VGLMouseFreeze() now only defers mouse signals and leaves it to higher levels to hide and unhide the mouse cursor if necessary. (It is never necessary, but is done to simplify the implementation. It is slow and flashes the cursor. It is still done for copying bitmaps and clearing.) VGLMouseUnFreeze() now only undoes 1 level of freezing. Its old optimization to reduce mouse redrawing is too hard to do with unhiding in higher levels, and its undoing of multiple levels was a historical mistake. VGLMouseOverlap() determines if a region overlaps the (full) mouse region. VGLMouseFreezeXY() is the freezing and a precise overlap check combined for the special case of writing a single pixel. This is the single-pixel case of the old VGLMouseFreeze() with cleanups. Fixes: - check in more cases that the application didn't pass an invalid VIDBUF - check for errors from copying a bitmap to the shadow buffer - freeze the mouse before writing to the shadow buffer in all cases. This was not done for the case of writing a single pixel (there was a race) - don't spell the #defined values for VGLMouseShown as 0, 1 or boolean.
679 lines
18 KiB
C
679 lines
18 KiB
C
/*-
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Copyright (c) 1991-1997 Søren Schmidt
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer
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* in this position and unchanged.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include <signal.h>
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#include <sys/fbio.h>
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#include <sys/kbio.h>
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#include <sys/endian.h>
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#include "vgl.h"
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static int VGLBlank;
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static byte VGLBorderColor;
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static byte VGLSavePaletteRed[256];
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static byte VGLSavePaletteGreen[256];
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static byte VGLSavePaletteBlue[256];
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#define ABS(a) (((a)<0) ? -(a) : (a))
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#define SGN(a) (((a)<0) ? -1 : 1)
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#define min(x, y) (((x) < (y)) ? (x) : (y))
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#define max(x, y) (((x) > (y)) ? (x) : (y))
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void
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VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
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{
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int offset, undermouse;
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VGLCheckSwitch();
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if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
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if (object == VGLDisplay) {
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undermouse = VGLMouseFreezeXY(x, y);
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VGLSetXY(&VGLVDisplay, x, y, color);
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} else if (object->Type != MEMBUF)
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return; /* invalid */
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else
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undermouse = 0;
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if (!undermouse) {
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offset = (y * object->VXsize + x) * object->PixelBytes;
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switch (object->Type) {
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case VIDBUF8S:
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case VIDBUF16S:
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case VIDBUF24S:
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case VIDBUF32S:
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offset = VGLSetSegment(offset);
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/* FALLTHROUGH */
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case MEMBUF:
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case VIDBUF8:
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case VIDBUF16:
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case VIDBUF24:
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case VIDBUF32:
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color = htole32(color);
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switch (object->PixelBytes) {
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case 1:
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memcpy(&object->Bitmap[offset], &color, 1);
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break;
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case 2:
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memcpy(&object->Bitmap[offset], &color, 2);
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break;
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case 3:
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memcpy(&object->Bitmap[offset], &color, 3);
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break;
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case 4:
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memcpy(&object->Bitmap[offset], &color, 4);
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break;
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}
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break;
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case VIDBUF8X:
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outb(0x3c4, 0x02);
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outb(0x3c5, 0x01 << (x&0x3));
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object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color);
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break;
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case VIDBUF4S:
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offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
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goto set_planar;
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case VIDBUF4:
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offset = y*VGLAdpInfo.va_line_width + x/8;
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set_planar:
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outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
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outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */
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outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */
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outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */
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object->Bitmap[offset] |= (byte)color;
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}
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}
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if (object == VGLDisplay)
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VGLMouseUnFreeze();
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}
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}
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static u_long
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__VGLGetXY(VGLBitmap *object, int x, int y)
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{
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int offset;
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u_long color;
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offset = (y * object->VXsize + x) * object->PixelBytes;
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switch (object->PixelBytes) {
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case 1:
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memcpy(&color, &object->Bitmap[offset], 1);
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return le32toh(color) & 0xff;
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case 2:
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memcpy(&color, &object->Bitmap[offset], 2);
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return le32toh(color) & 0xffff;
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case 3:
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memcpy(&color, &object->Bitmap[offset], 3);
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return le32toh(color) & 0xffffff;
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case 4:
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memcpy(&color, &object->Bitmap[offset], 4);
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return le32toh(color);
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}
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return 0; /* invalid */
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}
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u_long
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VGLGetXY(VGLBitmap *object, int x, int y)
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{
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VGLCheckSwitch();
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if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize)
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return 0;
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if (object == VGLDisplay)
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object = &VGLVDisplay;
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else if (object->Type != MEMBUF)
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return 0; /* invalid */
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return __VGLGetXY(object, x, y);
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}
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/*
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* Symmetric Double Step Line Algorithm by Brian Wyvill from
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* "Graphics Gems", Academic Press, 1990.
