855 lines
20 KiB
C
855 lines
20 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.mon.c - version 1.0.3 */
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/* $FreeBSD$ */
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#include "hack.h"
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#include "hack.mfndpos.h"
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#ifndef NULL
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#define NULL (char *) 0
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#endif
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extern struct monst *makemon();
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extern struct obj *mkobj_at();
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int warnlevel; /* used by movemon and dochugw */
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long lastwarntime;
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int lastwarnlev;
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char *warnings[] = {
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"white", "pink", "red", "ruby", "purple", "black"
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};
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movemon()
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{
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struct monst *mtmp;
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int fr;
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warnlevel = 0;
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while(1) {
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/* find a monster that we haven't treated yet */
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/* note that mtmp or mtmp->nmon might get killed
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while mtmp moves, so we cannot just walk down the
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chain (even new monsters might get created!) */
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for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
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if(mtmp->mlstmv < moves) goto next_mon;
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/* treated all monsters */
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break;
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next_mon:
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mtmp->mlstmv = moves;
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/* most monsters drown in pools */
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{ boolean inpool, iseel;
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inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
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iseel = (mtmp->data->mlet == ';');
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if(inpool && !iseel) {
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if(cansee(mtmp->mx,mtmp->my))
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pline("%s drowns.", Monnam(mtmp));
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mondead(mtmp);
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continue;
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}
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/* but eels have a difficult time outside */
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if(iseel && !inpool) {
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if(mtmp->mhp > 1) mtmp->mhp--;
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mtmp->mflee = 1;
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mtmp->mfleetim += 2;
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}
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}
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if(mtmp->mblinded && !--mtmp->mblinded)
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mtmp->mcansee = 1;
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if(mtmp->mfleetim && !--mtmp->mfleetim)
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mtmp->mflee = 0;
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if(mtmp->mimic) continue;
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if(mtmp->mspeed != MSLOW || !(moves%2)){
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/* continue if the monster died fighting */
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fr = -1;
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if(Conflict && cansee(mtmp->mx,mtmp->my)
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&& (fr = fightm(mtmp)) == 2)
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continue;
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if(fr<0 && dochugw(mtmp))
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continue;
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}
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if(mtmp->mspeed == MFAST && dochugw(mtmp))
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continue;
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}
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warnlevel -= u.ulevel;
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if(warnlevel >= SIZE(warnings))
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warnlevel = SIZE(warnings)-1;
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if(warnlevel >= 0)
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if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
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char *rr;
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switch(Warning & (LEFT_RING | RIGHT_RING)){
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case LEFT_RING:
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rr = "Your left ring glows";
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break;
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case RIGHT_RING:
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rr = "Your right ring glows";
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break;
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case LEFT_RING | RIGHT_RING:
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rr = "Both your rings glow";
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break;
