057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
373 lines
8.8 KiB
C
373 lines
8.8 KiB
C
/* moreobj.c Larn is copyrighted 1986 by Noah Morgan.
|
|
*
|
|
* Routines in this file:
|
|
*
|
|
* oaltar()
|
|
* othrone()
|
|
* ochest()
|
|
* ofountain()
|
|
*/
|
|
#include "header.h"
|
|
|
|
static void ohear();
|
|
|
|
/*
|
|
* ******
|
|
* OALTAR
|
|
* ******
|
|
*
|
|
* subroutine to process an altar object
|
|
*/
|
|
oaltar()
|
|
{
|
|
unsigned long k;
|
|
|
|
lprcat("\nDo you (p) pray (d) desecrate"); iopts();
|
|
while (1)
|
|
{
|
|
while (1) switch(getchar())
|
|
{
|
|
case 'p': lprcat(" pray\nDo you (m) give money or (j) just pray? ");
|
|
while (1) switch(getchar())
|
|
{
|
|
case 'j': if (rnd(100)<75)
|
|
lprcat("\nnothing happens");
|
|
else if (rnd(13)<4) ohear();
|
|
else if (rnd(43) == 10)
|
|
{
|
|
if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
|
|
enchantarmor(); return;
|
|
}
|
|
else if (rnd(43) == 10)
|
|
{
|
|
if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
|
|
enchweapon(); return;
|
|
}
|
|
else createmonster(makemonst(level+1));
|
|
return;
|
|
|
|
case 'm': lprcat("\n\n"); cursor(1,24); cltoeoln();
|
|
cursor(1,23); cltoeoln();
|
|
lprcat("how much do you donate? ");
|
|
k = readnum((long)c[GOLD]);
|
|
if (c[GOLD]<k)
|
|
{
|
|
lprcat("\nYou don't have that much!");
|
|
return;
|
|
}
|
|
c[GOLD] -= k;
|
|
if (k < c[GOLD]/10 || k<rnd(50))
|
|
{ createmonster(makemonst(level+1)); c[AGGRAVATE] += 200; }
|
|
else if (rnd(101) > 50) { ohear(); return; }
|
|
else if (rnd(43) == 5)
|
|
{
|
|
if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
|
|
enchantarmor(); return;
|
|
}
|
|
else if (rnd(43) == 8)
|
|
{
|
|
if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
|
|
enchweapon(); return;
|
|
}
|
|
else lprcat("\nThank You.");
|
|
bottomline(); return;
|
|
|
|
case '\33': return;
|
|
};
|
|
|
|
case 'd': lprcat(" desecrate");
|
|
if (rnd(100)<60)
|
|
{ createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; }
|
|
else
|
|
if (rnd(101)<30)
|
|
{
|
|
lprcat("\nThe altar crumbles into a pile of dust before your eyes");
|
|
forget(); /* remember to destroy the altar */
|
|
}
|
|
else
|
|
lprcat("\nnothing happens");
|
|
return;
|
|
|
|
case 'i':
|
|
case '\33': ignore();
|
|
if (rnd(100)<30) { createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); }
|
|
else lprcat("\nnothing happens");
|
|
return;
|
|
};
|
|
}
|
|
}
|
|
|
|
/*
|
|
function to cast a +3 protection on the player
|
|
*/
|
|
static void
|
|
ohear()
|
|
{
|
|
lprcat("\nYou have been heard!");
|
|
if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
|
|
c[ALTPRO] += 500; /* protection field */
|
|
bottomline();
|
|
}
|
|
|
|
/*
|
|
*******
|
|
OTHRONE
|
|
*******
|
|
|
|
subroutine to process a throne object
|
|
*/
|
|
othrone(arg)
|
|
int arg;
|
|
{
|
|
register int i,k;
|
|
|
|
lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts();
|
|
while (1)
|
|
{
|
|
while (1) switch(getchar())
|
|
{
|
|
case 'p': lprcat(" pry off"); k=rnd(101);
