61d5ffaf10
issues in these areas: .h's installed .hP's installed -lcurses interaction files needed in ~/legal for copyleft reasons.
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
// This may look like C code, but it is really -*- C++ -*-
|
|
/*
|
|
Copyright (C) 1988 Free Software Foundation
|
|
written by Dirk Grunwald (grunwald@cs.uiuc.edu)
|
|
|
|
This file is part of the GNU C++ Library. This library is free
|
|
software; you can redistribute it and/or modify it under the terms of
|
|
the GNU Library General Public License as published by the Free
|
|
Software Foundation; either version 2 of the License, or (at your
|
|
option) any later version. This library is distributed in the hope
|
|
that it will be useful, but WITHOUT ANY WARRANTY; without even the
|
|
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the GNU Library General Public License for more details.
|
|
You should have received a copy of the GNU Library General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
#ifndef _DiscreteUniform_h
|
|
#ifdef __GNUG__
|
|
#pragma interface
|
|
#endif
|
|
#define _DiscreteUniform_h 1
|
|
|
|
#include <Random.h>
|
|
|
|
//
|
|
// The interval [lo..hi)
|
|
//
|
|
|
|
class DiscreteUniform: public Random {
|
|
long pLow;
|
|
long pHigh;
|
|
double delta;
|
|
public:
|
|
DiscreteUniform(long low, long high, RNG *gen);
|
|
|
|
long low();
|
|
long low(long x);
|
|
long high();
|
|
long high(long x);
|
|
|
|
virtual double operator()();
|
|
};
|
|
|
|
|
|
inline DiscreteUniform::DiscreteUniform(long low, long high, RNG *gen)
|
|
: Random(gen)
|
|
{
|
|
pLow = (low < high) ? low : high;
|
|
pHigh = (low < high) ? high : low;
|
|
delta = (pHigh - pLow) + 1;
|
|
}
|
|
|
|
inline long DiscreteUniform::low() { return pLow; }
|
|
|
|
inline long DiscreteUniform::low(long x) {
|
|
long tmp = pLow;
|
|
pLow = x;
|
|
delta = (pHigh - pLow) + 1;
|
|
return tmp;
|
|
}
|
|
|
|
inline long DiscreteUniform::high() { return pHigh; }
|
|
|
|
inline long DiscreteUniform::high(long x) {
|
|
long tmp = pHigh;
|
|
pHigh = x;
|
|
delta = (pHigh - pLow) + 1;
|
|
return tmp;
|
|
}
|
|
|
|
#endif
|