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*/
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#define SL_SWAP(a,b) {a^=b; b^=a; a^=b;}
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#define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1)))
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void
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plot(VGLBitmap * object, int x, int y, int flag, u_long color)
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{
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/* non-zero flag indicates the pixels need swapping back. */
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if (flag)
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VGLSetXY(object, y, x, color);
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else
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VGLSetXY(object, x, y, color);
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}
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void
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VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
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{
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int dx, dy, incr1, incr2, D, x, y, xend, c, pixels_left;
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int sign_x, sign_y, step, reverse, i;
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dx = SL_ABSOLUTE(x2, x1, sign_x);
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dy = SL_ABSOLUTE(y2, y1, sign_y);
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/* decide increment sign by the slope sign */
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if (sign_x == sign_y)
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step = 1;
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else
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step = -1;
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if (dy > dx) { /* chooses axis of greatest movement (make dx) */
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SL_SWAP(x1, y1);
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SL_SWAP(x2, y2);
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SL_SWAP(dx, dy);
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reverse = 1;
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} else
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reverse = 0;
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/* note error check for dx==0 should be included here */
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if (x1 > x2) { /* start from the smaller coordinate */
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x = x2;
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y = y2;
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/* x1 = x1;
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y1 = y1; */
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} else {
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x = x1;
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y = y1;
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x1 = x2;
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y1 = y2;
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}
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/* Note dx=n implies 0 - n or (dx+1) pixels to be set */
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/* Go round loop dx/4 times then plot last 0,1,2 or 3 pixels */
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/* In fact (dx-1)/4 as 2 pixels are already plotted */
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xend = (dx - 1) / 4;
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pixels_left = (dx - 1) % 4; /* number of pixels left over at the
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* end */
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plot(object, x, y, reverse, color);
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if (pixels_left < 0)
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return; /* plot only one pixel for zero length
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* vectors */
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plot(object, x1, y1, reverse, color); /* plot first two points */
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incr2 = 4 * dy - 2 * dx;
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if (incr2 < 0) { /* slope less than 1/2 */
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c = 2 * dy;
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incr1 = 2 * c;
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D = incr1 - dx;
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for (i = 0; i < xend; i++) { /* plotting loop */
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++x;
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--x1;
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if (D < 0) {
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/* pattern 1 forwards */
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plot(object, x, y, reverse, color);
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plot(object, ++x, y, reverse, color);
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/* pattern 1 backwards */
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plot(object, x1, y1, reverse, color);
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plot(object, --x1, y1, reverse, color);
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D += incr1;
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} else {
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if (D < c) {
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/* pattern 2 forwards */
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plot(object, x, y, reverse, color);
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plot(object, ++x, y += step, reverse,
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color);
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/* pattern 2 backwards */
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plot(object, x1, y1, reverse, color);
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plot(object, --x1, y1 -= step, reverse,
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color);
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} else {
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/* pattern 3 forwards */
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plot(object, x, y += step, reverse, color);
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plot(object, ++x, y, reverse, color);
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/* pattern 3 backwards */
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plot(object, x1, y1 -= step, reverse,
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color);
