freebsd-dev/games/hack/hack.o_init.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

161 lines
3.8 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.o_init.c - version 1.0.3 */
#include "config.h" /* for typedefs */
#include "def.objects.h"
#include "hack.onames.h" /* for LAST_GEM */
extern char *index();
int
letindex(let) register char let; {
register int i = 0;
register char ch;
while((ch = obj_symbols[i++]) != 0)
if(ch == let) return(i);
return(0);
}
init_objects(){
register int i, j, first, last, sum, end;
register char let, *tmp;
/* init base; if probs given check that they add up to 100,
otherwise compute probs; shuffle descriptions */
end = SIZE(objects);
first = 0;
while( first < end ) {
let = objects[first].oc_olet;
last = first+1;
while(last < end && objects[last].oc_olet == let
&& objects[last].oc_name != NULL)
last++;
i = letindex(let);
if((!i && let != ILLOBJ_SYM) || bases[i] != 0)
error("initialization error");
bases[i] = first;
if(let == GEM_SYM)
setgemprobs();
check:
sum = 0;
for(j = first; j < last; j++) sum += objects[j].oc_prob;
if(sum == 0) {
for(j = first; j < last; j++)
objects[j].oc_prob = (100+j-first)/(last-first);
goto check;
}
if(sum != 100)
error("init-prob error for %c", let);
if(objects[first].oc_descr != NULL && let != TOOL_SYM){
/* shuffle, also some additional descriptions */
while(last < end && objects[last].oc_olet == let)
last++;
j = last;
while(--j > first) {
i = first + rn2(j+1-first);
tmp = objects[j].oc_descr;
objects[j].oc_descr = objects[i].oc_descr;
objects[i].oc_descr = tmp;
}
}
first = last;
}
}
probtype(let) register char let; {
register int i = bases[letindex(let)];
register int prob = rn2(100);
while((prob -= objects[i].oc_prob) >= 0) i++;
if(objects[i].oc_olet != let || !objects[i].oc_name)
panic("probtype(%c) error, i=%d", let, i);
return(i);
}
setgemprobs()
{
register int j,first;
extern xchar dlevel;
first = bases[letindex(GEM_SYM)];
for(j = 0; j < 9-dlevel/3; j++)
objects[first+j].oc_prob = 0;
first += j;
if(first >= LAST_GEM || first >= SIZE(objects) ||
objects[first].oc_olet != GEM_SYM ||
objects[first].oc_name == NULL)
printf("Not enough gems? - first=%d j=%d LAST_GEM=%d\n",
first, j, LAST_GEM);
for(j = first; j < LAST_GEM; j++)
objects[j].oc_prob = (20+j-first)/(LAST_GEM-first);
}
oinit() /* level dependent initialization */
{
setgemprobs();
}
extern long *alloc();
savenames(fd) register fd; {
register int i;
unsigned len;
bwrite(fd, (char *) bases, sizeof bases);
bwrite(fd, (char *) objects, sizeof objects);
/* as long as we use only one version of Hack/Quest we
need not save oc_name and oc_descr, but we must save
oc_uname for all objects */
for(i=0; i < SIZE(objects); i++) {
if(objects[i].oc_uname) {
len = strlen(objects[i].oc_uname)+1;
bwrite(fd, (char *) &len, sizeof len);
bwrite(fd, objects[i].oc_uname, len);
}
}
}
restnames(fd) register fd; {
register int i;
unsigned len;
mread(fd, (char *) bases, sizeof bases);
mread(fd, (char *) objects, sizeof objects);
for(i=0; i < SIZE(objects); i++) if(objects[i].oc_uname) {
mread(fd, (char *) &len, sizeof len);
objects[i].oc_uname = (char *) alloc(len);
mread(fd, objects[i].oc_uname, len);
}
}
dodiscovered() /* free after Robert Viduya */
{
extern char *typename();
register int i, end;
int ct = 0;
cornline(0, "Discoveries");
end = SIZE(objects);
for (i = 0; i < end; i++) {
if (interesting_to_discover (i)) {
ct++;
cornline(1, typename(i));
}
}
if (ct == 0) {
pline ("You haven't discovered anything yet...");
cornline(3, (char *) 0);
} else
cornline(2, (char *) 0);
return(0);
}
interesting_to_discover(i)
register int i;
{
return(
objects[i].oc_uname != NULL ||
(objects[i].oc_name_known && objects[i].oc_descr != NULL)
);
}