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default:
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rr = "Your fingertips glow";
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break;
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}
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pline("%s %s!", rr, warnings[warnlevel]);
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lastwarntime = moves;
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lastwarnlev = warnlevel;
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}
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dmonsfree(); /* remove all dead monsters */
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}
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justswld(mtmp,name)
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struct monst *mtmp;
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char *name;
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{
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mtmp->mx = u.ux;
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mtmp->my = u.uy;
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u.ustuck = mtmp;
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pmon(mtmp);
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kludge("%s swallows you!",name);
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more();
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seeoff(1);
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u.uswallow = 1;
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u.uswldtim = 0;
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swallowed();
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}
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youswld(mtmp,dam,die,name)
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struct monst *mtmp;
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int dam,die;
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char *name;
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{
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if(mtmp != u.ustuck) return;
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kludge("%s digests you!",name);
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u.uhp -= dam;
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if(u.uswldtim++ >= die){ /* a3 */
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pline("It totally digests you!");
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u.uhp = -1;
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}
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if(u.uhp < 1) done_in_by(mtmp);
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/* flags.botlx = 1; */ /* should we show status line ? */
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}
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dochugw(mtmp) struct monst *mtmp; {
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int x = mtmp->mx;
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int y = mtmp->my;
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int d = dochug(mtmp);
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int dd;
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if(!d) /* monster still alive */
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if(Warning)
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if(!mtmp->mpeaceful)
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if(mtmp->data->mlevel > warnlevel)
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if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
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if(dd < 100)
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if(!canseemon(mtmp))
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warnlevel = mtmp->data->mlevel;
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return(d);
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}
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/* returns 1 if monster died moving, 0 otherwise */
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dochug(mtmp)
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struct monst *mtmp;
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{
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struct permonst *mdat;
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int tmp, nearby, scared;
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if(mtmp->cham && !rn2(6))
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(void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
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mdat = mtmp->data;
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if(mdat->mlevel < 0)
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panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
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/* regenerate monsters */
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if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
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mtmp->mhp < mtmp->mhpmax)
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mtmp->mhp++;
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if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
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if(mtmp->msleep) {
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/* wake up, or get out of here. */
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/* ettins are hard to surprise */
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/* Nymphs and Leprechauns do not easily wake up */
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if(cansee(mtmp->mx,mtmp->my) &&
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(!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
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(!index("NL",mdat->mlet) || !rn2(50)) &&
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(Aggravate_monster || index("d1", mdat->mlet)
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|| (!rn2(7) && !mtmp->mimic)))
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mtmp->msleep = 0;
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else return(0);
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}
