></H2>
|
|
|
|
Your panels-using modules must import the panels library declarations with
|
|
|
|
<PRE>
|
|
#include <panel.h>
|
|
</PRE>
|
|
|
|
and must be linked explicitly with the panels library using an
|
|
<CODE>-lpanel</CODE> argument. Note that they must also link the
|
|
<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers
|
|
are two-pass and will accept either order, but it is still good practice
|
|
to put <CODE>-lpanel</CODE> first and <CODE>-lncurses</CODE> second.
|
|
|
|
<H2><A NAME="poverview">Overview of Panels</A></H2>
|
|
|
|
A panel object is a window that is implicitly treated as part of a
|
|
<DFN>deck</DFN> including all other panel objects. The deck has an implicit
|
|
bottom-to-top visibility order. The panels library includes an update
|
|
function (analogous to <CODE>refresh()</CODE>) that displays all panels in the
|
|
deck in the proper order to resolve overlaps. The standard window,
|
|
<CODE>stdscr</CODE>, is considered below all panels. <P>
|
|
|
|
Details on the panels functions are available in the man pages. We'll just
|
|
hit the highlights here. <P>
|
|
|
|
You create a panel from a window by calling <CODE>new_panel()</CODE> on a
|
|
window pointer. It then becomes the top of the deck. The panel's window
|
|
is available as the value of <CODE>panel_window()</CODE> called with the
|
|
panel pointer as argument.<P>
|
|
|
|
You can delete a panel (removing it from the deck) with <CODE>del_panel</CODE>.
|
|
This will not deallocate the associated window; you have to do that yourself.
|
|
|
|
You can replace a panel's window with a different window by calling
|
|
<CODE>replace_window</CODE>. The new window may be of different size;
|
|
the panel code will re-compute all overlaps. This operation doesn't
|
|
change the panel's position in the deck. <P>
|
|
|
|
To move a panel's window, use <CODE>move_panel()</CODE>. The
|
|
<CODE>mvwin()</CODE> function on the panel's window isn't sufficient because it
|
|
doesn't update the panels library's representation of where the windows are.
|
|
This operation leaves the panel's depth, contents, and size unchanged. <P>
|
|
|
|
Two functions (<CODE>top_panel()</CODE>, <CODE>bottom_panel()</CODE>) are
|
|
provided for rearranging the deck. The first pops its argument window to the
|
|
top of the deck; the second sends it to the bottom. Either operation leaves
|
|
the panel's screen location, contents, and size unchanged. <P>
|
|
|
|
The function <CODE>update_panels()</CODE> does all the
|
|
<CODE>wnoutrefresh()</CODE> calls needed to prepare for
|
|
<CODE>doupdate()</CODE> (which you must call yourself, afterwards). <P>
|
|
|
|
Typically, you will want to call <CODE>update_panels()</CODE> and
|
|
<CODE>doupdate()</CODE> just before accepting command input, once in each cycle
|
|
of interaction with the user. If you call <CODE>update_panels()</CODE> after
|
|
each and every panel write, you'll generate a lot of unnecessary refresh
|
|
activity and screen flicker.
|
|
|
|
<H2><A NAME="pstdscr">Panels, Input, and the Standard Screen</A></H2>
|
|
|
|
You shouldn't mix <CODE>wnoutrefresh()</CODE> or <CODE>wrefresh()</CODE>
|
|
operations with panels code; this will work only if the argument window
|
|
is either in the top panel or unobscured by any other panels. <P>
|
|
|
|
The <CODE>stsdcr</CODE> window is a special case. It is considered below all
|
|
panels. Because changes to panels may obscure parts of <CODE>stdscr</CODE>,
|
|
though, you should call <CODE>update_panels()</CODE> before
|
|
<CODE>doupdate()</CODE> even when you only change <CODE>stdscr</CODE>. <P>
|
|
|
|
Note that <CODE>wgetch</CODE> automatically calls <CODE>wrefresh</CODE>.
|
|
Therefore, before requesting input from a panel window, you need to be sure
|
|
that the panel is totally unobscured. <P>
|
|
|
|
There is presently no way to display changes to one obscured panel without
|
|
repainting all panels.
|
|
|
|
<H2><A NAME="hiding">Hiding Panels</A></H2>
|
|
|
|
It's possible to remove a panel from the deck temporarily; use
|
|
<CODE>hide_panel</CODE> for this. Use <CODE>show_panel()</CODE> to render it
|
|
visible again. The predicate function <CODE>panel_hidden</CODE>
|
|
tests whether or not a panel is hidden. <P>
|
|
|
|
The <CODE>panel_update</CODE> code ignores hidden panels. You cannot do
|
|
<CODE>top_panel()</CODE> or <CODE>bottom_panel</CODE> on a hidden panel().
|
|
Other panels operations are applicable.
|
|
|
|
<H2><A NAME="pmisc">Miscellaneous Other Facilities</A></H2>
|
|
|
|
It's possible to navigate the deck using the functions
|
|
<CODE>panel_above()</CODE> and <CODE>panel_below</CODE>. Handed a panel
|
|
pointer, they return the panel above or below that panel. Handed
|
|
<CODE>NULL</CODE>, they return the bottom-most or top-most panel. <P>
|
|
|
|
Every panel has an associated user pointer, not used by the panel code, to
|
|
which you can attach application data. See the man page documentation
|
|
of <CODE>set_panel_userptr()</CODE> and <CODE>panel_userptr</CODE> for
|
|
details.
|
|
|
|
<H1><A NAME="menu">The Menu Library</A></H1>
|
|
|
|
A menu is a screen display that assists the user to choose some subset
|
|
of a given set of items. The <CODE>menu</CODE> library is a curses
|
|
extension that supports easy programming of menu hierarchies with a
|
|
uniform but flexible interface. <P>
|
|
|
|
The <CODE>menu</CODE> library first appeared in AT&T System V. The
|
|
version documented here is the <CODE>menu</CODE> code distributed
|
|
with <CODE>ncurses</CODE>.
|
|
|
|
<H2><A NAME="mcompile">Compiling With the menu Library</A></H2>
|
|
|
|
Your menu-using modules must import the menu library declarations with
|
|
|
|
<PRE>
|
|
#include <menu.h>
|
|
</PRE>
|
|
|
|
and must be linked explicitly with the menus library using an
|
|
<CODE>-lmenu</CODE> argument. Note that they must also link the
|
|
<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers
|
|
are two-pass and will accept either order, but it is still good practice
|
|
to put <CODE>-lmenu</CODE> first and <CODE>-lncurses</CODE> second.
|
|
|
|
<H2><A NAME="moverview">Overview of Menus</A></H2>
|
|
|
|
The menus created by this library consist of collections of
|
|
<DFN>items</DFN> including a name string part and a description string
|
|
part. To make menus, you create groups of these items and connect
|
|
them with menu frame objects. <P>
|
|
|
|
The menu can then by <DFN>posted</DFN>, that is written to an
|
|
associated window. Actually, each menu has two associated windows; a
|
|
containing window in which the programmer can scribble titles or
|
|
borders, and a subwindow in which the menu items proper are displayed.
|
|
If this subwindow is too small to display all the items, it will be a
|
|
scrollable viewport on the collection of items. <P>
|
|
|
|
A menu may also be <DFN>unposted</DFN> (that is, undisplayed), and finally
|
|
freed to make the storage associated with it and its items available for
|
|
re-use. <P>
|
|
|
|
The general flow of control of a menu program looks like this:
|
|
|
|
<OL>
|
|
<LI>Initialize <CODE>curses</CODE>.
|
|
<LI>Create the menu items, using <CODE>new_item()</CODE>.
|
|
<LI>Create the menu using <CODE>new_menu()</CODE>.
|
|
<LI>Post the menu using <CODE>menu_post()</CODE>.
|
|
<LI>Refresh the screen.
|
|
<LI>Process user requests via an input loop.
|
|
<LI>Unpost the menu using <CODE>menu_unpost()</CODE>.
|
|
<LI>Free the menu, using <CODE>free_menu()</CODE>.
|
|
<LI>Free the items using <CODE>free_item()</CODE>.
|
|
<LI>Terminate <CODE>curses</CODE>.
|
|
</OL>
|
|
|
|
<H2><A NAME="mselect">Selecting items</A></H2>
|
|
|
|
Menus may be multi-valued or (the default) single-valued (see the manual
|
|
page <CODE>menu_opts(3x)</CODE> to see how to change the default).
|
|
Both types always have a <DFN>current item</DFN>. <P>
|
|
|
|
From a single-valued menu you can read the selected value simply by looking
|
|
at the current item. From a multi-valued menu, you get the selected set
|
|
by looping through the items applying the <CODE>item_value()</CODE>
|
|
predicate function. Your menu-processing code can use the function
|
|
<CODE>set_item_value()</CODE> to flag the items in the select set. <P>
|
|
|
|
Menu items can be made unselectable using <CODE>set_item_opts()</CODE>
|
|
or <CODE>item_opts_off()</CODE> with the <CODE>O_SELECTABLE</CODE>
|
|
argument. This is the only option so far defined for menus, but it
|
|
is good practice to code as though other option bits might be on.
