freebsd-dev/contrib/file/magic/Magdir/console
Gordon Tetlow 40427cca7a MFV r323678: file 5.32
Approved by:	emaste (mentor)
MFC after:	2 weeks
Differential Revision:	https://reviews.freebsd.org/D12400
2017-09-17 19:14:38 +00:00

850 lines
28 KiB
Plaintext

#------------------------------------------------------------------------------
# $File: console,v 1.32 2017/08/13 00:21:47 christos Exp $
# Console game magic
# Toby Deshane <hac@shoelace.digivill.net>
# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
# Updated by David Korth <gerbilsoft@gerbilsoft.com>
# References:
# - http://wiki.nesdev.com/w/index.php/INES
# - http://wiki.nesdev.com/w/index.php/NES_2.0
# Common header for iNES, NES 2.0, and Wii U iNES.
0 name nes-rom-image-ines
>7 byte&0x0C =0x8 (NES 2.0)
>4 byte x \b: %ux16k PRG
>5 byte x \b, %ux8k CHR
>6 byte&0x08 =0x8 [4-Scr]
>6 byte&0x09 =0x0 [H-mirror]
>6 byte&0x09 =0x1 [V-mirror]
>6 byte&0x02 =0x2 [SRAM]
>6 byte&0x04 =0x4 [Trainer]
>7 byte&0x03 =0x2 [PC10]
>7 byte&0x03 =0x1 [VS]
>>7 byte&0x0C =0x8
# NES 2.0: VS PPU
>>>13 byte&0x0F =0x0 \b, RP2C03B
>>>13 byte&0x0F =0x1 \b, RP2C03G
>>>13 byte&0x0F =0x2 \b, RP2C04-0001
>>>13 byte&0x0F =0x3 \b, RP2C04-0002
>>>13 byte&0x0F =0x4 \b, RP2C04-0003
>>>13 byte&0x0F =0x5 \b, RP2C04-0004
>>>13 byte&0x0F =0x6 \b, RP2C03B
>>>13 byte&0x0F =0x7 \b, RP2C03C
>>>13 byte&0x0F =0x8 \b, RP2C05-01
>>>13 byte&0x0F =0x9 \b, RP2C05-02
>>>13 byte&0x0F =0xA \b, RP2C05-03
>>>13 byte&0x0F =0xB \b, RP2C05-04
>>>13 byte&0x0F =0xC \b, RP2C05-05
# TODO: VS protection hardware?
>>7 byte x \b]
# NES 2.0-specific flags.
>7 byte&0x0C =0x8
>>12 byte&0x03 =0x0 [NTSC]
>>12 byte&0x03 =0x1 [PAL]
>>12 byte&0x02 =0x2 [NTSC+PAL]
# Standard iNES ROM header.
0 string NES\x1A NES ROM image (iNES)
>0 use nes-rom-image-ines
# Wii U Virtual Console iNES ROM header.
0 belong 0x4E455300 NES ROM image (Wii U Virtual Console)
>0 use nes-rom-image-ines
#------------------------------------------------------------------------------
# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
# Reference: http://wiki.nesdev.com/w/index.php/UNIF
# From: David Korth <gerbilsoft@gerbilsoft.com>
#
# NOTE: The UNIF format uses chunks instead of a fixed header,
# so most of the data isn't easily parseable.
#
0 string UNIF
>4 lelong <16 NES ROM image (UNIF v%d format)
#------------------------------------------------------------------------------
# fds: file(1) magic for Famciom Disk System disk images
# Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
# From: David Korth <gerbilsoft@gerbilsoft.com>
# TODO: Check "Disk info block" and get info from that in addition to the optional header.
# Disk info block. (block 1)
0 name nintendo-fds-disk-info-block
>23 byte !1 FMC-
>23 byte 1 FSC-
>16 string x \b%.3s
>15 byte x \b, mfr %02X
>20 byte x (Rev.%02u)
# Headered version.
0 string FDS\x1A
>0x11 string *NINTENDO-HVC* Famicom Disk System disk image:
>>0x10 use nintendo-fds-disk-info-block
>4 byte 1 (%u side)
>4 byte !1 (%u sides)
