110d525ec6
Main changes: * Vim-style expandtab option * Provides Turkish translation * Backspace now deletes \ rather than being escaped * T during motion commands is now VI-compatible * Encoding related fixes, such as UTF-8 detection * Fixed a number of memory management issues MFC after: 3 weeks
228 lines
5.3 KiB
C
228 lines
5.3 KiB
C
/*-
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* Copyright (c) 1992, 1993, 1994
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* The Regents of the University of California. All rights reserved.
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* Copyright (c) 1992, 1993, 1994, 1995, 1996
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* Keith Bostic. All rights reserved.
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*
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* See the LICENSE file for redistribution information.
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*/
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#include "config.h"
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#include <sys/types.h>
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#include <sys/queue.h>
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#include <sys/time.h>
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#include <bitstring.h>
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#include <limits.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "../common/common.h"
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#include "vi.h"
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enum which {BQMARK, FQMARK};
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static int mark(SCR *, VICMD *, int, enum which);
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/*
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* v_mark -- m[a-z]
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* Set a mark.
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*
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* PUBLIC: int v_mark(SCR *, VICMD *);
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*/
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int
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v_mark(SCR *sp, VICMD *vp)
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{
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return (mark_set(sp, vp->character, &vp->m_start, 1));
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}
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/*
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* v_bmark -- `['`a-z]
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* Move to a mark.
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*
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* Moves to a mark, setting both row and column.
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*
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* !!!
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* Although not commonly known, the "'`" and "'`" forms are historically
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* valid. The behavior is determined by the first character, so "`'" is
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* the same as "``". Remember this fact -- you'll be amazed at how many
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* people don't know it and will be delighted that you are able to tell
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* them.
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*
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* PUBLIC: int v_bmark(SCR *, VICMD *);
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*/
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int
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v_bmark(SCR *sp, VICMD *vp)
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{
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return (mark(sp, vp, 1, BQMARK));
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}
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/*
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* v_fmark -- '['`a-z]
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* Move to a mark.
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*
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* Move to the first nonblank character of the line containing the mark.
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*
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* PUBLIC: int v_fmark(SCR *, VICMD *);
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*/
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int
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v_fmark(SCR *sp, VICMD *vp)
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{
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return (mark(sp, vp, 1, FQMARK));
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}
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/*
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* v_emark -- <mouse click>
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* Mouse mark.
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*
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* PUBLIC: int v_emark(SCR *, VICMD *);
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*/
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int
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v_emark(SCR *sp, VICMD *vp)
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{
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SMAP *smp;
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smp = HMAP + vp->ev.e_lno;
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if (smp > TMAP) {
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msgq(sp, M_BERR, "320|Unknown cursor position.");
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return (1);
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}
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vp->m_stop.lno = smp->lno;
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vp->m_stop.cno =
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vs_colpos(sp, smp->lno, vp->ev.e_cno + (smp->soff - 1) * sp->cols);
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return (mark(sp, vp, 0, BQMARK));
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}
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/*
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* mark --
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* Mark commands.
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*/
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static int
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mark(SCR *sp, VICMD *vp, int getmark, enum which cmd)
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{
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dir_t dir;
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MARK m;
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size_t len;
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if (getmark && mark_get(sp, vp->character, &vp->m_stop, M_BERR))
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return (1);
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/*
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* !!!
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* Historically, BQMARKS for character positions that no longer
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* existed acted as FQMARKS.
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*
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* FQMARKS move to the first non-blank.
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*/
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switch (cmd) {
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case BQMARK:
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if (db_get(sp, vp->m_stop.lno, DBG_FATAL, NULL, &len))
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return (1);
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if (vp->m_stop.cno < len ||
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(vp->m_stop.cno == len && len == 0))
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break;
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if (ISMOTION(vp))
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F_SET(vp, VM_LMODE);
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cmd = FQMARK;
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/* FALLTHROUGH */
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case FQMARK:
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vp->m_stop.cno = 0;
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if (nonblank(sp, vp->m_stop.lno, &vp->m_stop.cno))
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return (1);
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break;
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default:
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abort();
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}
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/* Non-motion commands move to the end of the range. */
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if (!ISMOTION(vp)) {
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vp->m_final = vp->m_stop;
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return (0);
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}
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/*
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* !!!
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* If a motion component to a BQMARK, the cursor has to move.
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*/
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if (cmd == BQMARK &&
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vp->m_stop.lno == vp->m_start.lno &&
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vp->m_stop.cno == vp->m_start.cno) {
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v_nomove(sp);
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return (1);
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}
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/*
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* If the motion is in the reverse direction, switch the start and
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* stop MARK's so that it's in a forward direction. (There's no
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* reason for this other than to make the tests below easier. The
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* code in vi.c:vi() would have done the switch.) Both forward
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* and backward motions can happen for any kind of search command.
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*/
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if (vp->m_start.lno > vp->m_stop.lno ||
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(vp->m_start.lno == vp->m_stop.lno &&
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vp->m_start.cno > vp->m_stop.cno)) {
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m = vp->m_start;
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vp->m_start = vp->m_stop;
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vp->m_stop = m;
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dir = BACKWARD;
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} else
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dir = FORWARD;
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/*
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* Yank cursor motion, when associated with marks as motion commands,
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* historically behaved as follows:
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*
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* ` motion ' motion
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* Line change? Line change?
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* Y N Y N
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* -------------- ---------------
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* FORWARD: | NM NM | NM NM
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* | |
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* BACKWARD: | M M | M NM(1)
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*
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* where NM means the cursor didn't move, and M means the cursor
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* moved to the mark.
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*
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* As the cursor was usually moved for yank commands associated
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* with backward motions, this implementation regularizes it by
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* changing the NM at position (1) to be an M. This makes mark
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* motions match search motions, which is probably A Good Thing.
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*
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* Delete cursor motion was always to the start of the text region,
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* regardless. Ignore other motion commands.
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*/
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vp->m_final = vp->m_start;
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/*
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* Forward marks are always line oriented, and it's set in the
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* vcmd.c table.
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*/
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if (cmd == FQMARK)
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return (0);
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/*
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* BQMARK'S moving backward and starting at column 0, and ones moving
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* forward and ending at column 0 are corrected to the last column of
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* the previous line. Otherwise, adjust the starting/ending point to
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* the character before the current one (this is safe because we know
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* the search had to move to succeed).
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*
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* Mark motions become line mode opertions if they start at the first
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* nonblank and end at column 0 of another line.
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*/
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if (vp->m_start.lno < vp->m_stop.lno && vp->m_stop.cno == 0) {
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if (db_get(sp, --vp->m_stop.lno, DBG_FATAL, NULL, &len))
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return (1);
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vp->m_stop.cno = len ? len - 1 : 0;
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len = 0;
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if (nonblank(sp, vp->m_start.lno, &len))
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return (1);
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if (vp->m_start.cno <= len)
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F_SET(vp, VM_LMODE);
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} else
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--vp->m_stop.cno;
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return (0);
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}
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