|
|
|
|
<H2><A NAME="mdisplay">Menu Display</A></H2>
|
|
|
|
The menu library calculates a minimum display size for your window, based
|
|
on the following variables:
|
|
|
|
<UL>
|
|
<LI>The number and maximum length of the menu items
|
|
<LI>Whether the O_ROWMAJOR option is enabled
|
|
<LI>Whether display of descriptions is enabled
|
|
<LI>Whatever menu format may have been set by the programmer
|
|
<LI>The length of the menu mark string used for highlighting selected items
|
|
</UL>
|
|
|
|
The function <CODE>set_menu_format()</CODE> allows you to set the
|
|
maximum size of the viewport or <DFN>menu page</DFN> that will be used
|
|
to display menu items. You can retrieve any format associated with a
|
|
menu with <CODE>menu_format()</CODE>. The default format is rows=16,
|
|
columns=1. <P>
|
|
|
|
The actual menu page may be smaller than the format size. This depends
|
|
on the item number and size and whether O_ROWMAJOR is on. This option
|
|
(on by default) causes menu items to be displayed in a `raster-scan'
|
|
pattern, so that if more than one item will fit horizontally the first
|
|
couple of items are side-by-side in the top row. The alternative is
|
|
column-major display, which tries to put the first several items in
|
|
the first column. <P>
|
|
|
|
As mentioned above, a menu format not large enough to allow all items to fit
|
|
on-screen will result in a menu display that is vertically scrollable. <P>
|
|
You can scroll it with requests to the menu driver, which will be described
|
|
in the section on <A HREF="#minput">menu input handling</A>. <P>
|
|
|
|
Each menu has a <DFN>mark string</DFN> used to visually tag selected items;
|
|
see the <CODE>menu_mark(3x)</CODE> manual page for details. The mark
|
|
string length also influences the menu page size. <P>
|
|
|
|
The function <CODE>scale_menu()</CODE> returns the minimum display size
|
|
that the menu code computes from all these factors.
|
|
|
|
There are other menu display attributes including a select attribute,
|
|
an attribute for selectable items, an attribute for unselectable items,
|
|
and a pad character used to separate item name text from description
|
|
text. These have reasonable defaults which the library allows you to
|
|
change (see the <CODE>menu_attribs(3x)</CODE> manual page.
|
|
|
|
<H2><A NAME="mwindows">Menu Windows</A></H2>
|
|
|
|
Each menu has, as mentioned previously, a pair of associated windows.
|
|
Both these windows are painted when the menu is posted and erased when
|
|
the menu is unposted. <P>
|
|
|
|
The outer or frame window is not otherwise touched by the menu
|
|
routines. It exists so the programmer can associate a title, a
|
|
border, or perhaps help text with the menu and have it properly
|
|
refreshed or erased at post/unpost time. The inner window or
|
|
<DFN>subwindow</DFN> is where the current menu page is displayed. <P>
|
|
|
|
By default, both windows are <CODE>stdscr</CODE>. You can set them with the
|
|
functions in <CODE>menu_win(3x)</CODE>. <P>
|
|
|
|
When you call <CODE>menu_post()</CODE>, you write the menu to its
|
|
subwindow. When you call <CODE>menu_unpost()</CODE>, you erase the
|
|
subwindow, However, neither of these actually modifies the screen. To
|
|
do that, call <CODE>wrefresh()</CODE> or some equivalent.
|
|
|
|
<H2><A NAME="minput">Processing Menu Input</A></H2>
|
|
|
|
The main loop of your menu-processing code should call
|
|
<CODE>menu_driver()</CODE> repeatedly. The first argument of this routine
|
|
is a menu pointer; the second is a menu command code. You should write an
|
|
input-fetching routine that maps input characters to menu command codes, and
|
|
pass its output to <CODE>menu_driver()</CODE>. The menu command codes are
|
|
fully documented in <CODE>menu_driver(3x)</CODE>. <P>
|
|
|
|
The simplest group of command codes is <CODE>REQ_NEXT_ITEM</CODE>,
|
|
<CODE>REQ_PREV_ITEM</CODE>, <CODE>REQ_FIRST_ITEM</CODE>,
|
|
<CODE>REQ_LAST_ITEM</CODE>, <CODE>REQ_UP_ITEM</CODE>,
|
|
<CODE>REQ_DOWN_ITEM</CODE>, <CODE>REQ_LEFT_ITEM</CODE>,
|
|
<CODE>REQ_RIGHT_ITEM</CODE>. These change the currently selected
|
|
item. These requests may cause scrolling of the menu page if it only
|
|
partially displayed. <P>
|
|
|
|
There are explicit requests for scrolling which also change the
|
|
current item (because the select location does not change, but the
|
|
item there does). These are <CODE>REQ_SCR_DLINE</CODE>,
|
|
<CODE>REQ_SCR_ULINE</CODE>, <CODE>REQ_SCR_DPAGE</CODE>, and
|
|
<CODE>REQ_SCR_UPAGE</CODE>. <P>
|
|
|
|
The <CODE>REQ_TOGGLE_ITEM</CODE> selects or deselects the current item.
|
|
It is for use in multi-valued menus; if you use it with <CODE>O_ONEVALUE</CODE>
|
|
on, you'll get an error return (<CODE>E_REQUEST_DENIED</CODE>). <P>
|
|
|
|
Each menu has an associated pattern buffer. The
|
|
<CODE>menu_driver()</CODE> logic tries to accumulate printable ASCII
|
|
characters passed in in that buffer; when it matches a prefix of an
|
|
item name, that item (or the next matching item) is selected. If
|
|
appending a character yields no new match, that character is deleted
|
|
from the pattern buffer, and <CODE>menu_driver()</CODE> returns
|
|
<CODE>E_NO_MATCH</CODE>. <P>
|
|
|
|
Some requests change the pattern buffer directly:
|
|
<CODE>REQ_CLEAR_PATTERN</CODE>, <CODE>REQ_BACK_PATTERN</CODE>,
|
|
<CODE>REQ_NEXT_MATCH</CODE>, <CODE>REQ_PREV_MATCH</CODE>. The latter
|
|
two are useful when pattern buffer input matches more than one item
|
|
in a multi-valued menu. <P>
|
|
|
|
Each successful scroll or item navigation request clears the pattern
|
|
buffer. It is also possible to set the pattern buffer explicitly
|
|
with <CODE>set_menu_pattern()</CODE>. <P>
|
|
|
|
Finally, menu driver requests above the constant <CODE>MAX_COMMAND</CODE>
|
|
are considered application-specific commands. The <CODE>menu_driver()</CODE>
|
|
code ignores them and returns <CODE>E_UNKNOWN_COMMAND</CODE>.
|
|
|
|
<H2><A NAME="mmisc">Miscellaneous Other Features</A></H2>
|
|
|
|
Various menu options can affect the processing and visual appearance
|
|
and input processing of menus. See <CODE>menu_opts(3x) for
|
|
details.</CODE> <P>
|
|
|
|
It is possible to change the current item from application code; this
|
|
is useful if you want to write your own navigation requests. It is
|
|
also possible to explicitly set the top row of the menu display. See
|
|
<CODE>mitem_current(3x)</CODE>.
|
|
|
|
If your application needs to change the menu subwindow cursor for
|
|
any reason, <CODE>pos_menu_cursor()</CODE> will restore it to the
|
|
correct location for continuing menu driver processing. <P>
|
|
|
|
It is possible to set hooks to be called at menu initialization and
|
|
wrapup time, and whenever the selected item changes. See
|
|
<CODE>menu_hook(3x)</CODE>. <P>
|
|
|
|
Each item, and each menu, has an associated user pointer on which you
|
|
can hang application data. See <CODE>mitem_userptr(3x)</CODE> and
|
|
<CODE>menu_userptr(3x)</CODE>.
|
|
|
|
<H1><A NAME="form">The Forms Library</A></H1>
|
|
|
|
The <CODE>form</CODE> library is a curses extension that supports easy
|
|
programming of on-screen forms for data entry and program control. <P>
|
|
|
|
The <CODE>form</CODE> library first appeared in AT&T System V. The
|
|
version documented here is the <CODE>form</CODE> code distributed
|
|
with <CODE>ncurses</CODE>.
|
|
|
|
<H2><A NAME="fcompile">Compiling With the form Library</A></H2>
|
|
|
|
Your form-using modules must import the form library declarations with
|
|
|
|
<PRE>
|
|
#include <form.h>
|
|
</PRE>
|
|
|
|
and must be linked explicitly with the forms library using an
|
|
<CODE>-lform</CODE> argument. Note that they must also link the
|
|
<CODE>ncurses</CODE> library with <CODE>-lncurses</CODE>. Many linkers
|
|
are two-pass and will accept either order, but it is still good practice
|
|
to put <CODE>-lform</CODE> first and <CODE>-lncurses</CODE> second.
|
|
|
|
<H2><A NAME="foverview">Overview of Forms</A></H2>
|
|
|
|
A form is a collection of fields; each field may be either a label
|
|
(explanatory text) or a data-entry location. Long forms may be
|
|
segmented into pages; each entry to a new page clears the screen. <P>
|
|
To make forms, you create groups of fields and connect them with form
|
|
frame objects; the form library makes this relatively simple. <P>
|
|
|
|
Once defined, a form can be <DFN>posted</DFN>, that is written to an
|
|
associated window. Actually, each form has two associated windows; a
|
|
containing window in which the programmer can scribble titles or
|
|
borders, and a subwindow in which the form fields proper are displayed. <P>
|
|
|
|
As the form user fills out the posted form, navigation and editing
|
|
keys support movement between fields, editing keys support modifying
|
|
field, and plain text adds to or changes data in a current field. The
|
|
form library allows you (the forms designer) to bind each navigation
|
|
and editing key to any keystroke accepted by <CODE>curses</CODE>
|
|
|
|
Fields may have validation conditions on them, so that they check input
|
|
data for type and value. The form library supplies a rich set of
|
|
pre-defined field types, and makes it relatively easy to define new ones. <P>
|
|
|
|
Once its transaction is completed (or aborted), a form may be
|
|
<DFN>unposted</DFN> (that is, undisplayed), and finally freed to make
|
|
the storage associated with it and its items available for re-use. <P>
|
|
|
|
The general flow of control of a form program looks like this:
|
|
|
|
<OL>
|
|
<LI>Initialize <CODE>curses</CODE>.
|
|
<LI>Create the form fields, using <CODE>new_field()</CODE>.
|
|
<LI>Create the form using <CODE>new_form()</CODE>.
