b32428bbc5
the denormal/unnormal trap, is not a standard IEEE trap. We did not exclude it from being returned by fpgetmask(), nor did we make sure that fpsetmask() didn't clobber it. Since the non-IEEE trap is not part of fp_except_t, users of ifpgetmask()/fpsetmask() would be confronted with unexpected behaviour, one of which is a SIGFPE for denormal/unnormal FP results. This commit makes sure that we don't leak the denormal/unnormal mask bit in fp_except_t and also that we don't clobber it.
41 lines
1.5 KiB
C
41 lines
1.5 KiB
C
/*-
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* Copyright (c) 2001 Doug Rabson
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include <sys/types.h>
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#include <ieeefp.h>
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fp_except_t
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fpgetmask(void)
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{
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u_int64_t fpsr;
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__asm __volatile("mov %0=ar.fpsr" : "=r" (fpsr));
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return (~fpsr & 0x3d);
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}
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