057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
548 lines
11 KiB
C
548 lines
11 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.objnam.c - version 1.0.2 */
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#include "hack.h"
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#define Sprintf (void) sprintf
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#define Strcat (void) strcat
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#define Strcpy (void) strcpy
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#define PREFIX 15
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extern char *eos();
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extern int bases[];
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char *
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strprepend(s,pref) register char *s, *pref; {
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register int i = strlen(pref);
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if(i > PREFIX) {
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pline("WARNING: prefix too short.");
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return(s);
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}
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s -= i;
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(void) strncpy(s, pref, i); /* do not copy trailing 0 */
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return(s);
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}
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char *
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sitoa(a) int a; {
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static char buf[13];
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Sprintf(buf, (a < 0) ? "%d" : "+%d", a);
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return(buf);
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}
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char *
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typename(otyp)
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register int otyp;
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{
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static char buf[BUFSZ];
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register struct objclass *ocl = &objects[otyp];
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register char *an = ocl->oc_name;
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register char *dn = ocl->oc_descr;
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register char *un = ocl->oc_uname;
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register int nn = ocl->oc_name_known;
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switch(ocl->oc_olet) {
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case POTION_SYM:
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Strcpy(buf, "potion");
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break;
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case SCROLL_SYM:
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Strcpy(buf, "scroll");
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break;
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case WAND_SYM:
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Strcpy(buf, "wand");
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break;
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case RING_SYM:
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Strcpy(buf, "ring");
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break;
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default:
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if(nn) {
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Strcpy(buf, an);
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if(otyp >= TURQUOISE && otyp <= JADE)
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Strcat(buf, " stone");
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if(un)
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Sprintf(eos(buf), " called %s", un);
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if(dn)
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Sprintf(eos(buf), " (%s)", dn);
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} else {
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Strcpy(buf, dn ? dn : an);
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if(ocl->oc_olet == GEM_SYM)
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Strcat(buf, " gem");
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if(un)
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Sprintf(eos(buf), " called %s", un);
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}
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return(buf);
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}
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/* here for ring/scroll/potion/wand */
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if(nn)
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Sprintf(eos(buf), " of %s", an);
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if(un)
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Sprintf(eos(buf), " called %s", un);
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if(dn)
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Sprintf(eos(buf), " (%s)", dn);
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return(buf);
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}
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char *
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xname(obj)
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register struct obj *obj;
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{
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static char bufr[BUFSZ];
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register char *buf = &(bufr[PREFIX]); /* leave room for "17 -3 " */
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register int nn = objects[obj->otyp].oc_name_known;
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register char *an = objects[obj->otyp].oc_name;
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register char *dn = objects[obj->otyp].oc_descr;
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register char *un = objects[obj->otyp].oc_uname;
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register int pl = (obj->quan != 1);
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if(!obj->dknown && !Blind) obj->dknown = 1; /* %% doesnt belong here */
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switch(obj->olet) {
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case AMULET_SYM:
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Strcpy(buf, (obj->spe < 0 && obj->known)
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? "cheap plastic imitation of the " : "");
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Strcat(buf,"Amulet of Yendor");
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break;
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case TOOL_SYM:
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if(!nn) {
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Strcpy(buf, dn);
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break;
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}
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Strcpy(buf,an);
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break;
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case FOOD_SYM:
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if(obj->otyp == DEAD_HOMUNCULUS && pl) {
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pl = 0;
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Strcpy(buf, "dead homunculi");
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break;
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}
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/* fungis ? */
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/* fall into next case */
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case WEAPON_SYM:
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if(obj->otyp == WORM_TOOTH && pl) {
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pl = 0;
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Strcpy(buf, "worm teeth");
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break;
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}
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if(obj->otyp == CRYSKNIFE && pl) {
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pl = 0;
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Strcpy(buf, "crysknives");
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break;
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}
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/* fall into next case */
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case ARMOR_SYM:
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case CHAIN_SYM:
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case ROCK_SYM:
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Strcpy(buf,an);
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break;