|
|
<LI>Post the form using <CODE>form_post()</CODE>.
|
|
<LI>Refresh the screen.
|
|
<LI>Process user requests via an input loop.
|
|
<LI>Unpost the form using <CODE>form_unpost()</CODE>.
|
|
<LI>Free the form, using <CODE>free_form()</CODE>.
|
|
<LI>Free the fields using <CODE>free_field()</CODE>.
|
|
<LI>Terminate <CODE>curses</CODE>.
|
|
</OL>
|
|
|
|
Note that this looks much like a menu program; the form library handles
|
|
tasks which are in many ways similar, and its interface was obviously
|
|
designed to resemble that of the <A HREF="#menu">menu library</A>
|
|
wherever possible. <P>
|
|
|
|
In forms programs, however, the `process user requests' is somewhat more
|
|
complicated than for menus. Besides menu-like navigation operations,
|
|
the menu driver loop has to support field editing and data validation.
|
|
|
|
<H2><A NAME="fcreate">Creating and Freeing Fields and Forms</A></H2>
|
|
|
|
The basic function for creating fields is <CODE>new_field()</CODE>:
|
|
|
|
<PRE>
|
|
FIELD *new_field(int height, int width, /* new field size */
|
|
int top, int left, /* upper left corner */
|
|
int offscreen, /* number of offscreen rows */
|
|
int nbuf); /* number of working buffers */
|
|
</PRE>
|
|
|
|
Menu items always occupy a single row, but forms fields may have
|
|
multiple rows. So <CODE>new_field()</CODE> requires you to specify a
|
|
width and height (the first two arguments, which mist both be greater
|
|
than zero). <P>
|
|
|
|
You must also specify the location of the field's upper left corner on
|
|
the screen (the third and fourth arguments, which must be zero or
|
|
greater). Note that these coordinates are relative to the form
|
|
subwindow, which will coincide with <CODE>stdscr</CODE> by default but
|
|
need not be <CODE>stdscr</CODE> if you've done an explicit
|
|
<CODE>set_form_window()</CODE> call. <P>
|
|
|
|
The fifth argument allows you to specify a number of off-screen rows. If
|
|
this is zero, the entire field will always be displayed. If it is
|
|
nonzero, the form will be scrollable, with only one screen-full (initially
|
|
the top part) displayed at any given time. If you make a field dynamic
|
|
and grow it so it will no longer fit on the screen, the form will become
|
|
scrollable even if the <CODE>offscreen</CODE> argument was initially zero. <P>
|
|
|
|
The forms library allocates one working buffer per field; the size of
|
|
each buffer is <CODE>((height + offscreen)*width + 1</CODE>, one character
|
|
for each position in the field plus a NUL terminator. The sixth
|
|
argument is the number of additional data buffers to allocate for the
|
|
field; your application can use them for its own purposes.
|
|
|
|
<PRE>
|
|
FIELD *dup_field(FIELD *field, /* field to copy */
|
|
int top, int left); /* location of new copy */
|
|
</PRE>
|
|
|
|
The function <CODE>dup_field()</CODE> duplicates an existing field at a
|
|
new location. Size and buffering information are copied; some
|
|
attribute flags and status bits are not (see the
|
|
<CODE>form_field_new(3X)</CODE> for details).
|
|
|
|
<PRE>
|
|
FIELD *link_field(FIELD *field, /* field to copy */
|
|
int top, int left); /* location of new copy */
|
|
</PRE>
|
|
|
|
The function <CODE>link_field()</CODE> also duplicates an existing field
|
|
at a new location. The difference from <CODE>dup_field()</CODE> is that
|
|
it arranges for the new field's buffer to be shared with the old one. <P>
|
|
|
|
Besides the obvious use in making a field editable from two different
|
|
form pages, linked fields give you a way to hack in dynamic labels. If
|
|
you declare several fields linked to an original, and then make them
|
|
inactive, changes from the original will still be propagated to the
|
|
linked fields. <P>
|
|
|
|
As with duplicated fields, linked fields have attribute bits separate
|
|
from the original. <P>
|
|
|
|
As you might guess, all these field-allocations return <CODE>NULL</CODE> if
|
|
the field allocation is not possible due to an out-of-memory error or
|
|
out-of-bounds arguments. <P>
|
|
|
|
To connect fields to a form, use
|
|
|
|
<PRE>
|
|
FORM *new_form(FIELD **fields);
|
|
</PRE>
|
|
|
|
This function expects to see a NULL-terminated array of field pointers.
|
|
Said fields are connected to a newly-allocated form object; its address
|
|
is returned (or else NULL if the allocation fails). <P>
|
|
|
|
Note that <CODE>new_field()</CODE> does <EM>not</EM> copy the pointer array
|
|
into private storage; if you modify the contents of the pointer array
|
|
during forms processing, all manner of bizarre things might happen. Also
|
|
note that any given field may only be connected to one form. <P>
|
|
|
|
The functions <CODE>free_field()</CODE> and <CODE>free_form</CODE> are available
|
|
to free field and form objects. It is an error to attempt to free a field
|
|
connected to a form, but not vice-versa; thus, you will generally free
|
|
your form objects first.
|
|
|
|
<H2><A NAME="fattributes">Fetching and Changing Field Attributes</A></H2>
|
|
|
|
Each form field has a number of location and size attributes
|
|
associated with it. There are other field attributes used to control
|
|
display and editing of the field. Some (for example, the <CODE>O_STATIC</CODE> bit)
|
|
involve sufficient complications to be covered in sections of their own
|
|
later on. We cover the functions used to get and set several basic
|
|
attributes here. <P>
|
|
|
|
When a field is created, the attributes not specified by the
|
|
<CODE>new_field</CODE> function are copied from an invisible system
|
|
default field. In attribute-setting and -fetching functions, the
|
|
argument NULL is taken to mean this field. Changes to it persist
|
|
as defaults until your forms application terminates.
|
|
|
|
<H3><A NAME="fsizes">Fetching Size and Location Data</A></H3>
|
|
|
|
You can retrieve field sizes and locations through:
|
|
|
|
<PRE>
|
|
int field_info(FIELD *field, /* field from which to fetch */
|
|
int *height, *int width, /* field size */
|
|
int *top, int *left, /* upper left corner */
|
|
int *offscreen, /* number of offscreen rows */
|
|
int *nbuf); /* number of working buffers */
|
|
</PRE>
|
|
|
|
This function is a sort of inverse of <CODE>new_field()</CODE>; instead of
|
|
setting size and location attributes of a new field, it fetches them
|
|
from an existing one.
|
|
|
|
<H3><A NAME="flocation">Changing the Field Location</A></H3>
|
|
|
|
It is possible to move a field's location on the screen:
|
|
|
|
<PRE>
|
|
int move_field(FIELD *field, /* field to alter */
|
|
int top, int left); /* new upper-left corner */
|
|
</PRE>
|
|
|
|
You can, of course. query the current location through <CODE>field_info()</CODE>.
|
|
|
|
<H3><A NAME="fjust">The Justification Attribute</A></H3>
|
|
|
|
One-line fields may be unjustified, justified right, justified left,
|
|
or centered. Here is how you manipulate this attribute:
|
|
|
|
<PRE>
|
|
int set_field_just(FIELD *field, /* field to alter */
|
|
int justmode); /* mode to set */
|
|
|
|
int field_just(FIELD *field); /* fetch mode of field */
|
|
</PRE>
|
|
|
|
The mode values accepted and returned by this functions are
|
|
preprocessor macros <CODE>NO_JUSTIFICATION</CODE>, <CODE>JUSTIFY_RIGHT</CODE>,
|
|
<CODE>JUSTIFY_LEFT</CODE>, or <CODE>JUSTIFY_CENTER</CODE>.
|
|
|
|
<H3><A NAME="fdispatts">Field Display Attributes</A></H3>
|
|
|
|
For each field, you can set a foreground attribute for entered
|
|
characters, a background attribute for the entire field, and a pad
|
|
character for the unfilled portion of the field. You can also
|
|
control pagination of the form. <P>
|
|
|
|
This group of four field attributes controls the visual appearance
|
|
of the field on the screen, without affecting in any way the data
|
|
in the field buffer.
|
|
|
|
<PRE>
|
|
int set_field_fore(FIELD *field, /* field to alter */
|
|
chtype attr); /* attribute to set */
|
|
|
|
chtype field_fore(FIELD *field); /* field to query */
|
|
|
|
int set_field_back(FIELD *field, /* field to alter */
|
|
chtype attr); /* attribute to set */
|
|
|
|
chtype field_back(FIELD *field); /* field to query */
|
|
|
|
int set_field_pad(FIELD *field, /* field to alter */
|
|
int pad); /* pad character to set */
|
|
|
|
chtype field_pad(FIELD *field);
|
|
|
|
int set_new_page(FIELD *field, /* field to alter */
|
|
int flag); /* TRUE to force new page */
|
|
|
|
chtype new_page(FIELD *field); /* field to query */
|
|
</PRE>
|
|
|
|
The attributes set and returned by the first four functions are normal
|
|
<CODE>curses(3x)</CODE> display attribute values (<CODE>A_STANDOUT</CODE>,
|
|
<CODE>A_BOLD</CODE>, <CODE>A_REVERSE</CODE> etc).
|
|
|
|
The page bit of a field controls whether it is displayed at the start of
|
|
a new form screen.
