057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
113 lines
4.5 KiB
C
113 lines
4.5 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)cribbage.h 8.1 (Berkeley) 5/31/93
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*/
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extern CARD deck[ CARDS ]; /* a deck */
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extern CARD phand[ FULLHAND ]; /* player's hand */
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extern CARD chand[ FULLHAND ]; /* computer's hand */
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extern CARD crib[ CINHAND ]; /* the crib */
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extern CARD turnover; /* the starter */
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extern CARD known[ CARDS ]; /* cards we have seen */
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extern int knownum; /* # of cards we know */
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extern int pscore; /* player's score */
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extern int cscore; /* comp's score */
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extern int glimit; /* points to win game */
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extern int pgames; /* player's games won */
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extern int cgames; /* comp's games won */
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extern int gamecount; /* # games played */
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extern int Lastscore[2]; /* previous score for each */
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extern BOOLEAN iwon; /* if comp won last */
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extern BOOLEAN explain; /* player mistakes explained */
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extern BOOLEAN rflag; /* if all cuts random */
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extern BOOLEAN quiet; /* if suppress random mess */
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extern BOOLEAN playing; /* currently playing game */
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extern char expl[]; /* string for explanation */
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void addmsg __P((const char *, ...));
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int adjust __P((CARD [], CARD));
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int anymove __P((CARD [], int, int));
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int anysumto __P((CARD [], int, int, int));
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void bye __P((void));
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int cchose __P((CARD [], int, int));
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void cdiscard __P((BOOLEAN));
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int chkscr __P((int *, int));
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int comphand __P((CARD [], char *));
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void cremove __P((CARD, CARD [], int));
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int cut __P((BOOLEAN, int));
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int deal __P((int));
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void discard __P((BOOLEAN));
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void do_wait __P((void));
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void endmsg __P((void));
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int eq __P((CARD, CARD));
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int fifteens __P((CARD [], int));
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void game __P((void));
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void gamescore __P((void));
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char *getline __P((void));
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int getuchar __P((void));
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int incard __P((CARD *));
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int infrom __P((CARD [], int, char *));
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void instructions __P((void));
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int isone __P((CARD, CARD [], int));
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void makeboard __P((void));
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void makedeck __P((CARD []));
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void makeknown __P((CARD [], int));
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void msg __P((const char *, ...));
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int msgcard __P((CARD, BOOLEAN));
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int msgcrd __P((CARD, BOOLEAN, char *, BOOLEAN));
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int number __P((int, int, char *));
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int numofval __P((CARD [], int, int));
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int pairuns __P((CARD [], int));
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int peg __P((BOOLEAN));
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int pegscore __P((CARD, CARD [], int, int));
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int playhand __P((BOOLEAN));
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int plyrhand __P((CARD [], char *));
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void prcard __P((WINDOW *, int, int, CARD, BOOLEAN));
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void prcrib __P((BOOLEAN, BOOLEAN));
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void prhand __P((CARD [], int, WINDOW *, BOOLEAN));
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void printcard __P((WINDOW *, int, CARD, BOOLEAN));
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void prpeg __P((int, int, BOOLEAN));
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void prtable __P((int));
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int readchar __P((void));
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void rint __P((int));
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int score __P((BOOLEAN));
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int scorehand __P((CARD [], CARD, int, BOOLEAN, BOOLEAN));
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void shuffle __P((CARD []));
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void sorthand __P((CARD [], int));
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void wait_for __P((int));
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