freebsd-dev/contrib/perl5/lib/Math/Trig.pm

420 lines
11 KiB
Perl

#
# Trigonometric functions, mostly inherited from Math::Complex.
# -- Jarkko Hietaniemi, since April 1997
# -- Raphael Manfredi, September 1996 (indirectly: because of Math::Complex)
#
require Exporter;
package Math::Trig;
use strict;
use Math::Complex qw(:trig);
use vars qw($VERSION $PACKAGE
@ISA
@EXPORT @EXPORT_OK %EXPORT_TAGS);
@ISA = qw(Exporter);
$VERSION = 1.00;
my @angcnv = qw(rad2deg rad2grad
deg2rad deg2grad
grad2rad grad2deg);
@EXPORT = (@{$Math::Complex::EXPORT_TAGS{'trig'}},
@angcnv);
my @rdlcnv = qw(cartesian_to_cylindrical
cartesian_to_spherical
cylindrical_to_cartesian
cylindrical_to_spherical
spherical_to_cartesian
spherical_to_cylindrical);
@EXPORT_OK = (@rdlcnv, 'great_circle_distance');
%EXPORT_TAGS = ('radial' => [ @rdlcnv ]);
use constant pi2 => 2 * pi;
use constant pip2 => pi / 2;
use constant DR => pi2/360;
use constant RD => 360/pi2;
use constant DG => 400/360;
use constant GD => 360/400;
use constant RG => 400/pi2;
use constant GR => pi2/400;
#
# Truncating remainder.
#
sub remt ($$) {
# Oh yes, POSIX::fmod() would be faster. Possibly. If it is available.
$_[0] - $_[1] * int($_[0] / $_[1]);
}
#
# Angle conversions.
#
sub rad2deg ($) { remt(RD * $_[0], 360) }
sub deg2rad ($) { remt(DR * $_[0], pi2) }
sub grad2deg ($) { remt(GD * $_[0], 360) }
sub deg2grad ($) { remt(DG * $_[0], 400) }
sub rad2grad ($) { remt(RG * $_[0], 400) }
sub grad2rad ($) { remt(GR * $_[0], pi2) }
sub cartesian_to_spherical {
my ( $x, $y, $z ) = @_;
my $rho = sqrt( $x * $x + $y * $y + $z * $z );
return ( $rho,
atan2( $y, $x ),
$rho ? acos( $z / $rho ) : 0 );
}
sub spherical_to_cartesian {
my ( $rho, $theta, $phi ) = @_;
return ( $rho * cos( $theta ) * sin( $phi ),
$rho * sin( $theta ) * sin( $phi ),
$rho * cos( $phi ) );
}
sub spherical_to_cylindrical {
my ( $x, $y, $z ) = spherical_to_cartesian( @_ );
return ( sqrt( $x * $x + $y * $y ), $_[1], $z );
}
sub cartesian_to_cylindrical {
my ( $x, $y, $z ) = @_;
return ( sqrt( $x * $x + $y * $y ), atan2( $y, $x ), $z );
}
sub cylindrical_to_cartesian {
my ( $rho, $theta, $z ) = @_;
return ( $rho * cos( $theta ), $rho * sin( $theta ), $z );
}
sub cylindrical_to_spherical {
return ( cartesian_to_spherical( cylindrical_to_cartesian( @_ ) ) );
}
sub great_circle_distance {
my ( $theta0, $phi0, $theta1, $phi1, $rho ) = @_;
$rho = 1 unless defined $rho; # Default to the unit sphere.
my $lat0 = pip2 - $phi0;
my $lat1 = pip2 - $phi1;
return $rho *
acos(cos( $lat0 ) * cos( $lat1 ) * cos( $theta0 - $theta1 ) +
sin( $lat0 ) * sin( $lat1 ) );
}
=pod
=head1 NAME
Math::Trig - trigonometric functions
=head1 SYNOPSIS
use Math::Trig;
$x = tan(0.9);
$y = acos(3.7);
$z = asin(2.4);
$halfpi = pi/2;
$rad = deg2rad(120);
=head1 DESCRIPTION
C<Math::Trig> defines many trigonometric functions not defined by the
core Perl which defines only the C<sin()> and C<cos()>. The constant
B<pi> is also defined as are a few convenience functions for angle
conversions.