|
|
|
|
<H3><A NAME="foptions">Field Option Bits</A></H3>
|
|
|
|
There is also a large collection of field option bits you can set to control
|
|
various aspects of forms processing. You can manipulate them with these
|
|
functions:
|
|
|
|
<PRE>
|
|
int set_field_opts(FIELD *field, /* field to alter */
|
|
int attr); /* attribute to set */
|
|
|
|
int field_opts_on(FIELD *field, /* field to alter */
|
|
int attr); /* attributes to turn on */
|
|
|
|
int field_opts_off(FIELD *field, /* field to alter */
|
|
int attr); /* attributes to turn off */
|
|
|
|
int field_opts(FIELD *field); /* field to query */
|
|
</PRE>
|
|
|
|
By default, all options are on. Here are the available option bits:
|
|
<DL>
|
|
<DT> O_VISIBLE
|
|
<DD> Controls whether the field is visible on the screen. Can be used
|
|
during form processing to hide or pop up fields depending on the value
|
|
of parent fields.
|
|
<DT> O_ACTIVE
|
|
<DD> Controls whether the field is active during forms processing (i.e.
|
|
visited by form navigation keys). Can be used to make labels or derived
|
|
fields with buffer values alterable by the forms application, not the user.
|
|
<DT> O_PUBLIC
|
|
<DD> Controls whether data is displayed during field entry. If this option is
|
|
turned off on a field, the library will accept and edit data in that field,
|
|
but it will not be displayed and the visible field cursor will not move.
|
|
You can turn off the O_PUBLIC bit to define password fields.
|
|
<DT> O_EDIT
|
|
<DD> Controls whether the field's data can be modified. When this option is
|
|
off, all editing requests except <CODE>REQ_PREV_CHOICE</CODE> and
|
|
<CODE>REQ_NEXT_CHOICE</CODE> will fail. Such read-only fields may be useful for
|
|
help messages.
|
|
<DT> O_WRAP
|
|
<DD> Controls word-wrapping in multi-line fields. Normally, when any
|
|
character of a (blank-separated) word reaches the end of the current line, the
|
|
entire word is wrapped to the next line (assuming there is one). When this
|
|
option is off, the word will be split across the line break.
|
|
<DT> O_BLANK
|
|
<DD> Controls field blanking. When this option is on, entering a character at
|
|
the first field position erases the entire field (except for the just-entered
|
|
character).
|
|
<DT> O_AUTOSKIP
|
|
<DD> Controls automatic skip to next field when this one fills. Normally,
|
|
when the forms user tries to type more data into a field than will fit,
|
|
the editing location jumps to next field. When this option is off, the
|
|
user's cursor will hang at the end of the field. This option is ignored
|
|
in dynamic fields that have not reached their size limit.
|
|
<DT> O_NULLOK
|
|
<DD> Controls whether <A HREF="#fvalidation">validation</A> is applied to
|
|
blank fields. Normally, it is not; the user can leave a field blank
|
|
without invoking the usual validation check on exit. If this option is
|
|
off on a field, exit from it will invoke a validation check.
|
|
<DT> O_PASSOK
|
|
<DD> Controls whether validation occurs on every exit, or only after
|
|
the field is modified. Normally the latter is true. Setting O_PASSOK
|
|
may be useful if your field's validation function may change during
|
|
forms processing.
|
|
<DT> O_STATIC
|
|
<DD> Controls whether the field is fixed to its initial dimensions. If you
|
|
turn this off, the field becomes <A HREF="#fdynamic">dynamic</A> and will
|
|
stretch to fit entered data.
|
|
</DL>
|
|
|
|
A field's options cannot be changed while the field is currently selected.
|
|
However, options may be changed on posted fields that are not current. <P>
|
|
|
|
The option values are bit-masks and can be composed with logical-or in
|
|
the obvious way.
|
|
|
|
<H2><A NAME="fstatus">Field Status</A></H2>
|
|
|
|
Every field has a status flag, which is set to FALSE when the field is
|
|
created and TRUE when the value in field buffer 0 changes. This flag can
|
|
be queried and set directly:
|
|
|
|
<PRE>
|
|
int set_field_status(FIELD *field, /* field to alter */
|
|
int status); /* mode to set */
|
|
|
|
int field_status(FIELD *field); /* fetch mode of field */
|
|
</PRE>
|
|
|
|
Setting this flag under program control can be useful if you use the same
|
|
form repeatedly, looking for modified fields each time. <P>
|
|
|
|
Calling <CODE>field_status()</CODE> on a field not currently selected
|
|
for input will return a correct value. Calling <CODE>field_status()</CODE> on a
|
|
field that is currently selected for input may not necessarily give a
|
|
correct field status value, because entered data isn't necessarily copied to
|
|
buffer zero before the exit validation check.
|
|
|
|
To guarantee that the returned status value reflects reality, call
|
|
<CODE>field_status()</CODE> either (1) in the field's exit validation check
|
|
routine, (2) from the field's or form's initialization or termination
|
|
hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been
|
|
processed by the forms driver.
|
|
|
|
<H2><A NAME="fuser">Field User Pointer</A></H2>
|
|
|
|
Each field structure contains one character pointer slot that is not used
|
|
by the forms library. It is intended to be used by applications to store
|
|
private per-field data. You can manipulate it with:
|
|
|
|
<PRE>
|
|
int set_field_userptr(FIELD *field, /* field to alter */
|
|
char *userptr); /* mode to set */
|
|
|
|
char *field_userptr(FIELD *field); /* fetch mode of field */
|
|
</PRE>
|
|
|
|
(Properly, this user pointer field ought to have <CODE>(void *)</CODE> type.
|
|
The <CODE>(char *)</CODE> type is retained for System V compatibility.) <P>
|
|
|
|
It is valid to set the user pointer of the default field (with a
|
|
<CODE>set_field_userptr()</CODE> call passed a NULL field pointer.)
|
|
When a new field is created, the default-field user pointer is copied
|
|
to initialize the new field's user pointer.
|
|
|
|
<H2><A NAME="fdynamic">Variable-Sized Fields</A></H2>
|
|
|
|
Normally, a field is fixed at the size specified for it at creation
|
|
time. If, however, you turn off its O_STATIC bit, it becomes
|
|
<DFN>dynamic</DFN> and will automatically resize itself to accommodate
|
|
data as it is entered. If the field has extra buffers associated with it,
|
|
they will grow right along with the main input buffer. <P>
|
|
|
|
A one-line dynamic field will have a fixed height (1) but variable
|
|
width, scrolling horizontally to display data within the field area as
|
|
originally dimensioned and located. A multi-line dynamic field will
|
|
have a fixed width, but variable height (number of rows), scrolling
|
|
vertically to display data within the field area as originally
|
|
dimensioned and located. <P>
|
|
|
|
Normally, a dynamic field is allowed to grow without limit. But it is
|
|
possible to set an upper limit on the size of a dynamic field. You do
|
|
it with this function:
|
|
|
|
<PRE>
|
|
int set_max_field(FIELD *field, /* field to alter (may not be NULL) */
|
|
int max_size); /* upper limit on field size */
|
|
</PRE>
|
|
|
|
If the field is one-line, <CODE>max_size</CODE> is taken to be a column size
|
|
limit; if it is multi-line, it is taken to be a line size limit. To disable
|
|
any limit, use an argument of zero. The growth limit can be changed whether
|
|
or not the O_STATIC bit is on, but has no effect until it is. <P>
|
|
|
|
The following properties of a field change when it becomes dynamic:
|
|
|
|
<UL>
|
|
<LI>If there is no growth limit, there is no final position of the field;
|
|
therefore <CODE>O_AUTOSKIP</CODE> and <CODE>O_NL_OVERLOAD</CODE> are ignored.
|
|
<LI>Field justification will be ignored (though whatever justification is
|
|
set up will be retained internally and can be queried).
|
|
<LI>The <CODE>dup_field()</CODE> and <CODE>link_field()</CODE> calls copy
|
|
dynamic-buffer sizes. If the <CODE>O_STATIC</CODE> option is set on one of a
|
|
collection of links, buffer resizing will occur only when the field is
|
|
edited through that link.
|
|
<LI>The call <CODE>field_info()</CODE> will retrieve the original static size of
|
|
the field; use <CODE>dynamic_field_info()</CODE> to get the actual dynamic size.
|
|
</UL>
|
|
|
|
<H2><A NAME="fvalidation">Field Validation</A></H2>
|
|
|
|
By default, a field will accept any data that will fit in its input buffer.
|
|
However, it is possible to attach a validation type to a field. If you do
|
|
this, any attempt to leave the field while it contains data that doesn't
|
|
match the validation type will fail. Some validation types also have a
|
|
character-validity check for each time a character is entered in the field. <P>
|
|
|
|
A field's validation check (if any) is not called when
|
|
<CODE>set_field_buffer()</CODE> modifies the input buffer, nor when that buffer
|
|
is changed through a linked field. <P>
|
|
|
|
The <CODE>form</CODE> library provides a rich set of pre-defined validation
|
|
types, and gives you the capability to define custom ones of your own. You
|
|
can examine and change field validation attributes with the following
|
|
functions:
|
|
|
|
<PRE>
|
|
int set_field_type(FIELD *field, /* field to alter */
|
|
FIELDTYPE *ftype, /* type to associate */
|
|
...); /* additional arguments*/
|
|
|
|
FIELDTYPE *field_type(FIELD *field); /* field to query */
|
|
</PRE>
|
|
|
|
The validation type of a field is considered an attribute of the field. As
|
|
with other field attributes, Also, doing <CODE>set_field_type()</CODE> with a
|
|
<CODE>NULL</CODE> field default will change the system default for validation of
|
|
newly-created fields. <P>
|
|
|
|
Here are the pre-defined validation types:
|
|
|
|
<H3><A NAME="ftype_alpha">TYPE_ALPHA</A></H3>
|
|
|
|
This field type accepts alphabetic data; no blanks, no digits, no special
|
|
characters (this is checked at character-entry time). It is set up with:
|
|
|
|
<PRE>
|
|
int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_ALPHA, /* type to associate */
|
|
int width); /* maximum width of field */
|
|
</PRE>
|
|
|
|
The <CODE>width</CODE> argument sets a minimum width of data. Typically
|
|
you'll want to set this to the field width; if it's greater than the
|
|
field width, the validation check will always fail. A minimum width
|
|
of zero makes field completion optional.
