freebsd-dev/sys/dev/fb/splash_bmp.c
Kazutaka YOKOTA 1c27745f73 - Don't assume the line length in the video memory is always the same as
the screen width.
- Store the current video mode information in the `video_adapter' struct.
- The size of the `v_offscreensize' field in the VESA mode information
  block is u_int16, not u_int8.
1999-02-05 11:52:13 +00:00

550 lines
15 KiB
C

/*-
* Copyright (c) 1999 Michael Smith <msmith@freebsd.org>
* Copyright (c) 1999 Kazutaka YOKOTA <yokota@freebsd.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $Id: splash_bmp.c,v 1.5 1999/01/26 10:00:02 yokota Exp $
*/
#include <sys/param.h>
#include <sys/systm.h>
#include <sys/kernel.h>
#include <sys/linker.h>
#include <machine/console.h>
#include <dev/fb/fbreg.h>
#include <dev/fb/splashreg.h>
#define FADE_TIMEOUT 300 /* sec */
static int splash_mode = -1;
static int splash_on = FALSE;
static int bmp_start(video_adapter_t *adp);
static int bmp_end(video_adapter_t *adp);
static int bmp_splash(video_adapter_t *adp, int on);
static int bmp_Init(const char *data, int swidth, int sheight, int sdepth);
static int bmp_Draw(video_adapter_t *adp);
static splash_decoder_t bmp_decoder = {
"splash_bmp", bmp_start, bmp_end, bmp_splash, SPLASH_IMAGE,
};
SPLASH_DECODER(splash_bmp, bmp_decoder);
static int
bmp_start(video_adapter_t *adp)
{
/* currently only 256-color modes are supported XXX */
static int modes[] = {
M_VESA_CG640x480,
M_VESA_CG800x600,
M_VESA_CG1024x768,
/*
* As 320x200 doesn't generally look great,
* it's least preferred here.
*/
M_VGA_CG320,
-1,
};
video_info_t info;
int i;
if ((bmp_decoder.data == NULL) || (bmp_decoder.data_size <= 0))
return ENODEV;
for (i = 0; modes[i] >= 0; ++i) {
if (((*vidsw[adp->va_index]->get_info)(adp, modes[i], &info) == 0)
&& (bmp_Init((u_char *)bmp_decoder.data,
info.vi_width, info.vi_height, info.vi_depth) == 0))
break;
}
splash_mode = modes[i];
if (bootverbose)
printf("bmp_start(): splash_mode:%d\n", splash_mode);
return ((splash_mode < 0) ? ENODEV : 0);
}
static int
bmp_end(video_adapter_t *adp)
{
/* nothing to do */
return 0;
}
static int
bmp_splash(video_adapter_t *adp, int on)
{
static u_char pal[256*3];
static long time_stamp;
struct timeval tv;
int i;
if (on) {
if (!splash_on) {
/* set up the video mode and draw something */
if ((*vidsw[adp->va_index]->set_mode)(adp, splash_mode))
return 1;
if (bmp_Draw(adp))
return 1;
(*vidsw[adp->va_index]->save_palette)(adp, pal);
time_stamp = 0;
splash_on = TRUE;
}
/*
* This is a kludge to fade the image away. This section of the
* code takes effect only after the system is completely up.
* FADE_TIMEOUT should be configurable.
*/
if (!cold) {
getmicrotime(&tv);
if (time_stamp == 0)
time_stamp = tv.tv_sec;
if (tv.tv_sec > time_stamp + FADE_TIMEOUT) {
for (i = 0; i < sizeof(pal); ++i) {
if (pal[i] > 40)
pal[i] -= 4;
}
(*vidsw[adp->va_index]->load_palette)(adp, pal);
}
}
return 0;
} else {
/* the video mode will be restored by the caller */
splash_on = FALSE;
return 0;
