e30f468f2b
PR: 8083 Submitted by: Stephen J. Roznowski <sjr@home.net> Obtained from: a whole slew of NetBSD PRs
381 lines
11 KiB
C
381 lines
11 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)com4.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include <string.h>
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#include "externs.h"
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take(from)
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unsigned int from[];
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{
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int firstnumber, heavy, bulky, value;
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register int n;
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firstnumber = wordnumber;
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if (wordnumber < wordcount && wordvalue[wordnumber+1] == OFF){
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wordnumber++;
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wordvalue[wordnumber] = TAKEOFF;
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return(cypher());
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}
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else {
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while(wordtype[++wordnumber] == ADJS);
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while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){
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value = wordvalue[wordnumber];
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printf("%s:\n", objsht[value]);
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for (n=0; objsht[value][n]; n++);
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heavy = (carrying + objwt[value]) <= WEIGHT;
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bulky = (encumber + objcumber[value]) <= CUMBER;
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if ((testbit(from,value) || wiz || tempwiz) && heavy && bulky && !testbit(inven,value)){
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setbit(inven,value);
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carrying += objwt[value];
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encumber += objcumber[value];
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gtime++;
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if (testbit(from,value))
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printf("Taken.\n");
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else
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printf("Zap! Taken from thin air.\n");
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clearbit(from,value);
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if (value == MEDALION)
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win--;
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}
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else if (testbit(inven,value))
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printf("You're already holding%s%s.\n", (objsht[value][n-1] == 's' ? " " : " a "),objsht[value]);
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else if (!heavy)
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printf("The %s %s too heavy.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is"));
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else if (!bulky)
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printf("The %s %s too cumbersome to hold.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is"));
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else
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printf("I dont see any %s around here.\n", objsht[value]);
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if (wordnumber < wordcount -1 && wordvalue[++wordnumber] == AND)
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wordnumber++;
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else
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return(firstnumber);
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}
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}
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/* special cases with their own return()'s */
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if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
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switch(wordvalue[wordnumber]){
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case SWORD:
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if (testbit(from, SWORD)){
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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}
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if (testbit(from, TWO_HANDED)){
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wordvalue[wordnumber] = TWO_HANDED;
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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}
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wordvalue[wordnumber] = BROAD;
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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case BODY:
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if (testbit(from,MAID)){
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wordvalue[wordnumber] = MAID;
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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}
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else if (testbit(from,DEADWOOD)){
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wordvalue[wordnumber] = DEADWOOD;
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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}
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else if (testbit(from,DEADNATIVE)){
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wordvalue[wordnumber] = DEADNATIVE;
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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}
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else if (testbit(from,DEADGOD)){
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wordvalue[wordnumber] = DEADGOD;
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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}
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else {
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wordvalue[wordnumber] = DEADTIME;
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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}
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break;
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case AMULET:
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if (testbit(location[position].objects,AMULET)){
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puts("The amulet is warm to the touch, and its beauty catches your breath.");
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puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer");
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puts("and sharper but far away as if in a dream. The sound of purling water reaches");
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puts("you from afar. The mist falls again, and your heart leaps in horror. The gold");
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puts("freezes your hands and fathomless darkness engulfs your soul.");
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}
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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case MEDALION:
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if (testbit(location[position].objects, MEDALION)){
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puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
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puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
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}
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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case TALISMAN:
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if (testbit(location[position].objects,TALISMAN)){
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puts("The talisman is cold to the touch, and it sends a chill down your spine.");
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}
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wordtype[wordnumber--] = OBJECT;
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return(take(from));
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case NORMGOD:
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if (testbit(location[position].objects,BATHGOD) && (testbit(wear,AMULET) || testbit(inven,AMULET))){
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puts("She offers a delicate hand, and you help her out of the sparkling springs.");
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puts("Water droplets like liquid silver bedew her golden skin, but when they part");
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puts("from her, they fall as teardrops. She wraps a single cloth around her and");
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puts("ties it at the waist. Around her neck hangs a golden amulet.");
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puts("She bids you to follow her.");
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pleasure++;
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followgod = gtime;
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clearbit(location[position].objects,BATHGOD);
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} else if (!testbit(location[position].objects,BATHGOD))
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puts("You're in no position to take her.");
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else
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puts("She moves away from you.");
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break;
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default:
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puts("It doesn't seem to work.");
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}
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else
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puts("You've got to be kidding.");
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return(firstnumber);
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}
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throw(name)
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const char *name;
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{
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int n;
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int deposit = 0;
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int first, value;
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first = wordnumber;
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if (drop(name) != -1){
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switch(wordvalue[wordnumber]){
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case AHEAD:
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deposit = ahead;
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break;
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case BACK:
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deposit = back;
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break;
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case LEFT:
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deposit = left;
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break;
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case RIGHT:
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deposit = right;
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break;