|
|
|
|
<H3><A NAME="ftype_alnum">TYPE_ALNUM</A></H3>
|
|
|
|
This field type accepts alphabetic data and digits; no blanks, no special
|
|
characters (this is checked at character-entry time). It is set up with:
|
|
|
|
<PRE>
|
|
int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_ALNUM, /* type to associate */
|
|
int width); /* maximum width of field */
|
|
</PRE>
|
|
|
|
The <CODE>width</CODE> argument sets a minimum width of data. As with
|
|
TYPE_ALPHA, typically you'll want to set this to the field width; if it's
|
|
greater than the field width, the validation check will always fail. A
|
|
minimum width of zero makes field completion optional.
|
|
|
|
<H3><A NAME="ftype_enum">TYPE_ENUM</A></H3>
|
|
|
|
This type allows you to restrict a field's values to be among a specified
|
|
set of string values (for example, the two-letter postal codes for U.S.
|
|
states). It is set up with:
|
|
|
|
<PRE>
|
|
int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_ENUM, /* type to associate */
|
|
char **valuelist; /* list of possible values */
|
|
int checkcase; /* case-sensitive? */
|
|
int checkunique); /* must specify uniquely? */
|
|
</PRE>
|
|
|
|
The <CODE>valuelist</CODE> parameter must point at a NULL-terminated list of
|
|
valid strings. The <CODE>checkcase</CODE> argument, if true, makes comparison
|
|
with the string case-sensitive. <P>
|
|
|
|
When the user exits a TYPE_ENUM field, the validation procedure tries to
|
|
complete the data in the buffer to a valid entry. If a complete choice string
|
|
has been entered, it is of course valid. But it is also possible to enter a
|
|
prefix of a valid string and have it completed for you. <P>
|
|
|
|
By default, if you enter such a prefix and it matches more than one value
|
|
in the string list, the prefix will be completed to the first matching
|
|
value. But the <CODE>checkunique</CODE> argument, if true, requires prefix
|
|
matches to be unique in order to be valid. <P>
|
|
|
|
The <CODE>REQ_NEXT_CHOICE</CODE> and <CODE>REQ_PREV_CHOICE</CODE> input requests
|
|
can be particularly useful with these fields.
|
|
|
|
<H3><A NAME="ftype_integer">TYPE_INTEGER</A></H3>
|
|
|
|
This field type accepts an integer. It is set up as follows:
|
|
|
|
<PRE>
|
|
int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_INTEGER, /* type to associate */
|
|
int padding, /* # places to zero-pad to */
|
|
int vmin, int vmax); /* valid range */
|
|
</PRE>
|
|
|
|
Valid characters consist of an optional leading minus and digits.
|
|
The range check is performed on exit. If the range maximum is less
|
|
than or equal to the minimum, the range is ignored. <P>
|
|
|
|
If the value passes its range check, it is padded with as many leading
|
|
zero digits as necessary to meet the padding argument. <P>
|
|
|
|
A <CODE>TYPE_INTEGER</CODE> value buffer can conveniently be interpreted
|
|
with the C library function <CODE>atoi(3)</CODE>.
|
|
|
|
<H3><A NAME="ftype_numeric">TYPE_NUMERIC</A></H3>
|
|
|
|
This field type accepts a decimal number. It is set up as follows:
|
|
|
|
<PRE>
|
|
int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_NUMERIC, /* type to associate */
|
|
int padding, /* # places of precision */
|
|
double vmin, double vmax); /* valid range */
|
|
</PRE>
|
|
|
|
Valid characters consist of an optional leading minus and digits. possibly
|
|
including a decimal point. If your system supports locale's, the decimal point
|
|
character used must be the one defined by your locale. The range check is
|
|
performed on exit. If the range maximum is less than or equal to the minimum,
|
|
the range is ignored. <P>
|
|
|
|
If the value passes its range check, it is padded with as many trailing
|
|
zero digits as necessary to meet the padding argument. <P>
|
|
|
|
A <CODE>TYPE_NUMERIC</CODE> value buffer can conveniently be interpreted
|
|
with the C library function <CODE>atof(3)</CODE>.
|
|
|
|
<H3><A NAME="ftype_regexp">TYPE_REGEXP</A></H3>
|
|
|
|
This field type accepts data matching a regular expression. It is set up
|
|
as follows:
|
|
|
|
<PRE>
|
|
int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_REGEXP, /* type to associate */
|
|
char *regexp); /* expression to match */
|
|
</PRE>
|
|
|
|
The syntax for regular expressions is that of <CODE>regcomp(3)</CODE>.
|
|
The check for regular-expression match is performed on exit.
|
|
|
|
<H2><A NAME="fbuffer">Direct Field Buffer Manipulation</A></H2>
|
|
|
|
The chief attribute of a field is its buffer contents. When a form has
|
|
been completed, your application usually needs to know the state of each
|
|
field buffer. You can find this out with:
|
|
|
|
<PRE>
|
|
char *field_buffer(FIELD *field, /* field to query */
|
|
int bufindex); /* number of buffer to query */
|
|
</PRE>
|
|
|
|
Normally, the state of the zero-numbered buffer for each field is set by
|
|
the user's editing actions on that field. It's sometimes useful to be able
|
|
to set the value of the zero-numbered (or some other) buffer from your
|
|
application:
|
|
|
|
<PRE>
|
|
int set_field_buffer(FIELD *field, /* field to alter */
|
|
int bufindex, /* number of buffer to alter */
|
|
char *value); /* string value to set */
|
|
</PRE>
|
|
|
|
If the field is not large enough and cannot be resized to a sufficiently
|
|
large size to contain the specified value, the value will be truncated
|
|
to fit. <P>
|
|
|
|
Calling <CODE>field_buffer()</CODE> with a null field pointer will raise an
|
|
error. Calling <CODE>field_buffer()</CODE> on a field not currently selected
|
|
for input will return a correct value. Calling <CODE>field_buffer()</CODE> on a
|
|
field that is currently selected for input may not necessarily give a
|
|
correct field buffer value, because entered data isn't necessarily copied to
|
|
buffer zero before the exit validation check.
|
|
|
|
To guarantee that the returned buffer value reflects on-screen reality,
|
|
call <CODE>field_buffer()</CODE> either (1) in the field's exit validation
|
|
check routine, (2) from the field's or form's initialization or termination
|
|
hooks, or (3) just after a <CODE>REQ_VALIDATION</CODE> request has been processed
|
|
by the forms driver.
|
|
|
|
<H2><A NAME="formattrs">Attributes of Forms</A></H2>
|
|
|
|
As with field attributes, form attributes inherit a default from a
|
|
system default form structure. These defaults can be queried or set by
|
|
of these functions using a form-pointer argument of <CODE>NULL</CODE>. <P>
|
|
|
|
The principal attribute of a form is its field list. You can query
|
|
and change this list with:
|
|
|
|
<PRE>
|
|
int set_form_fields(FORM *form, /* form to alter */
|
|
FIELD **fields); /* fields to connect */
|
|
|
|
char *form_fields(FORM *form); /* fetch fields of form */
|
|
|
|
int field_count(FORM *form); /* count connect fields */
|
|
</PRE>
|
|
|
|
The second argument of <CODE>set_form_fields()</CODE> may be a
|
|
NULL-terminated field pointer array like the one required by
|
|
<CODE>new_form()</CODE>. In that case, the old fields of the form are
|
|
disconnected but not freed (and eligible to be connected to other
|
|
forms), then the new fields are connected. <P>
|
|
|
|
It may also be null, in which case the old fields are disconnected
|
|
(and not freed) but no new ones are connected. <P>
|
|
|
|
The <CODE>field_count()</CODE> function simply counts the number of fields
|
|
connected to a given from. It returns -1 if the form-pointer argument
|
|
is NULL.
|
|
|
|
<H2><A NAME="fdisplay">Control of Form Display</A></H2>
|
|
|
|
In the overview section, you saw that to display a form you normally
|
|
start by defining its size (and fields), posting it, and refreshing
|
|
the screen. There is an hidden step before posting, which is the
|
|
association of the form with a frame window (actually, a pair of
|
|
windows) within which it will be displayed. By default, the forms
|
|
library associates every form with the full-screen window
|
|
<CODE>stdscr</CODE>. <P>
|
|
|
|
By making this step explicit, you can associate a form with a declared
|
|
frame window on your screen display. This can be useful if you want to
|
|
adapt the form display to different screen sizes, dynamically tile
|
|
forms on the screen, or use a form as part of an interface layout
|
|
managed by <A HREF="#panels">panels</A>. <P>
|
|
|
|
The two windows associated with each form have the same functions as
|
|
their analogues in the <A HREF="#menu">menu library</A>. Both these
|
|
windows are painted when the form is posted and erased when the form
|
|
is unposted. <P>
|
|
|
|
The outer or frame window is not otherwise touched by the form
|
|
routines. It exists so the programmer can associate a title, a
|
|
border, or perhaps help text with the form and have it properly
|
|
refreshed or erased at post/unpost time. The inner window or subwindow
|
|
is where the current form page is actually displayed. <P>
|
|
|
|
In order to declare your own frame window for a form, you'll need to
|
|
know the size of the form's bounding rectangle. You can get this
|
|
information with:
|
|
|
|
<PRE>
|
|
int scale_form(FORM *form, /* form to query */
|
|
int *rows, /* form rows */
|
|
int *cols); /* form cols */
|
|
</PRE>
|
|
|
|
The form dimensions are passed back in the locations pointed to by
|
|
the arguments. Once you have this information, you can use it to
|
|
declare of windows, then use one of these functions:
|
|
|
|
<PRE>
|
|
int set_form_win(FORM *form, /* form to alter */
|
|
WINDOW *win); /* frame window to connect */
|
|
|
|
WINDOW *form_win(FORM *form); /* fetch frame window of form */
|
|
|
|
int set_form_sub(FORM *form, /* form to alter */
|
|
WINDOW *win); /* form subwindow to connect */
|
|
|
|
WINDOW *form_sub(FORM *form); /* fetch form subwindow of form */
|
|
</PRE>
|
|
|
|
Note that curses operations, including <CODE>refresh()</CODE>, on the form,
|
|
should be done on the frame window, not the form subwindow. <P>
|
|
|
|
It is possible to check from your application whether all of a
|
|
scrollable field is actually displayed within the menu subwindow. Use
|
|
these functions:
|
|
|
|
<PRE>
|
|
int data_ahead(FORM *form); /* form to be queried */
|
|
|
|
int data_behind(FORM *form); /* form to be queried */
|
|
</PRE>
|
|
|
|
The function <CODE>data_ahead()</CODE> returns TRUE if (a) the current
|
|
field is one-line and has undisplayed data off to the right, (b) the current
|
|
field is multi-line and there is data off-screen below it. <P>
|
|
|
|
The function <CODE>data_behind()</CODE> returns TRUE if the first (upper
|
|
left hand) character position is off-screen (not being displayed). <P>
|
|
|
|
Finally, there is a function to restore the form window's cursor to the
|
|
value expected by the forms driver:
|
|
|
|
<PRE>
|
|
int pos_form_cursor(FORM *) /* form to be queried */
|
|
</PRE>
|
|
|
|
If your application changes the form window cursor, call this function before
|
|
handing control back to the forms driver in order to re-synchronize it.