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plot(object, --x1, y1, reverse, color);
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}
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D += incr2;
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}
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} /* end for */
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/* plot last pattern */
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if (pixels_left) {
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if (D < 0) {
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plot(object, ++x, y, reverse, color); /* pattern 1 */
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if (pixels_left > 1)
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plot(object, ++x, y, reverse, color);
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if (pixels_left > 2)
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plot(object, --x1, y1, reverse, color);
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} else {
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if (D < c) {
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plot(object, ++x, y, reverse, color); /* pattern 2 */
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if (pixels_left > 1)
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plot(object, ++x, y += step, reverse, color);
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if (pixels_left > 2)
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plot(object, --x1, y1, reverse, color);
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} else {
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/* pattern 3 */
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plot(object, ++x, y += step, reverse, color);
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if (pixels_left > 1)
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plot(object, ++x, y, reverse, color);
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if (pixels_left > 2)
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plot(object, --x1, y1 -= step, reverse, color);
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}
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}
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} /* end if pixels_left */
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}
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/* end slope < 1/2 */
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else { /* slope greater than 1/2 */
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c = 2 * (dy - dx);
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incr1 = 2 * c;
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D = incr1 + dx;
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for (i = 0; i < xend; i++) {
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++x;
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--x1;
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if (D > 0) {
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/* pattern 4 forwards */
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plot(object, x, y += step, reverse, color);
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plot(object, ++x, y += step, reverse, color);
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/* pattern 4 backwards */
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plot(object, x1, y1 -= step, reverse, color);
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plot(object, --x1, y1 -= step, reverse, color);
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D += incr1;
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} else {
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if (D < c) {
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/* pattern 2 forwards */
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plot(object, x, y, reverse, color);
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plot(object, ++x, y += step, reverse,
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color);
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/* pattern 2 backwards */
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plot(object, x1, y1, reverse, color);
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plot(object, --x1, y1 -= step, reverse,
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color);
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} else {
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/* pattern 3 forwards */
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plot(object, x, y += step, reverse, color);
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plot(object, ++x, y, reverse, color);
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/* pattern 3 backwards */
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plot(object, x1, y1 -= step, reverse, color);
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plot(object, --x1, y1, reverse, color);
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}
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D += incr2;
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}
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} /* end for */
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/* plot last pattern */
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if (pixels_left) {
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if (D > 0) {
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plot(object, ++x, y += step, reverse, color); /* pattern 4 */
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if (pixels_left > 1)
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plot(object, ++x, y += step, reverse,
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color);
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if (pixels_left > 2)
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plot(object, --x1, y1 -= step, reverse,
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color);
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} else {
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if (D < c) {
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plot(object, ++x, y, reverse, color); /* pattern 2 */
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if (pixels_left > 1)
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plot(object, ++x, y += step, reverse, color);
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if (pixels_left > 2)
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plot(object, --x1, y1, reverse, color);
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} else {
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/* pattern 3 */
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plot(object, ++x, y += step, reverse, color);