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case UP:
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deposit = location[position].up * (location[position].access || position == FINAL);
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break;
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case DOWN:
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deposit = location[position].down;
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break;
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}
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wordnumber = first;
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while (wordtype[++wordnumber] == ADJS);
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while (wordnumber <= wordcount){
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value = wordvalue[wordnumber];
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if (deposit && testbit(location[position].objects,value)){
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clearbit(location[position].objects,value);
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if (value != GRENADE)
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setbit(location[deposit].objects,value);
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else{
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puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
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for (n = 0; n < NUMOFWORDS; n ++)
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location[deposit].objects[n] = 0;
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setbit(location[deposit].objects,CHAR);
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}
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if (value == ROPE && position == FINAL)
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location[position].access = 1;
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switch(deposit){
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case 189:
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case 231:
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puts("The stone door is unhinged.");
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location[189].north = 231;
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location[231].south = 189;
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break;
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case 30:
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puts("The wooden door is blown open.");
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location[30].west = 25;
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break;
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case 31:
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puts("The door is not damaged.");
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}
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}
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else if (value == GRENADE && testbit(location[position].objects,value)){
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puts("You are blown into shreds when your grenade explodes.");
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die();
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}
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if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
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wordnumber++;
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else
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return(first);
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}
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return(first);
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}
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return(first);
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}
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drop(name)
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const char *name;
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{
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int firstnumber, value;
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firstnumber = wordnumber;
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while (wordtype[++wordnumber] == ADJS)
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;
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while (wordnumber<=wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
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value = wordvalue[wordnumber];
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printf("%s:\n", objsht[value]);
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if (testbit(inven,value)){
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clearbit(inven,value);
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carrying -= objwt[value];
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encumber -= objcumber[value];
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if (value == BOMB){
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puts("The bomb explodes. A blinding white light and immense concussion obliterate us.");
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die();
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}
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if (value != AMULET && value != MEDALION && value != TALISMAN)
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setbit(location[position].objects,value);
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else
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tempwiz = 0;
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gtime++;
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if (*name == 'K')
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puts("Drop kicked.");
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else
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printf("%s.\n", name);
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}
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else {
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if (*name != 'K') {
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printf("You aren't holding the %s.\n", objsht[value]);
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if (testbit(location[position].objects,value)) {
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if (*name == 'T')
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puts("Kicked instead.");
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else if (*name == 'G')
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puts("Given anyway.");
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}
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} else
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puts("Kicked.");
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}
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if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
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wordnumber++;
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else
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return(firstnumber);
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}
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puts("Do what?");
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return(-1);
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}
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takeoff()
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{
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wordnumber = take(wear);
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return(drop("Dropped"));
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}
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puton()
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{
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wordnumber = take(location[position].objects);
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return(wearit());
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}
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eat()
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{
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int firstnumber, value;
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firstnumber = wordnumber;
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while(wordtype[++wordnumber] == ADJS);
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while(wordnumber <= wordcount){
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value = wordvalue[wordnumber];
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switch(value){
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case -1:
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puts("Eat what?");
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return(firstnumber);
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default:
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printf("You can't eat%s%s!\n",
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wordtype[wordnumber] == OBJECT &&
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objsht[value]
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[strlen(objsht[value]) - 1] == 's' ?
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" " : " a ",
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words[wordnumber]);
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return(firstnumber);
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case PAPAYAS:
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case PINEAPPLE:
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case KIWI:
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case COCONUTS: /* eatable things */
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case MANGO:
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printf("%s:\n",objsht[value]);
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if (testbit(inven,value) && gtime > ate - CYCLE && testbit(inven,KNIFE)){
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clearbit(inven,value);
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carrying -= objwt[value];
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encumber -= objcumber[value];
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ate = max(gtime,ate) + CYCLE/3;
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snooze += CYCLE/10;
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gtime++;
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puts("Eaten. You can explore a little longer now.");
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}
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else if (gtime < ate - CYCLE)
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puts("You're stuffed.");
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else if (!testbit(inven,KNIFE))
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puts("You need a knife.");
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else
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printf("You aren't holding the %s.\n", objsht[value]);
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if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
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wordnumber++;
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else
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return(firstnumber);
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} /* end switch */
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} /* end while */
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return(firstnumber);
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}
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