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case BALL_SYM:
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Sprintf(buf, "%sheavy iron ball",
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(obj->owt > objects[obj->otyp].oc_weight) ? "very " : "");
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break;
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case POTION_SYM:
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if(nn || un || !obj->dknown) {
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Strcpy(buf, "potion");
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if(pl) {
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pl = 0;
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Strcat(buf, "s");
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}
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if(!obj->dknown) break;
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if(un) {
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Strcat(buf, " called ");
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Strcat(buf, un);
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} else {
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Strcat(buf, " of ");
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Strcat(buf, an);
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}
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} else {
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Strcpy(buf, dn);
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Strcat(buf, " potion");
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}
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break;
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case SCROLL_SYM:
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Strcpy(buf, "scroll");
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if(pl) {
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pl = 0;
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Strcat(buf, "s");
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}
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if(!obj->dknown) break;
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if(nn) {
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Strcat(buf, " of ");
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Strcat(buf, an);
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} else if(un) {
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Strcat(buf, " called ");
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Strcat(buf, un);
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} else {
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Strcat(buf, " labeled ");
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Strcat(buf, dn);
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}
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break;
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case WAND_SYM:
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if(!obj->dknown)
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Sprintf(buf, "wand");
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else if(nn)
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Sprintf(buf, "wand of %s", an);
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else if(un)
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Sprintf(buf, "wand called %s", un);
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else
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Sprintf(buf, "%s wand", dn);
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break;
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case RING_SYM:
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if(!obj->dknown)
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Sprintf(buf, "ring");
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else if(nn)
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Sprintf(buf, "ring of %s", an);
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else if(un)
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Sprintf(buf, "ring called %s", un);
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else
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Sprintf(buf, "%s ring", dn);
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break;
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case GEM_SYM:
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if(!obj->dknown) {
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Strcpy(buf, "gem");
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break;
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}
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if(!nn) {
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Sprintf(buf, "%s gem", dn);
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break;
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}
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Strcpy(buf, an);
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if(obj->otyp >= TURQUOISE && obj->otyp <= JADE)
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Strcat(buf, " stone");
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break;
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default:
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Sprintf(buf,"glorkum %c (0%o) %u %d",
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obj->olet,obj->olet,obj->otyp,obj->spe);
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}
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if(pl) {
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register char *p;
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for(p = buf; *p; p++) {
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if(!strncmp(" of ", p, 4)) {
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/* pieces of, cloves of, lumps of */
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register int c1, c2 = 's';
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do {
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c1 = c2; c2 = *p; *p++ = c1;
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} while(c1);
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goto nopl;
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}
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}
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p = eos(buf)-1;
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if(*p == 's' || *p == 'z' || *p == 'x' ||
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(*p == 'h' && p[-1] == 's'))
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Strcat(buf, "es"); /* boxes */
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else if(*p == 'y' && !index(vowels, p[-1]))
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Strcpy(p, "ies"); /* rubies, zruties */
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else
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Strcat(buf, "s");
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}
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nopl:
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if(obj->onamelth) {
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Strcat(buf, " named ");
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Strcat(buf, ONAME(obj));
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}
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return(buf);
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}
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char *
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doname(obj)
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register struct obj *obj;
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{
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char prefix[PREFIX];
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register char *bp = xname(obj);
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if(obj->quan != 1)
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Sprintf(prefix, "%u ", obj->quan);
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else
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Strcpy(prefix, "a ");
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switch(obj->olet) {
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case AMULET_SYM:
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if(strncmp(bp, "cheap ", 6))
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Strcpy(prefix, "the ");
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break;
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case ARMOR_SYM:
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if(obj->owornmask & W_ARMOR)
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Strcat(bp, " (being worn)");
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/* fall into next case */
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case WEAPON_SYM:
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if(obj->known) {
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Strcat(prefix, sitoa(obj->spe));
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Strcat(prefix, " ");