# Unheadered version.
1 string *NINTENDO-HVC* Famicom Disk System disk image:
>0 use nintendo-fds-disk-info-block
#------------------------------------------------------------------------------
# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
# Used by Nintendo 3DS NES Virtual Console games.
# From: David Korth <gerbilsoft@gerbilsoft.com>
#
0 string TNES NES ROM image (Nintendo 3DS Virtual Console)
>4 byte 100 \b: FDS,
>>0x2010 use nintendo-fds-disk-info-block
>4 byte !100 \b: TNES mapper %u
>>5 byte x \b, %ux8k PRG
>>6 byte x \b, %ux8k CHR
>>7 byte&0x08 =1 [WRAM]
>>8 byte&0x09 =1 [H-mirror]
>>8 byte&0x09 =2 [V-mirror]
>>8 byte&0x02 =3 [VRAM]
#------------------------------------------------------------------------------
# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
#
0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
>0x143 byte&0x80 0x80
>>0x134 string >\0 \b: "%.15s"
>0x143 byte&0x80 !0x80
>>0x134 string >\0 \b: "%.16s"
>0x14c byte x (Rev.%02u)
# Machine type. (SGB, CGB, SGB+CGB)
>0x14b byte 0x33
>>0x146 byte 0x03
>>>0x143 byte&0x80 0x80 [SGB+CGB]
>>>0x143 byte&0x80 !0x80 [SGB]
>>0x146 byte !0x03
>>>0x143 byte&0xC0 0x80 [CGB]
>>>0x143 byte&0xC0 0xC0 [CGB ONLY]
# Mapper.
>0x147 byte 0x00 [ROM ONLY]
>0x147 byte 0x01 [MBC1]
>0x147 byte 0x02 [MBC1+RAM]
>0x147 byte 0x03 [MBC1+RAM+BATT]
>0x147 byte 0x05 [MBC2]
>0x147 byte 0x06 [MBC2+BATTERY]
>0x147 byte 0x08 [ROM+RAM]
>0x147 byte 0x09 [ROM+RAM+BATTERY]
>0x147 byte 0x0B [MMM01]
>0x147 byte 0x0C [MMM01+SRAM]
>0x147 byte 0x0D [MMM01+SRAM+BATT]
>0x147 byte 0x0F [MBC3+TIMER+BATT]
>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
>0x147 byte 0x11 [MBC3]
>0x147 byte 0x12 [MBC3+RAM]
>0x147 byte 0x13 [MBC3+RAM+BATT]
>0x147 byte 0x19 [MBC5]
>0x147 byte 0x1A [MBC5+RAM]
>0x147 byte 0x1B [MBC5+RAM+BATT]
>0x147 byte 0x1C [MBC5+RUMBLE]
>0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
>0x147 byte 0xFC [Pocket Camera]
>0x147 byte 0xFD [Bandai TAMA5]
>0x147 byte 0xFE [Hudson HuC-3]
>0x147 byte 0xFF [Hudson HuC-1]