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/* not frozen or sleeping: wipe out texts written in the dust */
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wipe_engr_at(mtmp->mx, mtmp->my, 1);
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/* confused monsters get unconfused with small probability */
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if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
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/* some monsters teleport */
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if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
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rloc(mtmp);
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return(0);
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}
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if(mdat->mmove < rnd(6)) return(0);
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/* fleeing monsters might regain courage */
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if(mtmp->mflee && !mtmp->mfleetim
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&& mtmp->mhp == mtmp->mhpmax && !rn2(25))
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mtmp->mflee = 0;
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nearby = (dist(mtmp->mx, mtmp->my) < 3);
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scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
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sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
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if(scared && !mtmp->mflee) {
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mtmp->mflee = 1;
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mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
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}
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if(!nearby ||
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mtmp->mflee ||
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mtmp->mconf ||
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(mtmp->minvis && !rn2(3)) ||
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(index("BIuy", mdat->mlet) && !rn2(4)) ||
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(mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
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(!mtmp->mcansee && !rn2(4)) ||
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mtmp->mpeaceful
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) {
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tmp = m_move(mtmp,0); /* 2: monster died moving */
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if(tmp == 2 || (tmp && mdat->mmove <= 12))
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return(tmp == 2);
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}
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if(!index("Ea", mdat->mlet) && nearby &&
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!mtmp->mpeaceful && u.uhp > 0 && !scared) {
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if(mhitu(mtmp))
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return(1); /* monster died (e.g. 'y' or 'F') */
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}
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/* extra movement for fast monsters */
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if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
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return(tmp == 2);
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}
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m_move(mtmp,after)
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struct monst *mtmp;
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{
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struct monst *mtmp2;
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int nx,ny,omx,omy,appr,nearer,cnt,i,j;
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xchar gx,gy,nix,niy,chcnt;
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schar chi;
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boolean likegold, likegems, likeobjs;
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char msym = mtmp->data->mlet;
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schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
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coord poss[9];
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int info[9];
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if(mtmp->mfroz || mtmp->msleep)
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return(0);
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if(mtmp->mtrapped) {
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i = mintrap(mtmp);
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if(i == 2) return(2); /* he died */
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if(i == 1) return(0); /* still in trap, so didnt move */
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}
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if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
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return(0); /* do not leave hiding place */
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#ifndef NOWORM
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if(mtmp->wormno)
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goto not_special;
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#endif /* NOWORM */
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/* my dog gets a special treatment */
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if(mtmp->mtame) {
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return( dog_move(mtmp, after) );
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}
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/* likewise for shopkeeper */
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if(mtmp->isshk) {
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mmoved = shk_move(mtmp);
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if(mmoved >= 0)
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goto postmov;