|
|
|
|
<H2><A NAME="fdriver">Input Processing in the Forms Driver</A></H2>
|
|
|
|
The function <CODE>form_driver()</CODE> handles virtualized input requests
|
|
for form navigation, editing, and validation requests, just as
|
|
<CODE>menu_driver</CODE> does for menus (see the section on <A
|
|
HREF="#minput">menu input handling</A>).
|
|
|
|
<PRE>
|
|
int form_driver(FORM *form, /* form to pass input to */
|
|
int request); /* form request code */
|
|
</PRE>
|
|
|
|
Your input virtualization function needs to take input and then convert it
|
|
to either an alphanumeric character (which is treated as data to be
|
|
entered in the currently-selected field), or a forms processing request. <P>
|
|
|
|
The forms driver provides hooks (through input-validation and
|
|
field-termination functions) with which your application code can check
|
|
that the input taken by the driver matched what was expected.
|
|
|
|
<H3><A NAME="fpage">Page Navigation Requests</A></H3>
|
|
|
|
These requests cause page-level moves through the form,
|
|
triggering display of a new form screen.
|
|
|
|
<DL>
|
|
<DT> <CODE>REQ_NEXT_PAGE</CODE>
|
|
<DD> Move to the next form page.
|
|
<DT> <CODE>REQ_PREV_PAGE</CODE>
|
|
<DD> Move to the previous form page.
|
|
<DT> <CODE>REQ_FIRST_PAGE</CODE>
|
|
<DD> Move to the first form page.
|
|
<DT> <CODE>REQ_LAST_PAGE</CODE>
|
|
<DD> Move to the last form page.
|
|
</DL>
|
|
|
|
These requests treat the list as cyclic; that is, <CODE>REQ_NEXT_PAGE</CODE>
|
|
from the last page goes to the first, and <CODE>REQ_PREV_PAGE</CODE> from
|
|
the first page goes to the last.
|
|
|
|
<H3><A NAME="#ffield">Inter-Field Navigation Requests</A></H3>
|
|
|
|
These requests handle navigation between fields on the same page.
|
|
|
|
<DL>
|
|
<DT> <CODE>REQ_NEXT_FIELD</CODE>
|
|
<DD> Move to next field.
|
|
<DT> <CODE>REQ_PREV_FIELD</CODE>
|
|
<DD> Move to previous field.
|
|
<DT> <CODE>REQ_FIRST_FIELD</CODE>
|
|
<DD> Move to the first field.
|
|
<DT> <CODE>REQ_LAST_FIELD</CODE>
|
|
<DD> Move to the last field.
|
|
<DT> <CODE>REQ_SNEXT_FIELD</CODE>
|
|
<DD> Move to sorted next field.
|
|
<DT> <CODE>REQ_SPREV_FIELD</CODE>
|
|
<DD> Move to sorted previous field.
|
|
<DT> <CODE>REQ_SFIRST_FIELD</CODE>
|
|
<DD> Move to the sorted first field.
|
|
<DT> <CODE>REQ_SLAST_FIELD</CODE>
|
|
<DD> Move to the sorted last field.
|
|
<DT> <CODE>REQ_LEFT_FIELD</CODE>
|
|
<DD> Move left to field.
|
|
<DT> <CODE>REQ_RIGHT_FIELD</CODE>
|
|
<DD> Move right to field.
|
|
<DT> <CODE>REQ_UP_FIELD</CODE>
|
|
<DD> Move up to field.
|
|
<DT> <CODE>REQ_DOWN_FIELD</CODE>
|
|
<DD> Move down to field.
|
|
</DL>
|
|
|
|
These requests treat the list of fields on a page as cyclic; that is,
|
|
<CODE>REQ_NEXT_FIELD</CODE> from the last field goes to the first, and
|
|
<CODE>REQ_PREV_FIELD</CODE> from the first field goes to the last. The
|
|
order of the fields for these (and the <CODE>REQ_FIRST_FIELD</CODE> and
|
|
<CODE>REQ_LAST_FIELD</CODE> requests) is simply the order of the field
|
|
pointers in the form array (as set up by <CODE>new_form()</CODE> or
|
|
<CODE>set_form_fields()</CODE> <P>
|
|
|
|
It is also possible to traverse the fields as if they had been sorted in
|
|
screen-position order, so the sequence goes left-to-right and top-to-bottom.
|
|
To do this, use the second group of four sorted-movement requests. <P>
|
|
|
|
Finally, it is possible to move between fields using visual directions up,
|
|
down, right, and left. To accomplish this, use the third group of four
|
|
requests. Note, however, that the position of a form for purposes of these
|
|
requests is its upper-left corner. <P>
|
|
|
|
For example, suppose you have a multi-line field B, and two
|
|
single-line fields A and C on the same line with B, with A to the left
|
|
of B and C to the right of B. A <CODE>REQ_MOVE_RIGHT</CODE> from A will
|
|
go to B only if A, B, and C <EM>all</EM> share the same first line;
|
|
otherwise it will skip over B to C.
|
|
|
|
<H3><A NAME="#fifield">Intra-Field Navigation Requests</A></H3>
|
|
|
|
These requests drive movement of the edit cursor within the currently
|
|
selected field.
|
|
|
|
<DL>
|
|
<DT> <CODE>REQ_NEXT_CHAR</CODE>
|
|
<DD> Move to next character.
|
|
<DT> <CODE>REQ_PREV_CHAR</CODE>
|
|
<DD> Move to previous character.
|
|
<DT> <CODE>REQ_NEXT_LINE</CODE>
|
|
<DD> Move to next line.
|
|
<DT> <CODE>REQ_PREV_LINE</CODE>
|
|
<DD> Move to previous line.
|
|
<DT> <CODE>REQ_NEXT_WORD</CODE>
|
|
<DD> Move to next word.
|
|
<DT> <CODE>REQ_PREV_WORD</CODE>
|
|
<DD> Move to previous word.
|
|
<DT> <CODE>REQ_BEG_FIELD</CODE>
|
|
<DD> Move to beginning of field.
|
|
<DT> <CODE>REQ_END_FIELD</CODE>
|
|
<DD> Move to end of field.
|
|
<DT> <CODE>REQ_BEG_LINE</CODE>
|
|
<DD> Move to beginning of line.
|
|
<DT> <CODE>REQ_END_LINE</CODE>
|
|
<DD> Move to end of line.
|
|
<DT> <CODE>REQ_LEFT_CHAR</CODE>
|
|
<DD> Move left in field.
|
|
<DT> <CODE>REQ_RIGHT_CHAR</CODE>
|
|
<DD> Move right in field.
|
|
<DT> <CODE>REQ_UP_CHAR</CODE>
|
|
<DD> Move up in field.
|
|
<DT> <CODE>REQ_DOWN_CHAR</CODE>
|
|
<DD> Move down in field.
|
|
</DL>
|
|
|
|
Each <EM>word</EM> is separated from the previous and next characters
|
|
by whitespace. The commands to move to beginning and end of line or field
|
|
look for the first or last non-pad character in their ranges.
|
|
|
|
<H3><A NAME="fscroll">Scrolling Requests</A></H3>
|
|
|
|
Fields that are dynamic and have grown and fields explicitly created
|
|
with offscreen rows are scrollable. One-line fields scroll horizontally;
|
|
multi-line fields scroll vertically. Most scrolling is triggered by
|
|
editing and intra-field movement (the library scrolls the field to keep the
|
|
cursor visible). It is possible to explicitly request scrolling with the
|
|
following requests:
|
|
|
|
<DL>
|
|
<DT> <CODE>REQ_SCR_FLINE</CODE>
|
|
<DD> Scroll vertically forward a line.
|
|
<DT> <CODE>REQ_SCR_BLINE</CODE>
|
|
<DD> Scroll vertically backward a line.
|
|
<DT> <CODE>REQ_SCR_FPAGE</CODE>
|
|
<DD> Scroll vertically forward a page.
|
|
<DT> <CODE>REQ_SCR_BPAGE</CODE>
|
|
<DD> Scroll vertically backward a page.
|
|
<DT> <CODE>REQ_SCR_FHPAGE</CODE>
|
|
<DD> Scroll vertically forward half a page.