# ROM size.
>0x148 byte 0 \b, ROM: 256Kbit
>0x148 byte 1 \b, ROM: 512Kbit
>0x148 byte 2 \b, ROM: 1Mbit
>0x148 byte 3 \b, ROM: 2Mbit
>0x148 byte 4 \b, ROM: 4Mbit
>0x148 byte 5 \b, ROM: 8Mbit
>0x148 byte 6 \b, ROM: 16Mbit
>0x148 byte 7 \b, ROM: 32Mbit
>0x148 byte 0x52 \b, ROM: 9Mbit
>0x148 byte 0x53 \b, ROM: 10Mbit
>0x148 byte 0x54 \b, ROM: 12Mbit
# RAM size.
>0x149 byte 1 \b, RAM: 16Kbit
>0x149 byte 2 \b, RAM: 64Kbit
>0x149 byte 3 \b, RAM: 128Kbit
>0x149 byte 4 \b, RAM: 1Mbit
>0x149 byte 5 \b, RAM: 512Kbit
#------------------------------------------------------------------------------
# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
# Updated by David Korth <gerbilsoft@gerbilsoft.com>
# References:
# - http://www.retrodev.com/segacd.html
# - http://devster.monkeeh.com/sega/32xguide1.txt
#
# Common Sega Mega Drive header format.
# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
0 name sega-mega-drive-header
# ROM title. (Use domestic if present; if not, use international.)
>0x120 byte >0x20
>>0x120 string >\0 \b: "%.16s"
>0x120 byte <0x21
>>0x150 string >\0 \b: "%.16s"
# Other information.
>0x180 string >\0 (%.14s
>>0x110 string >\0 \b, %.16s
>0x180 byte 0
>>0x110 string >\0 (%.16s
>0 byte x \b)
# TODO: Check for 32X CD?
# Sega Mega CD disc images: 2048-byte sectors.
0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
>0 use sega-mega-drive-header
>0 byte x \b, 2048-byte sectors
0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
>0 use sega-mega-drive-header
>0 byte x \b, 2048-byte sectors
# Sega Mega CD disc images: 2352-byte sectors.
0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
>0x10 use sega-mega-drive-header
>0 byte x \b, 2352-byte sectors
0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
>0x10 use sega-mega-drive-header
>0 byte x \b, 2352-byte sectors
# Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
0x100 string SEGA
>0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image
>>0 use sega-mega-drive-header
>0x3C0 bequad !0x4D41525320434845
>>0x105 belong 0x5049434F Sega Pico ROM image
>>>0 use sega-mega-drive-header
>>0x105 belong !0x5049434F
>>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image
>>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image
>>>0 use sega-mega-drive-header
#------------------------------------------------------------------------------
# genesis: file(1) magic for the Super MegaDrive ROM dump format
#
# NOTE: Due to interleaving, we can't display anything
# other than the copier header information.
0 name sega-genesis-smd-header
>0 byte x %dx16k blocks
>2 byte 0 \b, last in series or standalone
>2 byte >0 \b, split ROM
# "Sega Genesis" header.
0x280 string EAGN
>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
>>0 use sega-genesis-smd-header
# "Sega Mega Drive" header.
0x280 string EAMG
>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
>>0 use sega-genesis-smd-header
#------------------------------------------------------------------------------
# smsgg: file(1) magic for Sega Master System and Game Gear ROM images
# Detects all Game Gear and export Sega Master System ROM images,
# and some Japanese Sega Master System ROM images.
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: http://www.smspower.org/Development/ROMHeader
#
# General SMS header rule.
# The SMS boot ROM checks the header at three locations.
0 name sega-master-system-rom-header
# Machine type.
>0x0F byte&0xF0 0x30 Sega Master System
>0x0F byte&0xF0 0x40 Sega Master System
>0x0F byte&0xF0 0x50 Sega Game Gear
>0x0F byte&0xF0 0x60 Sega Game Gear
>0x0F byte&0xF0 0x70 Sega Game Gear
>0x0F byte&0xF0 <0x30 Sega Master System / Game Gear
>0x0F byte&0xF0 >0x70 Sega Master System / Game Gear
>0 byte x ROM image:
# Product code.
>0x0E byte&0xF0 0x10 1
>0x0E byte&0xF0 0x20 2
>0x0E byte&0xF0 0x30 3
>0x0E byte&0xF0 0x40 4
>0x0E byte&0xF0 0x50 5
>0x0E byte&0xF0 0x60 6
>0x0E byte&0xF0 0x70 7
>0x0E byte&0xF0 0x80 8
>0x0E byte&0xF0 0x90 9
>0x0E byte&0xF0 0xA0 10
>0x0E byte&0xF0 0xB0 11
>0x0E byte&0xF0 0xC0 12
>0x0E byte&0xF0 0xD0 13
>0x0E byte&0xF0 0xE0 14
>0x0E byte&0xF0 0xF0 15
# If the product code is 5 digits, we'll need to backspace here.
>0x0E byte&0xF0 !0
>>0x0C leshort x \b%04x
>0x0E byte&0xF0 0
>>0x0C leshort x %04x
# Revision.
>0x0E byte&0x0F x (Rev.%02d)
# ROM size. (Used for the boot ROM checksum routine.)
>0x0F byte&0x0F 0x0A (8 KB)
>0x0F byte&0x0F 0x0B (16 KB)
>0x0F byte&0x0F 0x0C (32 KB)
>0x0F byte&0x0F 0x0D (48 KB)
>0x0F byte&0x0F 0x0E (64 KB)
>0x0F byte&0x0F 0x0F (128 KB)
>0x0F byte&0x0F 0x00 (256 KB)
>0x0F byte&0x0F 0x01 (512 KB)
>0x0F byte&0x0F 0x02 (1 MB)
# SMS/GG header locations.
0x7FF0 string TMR\ SEGA
>0x7FF0 use sega-master-system-rom-header
0x3FF0 string TMR\ SEGA
>0x3FF0 use sega-master-system-rom-header
0x1FF0 string TMR\ SEGA
>0x1FF0 use sega-master-system-rom-header
#------------------------------------------------------------------------------
# saturn: file(1) magic for the Sega Saturn disc image format.
# From: David Korth <gerbilsoft@gerbilsoft.com>
#
# Common Sega Saturn disc header format.
# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
# TODO: Release date, device information, region code, others?
0 name sega-saturn-disc-header
>0x60 string >\0 \b: "%.32s"
>0x20 string >\0 (%.10s
>>0x2A string >\0 \b, %.6s)
>>0x2A byte 0 \b)
# 2048-byte sector version.
0 string SEGA\ SEGASATURN\ Sega Saturn disc image
>0 use sega-saturn-disc-header
>0 byte x (2048-byte sectors)
# 2352-byte sector version.
0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
>0x10 use sega-saturn-disc-header
>0 byte x (2352-byte sectors)
#------------------------------------------------------------------------------
# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: http://mc.pp.se/dc/ip0000.bin.html
#
# Common Sega Dreamcast disc header format.
# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
# TODO: Release date, device information, region code, others?
0 name sega-dreamcast-disc-header
>0x80 string >\0 \b: "%.32s"
>0x40 string >\0 (%.10s
>>0x4A string >\0 \b, %.6s)
>>0x4A byte 0 \b)
# 2048-byte sector version.
0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
>0 use sega-dreamcast-disc-header
>0 byte x (2048-byte sectors)
# 2352-byte sector version.
0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
>0x10 use sega-dreamcast-disc-header
>0 byte x (2352-byte sectors)
#------------------------------------------------------------------------------
# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
#
0 belong 0x21068028 Sega Dreamcast VMU game image
0 string LCDi Dream Animator file
#------------------------------------------------------------------------------
# z64: file(1) magic for the Z64 format N64 ROM dumps
# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
# From: David Korth <gerbilsoft@gerbilsoft.com>
#
0 bequad 0x803712400000000F Nintendo 64 ROM image
>0x20 string >\0 \b: "%.20s"
>0x3B string x (%.4s
>0x3F byte x \b, Rev.%02u)
#------------------------------------------------------------------------------
# v64: file(1) magic for the V64 format N64 ROM dumps
# Same as z64 format, but with 16-bit byteswapping.
#
0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
#------------------------------------------------------------------------------
# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
# Same as z64 format, but with swapped 16-bit words.
#
0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
#------------------------------------------------------------------------------
# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
# Same as z64 format, but with 32-bit byteswapping.
#
0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
#------------------------------------------------------------------------------
# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
# Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader
#
# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
#
4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
>0xA0 string >\0 \b: "%.12s"
>0xAC string x (%.6s
>0xBC byte x \b, Rev.%02u)
#------------------------------------------------------------------------------
# nds: file(1) magic for the Nintendo DS(i) raw ROM format
# Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader
#
# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
#
0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
>0x00 string >\0 \b: "%.12s"
>0x0C string x (%.6s
>0x1E byte x \b, Rev.%02u)
>0x12 byte 2 (DSi enhanced)
>0x12 byte 3 (DSi only)