|
|
if (k<25)
|
|
{
|
|
for (i=0; i<rnd(4); i++) creategem(); /* gems pop off the throne */
|
|
item[playerx][playery]=ODEADTHRONE;
|
|
know[playerx][playery]=0;
|
|
}
|
|
else if (k<40 && arg==0)
|
|
{
|
|
createmonster(GNOMEKING);
|
|
item[playerx][playery]=OTHRONE2;
|
|
know[playerx][playery]=0;
|
|
}
|
|
else lprcat("\nnothing happens");
|
|
return;
|
|
|
|
case 's': lprcat(" sit down"); k=rnd(101);
|
|
if (k<30 && arg==0)
|
|
{
|
|
createmonster(GNOMEKING);
|
|
item[playerx][playery]=OTHRONE2;
|
|
know[playerx][playery]=0;
|
|
}
|
|
else if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
|
|
else lprcat("\nnothing happens");
|
|
return;
|
|
|
|
case 'i':
|
|
case '\33': ignore(); return;
|
|
};
|
|
}
|
|
}
|
|
|
|
odeadthrone()
|
|
{
|
|
register int k;
|
|
|
|
lprcat("\nDo you (s) sit down"); iopts();
|
|
while (1)
|
|
{
|
|
while (1) switch(getchar())
|
|
{
|
|
case 's': lprcat(" sit down"); k=rnd(101);
|
|
if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
|
|
else lprcat("\nnothing happens");
|
|
return;
|
|
|
|
case 'i':
|
|
case '\33': ignore(); return;
|
|
};
|
|
}
|
|
}
|
|
|
|
/*
|
|
******
|
|
OCHEST
|
|
******
|
|
|
|
subroutine to process a throne object
|
|
*/
|
|
ochest()
|
|
{
|
|
register int i,k;
|
|
lprcat("\nDo you (t) take it, (o) try to open it"); iopts();
|
|
while (1)
|
|
{
|
|
while (1) switch(getchar())
|
|
{
|
|
case 'o': lprcat(" open it"); k=rnd(101);
|
|
if (k<40)
|
|
{
|
|
lprcat("\nThe chest explodes as you open it"); beep();
|
|
i = rnd(10); lastnum=281; /* in case he dies */
|
|
lprintf("\nYou suffer %d hit points damage!",(long)i);
|
|
checkloss(i);
|
|
switch(rnd(10)) /* see if he gets a curse */
|
|
{
|
|
case 1: c[ITCHING]+= rnd(1000)+100;
|
|
lprcat("\nYou feel an irritation spread over your skin!");
|
|
beep();
|
|
break;
|
|
|
|
case 2: c[CLUMSINESS]+= rnd(1600)+200;
|
|
lprcat("\nYou begin to lose hand to eye coordination!");
|
|
beep();
|
|
break;
|
|
|
|
case 3: c[HALFDAM]+= rnd(1600)+200;
|
|
beep();
|
|
lprcat("\nA sickness engulfs you!"); break;
|
|
};
|
|
item[playerx][playery]=know[playerx][playery]=0;
|
|
if (rnd(100)<69) creategem(); /* gems from the chest */
|
|
dropgold(rnd(110*iarg[playerx][playery]+200));
|
|
for (i=0; i<rnd(4); i++) something(iarg[playerx][playery]+2);
|
|
}
|
|
else lprcat("\nnothing happens");
|
|
return;
|
|
|
|
case 't': lprcat(" take");
|
|
if (take(OCHEST,iarg[playerx][playery])==0)
|
|
item[playerx][playery]=know[playerx][playery]=0;
|
|
return;
|
|
|
|
case 'i':
|
|
case '\33': ignore(); return;
|
|
};
|
|
}
|
|
}
|
|
|
|
/*
|
|
*********
|
|
OFOUNTAIN
|
|
*********
|
|
*/
|
|
|
|
ofountain()
|
|
{
|
|
register int x;
|
|
cursors();
|
|
lprcat("\nDo you (d) drink, (w) wash yourself"); iopts();
|
|
while (1) switch(getchar())
|
|
{
|
|
case 'd': lprcat("drink");
|
|
if (rnd(1501)<2)
|
|
{
|
|
lprcat("\nOops! You seem to have caught the dreadful sleep!");
|
|
beep(); lflush(); sleep(3); died(280); return;
|
|
}
|
|
x = rnd(100);
|
|
if (x<7)
|
|
{
|
|
c[HALFDAM] += 200+rnd(200);