|
|
<DT> <CODE>REQ_SCR_BHPAGE</CODE>
|
|
<DD> Scroll vertically backward half a page.
|
|
<DT> <CODE>REQ_SCR_FCHAR</CODE>
|
|
<DD> Scroll horizontally forward a character.
|
|
<DT> <CODE>REQ_SCR_BCHAR</CODE>
|
|
<DD> Scroll horizontally backward a character.
|
|
<DT> <CODE>REQ_SCR_HFLINE</CODE>
|
|
<DD> Scroll horizontally one field width forward.
|
|
<DT> <CODE>REQ_SCR_HBLINE</CODE>
|
|
<DD> Scroll horizontally one field width backward.
|
|
<DT> <CODE>REQ_SCR_HFHALF</CODE>
|
|
<DD> Scroll horizontally one half field width forward.
|
|
<DT> <CODE>REQ_SCR_HBHALF</CODE>
|
|
<DD> Scroll horizontally one half field width backward.
|
|
</DL>
|
|
|
|
For scrolling purposes, a <EM>page</EM> of a field is the height
|
|
of its visible part.
|
|
|
|
<H3><A NAME="fedit">Editing Requests</A></H3>
|
|
|
|
When you pass the forms driver an ASCII character, it is treated as a
|
|
request to add the character to the field's data buffer. Whether this
|
|
is an insertion or a replacement depends on the field's edit mode
|
|
(insertion is the default. <P>
|
|
|
|
The following requests support editing the field and changing the edit
|
|
mode:
|
|
|
|
<DL>
|
|
<DT> <CODE>REQ_INS_MODE</CODE>
|
|
<DD> Set insertion mode.
|
|
<DT> <CODE>REQ_OVL_MODE</CODE>
|
|
<DD> Set overlay mode.
|
|
<DT> <CODE>REQ_NEW_LINE</CODE>
|
|
<DD> New line request (see below for explanation).
|
|
<DT> <CODE>REQ_INS_CHAR</CODE>
|
|
<DD> Insert space at character location.
|
|
<DT> <CODE>REQ_INS_LINE</CODE>
|
|
<DD> Insert blank line at character location.
|
|
<DT> <CODE>REQ_DEL_CHAR</CODE>
|
|
<DD> Delete character at cursor.
|
|
<DT> <CODE>REQ_DEL_PREV</CODE>
|
|
<DD> Delete previous word at cursor.
|
|
<DT> <CODE>REQ_DEL_LINE</CODE>
|
|
<DD> Delete line at cursor.
|
|
<DT> <CODE>REQ_DEL_WORD</CODE>
|
|
<DD> Delete word at cursor.
|
|
<DT> <CODE>REQ_CLR_EOL</CODE>
|
|
<DD> Clear to end of line.
|
|
<DT> <CODE>REQ_CLR_EOF</CODE>
|
|
<DD> Clear to end of field.
|
|
<DT> <CODE>REQ_CLEAR_FIELD</CODE>
|
|
<DD> Clear entire field.
|
|
</DL>
|
|
|
|
The behavior of the <CODE>REQ_NEW_LINE</CODE> and <CODE>REQ_DEL_PREV</CODE> requests
|
|
is complicated and partly controlled by a pair of forms options.
|
|
The special cases are triggered when the cursor is at the beginning of
|
|
a field, or on the last line of the field. <P>
|
|
|
|
First, we consider <CODE>REQ_NEW_LINE</CODE>: <P>
|
|
|
|
The normal behavior of <CODE>REQ_NEW_LINE</CODE> in insert mode is to break the
|
|
current line at the position of the edit cursor, inserting the portion of
|
|
the current line after the cursor as a new line following the current
|
|
and moving the cursor to the beginning of that new line (you may think
|
|
of this as inserting a newline in the field buffer). <P>
|
|
|
|
The normal behavior of <CODE>REQ_NEW_LINE</CODE> in overlay mode is to clear the
|
|
current line from the position of the edit cursor to end of line.
|
|
The cursor is then moved to the beginning of the next line. <P>
|
|
|
|
However, <CODE>REQ_NEW_LINE</CODE> at the beginning of a field, or on the
|
|
last line of a field, instead does a <CODE>REQ_NEXT_FIELD</CODE>.
|
|
<CODE>O_NL_OVERLOAD</CODE> option is off, this special action is
|
|
disabled. <P>
|
|
|
|
Now, let us consider <CODE>REQ_DEL_PREV</CODE>: <P>
|
|
|
|
The normal behavior of <CODE>REQ_DEL_PREV</CODE> is to delete the previous
|
|
character. If insert mode is on, and the cursor is at the start of a
|
|
line, and the text on that line will fit on the previous one, it
|
|
instead appends the contents of the current line to the previous one
|
|
and deletes the current line (you may think of this as deleting a
|
|
newline from the field buffer). <P>
|
|
|
|
However, <CODE>REQ_DEL_PREV</CODE> at the beginning of a field is instead
|
|
treated as a <CODE>REQ_PREV_FIELD</CODE>. <P> If the
|
|
<CODE>O_BS_OVERLOAD</CODE> option is off, this special action is
|
|
disabled and the forms driver just returns <CODE>E_REQUEST_DENIED</CODE>. <P>
|
|
|
|
See <A HREF="#frmoptions">Form Options</A> for discussion of how to set
|
|
and clear the overload options.
|
|
|
|
<H3><A NAME="forder">Order Requests</A></H3>
|
|
|
|
If the type of your field is ordered, and has associated functions
|
|
for getting the next and previous values of the type from a given value,
|
|
there are requests that can fetch that value into the field buffer:
|
|
|
|
<DL>
|
|
<DT> <CODE>REQ_NEXT_CHOICE</CODE>
|
|
<DD> Place the successor value of the current value in the buffer.
|
|
<DT> <CODE>REQ_PREV_CHOICE</CODE>
|
|
<DD> Place the predecessor value of the current value in the buffer.
|
|
</DL>
|
|
|
|
Of the built-in field types, only <CODE>TYPE_ENUM</CODE> has built-in successor
|
|
and predecessor functions. When you define a field type of your own
|
|
(see <A HREF="#fcustom">Custom Validation Types</A>), you can associate
|
|
our own ordering functions.
|
|
|
|
<H3><A NAME="fappcmds">Application Commands</A></H3>
|
|
|
|
Form requests are represented as integers above the <CODE>curses</CODE> value
|
|
greater than <CODE>KEY_MAX</CODE> and less than or equal to the constant
|
|
<CODE>MAX_COMMAND</CODE>. If your input-virtualization routine returns a
|
|
value above <CODE>MAX_COMMAND</CODE>, the forms driver will ignore it.
|
|
|
|
<H2><A NAME="fhooks">Field Change Hooks</A></H2>
|
|
|
|
It is possible to set function hooks to be executed whenever the
|
|
current field or form changes. Here are the functions that support this:
|
|
|
|
<PRE>
|
|
typedef void (*HOOK)(); /* pointer to function returning void */
|
|
|
|
int set_form_init(FORM *form, /* form to alter */
|
|
HOOK hook); /* initialization hook */
|
|
|
|
HOOK form_init(FORM *form); /* form to query */
|
|
|
|
int set_form_term(FORM *form, /* form to alter */
|
|
HOOK hook); /* termination hook */
|
|
|
|
HOOK form_term(FORM *form); /* form to query */
|
|
|
|
int set_field_init(FORM *form, /* form to alter */
|
|
HOOK hook); /* initialization hook */
|
|
|
|
HOOK field_init(FORM *form); /* form to query */
|
|
|
|
int set_field_term(FORM *form, /* form to alter */
|
|
HOOK hook); /* termination hook */
|
|
|
|
HOOK field_term(FORM *form); /* form to query */
|
|
</PRE>
|
|
|
|
These functions allow you to either set or query four different hooks.
|
|
In each of the set functions, the second argument should be the
|
|
address of a hook function. These functions differ only in the timing
|
|
of the hook call.
|
|
|
|
<DL>
|
|
<DT> form_init
|
|
<DD> This hook is called when the form is posted; also, just after
|
|
each page change operation.
|
|
<DT> field_init
|
|
<DD> This hook is called when the form is posted; also, just after
|
|
each field change
|
|
<DT> field_term
|
|
<DD> This hook is called just after field validation; that is, just before
|
|
the field is altered. It is also called when the form is unposted.
|
|
<DT> form_term
|
|
<DD> This hook is called when the form is unposted; also, just before
|
|
each page change operation.
|
|
</DL>
|
|
|
|
Calls to these hooks may be triggered
|
|
<OL>
|
|
<LI>When user editing requests are processed by the forms driver
|
|
<LI>When the current page is changed by <CODE>set_current_field()</CODE> call
|
|
<LI>When the current field is changed by a <CODE>set_form_page()</CODE> call
|
|
</OL>
|
|
|
|
See <A NAME="ffocus">Field Change Commands</A> for discussion of the latter
|
|
two cases. <P>
|
|
|
|
You can set a default hook for all fields by passing one of the set functions
|
|
a NULL first argument. <P>
|
|
|
|
You can disable any of these hooks by (re)setting them to NULL, the default
|
|
value.
|
|
|
|
<H2><A HREF="#ffocus">Field Change Commands</A></H2>
|
|
|
|
Normally, navigation through the form will be driven by the user's
|
|
input requests. But sometimes it is useful to be able to move the
|
|
focus for editing and viewing under control of your application, or
|
|
ask which field it currently is in. The following functions help you
|
|
accomplish this:
|
|
|
|
<PRE>
|
|
int set_current_field(FORM *form, /* form to alter */
|
|
FIELD *field); /* field to shift to */
|
|
|
|
FIELD *current_field(FORM *form); /* form to query */
|
|
|
|
int field_index(FORM *form, /* form to query */
|
|
FIELD *field); /* field to get index of */
|
|
</PRE>
|
|
|
|
The function <CODE>field_index()</CODE> returns the index of the given field
|
|
in the given form's field array (the array passed to <CODE>new_form()</CODE> or
|
|
<CODE>set_form_fields()</CODE>). <P>
|
|
|
|
The initial current field of a form is the first active field on the
|
|
first page. The function <CODE>set_form_fields()</CODE> resets this.<P>
|
|
|
|
It is also possible to move around by pages.