# Secure Area check.
>0x20 lelong <0x4000 (homebrew)
>0x20 lelong >0x3FFF
>>0x4000 lequad 0x0000000000000000 (multiboot)
>>0x4000 lequad !0x0000000000000000
>>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted)
>>>0x4000 lequad !0xE7FFDEFFE7FFDEFF
>>>>0x1000 lequad 0x0000000000000000 (encrypted)
>>>>0x1000 lequad !0x0000000000000000 (mask ROM)
#------------------------------------------------------------------------------
# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
# This is also used for loading .nds files using the MSET exploit on 3DS.
# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
#------------------------------------------------------------------------------
# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
# From: David Korth <gerbilsoft@gerbilsoft.com>
# References:
# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
# - http://www.devrs.com/ngp/files/ngpctech.txt
#
0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
>0x23 byte 0x10 Color
>0 byte x ROM image
>0x24 string >\0 \b: "%.12s"
>0x1F byte 0xFF (debug mode enabled)
#------------------------------------------------------------------------------
# msx: file(1) magic for MSX game cartridge dumps
# Too simple - MPi
#0 beshort 0x4142 MSX game cartridge dump
#------------------------------------------------------------------------------
# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
0 string PS-X\ EXE Sony Playstation executable
>16 lelong x PC=0x%08x,
>20 lelong !0 GP=0x%08x,
>24 lelong !0 .text=[0x%08x,
>>28 lelong x \b0x%x],
>32 lelong !0 .data=[0x%08x,
>>36 lelong x \b0x%x],
>40 lelong !0 .bss=[0x%08x,
>>44 lelong x \b0x%x],
>48 lelong !0 Stack=0x%08x,
>48 lelong =0 No Stack!,
>52 lelong !0 StackSize=0x%x,
#>76 string >\0 (%s)
# Area:
>113 string x (%s)
# CPE executables
0 string CPE CPE executable
>3 byte x (version %d)
#------------------------------------------------------------------------------
# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
0 string XBEH XBE, Microsoft Xbox executable
# probabilistic checks whether signed or not
>0x0004 ulelong =0x0
>>&2 ulelong =0x0
>>>&2 ulelong =0x0 \b, not signed
>0x0004 ulelong >0
>>&2 ulelong >0
>>>&2 ulelong >0 \b, signed
# expect base address of 0x10000
>0x0104 ulelong =0x10000
>>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
>>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007
>>>(0x0118-0x0FF60) ulelong >0 (regions:
>>>>(0x0118-0x0FF60) ulelong &0x00000001 NA
>>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan
>>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World
>>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer
>>>(0x0118-0x0FF60) ulelong >0 \b)