}
}
/*
** Code to handle Microsoft DIB (".BMP") format images.
**
** Blame me (msmith@freebsd.org) if this is broken, not Soren.
*/
typedef struct tagBITMAPFILEHEADER { /* bmfh */
u_short bfType __attribute__ ((packed));
int bfSize __attribute__ ((packed));
u_short bfReserved1 __attribute__ ((packed));
u_short bfReserved2 __attribute__ ((packed));
int bfOffBits __attribute__ ((packed));
} BITMAPFILEHEADER;
typedef struct tagBITMAPINFOHEADER { /* bmih */
int biSize __attribute__ ((packed));
int biWidth __attribute__ ((packed));
int biHeight __attribute__ ((packed));
short biPlanes __attribute__ ((packed));
short biBitCount __attribute__ ((packed));
int biCompression __attribute__ ((packed));
int biSizeImage __attribute__ ((packed));
int biXPelsPerMeter __attribute__ ((packed));
int biYPelsPerMeter __attribute__ ((packed));
int biClrUsed __attribute__ ((packed));
int biClrImportant __attribute__ ((packed));
} BITMAPINFOHEADER;
typedef struct tagRGBQUAD { /* rgbq */
u_char rgbBlue __attribute__ ((packed));
u_char rgbGreen __attribute__ ((packed));
u_char rgbRed __attribute__ ((packed));
u_char rgbReserved __attribute__ ((packed));
} RGBQUAD;
typedef struct tagBITMAPINFO { /* bmi */
BITMAPINFOHEADER bmiHeader __attribute__ ((packed));
RGBQUAD bmiColors[256] __attribute__ ((packed));
} BITMAPINFO;
typedef struct tagBITMAPF
{
BITMAPFILEHEADER bmfh __attribute__ ((packed));
BITMAPINFO bmfi __attribute__ ((packed));
} BITMAPF;
#define BI_RGB 0
#define BI_RLE8 1
#define BI_RLE4 2
/*
** all we actually care about the image
*/
typedef struct
{
int width,height; /* image dimensions */
int swidth,sheight; /* screen dimensions for the current mode */
u_char sdepth; /* screen depth (1, 4, 8 bpp) */
int ncols; /* number of colours */
u_char palette[256][3]; /* raw palette data */
u_char format; /* one of the BI_* constants above */
u_char *data; /* pointer to the raw data */
u_char *index; /* running pointer to the data while drawing */
u_char *vidmem; /* video memory allocated for drawing */
video_adapter_t *adp;
int bank;
} BMP_INFO;
static BMP_INFO bmp_info;
static void
fill(BMP_INFO *info, int x, int y, int xsize, int ysize)
{
u_char *window;
int banksize;
int bank;
int p;
banksize = info->adp->va_window_size;
bank = (info->adp->va_line_width*y + x)/banksize;
window = (u_char *)info->adp->va_window;
(*vidsw[info->adp->va_index]->set_win_org)(info->adp, bank*banksize);
while (ysize > 0) {
p = (info->adp->va_line_width*y + x)%banksize;
for (; (p + xsize <= banksize) && ysize > 0; --ysize, ++y) {
generic_bzero(window + p, xsize);
p += info->adp->va_line_width;
}
if (ysize <= 0)
break;
if (p < banksize) {
/* the last line crosses the window boundary */
generic_bzero(window + p, banksize - p);
}
++bank; /* next bank */
(*vidsw[info->adp->va_index]->set_win_org)(info->adp, bank*banksize);
if (p < banksize) {
/* the remaining part of the last line */
generic_bzero(window, p + xsize - banksize);
++y;
--ysize;
}
}
info->bank = bank;
}
/*
** bmp_SetPix
**
** Given (info), set the pixel at (x),(y) to (val)
**
*/
static void
bmp_SetPix(BMP_INFO *info, int x, int y, u_char val)
{
int sofs, bofs;
u_char tpv, mask;
int newbank;
/*
* range check to avoid explosions
*/
if ((x < 0) || (x >= info->swidth) || (y < 0) || (y >= info->sheight))
return;
/*
* calculate offset into video memory;
* because 0,0 is bottom-left for DIB, we have to convert.
