057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
239 lines
5.8 KiB
C
239 lines
5.8 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.save.c - version 1.0.3 */
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#include "hack.h"
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extern char genocided[60]; /* defined in Decl.c */
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extern char fut_geno[60]; /* idem */
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#include <signal.h>
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#include <unistd.h>
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extern char SAVEF[], nul[];
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extern char pl_character[PL_CSIZ];
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extern struct obj *restobjchn();
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extern struct monst *restmonchn();
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dosave(){
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if(dosave0(0)) {
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settty("Be seeing you ...\n");
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exit(0);
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}
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#ifdef lint
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return(0);
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#endif lint
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}
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#ifndef NOSAVEONHANGUP
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hangup(){
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(void) dosave0(1);
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exit(1);
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}
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#endif NOSAVEONHANGUP
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/* returns 1 if save successful */
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dosave0(hu) int hu; {
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register fd, ofd;
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int tmp; /* not register ! */
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(void) signal(SIGHUP, SIG_IGN);
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(void) signal(SIGINT, SIG_IGN);
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if((fd = creat(SAVEF, FMASK)) < 0) {
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if(!hu) pline("Cannot open save file. (Continue or Quit)");
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(void) unlink(SAVEF); /* ab@unido */
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return(0);
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}
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if(flags.moonphase == FULL_MOON) /* ut-sally!fletcher */
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u.uluck--; /* and unido!ab */
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savelev(fd,dlevel);
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saveobjchn(fd, invent);
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saveobjchn(fd, fcobj);
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savemonchn(fd, fallen_down);
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tmp = getuid();
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bwrite(fd, (char *) &tmp, sizeof tmp);
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bwrite(fd, (char *) &flags, sizeof(struct flag));
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bwrite(fd, (char *) &dlevel, sizeof dlevel);
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bwrite(fd, (char *) &maxdlevel, sizeof maxdlevel);
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bwrite(fd, (char *) &moves, sizeof moves);
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bwrite(fd, (char *) &u, sizeof(struct you));
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if(u.ustuck)
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bwrite(fd, (char *) &(u.ustuck->m_id), sizeof u.ustuck->m_id);
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bwrite(fd, (char *) pl_character, sizeof pl_character);
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bwrite(fd, (char *) genocided, sizeof genocided);
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bwrite(fd, (char *) fut_geno, sizeof fut_geno);
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savenames(fd);
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for(tmp = 1; tmp <= maxdlevel; tmp++) {
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extern int hackpid;
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extern boolean level_exists[];
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if(tmp == dlevel || !level_exists[tmp]) continue;
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glo(tmp);
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if((ofd = open(lock, 0)) < 0) {
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if(!hu) pline("Error while saving: cannot read %s.", lock);
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(void) close(fd);
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(void) unlink(SAVEF);
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if(!hu) done("tricked");
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return(0);
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}
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getlev(ofd, hackpid, tmp);
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(void) close(ofd);
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bwrite(fd, (char *) &tmp, sizeof tmp); /* level number */
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savelev(fd,tmp); /* actual level */
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(void) unlink(lock);
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}
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(void) close(fd);
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glo(dlevel);
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(void) unlink(lock); /* get rid of current level --jgm */
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glo(0);
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(void) unlink(lock);
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return(1);
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}
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dorecover(fd)
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register fd;
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{
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register nfd;
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int tmp; /* not a register ! */
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unsigned mid; /* idem */
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struct obj *otmp;
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extern boolean restoring;
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restoring = TRUE;
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getlev(fd, 0, 0);
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invent = restobjchn(fd);
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for(otmp = invent; otmp; otmp = otmp->nobj)
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if(otmp->owornmask)
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setworn(otmp, otmp->owornmask);
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fcobj = restobjchn(fd);
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fallen_down = restmonchn(fd);
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mread(fd, (char *) &tmp, sizeof tmp);
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if(tmp != getuid()) { /* strange ... */
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(void) close(fd);
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(void) unlink(SAVEF);
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puts("Saved game was not yours.");
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restoring = FALSE;
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return(0);
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}
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mread(fd, (char *) &flags, sizeof(struct flag));
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mread(fd, (char *) &dlevel, sizeof dlevel);
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mread(fd, (char *) &maxdlevel, sizeof maxdlevel);
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mread(fd, (char *) &moves, sizeof moves);
