5bca844f39
Obtained from: KAME
318 lines
5.4 KiB
C
318 lines
5.4 KiB
C
/*
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* The mrouted program is covered by the license in the accompanying file
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* named "LICENSE.mrouted". Use of the mrouted program represents acceptance
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* of the terms and conditions listed in that file.
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*
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* The mrouted program is COPYRIGHT 1989 by The Board of Trustees of
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* Leland Stanford Junior University.
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*
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*
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* callout.c,v 3.8.4.5 1997/05/16 20:18:25 fenner Exp
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*/
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/*
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* Questions concerning this software should be directed to
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* Mickael Hoerdt (hoerdt@clarinet.u-strasbg.fr) LSIIT Strasbourg.
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*
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*/
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/*
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* This program has been derived from pim6dd.
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* The pim6dd program is covered by the license in the accompanying file
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* named "LICENSE.pim6dd".
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*/
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/*
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* This program has been derived from pimd.
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* The pimd program is covered by the license in the accompanying file
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* named "LICENSE.pimd".
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*
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* $FreeBSD$
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*/
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#include <stdio.h>
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#include <syslog.h>
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#include <stdlib.h>
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#include "debug.h"
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#include "defs.h"
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#include "callout.h"
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/* the code below implements a callout queue */
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static int id = 0;
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static struct timeout_q *Q = 0; /* pointer to the beginning of timeout queue */
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struct timeout_q
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{
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struct timeout_q *next; /* next event */
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int id;
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cfunc_t func; /* function to call */
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void *data; /* func's data */
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int time; /* time offset to next event */
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};
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#if 0
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#define CALLOUT_DEBUG 1
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#define CALLOUT_DEBUG2 1
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#endif /* 0 */
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#ifdef CALLOUT_DEBUG2
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static void print_Q __P((void));
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#else
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#define print_Q()
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#endif
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void
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callout_init()
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{
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Q = (struct timeout_q *) 0;
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}
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void
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free_all_callouts()
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{
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struct timeout_q *p;
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while (Q)
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{
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p = Q;
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Q = Q->next;
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free(p);
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}
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}
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/*
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* elapsed_time seconds have passed; perform all the events that should
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* happen.
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*/
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void
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age_callout_queue(elapsed_time)
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int elapsed_time;
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{
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struct timeout_q *ptr,
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*expQ;
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#ifdef CALLOUT_DEBUG
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IF_DEBUG(DEBUG_TIMEOUT)
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log(LOG_DEBUG, 0, "aging queue (elapsed time %d):", elapsed_time);
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print_Q();
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#endif
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expQ = Q;
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ptr = NULL;
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while (Q)
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{
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if (Q->time > elapsed_time)
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{
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Q->time -= elapsed_time;
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if (ptr)
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{
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ptr->next = NULL;
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break;
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}
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return;
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}
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else
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{
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elapsed_time -= Q->time;
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ptr = Q;
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Q = Q->next;
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}
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}
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/* handle queue of expired timers */
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while (expQ)
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{
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ptr = expQ;
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if (ptr->func)
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ptr->func(ptr->data);
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expQ = expQ->next;
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free(ptr);
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}
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}
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/*
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* Return in how many seconds age_callout_queue() would like to be called.
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* Return -1 if there are no events pending.
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*/
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int
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timer_nextTimer()
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{
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if (Q)
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{
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if (Q->time < 0)
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{
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log(LOG_WARNING, 0, "timer_nextTimer top of queue says %d",
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Q->time);
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return 0;
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}
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return Q->time;
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}
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return -1;
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}
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/*
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* sets the timer
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*/
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int
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timer_setTimer(delay, action, data)
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int delay; /* number of units for timeout */
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cfunc_t action; /* function to be called on timeout */
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void *data; /* what to call the timeout function with */
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{
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struct timeout_q *ptr,
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*node,
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*prev;
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#ifdef CALLOUT_DEBUG
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IF_DEBUG(DEBUG_TIMEOUT)
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log(LOG_DEBUG, 0, "setting timer:");
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print_Q();
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#endif
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/* create a node */
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node = (struct timeout_q *) malloc(sizeof(struct timeout_q));
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if (node == 0)
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{
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log(LOG_WARNING, 0, "Malloc Failed in timer_settimer\n");
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return -1;
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}
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node->func = action;
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node->data = data;
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node->time = delay;
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node->next = 0;
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node->id = ++id;
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prev = ptr = Q;
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/* insert node in the queue */
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/* if the queue is empty, insert the node and return */
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if (!Q)
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Q = node;
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else
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{
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/* chase the pointer looking for the right place */
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while (ptr)
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{
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if (delay < ptr->time)
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{
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/* right place */
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node->next = ptr;
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if (ptr == Q)
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Q = node;
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else
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prev->next = node;
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ptr->time -= node->time;
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print_Q();
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return node->id;
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}
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else
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{
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/* keep moving */
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delay -= ptr->time;
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node->time = delay;
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prev = ptr;
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ptr = ptr->next;
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}
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}
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prev->next = node;
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}
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print_Q();
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return node->id;
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}
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/* returns the time until the timer is scheduled */
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int
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timer_leftTimer(timer_id)
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int timer_id;
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{
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struct timeout_q *ptr;
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int left = 0;
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if (!timer_id)
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return -1;
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for (ptr = Q; ptr; ptr = ptr->next)
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{
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left += ptr->time;
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if (ptr->id == timer_id)
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return left;
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}
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return -1;
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}
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/* clears the associated timer */
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void
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timer_clearTimer(timer_id)
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int timer_id;
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{
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struct timeout_q *ptr,
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*prev;
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if (!timer_id)
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return;
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prev = ptr = Q;
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/*
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* find the right node, delete it. the subsequent node's time gets bumped
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* up
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*/
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print_Q();
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while (ptr)
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{
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if (ptr->id == timer_id)
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{
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/* got the right node */
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/* unlink it from the queue */
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if (ptr == Q)
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Q = Q->next;
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else
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prev->next = ptr->next;
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/* increment next node if any */
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if (ptr->next != 0)
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(ptr->next)->time += ptr->time;
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if (ptr->data)
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free(ptr->data);
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free(ptr);
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print_Q();
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return;
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}
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prev = ptr;
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ptr = ptr->next;
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}
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print_Q();
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}
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#ifdef CALLOUT_DEBUG2
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/*
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* debugging utility
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*/
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static void
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print_Q()
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{
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struct timeout_q *ptr;
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IF_DEBUG(DEBUG_TIMEOUT)
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for (ptr = Q; ptr; ptr = ptr->next)
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log(LOG_DEBUG, 0, "(%d,%d) ", ptr->id, ptr->time);
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}
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#endif /* CALLOUT_DEBUG2 */
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