After I removed all the unit2minor()/minor2unit() calls from the kernel yesterday, I realised calling minor() everywhere is quite confusing. Character devices now only have the ability to store a unit number, not a minor number. Remove the confusion by using dev2unit() everywhere. This commit could also be considered as a bug fix. A lot of drivers call minor(), while they should actually be calling dev2unit(). In -CURRENT this isn't a problem, but it turns out we never had any problem reports related to that issue in the past. I suspect not many people connect more than 256 pieces of the same hardware. Reviewed by: kib |
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ceddk.c | ||
ceddk.h | ||
if_ce.c | ||
ng_ce.h | ||
tau32-ddk.c | ||
tau32-ddk.h |