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mmoved = 0; /* follow player outside shop */
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}
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/* and for the guard */
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if(mtmp->isgd) {
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mmoved = gd_move();
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goto postmov;
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}
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/* teleport if that lies in our nature ('t') or when badly wounded ('1') */
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if((msym == 't' && !rn2(5))
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|| (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
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|| levl[u.ux][u.uy].typ == STAIRS))) {
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if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
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rloc(mtmp);
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else
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mnexto(mtmp);
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mmoved = 1;
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goto postmov;
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}
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/* spit fire ('D') or use a wand ('1') when appropriate */
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if(index("D1", msym))
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inrange(mtmp);
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if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
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mtmp->mcansee && rn2(5)) {
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if(!Confusion)
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pline("%s's gaze has confused you!", Monnam(mtmp));
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else
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pline("You are getting more and more confused.");
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if(rn2(3)) mtmp->mcan = 1;
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Confusion += d(3,4); /* timeout */
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}
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not_special:
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if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
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appr = 1;
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if(mtmp->mflee) appr = -1;
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if(mtmp->mconf || Invis || !mtmp->mcansee ||
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(index("BIy", msym) && !rn2(3)))
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appr = 0;
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omx = mtmp->mx;
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omy = mtmp->my;
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gx = u.ux;
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gy = u.uy;
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if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
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appr = -1;
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/* random criterion for 'smell' or track finding ability
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should use mtmp->msmell or sth
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*/
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if(msym == '@' ||
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('a' <= msym && msym <= 'z')) {
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extern coord *gettrack();
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coord *cp;
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schar mroom;
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mroom = inroom(omx,omy);
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if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
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cp = gettrack(omx,omy);
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if(cp){
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gx = cp->x;
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gy = cp->y;
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}
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}
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}
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/* look for gold or jewels nearby */
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likegold = (index("LOD", msym) != NULL);
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likegems = (index("ODu", msym) != NULL);
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likeobjs = mtmp->mhide;
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#define SRCHRADIUS 25
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{ xchar mind = SRCHRADIUS; /* not too far away */
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int dd;
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if(likegold){
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struct gold *gold;
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for(gold = fgold; gold; gold = gold->ngold)
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if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
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mind = dd;
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gx = gold->gx;
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gy = gold->gy;
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}
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}
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if(likegems || likeobjs){
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struct obj *otmp;
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for(otmp = fobj; otmp; otmp = otmp->nobj)
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if(likeobjs || otmp->olet == GEM_SYM)
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if(msym != 'u' ||