*/
sofs = ((info->height - (y+1) + (info->sheight - info->height) / 2)
* info->adp->va_line_width);
switch(info->sdepth) {
case 1:
sofs += ((x + (info->swidth - info->width) / 2) >> 3);
bofs = x & 0x7; /* offset within byte */
val &= 1; /* mask pixel value */
mask = ~(0x80 >> bofs); /* calculate bit mask */
tpv = *(info->vidmem+sofs) & mask; /* get screen contents, excluding masked bit */
*(info->vidmem+sofs) = tpv | (val << (8-bofs)); /* write new bit */
break;
/* XXX only correct for non-interleaved modes */
case 4:
sofs += ((x + (info->swidth - info->width) / 2) >> 1);
bofs = x & 0x1; /* offset within byte */
val &= 0xf; /* mask pixel value */
mask = bofs ? 0x0f : 0xf0; /* calculate bit mask */
tpv = *(info->vidmem+sofs) & mask; /* get screen contents, excluding masked bits */
*(info->vidmem+sofs) = tpv | (val << (bofs ? 0 : 4)); /* write new bits */
break;
case 8:
sofs += x + (info->swidth - info->width) / 2;
newbank = sofs/info->adp->va_window_size;
if (info->bank != newbank) {
(*vidsw[info->adp->va_index]->set_win_org)(info->adp, newbank*info->adp->va_window_size);
info->bank = newbank;
}
sofs %= info->adp->va_window_size;
*(info->vidmem+sofs) = val;
break;
}
}
/*
** bmp_DecodeRLE4
**
** Given (data) pointing to a line of RLE4-format data and (line) being the starting
** line onscreen, decode the line.
*/
static void
bmp_DecodeRLE4(BMP_INFO *info, int line)
{
int count; /* run count */
u_char val;
int x,y; /* screen position */
x = 0; /* starting position */
y = line;
/* loop reading data */
for (;;) {
/*
* encoded mode starts with a run length, and then a byte with
* two colour indexes to alternate between for the run
*/
if (*info->index) {
for (count = 0; count < *info->index; count++, x++) {
if (count & 1) { /* odd count, low nybble */
bmp_SetPix(info, x, y, *(info->index+1) & 0x0f);
} else { /* even count, high nybble */
bmp_SetPix(info, x, y, (*(info->index+1) >>4) & 0x0f);
}
}
info->index += 2;
/*
* A leading zero is an escape; it may signal the end of the
* bitmap, a cursor move, or some absolute data.
*/
} else { /* zero tag may be absolute mode or an escape */
switch (*(info->index+1)) {
case 0: /* end of line */
info->index += 2;
return;
case 1: /* end of bitmap */
info->index = NULL;
return;
case 2: /* move */
x += *(info->index + 2); /* new coords */
y += *(info->index + 3);
info->index += 4;
break;
default: /* literal bitmap data */
for (count = 0; count < *(info->index + 1); count++, x++) {
val = *(info->index + 2 + (count / 2)); /* byte with nybbles */
if (count & 1) {
val &= 0xf; /* get low nybble */
} else {
val = (val >> 4); /* get high nybble */
}
bmp_SetPix(info, x, y, val);
}
/* warning, this depends on integer truncation, do not hand-optimise! */
info->index += 2 + ((count + 3) / 4) * 2;
break;
}
}
}
}
/*
** bmp_DecodeRLE8
** Given (data) pointing to a line of RLE4-format data and (line) being the starting
** line onscreen, decode the line.
*/
static void
bmp_DecodeRLE8(BMP_INFO *info, int line)
{
int count; /* run count */
int x,y; /* screen position */
x = 0; /* starting position */
y = line;
/* loop reading data */
for(;;) {
/*
* encoded mode starts with a run length, and then a byte with
* two colour indexes to alternate between for the run
*/
if (*info->index) {
for (count = 0; count < *info->index; count++, x++)
bmp_SetPix(info, x, y, *(info->index+1));
info->index += 2;
/*
* A leading zero is an escape; it may signal the end of the
* bitmap, a cursor move, or some absolute data.