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}
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break;
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case WAND_SYM:
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if(obj->known)
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Sprintf(eos(bp), " (%d)", obj->spe);
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break;
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case RING_SYM:
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if(obj->owornmask & W_RINGR) Strcat(bp, " (on right hand)");
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if(obj->owornmask & W_RINGL) Strcat(bp, " (on left hand)");
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if(obj->known && (objects[obj->otyp].bits & SPEC)) {
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Strcat(prefix, sitoa(obj->spe));
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Strcat(prefix, " ");
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}
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break;
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}
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if(obj->owornmask & W_WEP)
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Strcat(bp, " (weapon in hand)");
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if(obj->unpaid)
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Strcat(bp, " (unpaid)");
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if(!strcmp(prefix, "a ") && index(vowels, *bp))
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Strcpy(prefix, "an ");
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bp = strprepend(bp, prefix);
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return(bp);
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}
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/* used only in hack.fight.c (thitu) */
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setan(str,buf)
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register char *str,*buf;
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{
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if(index(vowels,*str))
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Sprintf(buf, "an %s", str);
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else
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Sprintf(buf, "a %s", str);
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}
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char *
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aobjnam(otmp,verb) register struct obj *otmp; register char *verb; {
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register char *bp = xname(otmp);
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char prefix[PREFIX];
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if(otmp->quan != 1) {
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Sprintf(prefix, "%u ", otmp->quan);
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bp = strprepend(bp, prefix);
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}
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if(verb) {
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/* verb is given in plural (i.e., without trailing s) */
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Strcat(bp, " ");
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if(otmp->quan != 1)
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Strcat(bp, verb);
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else if(!strcmp(verb, "are"))
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Strcat(bp, "is");
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else {
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Strcat(bp, verb);
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Strcat(bp, "s");
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}
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}
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return(bp);
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}
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char *
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Doname(obj)
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register struct obj *obj;
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{
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register char *s = doname(obj);
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if('a' <= *s && *s <= 'z') *s -= ('a' - 'A');
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return(s);
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}
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char *wrp[] = { "wand", "ring", "potion", "scroll", "gem" };
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char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM };
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struct obj *
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readobjnam(bp) register char *bp; {
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register char *p;
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register int i;
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int cnt, spe, spesgn, typ, heavy;
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char let;
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char *un, *dn, *an;
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/* int the = 0; char *oname = 0; */
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cnt = spe = spesgn = typ = heavy = 0;
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let = 0;
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an = dn = un = 0;
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for(p = bp; *p; p++)
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if('A' <= *p && *p <= 'Z') *p += 'a'-'A';
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if(!strncmp(bp, "the ", 4)){
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/* the = 1; */
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bp += 4;
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} else if(!strncmp(bp, "an ", 3)){
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cnt = 1;
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bp += 3;
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} else if(!strncmp(bp, "a ", 2)){
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cnt = 1;
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bp += 2;
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}
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if(!cnt && digit(*bp)){
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cnt = atoi(bp);
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while(digit(*bp)) bp++;
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while(*bp == ' ') bp++;
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}
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if(!cnt) cnt = 1; /* %% what with "gems" etc. ? */
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if(*bp == '+' || *bp == '-'){
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spesgn = (*bp++ == '+') ? 1 : -1;
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spe = atoi(bp);
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while(digit(*bp)) bp++;
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while(*bp == ' ') bp++;
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} else {
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p = rindex(bp, '(');
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if(p) {
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if(p > bp && p[-1] == ' ') p[-1] = 0;
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else *p = 0;
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p++;
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spe = atoi(p);
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while(digit(*p)) p++;
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if(strcmp(p, ")")) spe = 0;
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else spesgn = 1;
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}
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}
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/* now we have the actual name, as delivered by xname, say
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green potions called whisky
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scrolls labeled "QWERTY"
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egg
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dead zruties
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fortune cookies
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very heavy iron ball named hoei
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wand of wishing
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elven cloak
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*/
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for(p = bp; *p; p++) if(!strncmp(p, " named ", 7)) {
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*p = 0;
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/* oname = p+7; */
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}