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objects[otmp->otyp].g_val != 0)
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if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
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mind = dd;
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gx = otmp->ox;
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gy = otmp->oy;
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}
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}
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if(mind < SRCHRADIUS && appr == -1) {
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if(dist(omx,omy) < 10) {
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gx = u.ux;
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gy = u.uy;
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} else
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appr = 1;
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}
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}
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nix = omx;
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niy = omy;
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cnt = mfndpos(mtmp,poss,info,
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msym == 'u' ? NOTONL :
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(msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
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index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
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/* ALLOW_ROCK for some monsters ? */
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chcnt = 0;
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chi = -1;
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for(i=0; i<cnt; i++) {
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nx = poss[i].x;
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ny = poss[i].y;
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for(j=0; j<MTSZ && j<cnt-1; j++)
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if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
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if(rn2(4*(cnt-j))) goto nxti;
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#ifdef STUPID
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/* some stupid compilers think that this is too complicated */
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{ int d1 = DIST(nx,ny,gx,gy);
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int d2 = DIST(nix,niy,gx,gy);
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nearer = (d1 < d2);
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}
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#else
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nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
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#endif /* STUPID */
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if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
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!mmoved ||
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(!appr && !rn2(++chcnt))){
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nix = nx;
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niy = ny;
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chi = i;
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mmoved = 1;
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}
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nxti: ;
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}
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if(mmoved){
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if(info[chi] & ALLOW_M){
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mtmp2 = m_at(nix,niy);
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if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
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hitmm(mtmp2,mtmp) == 2) return(2);
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return(0);
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}
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if(info[chi] & ALLOW_U){
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(void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
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return(0);
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}
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mtmp->mx = nix;
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mtmp->my = niy;
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for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
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mtmp->mtrack[0].x = omx;
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mtmp->mtrack[0].y = omy;
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#ifndef NOWORM
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if(mtmp->wormno) worm_move(mtmp);
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#endif /* NOWORM */
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} else {
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if(msym == 'u' && rn2(2)){
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rloc(mtmp);
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return(0);
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}
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#ifndef NOWORM
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if(mtmp->wormno) worm_nomove(mtmp);
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#endif /* NOWORM */
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}
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postmov:
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if(mmoved == 1) {
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if(mintrap(mtmp) == 2) /* he died */
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return(2);
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if(likegold) mpickgold(mtmp);
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if(likegems) mpickgems(mtmp);
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if(mtmp->mhide) mtmp->mundetected = 1;
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}
