057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
153 lines
4.1 KiB
C
153 lines
4.1 KiB
C
/*
|
|
* Copyright (c) 1980, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
static char sccsid[] = "@(#)initquad.c 8.1 (Berkeley) 5/31/93";
|
|
#endif /* not lint */
|
|
|
|
# include "trek.h"
|
|
|
|
/*
|
|
** Paramize Quadrant Upon Entering
|
|
**
|
|
** A quadrant is initialized from the information held in the
|
|
** Quad matrix. Basically, everything is just initialized
|
|
** randomly, except for the starship, which goes into a fixed
|
|
** sector.
|
|
**
|
|
** If there are Klingons in the quadrant, the captain is informed
|
|
** that the condition is RED, and he is given a chance to put
|
|
** his shields up if the computer is working.
|
|
**
|
|
** The flag `f' is set to disable the check for condition red.
|
|
** This mode is used in situations where you know you are going
|
|
** to be docked, i.e., abandon() and help().
|
|
*/
|
|
|
|
initquad(f)
|
|
int f;
|
|
{
|
|
register int i, j;
|
|
int rx, ry;
|
|
int nbases, nstars;
|
|
register struct quad *q;
|
|
int nholes;
|
|
|
|
q = &Quad[Ship.quadx][Ship.quady];
|
|
|
|
/* ignored supernova'ed quadrants (this is checked again later anyway */
|
|
if (q->stars < 0)
|
|
return;
|
|
Etc.nkling = q->klings;
|
|
nbases = q->bases;
|
|
nstars = q->stars;
|
|
nholes = q->holes;
|
|
|
|
/* have we blundered into a battle zone w/ shields down? */
|
|
if (Etc.nkling > 0 && !f)
|
|
{
|
|
printf("Condition RED\n");
|
|
Ship.cond = RED;
|
|
if (!damaged(COMPUTER))
|
|
shield(1);
|
|
}
|
|
|
|
/* clear out the quadrant */
|
|
for (i = 0; i < NSECTS; i++)
|
|
for (j = 0; j < NSECTS; j++)
|
|
Sect[i][j] = EMPTY;
|
|
|
|
/* initialize Enterprise */
|
|
Sect[Ship.sectx][Ship.secty] = Ship.ship;
|
|
|
|
/* initialize Klingons */
|
|
for (i = 0; i < Etc.nkling; i++)
|
|
{
|
|
sector(&rx, &ry);
|
|
Sect[rx][ry] = KLINGON;
|
|
Etc.klingon[i].x = rx;
|
|
Etc.klingon[i].y = ry;
|
|
Etc.klingon[i].power = Param.klingpwr;
|
|
Etc.klingon[i].srndreq = 0;
|
|
}
|
|
compkldist(1);
|
|
|
|
/* initialize star base */
|
|
if (nbases > 0)
|
|
{
|
|
sector(&rx, &ry);
|
|
Sect[rx][ry] = BASE;
|
|
Etc.starbase.x = rx;
|
|
Etc.starbase.y = ry;
|
|
}
|
|
|
|
/* initialize inhabited starsystem */
|
|
if (q->qsystemname != 0)
|
|
{
|
|
sector(&rx, &ry);
|
|
Sect[rx][ry] = INHABIT;
|
|
nstars -= 1;
|
|
}
|
|
|
|
/* initialize black holes */
|
|
for (i = 0; i < nholes; i++)
|
|
{
|
|
sector(&rx, &ry);
|
|
Sect[rx][ry] = HOLE;
|
|
}
|
|
|
|
/* initialize stars */
|
|
for (i = 0; i < nstars; i++)
|
|
{
|
|
sector(&rx, &ry);
|
|
Sect[rx][ry] = STAR;
|
|
}
|
|
Move.newquad = 1;
|
|
}
|
|
|
|
|
|
sector(x, y)
|
|
int *x, *y;
|
|
{
|
|
register int i, j;
|
|
|
|
do
|
|
{
|
|
i = ranf(NSECTS);
|
|
j = ranf(NSECTS);
|
|
} while (Sect[i][j] != EMPTY);
|
|
*x = i;
|
|
*y = j;
|
|
return;
|
|
}
|