554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
149 lines
6.2 KiB
Plaintext
149 lines
6.2 KiB
Plaintext
Larn is a dungeon type game program. Larn is a adventure/action game similar
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in concept to rogue or hack, but with a much different feel.
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Try it, you'll like it!
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You will have to edit the Makefile to reflect your configuration. Define
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LARNHOME as the place where the larn auxiliary files will reside, and
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BINDIR as the place where the larn executable should be placed. Type
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"make" to compile, or "make all" to compile and install ("make install"
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does just the install).
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Here's a list of what is in each of the various source files:
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Fixed.Bugs this is a list of the things that were changed
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since ver 11.0
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Makefile makefile script to compile the program
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Make.lint makefile script to run larn sources through lint
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README this is what you are now reading
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bill.c code for the letters of praise if player wins
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config.c data definitions for the installation dependent data --
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savefilenames, where the scorefiles are, etc.
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create.c code to create the dungeon and all objects
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data.c data definitions for the game -- no code here
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diag.c code to produce diagnostic data for wizards, & savegame stuff
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display.c code to update the display on the screen
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fortune.c code for the fortune cookies
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global.c code for globally used functions that are specific to larn
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header.h constant and structure definitions
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help.c code for the help screens in the game of larn
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.holidays data file which lists upcoming holidays
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io.c code to handle file and terminal i/o
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.larn.help.uue larn help file (UUENCODED)
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.larnmaze data file for pre-made mazes
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.larnopts a sample .larnopts option data file
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.lfortune data file which contains the hints
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main.c code for the main command control and parsing
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monster.c code to handle attack and defense modes with monsters
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moreobj.c code for the fountains, altars, thrones
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movem.c code to move the monsters around the dungeon
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nap.c code to sleep for less than a second
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object.c code to handle objects in the dungeon
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regen.c code to regenerate the player and advance game time
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savelev.c code to get/put a level from level storage into working
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level memory
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scores.c code to process and manage the scoreboard
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signal.c code to handle UNIX signals that are trapped
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store.c code for the larn thrift shoppe, bank, trading post, lrs
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tok.c code for the input front end and options file processing
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To find out how to play the game, run it and type in a '?' to get the help
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screens. By the way, the wizards password is "pvnert(x)" and to become wizard
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type in an underscore, you are then prompted for the password. Wizards are
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non-scoring characters that get enlightenment, everlasting expanded
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awareness, and one of every object in the game. They help the author to debug
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the game.
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Note regarding the wizard id: If you are using userid's, then WIZID must be
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set to the userid of the person who can become wizard. If you are using
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player id's, WIZID must be set to the playerid (edit file .playerids if needed)
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of the player who can become wizard.
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You may want to clear out the scoreboard. The command "larn -c" will make a
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new scoreboard. It will prompt you for the wizards password.
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BUGS & FIXES:
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James McNamara has volunteered to maintain the latest sources, and provide
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latest bug fixes to anyone who asks. Both James and I will field requests for
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sources, for those who ask.
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___ Prince of Gems (alias Noah Morgan)
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/. \ USENET: panda!condor!noah
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\ / at GenRad Inc. Bolton MA
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\ /
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v
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Below is some additional info about the installation of larn:
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Install: Notes on the game LARN installation.
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Larn is copyrighted 1986 by Noah Morgan.
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This file (below) originally by James D. McNamara, last update 7/27/86 by nm
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THIS DISTRIBUTION:
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You should receive six (6) shar files, which are:
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larn.part-1
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larn.part-2
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larn.part-3
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larn.part-4
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larn.part-5
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larn.part-6
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I. Use /bin/sh (or your system equivalent) to "unravel" shar files
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larn.part-1, ..., larn.part-6. I suggest you do this directly
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into $LARNHOME (See Section III.). Notable files:
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README - The author's how-to.
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MANIFEST - Files you should have.
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III. Edit a copy of "Makefile" and leave the edited version in $LARNHOME.
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All the "configuration" options are tidily near the top of the "Makefile."
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Here are the ones you probably will want to edit:
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LARNHOME I specified (literally) the directory, with path from root,
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where "larn" will reside. This included where I put the *.c files,
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it is where the *.o files ended up, as well as all data and *.h files.
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i suspect the *.c and intallation-documentation files can be moved off,
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but the data and bits must all remain here for execution.
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BINDIR I specified (literally) the directory, with path from root,
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where the executable "larn" will reside. The "Makefile" will dump
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the "a.out", named "larn", in this directory. My BINDIR was not
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my LARNHOME, so $BINDIR/larn was the ONLY file dumed here. You'll
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probably have to chmod it for public execute, etc.
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OPTIONS This is how *I* specified them... they are documented in-line:
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OPTIONS = -DWIZZARD -DWIZID=157 -DEXTRA -DBSD -DSAVEINHOME
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IV. Compile the bugger. Read "README" before you do. You have a couple
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of options here:
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make - will not install, suspect good for updates.
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make all - compile (and) intall
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make install - just install
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I did "make" and then "make install" -- seems to work "ok", but
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"make all" probably safer, if I had known. Note that "Makefile"
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is the default file for "make."
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V. Execute and have fun. If wizard code "ok", larn -c will refresh the
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scoreboard. Play and win (or get killed) to put somebody on the
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scoreboard.
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VI. BUGS and FIXES.
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Please forward any bug-fixes in these regards to me (or Noah), so I may
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compile a fix-list for other installers. Thanks.
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Regards,
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===============================================================================
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James D. McNamara CSNET: jim@bu-cs
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ARPANET: jim%bu-cs@csnet-relay
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UUCP: ...harvard!bu-cs!jim
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BITNET: jim%bu-cs%csnet-relay.arpa@wiscvm
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===============================================================================
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