# --------------------------------
# Microsoft Xbox data file formats
0 string XIP0 XIP, Microsoft Xbox data
0 string XTF0 XTF, Microsoft Xbox data
# Atari Lynx cartridge dump (EXE/BLL header)
# From: "Stefan A. Haubenthal" <polluks@web.de>
# Double-check that the image type matches too, 0x8008 conflicts with
# 8 character OMF-86 object file headers.
0 beshort 0x8008
>6 string BS93 Lynx homebrew cartridge
>>2 beshort x \b, RAM start $%04x
>6 string LYNX Lynx cartridge
>>2 beshort x \b, RAM start $%04x
# Opera file system that is used on the 3DO console
# From: Serge van den Boom <svdb@stack.nl>
0 string \x01ZZZZZ\x01 3DO "Opera" file system
# From: Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu
# From: David Pflug <david@pflug.email>
# is the offset 12 or the offset 16 correct?
# GBS (Game Boy Sound) magic
# ftp://ftp.modland.com/pub/documents/format_documentation/\
# Gameboy%20Sound%20System%20(.gbs).txt
0 string GBS Nintendo Gameboy Music/Audio Data
#12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
>16 string >\0 ("%s" by
>48 string >\0 %s, copyright
>80 string >\0 %s),
>3 byte x version %d,
>4 byte x %d tracks
# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
# see http://zerosoft.zophar.net/ips.php
0 string PATCH IPS patch file
# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
0 string PPF30 Playstation Patch File version 3.0
>5 byte 0 \b, PPF 1.0 patch
>5 byte 1 \b, PPF 2.0 patch
>5 byte 2 \b, PPF 3.0 patch
>>56 byte 0 \b, Imagetype BIN (any)
>>56 byte 1 \b, Imagetype GI (PrimoDVD)
>>57 byte 0 \b, Blockcheck disabled
>>57 byte 1 \b, Blockcheck enabled
>>58 byte 0 \b, Undo data not available
>>58 byte 1 \b, Undo data available
>6 string x \b, description: %s
0 string PPF20 Playstation Patch File version 2.0
>5 byte 0 \b, PPF 1.0 patch
>5 byte 1 \b, PPF 2.0 patch
>>56 lelong >0 \b, size of file to patch %d
>6 string x \b, description: %s
0 string PPF10 Playstation Patch File version 1.0
>5 byte 0 \b, Simple Encoding
>6 string x \b, description: %s
# From: Daniel Dawson <ddawson@icehouse.net>
# SNES9x .smv "movie" file format.
0 string SMV\x1A SNES9x input recording
>0x4 lelong x \b, version %d
# version 4 is latest so far
>0x4 lelong <5
>>0x8 ledate x \b, recorded at %s
>>0xc lelong >0 \b, rerecorded %d times
>>0x10 lelong x \b, %d frames long
>>0x14 byte >0 \b, data for controller(s):
>>>0x14 byte &0x1 #1
>>>0x14 byte &0x2 #2
>>>0x14 byte &0x4 #3
>>>0x14 byte &0x8 #4
>>>0x14 byte &0x10 #5
>>0x15 byte ^0x1 \b, begins from snapshot
>>0x15 byte &0x1 \b, begins from reset
>>0x15 byte ^0x2 \b, NTSC standard
>>0x15 byte &0x2 \b, PAL standard
>>0x17 byte &0x1 \b, settings:
# WIP1Timing not used as of version 4
>>>0x4 lelong <4
>>>>0x17 byte &0x2 WIP1Timing
>>>0x17 byte &0x4 Left+Right
>>>0x17 byte &0x8 VolumeEnvX
>>>0x17 byte &0x10 FakeMute
>>>0x17 byte &0x20 SyncSound
# New flag as of version 4
>>>0x4 lelong >3
>>>>0x17 byte &0x80 NoCPUShutdown
>>0x4 lelong <4
>>>0x18 lelong >0x23
>>>>0x20 leshort !0
>>>>>0x20 lestring16 x \b, metadata: "%s"
>>0x4 lelong >3
>>>0x24 byte >0 \b, port 1:
>>>>0x24 byte 1 joypad
>>>>0x24 byte 2 mouse
>>>>0x24 byte 3 SuperScope
>>>>0x24 byte 4 Justifier
>>>>0x24 byte 5 multitap
>>>0x24 byte >0 \b, port 2:
>>>>0x25 byte 1 joypad
>>>>0x25 byte 2 mouse
>>>>0x25 byte 3 SuperScope
>>>>0x25 byte 4 Justifier
>>>>0x25 byte 5 multitap
>>>0x18 lelong >0x43
>>>>0x40 leshort !0
>>>>>0x40 lestring16 x \b, metadata: "%s"
>>0x17 byte &0x40 \b, ROM:
>>>(0x18.l-26) lelong x CRC32 0x%08x
>>>(0x18.l-23) string x "%s"
# Type: scummVM savegame files
# From: Sven Hartge <debian@ds9.argh.org>
0 string SCVM ScummVM savegame
>12 string >\0 "%s"
#------------------------------------------------------------------------------
# Nintendo GameCube / Wii file formats.
#
# Type: Nintendo GameCube/Wii common disc header data.
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: http://wiibrew.org/wiki/Wii_Disc
0 name nintendo-gcn-disc-common
>0x20 string x "%.64s"
>0x00 string x (%.6s
>0x06 byte >0
>>0x06 byte 1 \b, Disc 2
>>0x06 byte 2 \b, Disc 3
>>0x06 byte 3 \b, Disc 4
>0x07 byte x \b, Rev.%02u)
# Type: Nintendo GameCube disc image
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: http://wiibrew.org/wiki/Wii_Disc
0x1C belong 0xC2339F3D Nintendo GameCube disc image:
>0 use nintendo-gcn-disc-common
# Type: Nintendo GameCube embedded disc image
# Commonly found on demo discs.
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
0 belong 0xAE0F38A2
>0x0C belong 0x00100000
>>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
>>>(8.L) use nintendo-gcn-disc-common
# Type: Nintendo Wii disc image
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: http://wiibrew.org/wiki/Wii_Disc
0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
>0 use nintendo-gcn-disc-common
# Type: Nintendo Wii disc image (WBFS format)
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: http://wiibrew.org/wiki/Wii_Disc
0 string WBFS
>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
>>0x200 use nintendo-gcn-disc-common
# Type: Nintendo GameCube/Wii disc image (CISO format)
# NOTE: This is NOT the same as Compact ISO or PSP CISO,
# though it has the same magic number.
0 string CISO
# Other fields are used to determine what type of CISO this is:
# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
# - None of the above: Compact ISO.
>4 lelong 0x200000
>>8 byte 1
>>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format):
>>>>0x8000 use nintendo-gcn-disc-common
>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format):
>>>>0x8000 use nintendo-gcn-disc-common
# Type: Nintendo GameCube/Wii disc image (GCZ format)
# Due to zlib compression, we can't get the actual disc information.
0 lelong 0xB10BC001
>4 lelong 0 Nintendo GameCube disc image (GCZ format)
>4 lelong 1 Nintendo Wii disc image (GCZ format)
>4 lelong >1 Nintendo GameCube/Wii disc image (GCZ format)
# Type: Nintendo GameCube/Wii disc image (WDF format)
0 string WII\001DISC
>8 belong 1
# WDFv1
>>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format):
>>>0x38 use nintendo-gcn-disc-common
>>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format):
>>>0x38 use nintendo-gcn-disc-common
>8 belong 2
# WDFv2
>>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format):
>>>(12.L) use nintendo-gcn-disc-common
>>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format):
>>>(12.L) use nintendo-gcn-disc-common
# Type: Nintendo GameCube/Wii disc image (WIA format)
0 string WIA\001 Nintendo
>0x48 belong 0 GameCube/Wii
>0x48 belong 1 GameCube
>0x48 belong 2 Wii
>0x48 belong >2 GameCube/Wii
>0x48 belong x disc image (WIA format):
>>0x58 use nintendo-gcn-disc-common
#------------------------------------------------------------------------------
# Nintendo 3DS file formats.
#
# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: https://www.3dbrew.org/wiki/NCSD
0x100 string NCSD
>0x118 lequad 0 Nintendo 3DS Game Card image
# NCCH header for partition 0. (game data)
>>0x1150 string >\0 \b: "%.16s"
>>0x312 byte x (Rev.%02u)
>>0x118C byte 2 (New3DS only)
>>0x18D byte 0 (inner device)
>>0x18D byte 1 (Card1)
>>0x18D byte 2 (Card2)
>>0x18D byte 3 (extended device)