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pmon(mtmp);
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return(mmoved);
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}
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mpickgold(mtmp) struct monst *mtmp; {
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struct gold *gold;
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while(gold = g_at(mtmp->mx, mtmp->my)){
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mtmp->mgold += gold->amount;
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freegold(gold);
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if(levl[mtmp->mx][mtmp->my].scrsym == '$')
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newsym(mtmp->mx, mtmp->my);
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}
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}
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mpickgems(mtmp) struct monst *mtmp; {
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struct obj *otmp;
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for(otmp = fobj; otmp; otmp = otmp->nobj)
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if(otmp->olet == GEM_SYM)
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if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
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if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
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freeobj(otmp);
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mpickobj(mtmp, otmp);
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if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
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newsym(mtmp->mx, mtmp->my); /* %% */
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return; /* pick only one object */
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}
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}
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/* return number of acceptable neighbour positions */
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mfndpos(mon,poss,info,flag)
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struct monst *mon;
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coord poss[9];
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int info[9], flag;
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{
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int x,y,nx,ny,cnt = 0,ntyp;
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struct monst *mtmp;
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int nowtyp;
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boolean pool;
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x = mon->mx;
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y = mon->my;
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nowtyp = levl[x][y].typ;
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pool = (mon->data->mlet == ';');
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nexttry: /* eels prefer the water, but if there is no water nearby,
|
|
they will crawl over land */
|
|
if(mon->mconf) {
|
|
flag |= ALLOW_ALL;
|
|
flag &= ~NOTONL;
|
|
}
|
|
for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
|
|
if(nx != x || ny != y) if(isok(nx,ny))
|
|
if(!IS_ROCK(ntyp = levl[nx][ny].typ))
|
|
if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
|
|
if((ntyp == POOL) == pool) {
|
|
info[cnt] = 0;
|
|
if(nx == u.ux && ny == u.uy){
|
|
if(!(flag & ALLOW_U)) continue;
|
|
info[cnt] = ALLOW_U;
|
|
} else if(mtmp = m_at(nx,ny)){
|
|
if(!(flag & ALLOW_M)) continue;
|
|
info[cnt] = ALLOW_M;
|
|
if(mtmp->mtame){
|
|
if(!(flag & ALLOW_TM)) continue;
|
|
info[cnt] |= ALLOW_TM;
|
|
}
|
|
}
|
|
if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
|
|
if(flag & NOGARLIC) continue;
|
|
info[cnt] |= NOGARLIC;
|
|
}
|
|
if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
|
|
(!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
|
|
if(!(flag & ALLOW_SSM)) continue;
|
|
info[cnt] |= ALLOW_SSM;
|
|
}
|
|
if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
|
|
if(!(flag & ALLOW_ROCK)) continue;
|
|
info[cnt] |= ALLOW_ROCK;
|
|
}
|
|
if(!Invis && online(nx,ny)){
|
|
if(flag & NOTONL) continue;
|
|
info[cnt] |= NOTONL;
|
|
}
|
|
/* we cannot avoid traps of an unknown kind */
|
|
{ struct trap *ttmp = t_at(nx, ny);
|
|
int tt;
|
|
if(ttmp) {
|
|
tt = 1 << ttmp->ttyp;
|
|
if(mon->mtrapseen & tt){
|
|
if(!(flag & tt)) continue;
|
|
info[cnt] |= tt;
|
|
}
|
|
}
|
|
}
|
|
poss[cnt].x = nx;
|
|
poss[cnt].y = ny;
|
|
cnt++;
|
|
}
|
|
if(!cnt && pool && nowtyp != POOL) {
|
|
pool = FALSE;
|
|
goto nexttry;
|
|
}
|
|
return(cnt);
|
|
}
|
|
|
|
dist(x,y) int x,y; {
|
|
return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
|
|
}
|
|
|
|
poisoned(string, pname)
|
|
char *string, *pname;
|
|
{
|
|
int i;
|
|
|
|
if(Blind) pline("It was poisoned.");
|
|
else pline("The %s was poisoned!",string);
|
|
if(Poison_resistance) {
|
|
pline("The poison doesn't seem to affect you.");
|
|
return;
|
|
}
|
|
i = rn2(10);
|
|
if(i == 0) {
|
|
u.uhp = -1;
|
|
pline("I am afraid the poison was deadly ...");
|
|
} else if(i <= 5) {
|
|
losestr(rn1(3,3));
|
|
} else {
|
|
losehp(rn1(10,6), pname);
|
|
}
|
|
if(u.uhp < 1) {
|
|
killer = pname;
|
|
done("died");
|
|
}
|
|
}
|
|
|
|
mondead(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
relobj(mtmp,1);
|
|
unpmon(mtmp);
|
|
relmon(mtmp);
|
|
unstuck(mtmp);
|
|
if(mtmp->isshk) shkdead(mtmp);
|
|
if(mtmp->isgd) gddead();
|
|
#ifndef NOWORM
|
|
if(mtmp->wormno) wormdead(mtmp);
|
|
#endif /* NOWORM */
|
|
monfree(mtmp);
|
|
}
|
|
|
|
/* called when monster is moved to larger structure */
|
|
replmon(mtmp,mtmp2)
|
|
struct monst *mtmp, *mtmp2;
|
|
{
|
|
relmon(mtmp);
|
|
monfree(mtmp);
|
|
mtmp2->nmon = fmon;
|
|
fmon = mtmp2;
|
|
if(u.ustuck == mtmp) u.ustuck = mtmp2;
|
|
if(mtmp2->isshk) replshk(mtmp,mtmp2);
|
|
if(mtmp2->isgd) replgd(mtmp,mtmp2);
|
|
}
|
|
|
|
relmon(mon)
|
|
struct monst *mon;
|
|
{
|
|
struct monst *mtmp;
|
|
|
|
if(mon == fmon) fmon = fmon->nmon;
|
|
else {
|
|
for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
|
|
mtmp->nmon = mon->nmon;
|
|
}
|
|
}
|
|
|
|
/* we do not free monsters immediately, in order to have their name