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for(p = bp; *p; p++) if(!strncmp(p, " called ", 8)) {
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*p = 0;
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un = p+8;
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}
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for(p = bp; *p; p++) if(!strncmp(p, " labeled ", 9)) {
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*p = 0;
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dn = p+9;
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}
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/* first change to singular if necessary */
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if(cnt != 1) {
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/* find "cloves of garlic", "worthless pieces of blue glass" */
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for(p = bp; *p; p++) if(!strncmp(p, "s of ", 5)){
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while(*p = p[1]) p++;
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goto sing;
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}
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/* remove -s or -es (boxes) or -ies (rubies, zruties) */
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p = eos(bp);
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if(p[-1] == 's') {
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if(p[-2] == 'e') {
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if(p[-3] == 'i') {
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if(!strcmp(p-7, "cookies"))
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goto mins;
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Strcpy(p-3, "y");
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goto sing;
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}
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/* note: cloves / knives from clove / knife */
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if(!strcmp(p-6, "knives")) {
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Strcpy(p-3, "fe");
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goto sing;
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}
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/* note: nurses, axes but boxes */
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if(!strcmp(p-5, "boxes")) {
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p[-2] = 0;
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goto sing;
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}
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}
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mins:
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p[-1] = 0;
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} else {
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if(!strcmp(p-9, "homunculi")) {
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Strcpy(p-1, "us"); /* !! makes string longer */
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goto sing;
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}
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if(!strcmp(p-5, "teeth")) {
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Strcpy(p-5, "tooth");
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goto sing;
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}
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/* here we cannot find the plural suffix */
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}
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}
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sing:
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if(!strcmp(bp, "amulet of yendor")) {
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typ = AMULET_OF_YENDOR;
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goto typfnd;
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}
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p = eos(bp);
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if(!strcmp(p-5, " mail")){ /* Note: ring mail is not a ring ! */
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let = ARMOR_SYM;
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an = bp;
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goto srch;
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}
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for(i = 0; i < sizeof(wrpsym); i++) {
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register int j = strlen(wrp[i]);
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if(!strncmp(bp, wrp[i], j)){
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let = wrpsym[i];
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bp += j;
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if(!strncmp(bp, " of ", 4)) an = bp+4;
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/* else if(*bp) ?? */
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goto srch;
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}
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if(!strcmp(p-j, wrp[i])){
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let = wrpsym[i];
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p -= j;
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*p = 0;
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if(p[-1] == ' ') p[-1] = 0;
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dn = bp;
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goto srch;
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}
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}
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if(!strcmp(p-6, " stone")){
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p[-6] = 0;
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let = GEM_SYM;
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an = bp;
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goto srch;
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}
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if(!strcmp(bp, "very heavy iron ball")){
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heavy = 1;
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typ = HEAVY_IRON_BALL;
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goto typfnd;
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}
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an = bp;
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srch:
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if(!an && !dn && !un)
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goto any;
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i = 1;
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if(let) i = bases[letindex(let)];
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while(i <= NROFOBJECTS && (!let || objects[i].oc_olet == let)){
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register char *zn = objects[i].oc_name;
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if(!zn) goto nxti;
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if(an && strcmp(an, zn))
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goto nxti;
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if(dn && (!(zn = objects[i].oc_descr) || strcmp(dn, zn)))
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goto nxti;
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if(un && (!(zn = objects[i].oc_uname) || strcmp(un, zn)))
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goto nxti;
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typ = i;
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goto typfnd;
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nxti:
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i++;
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}
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any:
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if(!let) let = wrpsym[rn2(sizeof(wrpsym))];
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typ = probtype(let);
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typfnd:
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{ register struct obj *otmp;
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extern struct obj *mksobj();
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let = objects[typ].oc_olet;
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otmp = mksobj(typ);
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if(heavy)
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otmp->owt += 15;
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|
if(cnt > 0 && index("%?!*)", let) &&
|
|
(cnt < 4 || (let == WEAPON_SYM && typ <= ROCK && cnt < 20)))
|
|
otmp->quan = cnt;
|
|
|
|
if(spe > 3 && spe > otmp->spe)
|
|
spe = 0;
|
|
else if(let == WAND_SYM)
|
|
spe = otmp->spe;
|
|
if(spe == 3 && u.uluck < 0)
|
|
spesgn = -1;
|
|
if(let != WAND_SYM && spesgn == -1)
|
|
spe = -spe;
|
|
if(let == BALL_SYM)
|
|
spe = 0;
|
|
else if(let == AMULET_SYM)
|
|
spe = -1;
|
|
else if(typ == WAN_WISHING && rn2(10))
|
|
spe = (rn2(10) ? -1 : 0);
|
|
otmp->spe = spe;
|
|
|
|
if(spesgn == -1)
|
|
otmp->cursed = 1;
|
|
|
|
return(otmp);
|
|
}
|
|
}
|