freebsd-dev/games/hangman
nik 4f0ffcbe19 Add $Id$, to make it simpler for members of the translation teams to
track.

The $Id$ line is normally at the bottom of the main comment block in the
man page, separated from the rest of the manpage by an empty comment,
like so;

     .\"    $Id$
     .\"

If the immediately preceding comment is a @(#) format ID marker than the
the $Id$ will line up underneath it with no intervening blank lines.
Otherwise, an additional blank line is inserted.

Approved by:            bde
1999-07-12 20:30:45 +00:00
..
endgame.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
extern.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
getguess.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
getword.c Convert to random() and automatically fix bug with RAND_MAX is too large 1997-09-24 23:00:29 +00:00
hangman.6 Add $Id$, to make it simpler for members of the translation teams to 1999-07-12 20:30:45 +00:00
hangman.h #include <string.h> to help silence -Wall. 1997-02-20 23:11:22 +00:00
main.c Simplify revoke 1997-09-24 07:00:45 +00:00
Makefile Change all references to LIBTERM and -ltermlib to LIBTERMCAP and -ltermcap 1994-09-11 21:32:28 +00:00
pathnames.h Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
playgame.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
prdata.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
prman.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
prword.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
setup.c Convert to random() and automatically fix bug with RAND_MAX is too large 1997-09-24 23:00:29 +00:00