057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
228 lines
5.5 KiB
C
228 lines
5.5 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)kill.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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/*
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** KILL KILL KILL !!!
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**
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** This file handles the killing off of almost anything.
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*/
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/*
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** Handle a Klingon's death
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**
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** The Klingon at the sector given by the parameters is killed
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** and removed from the Klingon list. Notice that it is not
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** removed from the event list; this is done later, when the
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** the event is to be caught. Also, the time left is recomputed,
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** and the game is won if that was the last klingon.
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*/
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killk(ix, iy)
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int ix, iy;
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{
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register int i, j;
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printf(" *** Klingon at %d,%d destroyed ***\n", ix, iy);
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/* remove the scoundrel */
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Now.klings -= 1;
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Sect[ix][iy] = EMPTY;
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Quad[Ship.quadx][Ship.quady].klings -= 1;
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/* %%% IS THIS SAFE???? %%% */
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Quad[Ship.quadx][Ship.quady].scanned -= 100;
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Game.killk += 1;
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/* find the Klingon in the Klingon list */
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for (i = 0; i < Etc.nkling; i++)
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if (ix == Etc.klingon[i].x && iy == Etc.klingon[i].y)
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{
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/* purge him from the list */
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Etc.nkling -= 1;
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for (; i < Etc.nkling; i++)
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bmove(&Etc.klingon[i+1], &Etc.klingon[i], sizeof Etc.klingon[i]);
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break;
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}
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/* find out if that was the last one */
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if (Now.klings <= 0)
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win();
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/* recompute time left */
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Now.time = Now.resource / Now.klings;
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return;
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}
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/*
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** handle a starbase's death
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*/
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killb(qx, qy)
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int qx, qy;
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{
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register struct quad *q;
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register struct xy *b;
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q = &Quad[qx][qy];
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if (q->bases <= 0)
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return;
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if (!damaged(SSRADIO))
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/* then update starchart */
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if (q->scanned < 1000)
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q->scanned -= 10;
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else
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if (q->scanned > 1000)
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q->scanned = -1;
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q->bases = 0;
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Now.bases -= 1;
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for (b = Now.base; ; b++)
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if (qx == b->x && qy == b->y)
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break;
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bmove(&Now.base[Now.bases], b, sizeof *b);
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if (qx == Ship.quadx && qy == Ship.quady)
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{
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Sect[Etc.starbase.x][Etc.starbase.y] = EMPTY;
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if (Ship.cond == DOCKED)
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undock();
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printf("Starbase at %d,%d destroyed\n", Etc.starbase.x, Etc.starbase.y);
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}
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else
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{
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if (!damaged(SSRADIO))
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{
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printf("Uhura: Starfleet command reports that the starbase in\n");
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printf(" quadrant %d,%d has been destroyed\n", qx, qy);
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}
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else
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schedule(E_KATSB | E_GHOST, 1e50, qx, qy, 0);
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}
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}
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/**
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** kill an inhabited starsystem
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**/
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kills(x, y, f)
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int x, y; /* quad coords if f == 0, else sector coords */
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int f; /* f != 0 -- this quad; f < 0 -- Enterprise's fault */
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{
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register struct quad *q;
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register struct event *e;
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register char *name;
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char *systemname();
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if (f)
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{
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/* current quadrant */
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q = &Quad[Ship.quadx][Ship.quady];
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Sect[x][y] = EMPTY;
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name = systemname(q);
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if (name == 0)
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return;
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printf("Inhabited starsystem %s at %d,%d destroyed\n",
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name, x, y);
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if (f < 0)
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Game.killinhab += 1;
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}
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else
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{
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/* different quadrant */
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q = &Quad[x][y];
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}
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if (q->qsystemname & Q_DISTRESSED)
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{
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/* distressed starsystem */
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e = &Event[q->qsystemname & Q_SYSTEM];
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printf("Distress call for %s invalidated\n",
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Systemname[e->systemname]);
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unschedule(e);
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}
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q->qsystemname = 0;
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q->stars -= 1;
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}
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/**
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** "kill" a distress call
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**/
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killd(x, y, f)
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int x, y; /* quadrant coordinates */
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int f; /* set if user is to be informed */
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{
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register struct event *e;
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register int i;
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register struct quad *q;
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q = &Quad[x][y];
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for (i = 0; i < MAXEVENTS; i++)
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{
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e = &Event[i];
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if (e->x != x || e->y != y)
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continue;
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switch (e->evcode)
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{
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case E_KDESB:
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if (f)
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{
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printf("Distress call for starbase in %d,%d nullified\n",
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x, y);
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unschedule(e);
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}
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break;
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case E_ENSLV:
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case E_REPRO:
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if (f)
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{
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printf("Distress call for %s in quadrant %d,%d nullified\n",
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Systemname[e->systemname], x, y);
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q->qsystemname = e->systemname;
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unschedule(e);
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}
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else
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{
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e->evcode |= E_GHOST;
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}
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}
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}
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}
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