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if (pixels_left > 1)
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plot(object, ++x, y, reverse, color);
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if (pixels_left > 2) {
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if (D > c) /* step 3 */
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plot(object, --x1, y1 -= step, reverse, color);
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else /* step 2 */
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plot(object, --x1, y1, reverse, color);
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}
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}
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}
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}
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}
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}
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void
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VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
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{
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VGLLine(object, x1, y1, x2, y1, color);
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VGLLine(object, x2, y1, x2, y2, color);
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VGLLine(object, x2, y2, x1, y2, color);
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VGLLine(object, x1, y2, x1, y1, color);
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}
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void
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VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
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{
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int y;
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for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color);
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}
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static inline void
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set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
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{
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if (x!=0) {
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VGLSetXY(object, xc+x, yc+y, color);
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VGLSetXY(object, xc-x, yc+y, color);
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if (y!=0) {
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VGLSetXY(object, xc+x, yc-y, color);
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VGLSetXY(object, xc-x, yc-y, color);
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}
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}
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else {
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VGLSetXY(object, xc, yc+y, color);
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if (y!=0)
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VGLSetXY(object, xc, yc-y, color);
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}
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}
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void
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VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
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{
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int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
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int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
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while (dx<dy) {
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set4pixels(object, x, y, xc, yc, color);
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if (d>0) {
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y--; dy-=asq2; d-=dy;
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}
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x++; dx+=bsq2; d+=bsq+dx;
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}
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d+=(3*(asq-bsq)/2-(dx+dy))/2;
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while (y>=0) {
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set4pixels(object, x, y, xc, yc, color);
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if (d<0) {
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x++; dx+=bsq2; d+=dx;
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}
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y--; dy-=asq2; d+=asq-dy;
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}
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}
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|
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static inline void
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set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
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{
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if (x!=0) {
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VGLLine(object, xc+x, yc+y, xc-x, yc+y, color);
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if (y!=0)
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VGLLine(object, xc+x, yc-y, xc-x, yc-y, color);
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}
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else {
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VGLLine(object, xc, yc+y, xc, yc-y, color);
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}
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}
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|
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void
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VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
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{
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int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
|
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int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
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while (dx<dy) {
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set2lines(object, x, y, xc, yc, color);
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if (d>0) {
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|
y--; dy-=asq2; d-=dy;
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}
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x++; dx+=bsq2; d+=bsq+dx;
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}
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d+=(3*(asq-bsq)/2-(dx+dy))/2;