*/
} else { /* zero tag may be absolute mode or an escape */
switch(*(info->index+1)) {
case 0: /* end of line */
info->index += 2;
return;
case 1: /* end of bitmap */
info->index = NULL;
return;
case 2: /* move */
x += *(info->index + 2); /* new coords */
y += *(info->index + 3);
info->index += 4;
break;
default: /* literal bitmap data */
for (count = 0; count < *(info->index + 1); count++, x++)
bmp_SetPix(info, x, y, *(info->index + 2 + count));
/* must be an even count */
info->index += 2 + count + (count & 1);
break;
}
}
}
}
/*
** bmp_DecodeLine
**
** Given (info) pointing to an image being decoded, (line) being the line currently
** being displayed, decode a line of data.
*/
static void
bmp_DecodeLine(BMP_INFO *info, int line)
{
int x;
switch(info->format) {
case BI_RGB:
for (x = 0; x < info->width; x++, info->index++)
bmp_SetPix(info, x, line, *info->index);
info->index += 3 - (--x % 4);
break;
case BI_RLE4:
bmp_DecodeRLE4(info, line);
break;
case BI_RLE8:
bmp_DecodeRLE8(info, line);
break;
}
}
/*
** bmp_Init
**
** Given a pointer (data) to the image of a BMP file, fill in bmp_info with what
** can be learnt from it. Return nonzero if the file isn't usable.
**
** Take screen dimensions (swidth), (sheight) and (sdepth) and make sure we
** can work with these.
*/
static int
bmp_Init(const char *data, int swidth, int sheight, int sdepth)
{
BITMAPF *bmf = (BITMAPF *)data;
int pind;
bmp_info.data = NULL; /* assume setup failed */
/* check file ID */
if (bmf->bmfh.bfType != 0x4d42) {
return(1); /* XXX check word ordering for big-endian ports? */
}
/* save what we know about the screen */
bmp_info.swidth = swidth;
bmp_info.sheight = sheight;
bmp_info.sdepth = sdepth;
/* where's the data? */
bmp_info.data = (u_char *)data + bmf->bmfh.bfOffBits;
/* image parameters */
bmp_info.width = bmf->bmfi.bmiHeader.biWidth;
bmp_info.height = bmf->bmfi.bmiHeader.biHeight;
bmp_info.format = bmf->bmfi.bmiHeader.biCompression;
switch(bmp_info.format) { /* check compression format */
case BI_RGB:
case BI_RLE4:
case BI_RLE8:
break;
default:
return(1); /* unsupported compression format */
}
/* palette details */
bmp_info.ncols = (bmf->bmfi.bmiHeader.biClrUsed);
bzero(bmp_info.palette,sizeof(bmp_info.palette));
if (bmp_info.ncols == 0) { /* uses all of them */
bmp_info.ncols = 1 << bmf->bmfi.bmiHeader.biBitCount;
}
if ((bmp_info.height > bmp_info.sheight) ||
(bmp_info.width > bmp_info.swidth) ||
(bmp_info.ncols > (1 << sdepth))) {
return(1); /* beyond screen capacity */
}
/* read palette */
for (pind = 0; pind < bmp_info.ncols; pind++) {
bmp_info.palette[pind][0] = bmf->bmfi.bmiColors[pind].rgbRed;
bmp_info.palette[pind][1] = bmf->bmfi.bmiColors[pind].rgbGreen;
bmp_info.palette[pind][2] = bmf->bmfi.bmiColors[pind].rgbBlue;
}
return(0);
}
/*
** bmp_Draw
**
** Render the image. Return nonzero if that's not possible.
**
*/
static int
bmp_Draw(video_adapter_t *adp)
{
int line;
if (bmp_info.data == NULL) { /* init failed, do nothing */
return(1);
}
/* clear the screen */
bmp_info.vidmem = (u_char *)adp->va_window;
bmp_info.adp = adp;
/* XXX; the following line is correct only for 8bpp modes */
fill(&bmp_info, 0, 0, bmp_info.swidth, bmp_info.sheight);
(*vidsw[adp->va_index]->set_win_org)(adp, 0);
bmp_info.bank = 0;
/* initialise the info structure for drawing */
bmp_info.index = bmp_info.data;
/* set the palette for our image */
(*vidsw[adp->va_index]->load_palette)(adp, (u_char *)&bmp_info.palette);
for (line = 0; (line < bmp_info.height) && bmp_info.index; line++) {
bmp_DecodeLine(&bmp_info, line);
}
return(0);
}