>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
# Nintendo 3DS version code.
# Reference: https://www.3dbrew.org/wiki/Titles
# Format: leshort containing three fields:
# - 6-bit: Major
# - 6-bit: Minor
# - 4-bit: Revision
# NOTE: Only supporting major/minor versions from 0-15 right now.
# NOTE: Should be prefixed with "v".
0 name nintendo-3ds-version-code
# Raw version.
>0 leshort x \b%u,
# Major version.
>0 leshort&0xFC00 0x0000 0
>0 leshort&0xFC00 0x0400 1
>0 leshort&0xFC00 0x0800 2
>0 leshort&0xFC00 0x0C00 3
>0 leshort&0xFC00 0x1000 4
>0 leshort&0xFC00 0x1400 5
>0 leshort&0xFC00 0x1800 6
>0 leshort&0xFC00 0x1C00 7
>0 leshort&0xFC00 0x2000 8
>0 leshort&0xFC00 0x2400 9
>0 leshort&0xFC00 0x2800 10
>0 leshort&0xFC00 0x2C00 11
>0 leshort&0xFC00 0x3000 12
>0 leshort&0xFC00 0x3400 13
>0 leshort&0xFC00 0x3800 14
>0 leshort&0xFC00 0x3C00 15
# Minor version.
>0 leshort&0x03F0 0x0000 \b.0
>0 leshort&0x03F0 0x0010 \b.1
>0 leshort&0x03F0 0x0020 \b.2
>0 leshort&0x03F0 0x0030 \b.3
>0 leshort&0x03F0 0x0040 \b.4
>0 leshort&0x03F0 0x0050 \b.5
>0 leshort&0x03F0 0x0060 \b.6
>0 leshort&0x03F0 0x0070 \b.7
>0 leshort&0x03F0 0x0080 \b.8
>0 leshort&0x03F0 0x0090 \b.9
>0 leshort&0x03F0 0x00A0 \b.10
>0 leshort&0x03F0 0x00B0 \b.11
>0 leshort&0x03F0 0x00C0 \b.12
>0 leshort&0x03F0 0x00D0 \b.13
>0 leshort&0x03F0 0x00E0 \b.14
>0 leshort&0x03F0 0x00F0 \b.15
# Revision.
>0 leshort&0x000F x \b.%u
# Type: Nintendo 3DS "NCCH" container.
# https://www.3dbrew.org/wiki/NCCH
0x100 string NCCH Nintendo 3DS
>0x18D byte&2 0 File Archive (CFA)
>0x18D byte&2 2 Executable Image (CXI)
>0x150 string >\0 \b: "%.16s"
>0x18D byte 0x05
>>0x10E leshort x (Old3DS System Update v
>>0x10E use nintendo-3ds-version-code
>>0x10E leshort x \b)
>0x18D byte 0x15
>>0x10E leshort x (New3DS System Update v
>>0x10E use nintendo-3ds-version-code
>>0x10E leshort x \b)
>0x18D byte !0x05
>>0x18D byte !0x15
>>>0x112 byte x (v
>>>0x112 use nintendo-3ds-version-code
>>>0x112 byte x \b)
>0x18C byte 2 (New3DS only)
# Type: Nintendo 3DS "SMDH" file. (application description)
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: https://3dbrew.org/wiki/SMDH
0 string SMDH Nintendo 3DS SMDH file
>0x208 leshort !0
>>0x208 lestring16 x \b: "%.128s"
>>0x388 leshort !0
>>>0x388 lestring16 x by %.128s
>0x208 leshort 0
>>0x008 leshort !0
>>>0x008 lestring16 x \b: "%.128s"
>>>0x188 leshort !0
>>>>0x188 lestring16 x by %.128s
# Type: Nintendo 3DS Homebrew Application.
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: https://3dbrew.org/wiki/3DSX_Format
0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
#------------------------------------------------------------------------------
# a7800: file(1) magic for the Atari 7800 raw ROM format.
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: https://sites.google.com/site/atari7800wiki/a78-header
0 byte >0
>0 byte <3
>>1 string ATARI7800 Atari 7800 ROM image
>>>0x11 string >\0 \b: "%.32s"
# Display type.
>>>0x39 byte 0 (NTSC)
>>>0x39 byte 1 (PAL)
>>>0x36 byte&1 1 (POKEY)
#------------------------------------------------------------------------------
# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
#
# NOTE: Title is terminated with 0x80, not 0.
# The header is terminated with a 0, so that will
# terminate the title as well.
#
0 string g\ GCE Vectrex ROM image
>0x11 string >\0 \b: "%.16s"
#------------------------------------------------------------------------------
# amiibo: file(1) magic for Nintendo amiibo NFC dumps.
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Reference: https://www.3dbrew.org/wiki/Amiibo
0x00 byte 0x04
>0x0A beshort 0x0FE0
>>0x0C belong 0xF110FFEE
>>>0x208 beshort 0x0100
>>>>0x020A byte 0x0F
>>>>>0x020C bequad 0x000000045F000000
>>>>>>0x5B byte 0x02
>>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X-
>>>>>>>0x58 belong x \b%08X