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mread(fd, (char *) &u, sizeof(struct you));
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if(u.ustuck)
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mread(fd, (char *) &mid, sizeof mid);
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mread(fd, (char *) pl_character, sizeof pl_character);
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mread(fd, (char *) genocided, sizeof genocided);
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mread(fd, (char *) fut_geno, sizeof fut_geno);
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restnames(fd);
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while(1) {
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if(read(fd, (char *) &tmp, sizeof tmp) != sizeof tmp)
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break;
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getlev(fd, 0, tmp);
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glo(tmp);
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if((nfd = creat(lock, FMASK)) < 0)
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panic("Cannot open temp file %s!\n", lock);
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savelev(nfd,tmp);
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(void) close(nfd);
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}
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(void) lseek(fd, (off_t)0, 0);
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getlev(fd, 0, 0);
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(void) close(fd);
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(void) unlink(SAVEF);
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if(Punished) {
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for(otmp = fobj; otmp; otmp = otmp->nobj)
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if(otmp->olet == CHAIN_SYM) goto chainfnd;
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panic("Cannot find the iron chain?");
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chainfnd:
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uchain = otmp;
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if(!uball){
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for(otmp = fobj; otmp; otmp = otmp->nobj)
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if(otmp->olet == BALL_SYM && otmp->spe)
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goto ballfnd;
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panic("Cannot find the iron ball?");
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ballfnd:
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uball = otmp;
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}
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}
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if(u.ustuck) {
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register struct monst *mtmp;
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for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
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if(mtmp->m_id == mid) goto monfnd;
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panic("Cannot find the monster ustuck.");
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monfnd:
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u.ustuck = mtmp;
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}
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#ifndef QUEST
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setsee(); /* only to recompute seelx etc. - these weren't saved */
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#endif QUEST
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docrt();
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restoring = FALSE;
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return(1);
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}
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struct obj *
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restobjchn(fd)
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register fd;
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{
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register struct obj *otmp, *otmp2;
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register struct obj *first = 0;
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int xl;
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#ifdef lint
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/* suppress "used before set" warning from lint */
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otmp2 = 0;
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#endif lint
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while(1) {
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mread(fd, (char *) &xl, sizeof(xl));
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if(xl == -1) break;
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otmp = newobj(xl);
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if(!first) first = otmp;
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else otmp2->nobj = otmp;
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mread(fd, (char *) otmp, (unsigned) xl + sizeof(struct obj));
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if(!otmp->o_id) otmp->o_id = flags.ident++;
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otmp2 = otmp;
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}
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if(first && otmp2->nobj){
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impossible("Restobjchn: error reading objchn.");
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otmp2->nobj = 0;
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}
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return(first);
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}
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struct monst *
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restmonchn(fd)
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register fd;
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{
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register struct monst *mtmp, *mtmp2;
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register struct monst *first = 0;
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int xl;
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struct permonst *monbegin;
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long differ;
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mread(fd, (char *)&monbegin, sizeof(monbegin));
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differ = (char *)(&mons[0]) - (char *)(monbegin);
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#ifdef lint
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/* suppress "used before set" warning from lint */
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mtmp2 = 0;
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#endif lint
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while(1) {
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mread(fd, (char *) &xl, sizeof(xl));
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if(xl == -1) break;
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mtmp = newmonst(xl);
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if(!first) first = mtmp;
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else mtmp2->nmon = mtmp;
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mread(fd, (char *) mtmp, (unsigned) xl + sizeof(struct monst));
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if(!mtmp->m_id)
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mtmp->m_id = flags.ident++;
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mtmp->data = (struct permonst *)
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((char *) mtmp->data + differ);
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if(mtmp->minvent)
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mtmp->minvent = restobjchn(fd);
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mtmp2 = mtmp;
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}
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if(first && mtmp2->nmon){
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impossible("Restmonchn: error reading monchn.");
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mtmp2->nmon = 0;
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}
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return(first);
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}
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