|
|
lprcat("\nYou feel a sickness coming on");
|
|
}
|
|
else if (x<13) quaffpotion(23); /* see invisible */
|
|
else if (x < 45)
|
|
lprcat("\nnothing seems to have happened");
|
|
else if (rnd(3) != 2)
|
|
fntchange(1); /* change char levels upward */
|
|
else
|
|
fntchange(-1); /* change char levels downward */
|
|
if (rnd(12)<3)
|
|
{
|
|
lprcat("\nThe fountains bubbling slowly quiets");
|
|
item[playerx][playery]=ODEADFOUNTAIN; /* dead fountain */
|
|
know[playerx][playery]=0;
|
|
}
|
|
return;
|
|
|
|
case '\33':
|
|
case 'i': ignore(); return;
|
|
|
|
case 'w': lprcat("wash yourself");
|
|
if (rnd(100) < 11)
|
|
{
|
|
x=rnd((level<<2)+2);
|
|
lprintf("\nOh no! The water was foul! You suffer %d hit points!",(long)x);
|
|
lastnum=273; losehp(x); bottomline(); cursors();
|
|
}
|
|
else
|
|
if (rnd(100) < 29)
|
|
lprcat("\nYou got the dirt off!");
|
|
else
|
|
if (rnd(100) < 31)
|
|
lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
|
|
else
|
|
if (rnd(100) < 34)
|
|
createmonster(WATERLORD); /* make water lord */
|
|
else
|
|
lprcat("\nnothing seems to have happened");
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
***
|
|
FCH
|
|
***
|
|
|
|
subroutine to process an up/down of a character attribute for ofountain
|
|
*/
|
|
static void
|
|
fch(how,x)
|
|
int how;
|
|
long *x;
|
|
{
|
|
if (how < 0) { lprcat(" went down by one!"); --(*x); }
|
|
else { lprcat(" went up by one!"); (*x)++; }
|
|
bottomline();
|
|
}
|
|
|
|
/*
|
|
a subroutine to raise or lower character levels
|
|
if x > 0 they are raised if x < 0 they are lowered
|
|
*/
|
|
fntchange(how)
|
|
int how;
|
|
{
|
|
register long j;
|
|
lprc('\n');
|
|
switch(rnd(9))
|
|
{
|
|
case 1: lprcat("Your strength"); fch(how,&c[0]); break;
|
|
case 2: lprcat("Your intelligence"); fch(how,&c[1]); break;
|
|
case 3: lprcat("Your wisdom"); fch(how,&c[2]); break;
|
|
case 4: lprcat("Your constitution"); fch(how,&c[3]); break;
|
|
case 5: lprcat("Your dexterity"); fch(how,&c[4]); break;
|
|
case 6: lprcat("Your charm"); fch(how,&c[5]); break;
|
|
case 7: j=rnd(level+1);
|
|
if (how < 0)
|
|
{ lprintf("You lose %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); }
|
|
else
|
|
{ lprintf("You gain %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); }
|
|
bottomline(); break;
|
|
|
|
case 8: j=rnd(level+1);
|
|
if (how > 0)
|
|
{
|
|
lprintf("You just gained %d spell",(long)j); raisemspells((int)j);
|
|
if (j>1) lprcat("s!"); else lprc('!');
|
|
}
|
|
else
|
|
{
|
|
lprintf("You just lost %d spell",(long)j); losemspells((int)j);
|
|
if (j>1) lprcat("s!"); else lprc('!');
|
|
}
|
|
bottomline(); break;
|
|
|
|
case 9: j = 5*rnd((level+1)*(level+1));
|
|
if (how < 0)
|
|
{
|
|
lprintf("You just lost %d experience point",(long)j);
|
|
if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j);
|
|
}
|
|
else
|
|
{
|
|
lprintf("You just gained %d experience point",(long)j);
|
|
if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j);
|
|
}
|
|
break;
|
|
}
|
|
cursors();
|
|
}
|