|
|
available shortly after their demise */
|
|
struct monst *fdmon; /* chain of dead monsters, need not to be saved */
|
|
|
|
monfree(mtmp) struct monst *mtmp; {
|
|
mtmp->nmon = fdmon;
|
|
fdmon = mtmp;
|
|
}
|
|
|
|
dmonsfree(){
|
|
struct monst *mtmp;
|
|
while(mtmp = fdmon){
|
|
fdmon = mtmp->nmon;
|
|
free((char *) mtmp);
|
|
}
|
|
}
|
|
|
|
unstuck(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
if(u.ustuck == mtmp) {
|
|
if(u.uswallow){
|
|
u.ux = mtmp->mx;
|
|
u.uy = mtmp->my;
|
|
u.uswallow = 0;
|
|
setsee();
|
|
docrt();
|
|
}
|
|
u.ustuck = 0;
|
|
}
|
|
}
|
|
|
|
killed(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
#ifdef lint
|
|
#define NEW_SCORING
|
|
#endif /* lint */
|
|
int tmp,tmp2,nk,x,y;
|
|
struct permonst *mdat;
|
|
extern long newuexp();
|
|
|
|
if(mtmp->cham) mtmp->data = PM_CHAMELEON;
|
|
mdat = mtmp->data;
|
|
if(Blind) pline("You destroy it!");
|
|
else {
|
|
pline("You destroy %s!",
|
|
mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
|
|
}
|
|
if(u.umconf) {
|
|
if(!Blind) pline("Your hands stop glowing blue.");
|
|
u.umconf = 0;
|
|
}
|
|
|
|
/* count killed monsters */
|
|
#define MAXMONNO 100
|
|
nk = 1; /* in case we cannot find it in mons */
|
|
tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
|
|
if(tmp >= 0 && tmp < CMNUM+2) {
|
|
extern char fut_geno[];
|
|
u.nr_killed[tmp]++;
|
|
if((nk = u.nr_killed[tmp]) > MAXMONNO &&
|
|
!index(fut_geno, mdat->mlet))
|
|
charcat(fut_geno, mdat->mlet);
|
|
}
|
|
|
|
/* punish bad behaviour */
|
|
if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
|
|
if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
|
|
if(mdat->mlet == 'u') u.uluck -= 5;
|
|
if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
|
|
|
|
/* give experience points */
|
|
tmp = 1 + mdat->mlevel * mdat->mlevel;
|
|
if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
|
|
if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
|
|
tmp += 2*mdat->mlevel;
|
|
if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
|
|
if(mdat->mlevel > 6) tmp += 50;
|
|
if(mdat->mlet == ';') tmp += 1000;
|
|
|
|
#ifdef NEW_SCORING
|
|
/* ------- recent addition: make nr of points decrease
|
|
when this is not the first of this kind */
|
|
{ int ul = u.ulevel;
|
|
int ml = mdat->mlevel;
|
|
|
|
if(ul < 14) /* points are given based on present and future level */
|
|
for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
|
|
if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
|
|
>= 10*pow((unsigned)(ul-1)))
|
|
if(++ul == 14) break;
|
|
|
|
tmp2 = ml - ul -1;
|
|
tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
|
|
if(!tmp) tmp = 1;
|
|
}
|
|
/* note: ul is not necessarily the future value of u.ulevel */
|
|
/* ------- end of recent valuation change ------- */
|
|
#endif /* NEW_SCORING */
|
|
|
|
more_experienced(tmp,0);
|
|
flags.botl = 1;
|
|
while(u.ulevel < 14 && u.uexp >= newuexp()){
|
|
pline("Welcome to experience level %u.", ++u.ulevel);
|
|
tmp = rnd(10);
|
|
if(tmp < 3) tmp = rnd(10);
|
|
u.uhpmax += tmp;
|
|
u.uhp += tmp;
|
|
flags.botl = 1;
|
|
}
|
|
|
|
/* dispose of monster and make cadaver */
|
|
x = mtmp->mx; y = mtmp->my;
|
|
mondead(mtmp);
|
|
tmp = mdat->mlet;
|
|
if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
|
|
/* note: the dead minotaur will be on top of it! */
|
|
mksobj_at(WAN_DIGGING, x, y);
|
|
/* if(cansee(x,y)) atl(x,y,fobj->olet); */
|
|
stackobj(fobj);
|
|
} else
|
|
#ifndef NOWORM
|
|
if(tmp == 'w') {
|
|
mksobj_at(WORM_TOOTH, x, y);
|
|
stackobj(fobj);
|
|
} else
|
|
#endif /* NOWORM */
|
|
if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
|
|
|
|
if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
|
|
if(x != u.ux || y != u.uy) /* might be here after swallowed */
|
|
if(index("NTVm&",mdat->mlet) || rn2(5)) {
|
|
struct obj *obj2 = mkobj_at(tmp,x,y);
|
|
if(cansee(x,y))
|
|
atl(x,y,obj2->olet);
|
|
stackobj(obj2);
|
|
}
|
|
}
|
|
|
|
kludge(str,arg)
|
|
char *str,*arg;
|
|
{
|
|
if(Blind) {
|
|
if(*str == '%') pline(str,"It");
|
|
else pline(str,"it");
|
|
} else pline(str,arg);
|
|
}
|
|
|
|
rescham() /* force all chameleons to become normal */
|
|
{
|
|
struct monst *mtmp;
|
|
|
|
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
|
|
if(mtmp->cham) {
|
|
mtmp->cham = 0;
|
|
(void) newcham(mtmp, PM_CHAMELEON);
|
|
}
|
|
}
|
|
|
|
newcham(mtmp,mdat) /* make a chameleon look like a new monster */
|
|
/* returns 1 if the monster actually changed */
|
|
struct monst *mtmp;
|
|
struct permonst *mdat;
|
|
{
|
|
int mhp, hpn, hpd;
|
|
|
|
if(mdat == mtmp->data) return(0); /* still the same monster */
|
|
#ifndef NOWORM
|
|
if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
|
|
#endif /* NOWORM */
|
|
if (u.ustuck == mtmp) {
|
|
if (u.uswallow) {
|
|
u.uswallow = 0;
|
|
u.uswldtim = 0;
|
|
mnexto (mtmp);
|
|
docrt ();
|
|
prme ();
|
|
}
|
|
u.ustuck = 0;
|
|
}
|
|
hpn = mtmp->mhp;
|
|
hpd = (mtmp->data->mlevel)*8;
|
|
if(!hpd) hpd = 4;
|
|
mtmp->data = mdat;
|
|
mhp = (mdat->mlevel)*8;
|
|
/* new hp: same fraction of max as before */
|
|
mtmp->mhp = 2 + (hpn*mhp)/hpd;
|
|
hpn = mtmp->mhpmax;
|
|
mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
|
|
mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
|
|
#ifndef NOWORM
|
|
if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
|
|
/* perhaps we should clear mtmp->mtame here? */
|
|
#endif /* NOWORM */
|
|
unpmon(mtmp); /* necessary for 'I' and to force pmon */
|
|
pmon(mtmp);
|
|
return(1);
|
|
}
|
|
|
|
mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
|
|
struct monst *mtmp;
|
|
{
|
|
extern coord enexto();
|
|
coord mm;
|
|
mm = enexto(u.ux, u.uy);
|
|
mtmp->mx = mm.x;
|
|
mtmp->my = mm.y;
|
|
pmon(mtmp);
|
|
}
|
|
|
|
ishuman(mtmp) struct monst *mtmp; {
|
|
return(mtmp->data->mlet == '@');
|
|
}
|
|
|
|
setmangry(mtmp) struct monst *mtmp; {
|
|
if(!mtmp->mpeaceful) return;
|
|
if(mtmp->mtame) return;
|
|
mtmp->mpeaceful = 0;
|
|
if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
|
|
}
|
|
|
|
/* not one hundred procent correct: now a snake may hide under an
|
|
invisible object */
|
|
canseemon(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
return((!mtmp->minvis || See_invisible)
|
|
&& (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
|
|
&& cansee(mtmp->mx, mtmp->my));
|
|
}
|