|
|
|
|
<PRE>
|
|
int set_form_page(FORM *form, /* form to alter */
|
|
int page); /* page to go to (0-origin) */
|
|
|
|
int form_page(FORM *form); /* return form's current page */
|
|
</PRE>
|
|
|
|
The initial page of a newly-created form is 0. The function
|
|
<CODE>set_form_fields()</CODE> resets this.
|
|
|
|
<H2><A NAME="frmoptions">Form Options</A></H2>
|
|
|
|
Like fields, forms may have control option bits. They can be changed
|
|
or queried with these functions:
|
|
|
|
<PRE>
|
|
int set_form_opts(FORM *form, /* form to alter */
|
|
int attr); /* attribute to set */
|
|
|
|
int form_opts_on(FORM *form, /* form to alter */
|
|
int attr); /* attributes to turn on */
|
|
|
|
int form_opts_off(FORM *form, /* form to alter */
|
|
int attr); /* attributes to turn off */
|
|
|
|
int form_opts(FORM *form); /* form to query */
|
|
</PRE>
|
|
|
|
By default, all options are on. Here are the available option bits:
|
|
|
|
<DL>
|
|
<DT> O_NL_OVERLOAD
|
|
<DD> Enable overloading of <CODE>REQ_NEW_LINE</CODE> as described in <A
|
|
NAME="fedit">Editing Requests</A>. The value of this option is
|
|
ignored on dynamic fields that have not reached their size limit;
|
|
these have no last line, so the circumstances for triggering a
|
|
<CODE>REQ_NEXT_FIELD</CODE> never arise.
|
|
<DT> O_BS_OVERLOAD
|
|
<DD> Enable overloading of <CODE>REQ_DEL_PREV</CODE> as described in
|
|
<A NAME="fedit">Editing Requests</A>.
|
|
</DL>
|
|
|
|
The option values are bit-masks and can be composed with logical-or in
|
|
the obvious way.
|
|
|
|
<H2><A NAME="fcustom">Custom Validation Types</A></H2>
|
|
|
|
The <CODE>form</CODE> library gives you the capability to define custom
|
|
validation types of your own. Further, the optional additional arguments
|
|
of <CODE>set_field_type</CODE> effectively allow you to parameterize validation
|
|
types. Most of the complications in the validation-type interface have to
|
|
do with the handling of the additional arguments within custom validation
|
|
functions.
|
|
|
|
<H3><A NAME="flinktypes">Union Types</A></H3>
|
|
|
|
The simplest way to create a custom data type is to compose it from two
|
|
preexisting ones:
|
|
|
|
<PRE>
|
|
FIELD *link_fieldtype(FIELDTYPE *type1,
|
|
FIELDTYPE *type2);
|
|
</PRE>
|
|
|
|
This function creates a field type that will accept any of the values
|
|
legal for either of its argument field types (which may be either
|
|
predefined or programmer-defined).
|
|
|
|
If a <CODE>set_field_type()</CODE> call later requires arguments, the new
|
|
composite type expects all arguments for the first type, than all arguments
|
|
for the second. Order functions (see <A HREF="#forder">Order Requests</A>)
|
|
associated with the component types will work on the composite; what it does
|
|
is check the validation function for the first type, then for the second, to
|
|
figure what type the buffer contents should be treated as.
|
|
|
|
<H3><A NAME="fnewtypes">New Field Types</A></H3>
|
|
|
|
To create a field type from scratch, you need to specify one or both of the
|
|
following things:
|
|
|
|
<UL>
|
|
<LI>A character-validation function, to check each character as it is entered.
|
|
<LI>A field-validation function to be applied on exit from the field.
|
|
</UL>
|
|
|
|
Here's how you do that:
|
|
<PRE>
|
|
typedef int (*HOOK)(); /* pointer to function returning int */
|
|
|
|
FIELDTYPE *new_fieldtype(HOOK f_validate, /* field validator */
|
|
HOOK c_validate) /* character validator */
|
|
|
|
|
|
int free_fieldtype(FIELDTYPE *ftype); /* type to free */
|
|
</PRE>
|
|
|
|
At least one of the arguments of <CODE>new_fieldtype()</CODE> must be
|
|
non-NULL. The forms driver will automatically call the new type's
|
|
validation functions at appropriate points in processing a field of
|
|
the new type. <P>
|
|
|
|
The function <CODE>free_fieldtype()</CODE> deallocates the argument
|
|
fieldtype, freeing all storage associated with it. <P>
|
|
|
|
Normally, a field validator is called when the user attempts to
|
|
leave the field. Its first argument is a field pointer, from which it
|
|
can get to field buffer 0 and test it. If the function returns TRUE,
|
|
the operation succeeds; if it returns FALSE, the edit cursor stays in
|
|
the field. <P>
|
|
|
|
A character validator gets the character passed in as a first argument.
|
|
It too should return TRUE if the character is valid, FALSE otherwise.
|
|
|
|
<H3><A NAME="fcheckargs">Validation Function Arguments</A></H3>
|
|
|
|
Your field- and character- validation functions will be passed a
|
|
second argument as well. This second argument is the address of a
|
|
structure (which we'll call a <EM>pile</EM>) built from any of the
|
|
field-type-specific arguments passed to <CODE>set_field_type()</CODE>. If
|
|
no such arguments are defined for the field type, this pile pointer
|
|
argument will be NULL. <P>
|
|
|
|
In order to arrange for such arguments to be passed to your validation
|
|
functions, you must associate a small set of storage-management functions
|
|
with the type. The forms driver will use these to synthesize a pile
|
|
from the trailing arguments of each <CODE>set_field_type()</CODE> argument, and
|
|
a pointer to the pile will be passed to the validation functions. <P>
|
|
|
|
Here is how you make the association:
|
|
|
|
<PRE>
|
|
typedef char *(*PTRHOOK)(); /* pointer to function returning (char *) */
|
|
typedef void (*VOIDHOOK)(); /* pointer to function returning void */
|
|
|
|
int set_fieldtype_arg(FIELDTYPE *type, /* type to alter */
|
|
PTRHOOK make_str, /* make structure from args */
|
|
PTRHOOK copy_str, /* make copy of structure */
|
|
VOIDHOOK free_str); /* free structure storage */
|
|
</PRE>
|
|
|
|
Here is how the storage-management hooks are used:
|
|
|
|
<DL>
|
|
<DT> <CODE>make_str</CODE>
|
|
<DD> This function is called by <CODE>set_field_type()</CODE>. It gets one
|
|
argument, a <CODE>va_list</CODE> of the type-specific arguments passed to
|
|
<CODE>set_field_type()</CODE>. It is expected to return a pile pointer to a data
|
|
structure that encapsulates those arguments.
|
|
<DT> <CODE>copy_str</CODE>
|
|
<DD> This function is called by form library functions that allocate new
|
|
field instances. It is expected to take a pile pointer, copy the pile
|
|
to allocated storage, and return the address of the pile copy.
|
|
<DT> <CODE>free_str</CODE>
|
|
<DD> This function is called by field- and type-deallocation routines in the
|
|
library. It takes a pile pointer argument, and is expected to free the
|
|
storage of that pile.
|
|
</DL>
|
|
|
|
The <CODE>make_str</CODE> and <CODE>copy_str</CODE> functions may return NULL to
|
|
signal allocation failure. The library routines will that call them will
|
|
return error indication when this happens. Thus, your validation functions
|
|
should never see a NULL file pointer and need not check specially for it.
|
|
|
|
<H3><A NAME="fcustorder">Order Functions For Custom Types</A></H3>
|
|
|
|
Some custom field types are simply ordered in the same well-defined way
|
|
that <CODE>TYPE_ENUM</CODE> is. For such types, it is possible to define
|
|
successor and predecessor functions to support the <CODE>REQ_NEXT_CHOICE</CODE>
|
|
and <CODE>REQ_PREV_CHOICE</CODE> requests. Here's how:
|
|
|
|
<PRE>
|
|
typedef int (*INTHOOK)(); /* pointer to function returning int */
|
|
|
|
int set_fieldtype_arg(FIELDTYPE *type, /* type to alter */
|
|
INTHOOK succ, /* get successor value */
|
|
INTHOOK pred); /* get predecessor value */
|
|
</PRE>
|
|
|
|
The successor and predecessor arguments will each be passed two arguments;
|
|
a field pointer, and a pile pointer (as for the validation functions). They
|
|
are expected to use the function <CODE>field_buffer()</CODE> to read the
|
|
current value, and <CODE>set_field_buffer()</CODE> on buffer 0 to set the next
|
|
or previous value. Either hook may return TRUE to indicate success (a
|
|
legal next or previous value was set) or FALSE to indicate failure.
|
|
|
|
<H3><A NAME="fcustprobs">Avoiding Problems</A></H3>
|
|
|
|
The interface for defining custom types is complicated and tricky.
|
|
Rather than attempting to create a custom type entirely from scratch,
|
|
you should start by studying the library source code for whichever of
|
|
the pre-defined types seems to be closest to what you want. <P>
|
|
|
|
Use that code as a model, and evolve it towards what you really want.
|
|
You will avoid many problems and annoyances that way. The code
|
|
in the <CODE>ncurses</CODE> library has been specifically exempted from
|
|
the package copyright to support this. <P>
|
|
|
|
If your custom type defines order functions, have do something intuitive
|
|
with a blank field. A useful convention is to make the successor of a
|
|
blank field the types minimum value, and its predecessor the maximum.
|
|
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