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while (y>=0) {
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set2lines(object, x, y, xc, yc, color);
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if (d<0) {
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x++; dx+=bsq2; d+=dx;
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}
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y--; dy-=asq2; d+=asq-dy;
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}
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}
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void
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VGLClear(VGLBitmap *object, u_long color)
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|
{
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VGLBitmap src;
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int i, len, mouseoverlap, offset;
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VGLCheckSwitch();
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if (object == VGLDisplay) {
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VGLMouseFreeze();
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mouseoverlap = VGLMouseOverlap(0, 0, object->Xsize, object->Ysize);
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if (mouseoverlap)
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VGLMousePointerHide();
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VGLClear(&VGLVDisplay, color);
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} else if (object->Type != MEMBUF)
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return; /* invalid */
|
|
switch (object->Type) {
|
|
case MEMBUF:
|
|
case VIDBUF8:
|
|
case VIDBUF8S:
|
|
case VIDBUF16:
|
|
case VIDBUF16S:
|
|
case VIDBUF24:
|
|
case VIDBUF24S:
|
|
case VIDBUF32:
|
|
case VIDBUF32S:
|
|
src.Type = MEMBUF;
|
|
src.Xsize = object->Xsize;
|
|
src.VXsize = object->VXsize;
|
|
src.Ysize = 1;
|
|
src.VYsize = 1;
|
|
src.Xorigin = 0;
|
|
src.Yorigin = 0;
|
|
src.Bitmap = alloca(object->VXsize * object->PixelBytes);
|
|
src.PixelBytes = object->PixelBytes;
|
|
color = htole32(color);
|
|
for (i = 0; i < object->VXsize; i++)
|
|
bcopy(&color, src.Bitmap + i * object->PixelBytes, object->PixelBytes);
|
|
for (i = 0; i < object->VYsize; i++)
|
|
__VGLBitmapCopy(&src, 0, 0, object, 0, i, object->VXsize, 1);
|
|
break;
|
|
|
|
case VIDBUF8X:
|
|
/* XXX works only for Xsize % 4 = 0 */
|
|
outb(0x3c6, 0xff);
|
|
outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
|
|
memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize);
|
|
break;
|
|
|
|
case VIDBUF4:
|
|
case VIDBUF4S:
|
|
/* XXX works only for Xsize % 8 = 0 */
|
|
outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
|
|
outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */
|
|
outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */
|
|
outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */
|
|
for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) {
|
|
VGLSetSegment(offset);
|
|
len = min(object->VXsize*object->VYsize - offset,
|
|
VGLAdpInfo.va_window_size);
|
|
memset(object->Bitmap, (byte)color, len);
|
|
offset += len;
|
|
}
|
|
outb(0x3ce, 0x05); outb(0x3cf, 0x00);
|
|
break;
|
|
}
|
|
if (object == VGLDisplay) {
|
|
if (mouseoverlap)
|
|
VGLMousePointerShow();
|
|
VGLMouseUnFreeze();
|
|
}
|
|
}
|
|
|
|
static inline u_long
|
|
VGLrgbToNative(uint16_t r, uint16_t g, uint16_t b)
|
|
{
|
|
int nr, ng, nb;
|
|
|
|
nr = VGLModeInfo.vi_pixel_fsizes[2];
|
|
ng = VGLModeInfo.vi_pixel_fsizes[1];
|
|
nb = VGLModeInfo.vi_pixel_fsizes[0];
|
|
return (r >> (16 - nr) << (ng + nb)) | (g >> (16 - ng) << nb) |
|
|
(b >> (16 - nb) << 0);
|
|
}
|
|
|
|
u_long
|
|
VGLrgb332ToNative(byte c)
|
|
{
|
|
uint16_t r, g, b;
|
|
|
|
/* 3:3:2 to 16:16:16 */
|
|
r = ((c & 0xe0) >> 5) * 0xffff / 7;
|
|
g = ((c & 0x1c) >> 2) * 0xffff / 7;
|
|
b = ((c & 0x03) >> 0) * 0xffff / 3;
|
|
|
|
return VGLrgbToNative(r, g, b);
|
|
}
|
|
|
|
void
|
|
VGLRestorePalette()
|
|
{
|
|
int i;
|
|
|
|
if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
|
|
return;
|
|
outb(0x3C6, 0xFF);
|
|
inb(0x3DA);
|
|
outb(0x3C8, 0x00);
|
|
for (i=0; i<256; i++) {
|
|
outb(0x3C9, VGLSavePaletteRed[i]);
|
|
inb(0x84);
|
|
outb(0x3C9, VGLSavePaletteGreen[i]);
|
|
inb(0x84);
|
|
outb(0x3C9, VGLSavePaletteBlue[i]);
|
|
inb(0x84);
|
|
}
|
|
inb(0x3DA);
|
|
outb(0x3C0, 0x20);
|
|
}
|
|
|
|
void
|
|
VGLSavePalette()
|
|
{
|
|
int i;
|
|
|
|
if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
|
|
return;
|
|
outb(0x3C6, 0xFF);
|
|
inb(0x3DA);
|
|
outb(0x3C7, 0x00);
|
|
for (i=0; i<256; i++) {
|
|
VGLSavePaletteRed[i] = inb(0x3C9);
|
|
inb(0x84);
|
|
VGLSavePaletteGreen[i] = inb(0x3C9);
|
|
inb(0x84);
|
|
VGLSavePaletteBlue[i] = inb(0x3C9);
|
|
inb(0x84);
|
|
}
|
|
inb(0x3DA);
|
|
outb(0x3C0, 0x20);
|
|
}
|
|
|
|
void
|
|
VGLSetPalette(byte *red, byte *green, byte *blue)
|
|
{
|
|
int i;
|
|
|
|
if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
|
|
return;
|
|
for (i=0; i<256; i++) {
|
|
VGLSavePaletteRed[i] = red[i];
|
|
VGLSavePaletteGreen[i] = green[i];
|
|
VGLSavePaletteBlue[i] = blue[i];
|
|
}
|
|
VGLCheckSwitch();
|
|
outb(0x3C6, 0xFF);
|
|
inb(0x3DA);
|
|
outb(0x3C8, 0x00);
|
|
for (i=0; i<256; i++) {
|
|
outb(0x3C9, VGLSavePaletteRed[i]);
|
|
inb(0x84);
|
|
outb(0x3C9, VGLSavePaletteGreen[i]);
|
|
inb(0x84);
|
|
outb(0x3C9, VGLSavePaletteBlue[i]);
|
|
inb(0x84);
|
|
}
|
|
inb(0x3DA);
|
|
outb(0x3C0, 0x20);
|
|
}
|
|
|
|
void
|
|
VGLSetPaletteIndex(byte color, byte red, byte green, byte blue)
|
|
{
|
|
if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
|
|
return;
|
|
VGLSavePaletteRed[color] = red;
|
|
VGLSavePaletteGreen[color] = green;
|
|
VGLSavePaletteBlue[color] = blue;
|
|
VGLCheckSwitch();
|
|
outb(0x3C6, 0xFF);
|
|
inb(0x3DA);
|
|
outb(0x3C8, color);
|
|
outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue);
|
|
inb(0x3DA);
|
|
outb(0x3C0, 0x20);
|
|
}
|
|
|
|
void
|
|
VGLRestoreBorder(void)
|
|
{
|
|
VGLSetBorder(VGLBorderColor);
|
|
}
|
|
|
|
void
|
|
VGLSetBorder(byte color)
|
|
{
|
|
if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0))
|
|
return;
|
|
VGLCheckSwitch();
|
|
inb(0x3DA);
|
|
outb(0x3C0,0x11); outb(0x3C0, color);
|
|
inb(0x3DA);
|
|
outb(0x3C0, 0x20);
|
|
VGLBorderColor = color;
|
|
if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
|
|
ioctl(0, KDDISABIO, 0);
|
|
}
|
|
|
|
void
|
|
VGLRestoreBlank(void)
|
|
{
|
|
VGLBlankDisplay(VGLBlank);
|
|
}
|
|
|
|
void
|
|
VGLBlankDisplay(int blank)
|
|
{
|
|
byte val;
|
|
|
|
if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0))
|
|
return;
|
|
VGLCheckSwitch();
|
|
outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01);
|
|
outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF)));
|
|
VGLBlank = blank;
|
|
if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT)
|
|
ioctl(0, KDDISABIO, 0);
|
|
}
|