=head1 TRIGONOMETRIC FUNCTIONS
The tangent
=over 4
=item B<tan>
=back
The cofunctions of the sine, cosine, and tangent (cosec/csc and cotan/cot
are aliases)
B<csc>, B<cosec>, B<sec>, B<sec>, B<cot>, B<cotan>
The arcus (also known as the inverse) functions of the sine, cosine,
and tangent
B<asin>, B<acos>, B<atan>
The principal value of the arc tangent of y/x
B<atan2>(y, x)
The arcus cofunctions of the sine, cosine, and tangent (acosec/acsc
and acotan/acot are aliases)
B<acsc>, B<acosec>, B<asec>, B<acot>, B<acotan>
The hyperbolic sine, cosine, and tangent
B<sinh>, B<cosh>, B<tanh>
The cofunctions of the hyperbolic sine, cosine, and tangent (cosech/csch
and cotanh/coth are aliases)
B<csch>, B<cosech>, B<sech>, B<coth>, B<cotanh>
The arcus (also known as the inverse) functions of the hyperbolic
sine, cosine, and tangent
B<asinh>, B<acosh>, B<atanh>
The arcus cofunctions of the hyperbolic sine, cosine, and tangent
(acsch/acosech and acoth/acotanh are aliases)
B<acsch>, B<acosech>, B<asech>, B<acoth>, B<acotanh>
The trigonometric constant B<pi> is also defined.
$pi2 = 2 * B<pi>;
=head2 ERRORS DUE TO DIVISION BY ZERO
The following functions
acoth
acsc
acsch
asec
asech
atanh
cot
coth
csc
csch
sec
sech
tan
tanh
cannot be computed for all arguments because that would mean dividing
by zero or taking logarithm of zero. These situations cause fatal
runtime errors looking like this
cot(0): Division by zero.
(Because in the definition of cot(0), the divisor sin(0) is 0)
Died at ...
or
atanh(-1): Logarithm of zero.
Died at...
For the C<csc>, C<cot>, C<asec>, C<acsc>, C<acot>, C<csch>, C<coth>,
C<asech>, C<acsch>, the argument cannot be C<0> (zero). For the
C<atanh>, C<acoth>, the argument cannot be C<1> (one). For the
C<atanh>, C<acoth>, the argument cannot be C<-1> (minus one). For the
C<tan>, C<sec>, C<tanh>, C<sech>, the argument cannot be I<pi/2 + k *
pi>, where I<k> is any integer.
=head2 SIMPLE (REAL) ARGUMENTS, COMPLEX RESULTS
Please note that some of the trigonometric functions can break out
from the B<real axis> into the B<complex plane>. For example
C<asin(2)> has no definition for plain real numbers but it has
definition for complex numbers.
In Perl terms this means that supplying the usual Perl numbers (also
known as scalars, please see L<perldata>) as input for the
trigonometric functions might produce as output results that no more
are simple real numbers: instead they are complex numbers.
The C<Math::Trig> handles this by using the C<Math::Complex> package
which knows how to handle complex numbers, please see L<Math::Complex>
for more information. In practice you need not to worry about getting
complex numbers as results because the C<Math::Complex> takes care of
details like for example how to display complex numbers. For example:
print asin(2), "\n";
should produce something like this (take or leave few last decimals):
1.5707963267949-1.31695789692482i
That is, a complex number with the real part of approximately C<1.571>
and the imaginary part of approximately C<-1.317>.
=head1 PLANE ANGLE CONVERSIONS
(Plane, 2-dimensional) angles may be converted with the following functions.
$radians = deg2rad($degrees);
$radians = grad2rad($gradians);
$degrees = rad2deg($radians);
$degrees = grad2deg($gradians);
$gradians = deg2grad($degrees);
$gradians = rad2grad($radians);
The full circle is 2 I<pi> radians or I<360> degrees or I<400> gradians.
=head1 RADIAL COORDINATE CONVERSIONS
B<Radial coordinate systems> are the B<spherical> and the B<cylindrical>
systems, explained shortly in more detail.
You can import radial coordinate conversion functions by using the
C<:radial> tag:
use Math::Trig ':radial';
($rho, $theta, $z) = cartesian_to_cylindrical($x, $y, $z);
($rho, $theta, $phi) = cartesian_to_spherical($x, $y, $z);
($x, $y, $z) = cylindrical_to_cartesian($rho, $theta, $z);
($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);
($x, $y, $z) = spherical_to_cartesian($rho, $theta, $phi);
($rho_c, $theta, $z) = spherical_to_cylindrical($rho_s, $theta, $phi);
B<All angles are in radians>.
