freebsd-dev/games/battlestar/com6.c
Eivind Eklund 34a13bf4cb Change games from setuid games to setgid games.
Reviewed by:	maybe@yes.no
Obtained from:	OpenBSD (mostly deraadt@openbsd.org)
1997-09-01 00:34:51 +00:00

214 lines
5.7 KiB
C

/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)com6.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
#include "externs.h"
#include "pathnames.h"
launch()
{
if (testbit(location[position].objects,VIPER) && !notes[CANTLAUNCH]){
if (fuel > 4){
clearbit(location[position].objects,VIPER);
position = location[position].up;
notes[LAUNCHED] = 1;
gtime++;
fuel -= 4;
puts("You climb into the viper and prepare for launch.");
puts("With a touch of your thumb the turbo engines ignite, thrusting you back into\nyour seat.");
return(1);
}
else
puts("Not enough fuel to launch.");
}
else
puts("Can't launch.");
return(0);
}
land()
{
if (notes[LAUNCHED] && testbit(location[position].objects,LAND) && location[position].down){
notes[LAUNCHED] = 0;
position = location[position].down;
setbit(location[position].objects,VIPER);
fuel -= 2;
gtime++;
puts("You are down.");
return(1);
}
else
puts("You can't land here.");
return(0);
}
die() /* endgame */
{
printf("bye.\nYour rating was %s.\n", rate());
post(' ');
exit(0);
}
live()
{
puts("\nYou win!");
post('!');
exit(0);
}
#include <sys/time.h>
static FILE *score_fp;
open_score_file()
{
if ((score_fp = fopen(_PATH_SCORE,"a")) == NULL)
perror(_PATH_SCORE);
}
post(ch)
char ch;
{
struct timeval tv;
char *date, *ctime();
int s = sigblock(sigmask(SIGINT));
gettimeofday(&tv, (struct timezone *)0); /* can't call time */
date = ctime(&tv.tv_sec);
date[24] = '\0';
fprintf(score_fp, "%s %8s %c%20s", date, uname, ch, rate());
if (wiz)
fprintf(score_fp, " wizard\n");
else if (tempwiz)
fprintf(score_fp, " WIZARD!\n");
else
fprintf(score_fp, "\n");
sigsetmask(s);
}
char *
rate()
{
int score;
score = max(max(pleasure,power),ego);
if (score == pleasure){
if (score < 5)
return("novice");
else if (score < 20)
return("junior voyeur");
else if (score < 35)
return("Don Juan");
else return("Marquis De Sade");
}
else if (score == power){
if (score < 5)
return("serf");
else if (score < 8)
return("Samurai");
else if (score < 13)
return("Klingon");
else if (score < 22)
return("Darth Vader");
else return("Sauron the Great");
}
else{
if (score < 5)
return("Polyanna");
else if (score < 10)
return("philanthropist");
else if (score < 20)
return("Tattoo");
else return("Mr. Roarke");
}
}
drive()
{
if (testbit(location[position].objects,CAR)){
puts("You hop in the car and turn the key. There is a perceptible grating noise,");
puts("and an explosion knocks you unconscious...");
clearbit(location[position].objects,CAR);
setbit(location[position].objects,CRASH);
injuries[5] = injuries[6] = injuries[7] = injuries[8] = 1;
gtime += 15;
zzz();
return(0);
}
else
puts("There is nothing to drive here.");
return(-1);
}
ride()
{
if (testbit(location[position].objects,HORSE)){
puts("You climb onto the stallion and kick it in the guts. The stupid steed launches");
puts("forward through bush and fern. You are thrown and the horse gallups off.");
clearbit(location[position].objects,HORSE);
while (!(position = rnd(NUMOFROOMS+1)) || !OUTSIDE || !beenthere[position] || location[position].flyhere);
setbit(location[position].objects,HORSE);
if (location[position].north)
position = location[position].north;
else if (location[position].south)
position = location[position].south;
else if (location[position].east)
position = location[position].east;
else
position = location[position].west;
return(0);
}
else puts("There is no horse here.");
return(-1);
}
light() /* synonyms = {strike, smoke} */
{ /* for matches, cigars */
if (testbit(inven,MATCHES) && matchcount){
puts("Your match splutters to life.");
gtime++;
matchlight = 1;
matchcount--;
if (position == 217){
puts("The whole bungalow explodes with an intense blast.");
die();
}
}
else puts("You're out of matches.");
}