057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
94 lines
3.2 KiB
C
94 lines
3.2 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)dr_5.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "externs.h"
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subtract(from, totalfrom, crewfrom, fromcap, pcfrom)
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struct ship *from, *fromcap;
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int pcfrom;
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register int totalfrom, crewfrom[3];
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{
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register int n;
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if (fromcap == from && totalfrom) { /* if not captured */
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for (n = 0; n < 3; n++) {
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if (totalfrom > crewfrom[n]) {
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totalfrom -= crewfrom[n];
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crewfrom[n] = 0;
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} else {
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crewfrom[n] -= totalfrom;
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totalfrom = 0;
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}
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}
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Write(W_CREW, from, 0, crewfrom[0], crewfrom[1], crewfrom[2], 0);
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} else if (totalfrom) {
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pcfrom -= totalfrom;
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pcfrom = pcfrom < 0 ? 0 : pcfrom;
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Write(W_PCREW, from, 0, pcfrom, 0, 0, 0);
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}
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}
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mensent(from, to, crew, captured, pc, isdefense)
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struct ship *from, *to, **captured;
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int crew[3], *pc;
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char isdefense;
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{ /* returns # of crew squares sent */
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int men = 0;
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register int n;
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int c1, c2, c3;
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register struct BP *bp;
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*pc = from->file->pcrew;
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*captured = from->file->captured;
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crew[0] = from->specs->crew1;
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crew[1] = from->specs->crew2;
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crew[2] = from->specs->crew3;
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bp = isdefense ? from->file->DBP : from->file->OBP;
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for (n=0; n < NBP; n++, bp++) {
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if (bp->turnsent && bp->toship == to)
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men += bp->mensent;
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}
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if (men) {
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c1 = men/100 ? crew[0] : 0;
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c2 = (men%100)/10 ? crew[1] : 0;
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c3 = men/10 ? crew[2] : 0;
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c3 = *captured == 0 ? crew[2] : *pc;
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} else
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c1 = c2 = c3 = 0;
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return(c1 + c2 + c3);
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}
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