=head2 COORDINATE SYSTEMS
B<Cartesian> coordinates are the usual rectangular I<(x, y,
z)>-coordinates.
Spherical coordinates, I<(rho, theta, pi)>, are three-dimensional
coordinates which define a point in three-dimensional space. They are
based on a sphere surface. The radius of the sphere is B<rho>, also
known as the I<radial> coordinate. The angle in the I<xy>-plane
(around the I<z>-axis) is B<theta>, also known as the I<azimuthal>
coordinate. The angle from the I<z>-axis is B<phi>, also known as the
I<polar> coordinate. The `North Pole' is therefore I<0, 0, rho>, and
the `Bay of Guinea' (think of the missing big chunk of Africa) I<0,
pi/2, rho>.
B<Beware>: some texts define I<theta> and I<phi> the other way round,
some texts define the I<phi> to start from the horizontal plane, some
texts use I<r> in place of I<rho>.
Cylindrical coordinates, I<(rho, theta, z)>, are three-dimensional
coordinates which define a point in three-dimensional space. They are
based on a cylinder surface. The radius of the cylinder is B<rho>,
also known as the I<radial> coordinate. The angle in the I<xy>-plane
(around the I<z>-axis) is B<theta>, also known as the I<azimuthal>
coordinate. The third coordinate is the I<z>, pointing up from the
B<theta>-plane.
=head2 3-D ANGLE CONVERSIONS
Conversions to and from spherical and cylindrical coordinates are
available. Please notice that the conversions are not necessarily
reversible because of the equalities like I<pi> angles being equal to
I<-pi> angles.
=over 4
=item cartesian_to_cylindrical
($rho, $theta, $z) = cartesian_to_cylindrical($x, $y, $z);
=item cartesian_to_spherical
($rho, $theta, $phi) = cartesian_to_spherical($x, $y, $z);
=item cylindrical_to_cartesian
($x, $y, $z) = cylindrical_to_cartesian($rho, $theta, $z);
=item cylindrical_to_spherical
($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);
Notice that when C<$z> is not 0 C<$rho_s> is not equal to C<$rho_c>.
=item spherical_to_cartesian
($x, $y, $z) = spherical_to_cartesian($rho, $theta, $phi);
=item spherical_to_cylindrical
($rho_c, $theta, $z) = spherical_to_cylindrical($rho_s, $theta, $phi);
Notice that when C<$z> is not 0 C<$rho_c> is not equal to C<$rho_s>.
=back
=head1 GREAT CIRCLE DISTANCES
You can compute spherical distances, called B<great circle distances>,
by importing the C<great_circle_distance> function:
use Math::Trig 'great_circle_distance'
$distance = great_circle_distance($theta0, $phi0, $theta1, $phi, [, $rho]);
The I<great circle distance> is the shortest distance between two
points on a sphere. The distance is in C<$rho> units. The C<$rho> is
optional, it defaults to 1 (the unit sphere), therefore the distance
defaults to radians.
=head1 EXAMPLES
To calculate the distance between London (51.3N 0.5W) and Tokyo (35.7N
139.8E) in kilometers:
use Math::Trig qw(great_circle_distance deg2rad);
# Notice the 90 - latitude: phi zero is at the North Pole.
@L = (deg2rad(-0.5), deg2rad(90 - 51.3));
@T = (deg2rad(139.8),deg2rad(90 - 35.7));
$km = great_circle_distance(@L, @T, 6378);
The answer may be off by up to 0.3% because of the irregular (slightly
aspherical) form of the Earth.
=head1 BUGS
Saying C<use Math::Trig;> exports many mathematical routines in the
caller environment and even overrides some (C<sin>, C<cos>). This is
construed as a feature by the Authors, actually... ;-)
The code is not optimized for speed, especially because we use
C<Math::Complex> and thus go quite near complex numbers while doing
the computations even when the arguments are not. This, however,
cannot be completely avoided if we want things like C<asin(2)> to give
an answer instead of giving a fatal runtime error.
=head1 AUTHORS
Jarkko Hietaniemi <F<jhi@iki.fi>> and
Raphael Manfredi <F<Raphael_Manfredi@grenoble.hp.com>>.
=cut
# eof