freebsd-dev/sys/contrib/dev/acpica/dswstate.c
2001-01-31 09:17:50 +00:00

1150 lines
32 KiB
C

/******************************************************************************
*
* Module Name: dswstate - Dispatcher parse tree walk management routines
* $Revision: 38 $
*
*****************************************************************************/
/******************************************************************************
*
* 1. Copyright Notice
*
* Some or all of this work - Copyright (c) 1999, 2000, 2001, Intel Corp.
* All rights reserved.
*
* 2. License
*
* 2.1. This is your license from Intel Corp. under its intellectual property
* rights. You may have additional license terms from the party that provided
* you this software, covering your right to use that party's intellectual
* property rights.
*
* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
* copy of the source code appearing in this file ("Covered Code") an
* irrevocable, perpetual, worldwide license under Intel's copyrights in the
* base code distributed originally by Intel ("Original Intel Code") to copy,
* make derivatives, distribute, use and display any portion of the Covered
* Code in any form, with the right to sublicense such rights; and
*
* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
* license (with the right to sublicense), under only those claims of Intel
* patents that are infringed by the Original Intel Code, to make, use, sell,
* offer to sell, and import the Covered Code and derivative works thereof
* solely to the minimum extent necessary to exercise the above copyright
* license, and in no event shall the patent license extend to any additions
* to or modifications of the Original Intel Code. No other license or right
* is granted directly or by implication, estoppel or otherwise;
*
* The above copyright and patent license is granted only if the following
* conditions are met:
*
* 3. Conditions
*
* 3.1. Redistribution of Source with Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification with rights to further distribute source must include
* the above Copyright Notice, the above License, this list of Conditions,
* and the following Disclaimer and Export Compliance provision. In addition,
* Licensee must cause all Covered Code to which Licensee contributes to
* contain a file documenting the changes Licensee made to create that Covered
* Code and the date of any change. Licensee must include in that file the
* documentation of any changes made by any predecessor Licensee. Licensee
* must include a prominent statement that the modification is derived,
* directly or indirectly, from Original Intel Code.
*
* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification without rights to further distribute source must
* include the following Disclaimer and Export Compliance provision in the
* documentation and/or other materials provided with distribution. In
* addition, Licensee may not authorize further sublicense of source of any
* portion of the Covered Code, and must include terms to the effect that the
* license from Licensee to its licensee is limited to the intellectual
* property embodied in the software Licensee provides to its licensee, and
* not to intellectual property embodied in modifications its licensee may
* make.
*
* 3.3. Redistribution of Executable. Redistribution in executable form of any
* substantial portion of the Covered Code or modification must reproduce the
* above Copyright Notice, and the following Disclaimer and Export Compliance
* provision in the documentation and/or other materials provided with the
* distribution.
*
* 3.4. Intel retains all right, title, and interest in and to the Original
* Intel Code.
*
* 3.5. Neither the name Intel nor any other trademark owned or controlled by
* Intel shall be used in advertising or otherwise to promote the sale, use or
* other dealings in products derived from or relating to the Covered Code
* without prior written authorization from Intel.
*
* 4. Disclaimer and Export Compliance
*
* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
* PARTICULAR PURPOSE.
*
* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
* LIMITED REMEDY.
*
* 4.3. Licensee shall not export, either directly or indirectly, any of this
* software or system incorporating such software without first obtaining any
* required license or other approval from the U. S. Department of Commerce or
* any other agency or department of the United States Government. In the
* event Licensee exports any such software from the United States or
* re-exports any such software from a foreign destination, Licensee shall
* ensure that the distribution and export/re-export of the software is in
* compliance with all laws, regulations, orders, or other restrictions of the
* U.S. Export Administration Regulations. Licensee agrees that neither it nor
* any of its subsidiaries will export/re-export any technical data, process,
* software, or service, directly or indirectly, to any country for which the
* United States government or any agency thereof requires an export license,
* other governmental approval, or letter of assurance, without first obtaining
* such license, approval or letter.
*
*****************************************************************************/
#define __DSWSTATE_C__
#include "acpi.h"
#include "amlcode.h"
#include "acparser.h"
#include "acdispat.h"
#include "acnamesp.h"
#include "acinterp.h"
#define _COMPONENT DISPATCHER
MODULE_NAME ("dswstate")
/*******************************************************************************
*
* FUNCTION: AcpiDsResultInsert
*
* PARAMETERS: Object - Object to push
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Push an object onto this walk's result stack
*
******************************************************************************/
ACPI_STATUS
AcpiDsResultInsert (
void *Object,
UINT32 Index,
ACPI_WALK_STATE *WalkState)
{
ACPI_GENERIC_STATE *State;
State = WalkState->Results;
if (!State)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultInsert: No result object pushed! State=%p\n",
WalkState));
return (AE_NOT_EXIST);
}
if (Index >= OBJ_NUM_OPERANDS)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultInsert: Index out of range: %X Obj=%p State=%p Num=%X\n",
Index, Object, WalkState, State->Results.NumResults));
return (AE_BAD_PARAMETER);
}
if (!Object)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultInsert: Null Object! Index=%X Obj=%p State=%p Num=%X\n",
Index, Object, WalkState, State->Results.NumResults));
return (AE_BAD_PARAMETER);
}
State->Results.ObjDesc [Index] = Object;
State->Results.NumResults++;
DEBUG_PRINT (TRACE_EXEC,
("DsResultStackPush: Obj=%p [%s] State=%p Num=%X Cur=%X\n",
Object, Object ? AcpiCmGetTypeName (((ACPI_OPERAND_OBJECT *) Object)->Common.Type) : "NULL",
WalkState, State->Results.NumResults, WalkState->CurrentResult));
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsResultRemove
*
* PARAMETERS: Object - Where to return the popped object
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Pop an object off the bottom of this walk's result stack. In
* other words, this is a FIFO.
*
******************************************************************************/
ACPI_STATUS
AcpiDsResultRemove (
ACPI_OPERAND_OBJECT **Object,
UINT32 Index,
ACPI_WALK_STATE *WalkState)
{
ACPI_GENERIC_STATE *State;
State = WalkState->Results;
if (!State)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultRemove: No result object pushed! State=%p\n",
WalkState));
return (AE_NOT_EXIST);
}
if (Index >= OBJ_NUM_OPERANDS)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultRemove: Index out of range: %X State=%p Num=%X\n",
Index, WalkState, State->Results.NumResults));
}
/* Check for a valid result object */
if (!State->Results.ObjDesc [Index])
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultStackRemove: Null operand! State=%p #Ops=%X, Index=%X\n",
WalkState, State->Results.NumResults, Index));
return (AE_AML_NO_RETURN_VALUE);
}
/* Remove the object */
State->Results.NumResults--;
*Object = State->Results.ObjDesc [Index];
State->Results.ObjDesc [Index] = NULL;
DEBUG_PRINT (TRACE_EXEC,
("DsResultStackRemove: Obj=%p [%s] Index=%X State=%p Num=%X\n",
*Object, (*Object) ? AcpiCmGetTypeName ((*Object)->Common.Type) : "NULL",
Index, WalkState, State->Results.NumResults));
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsResultPop
*
* PARAMETERS: Object - Where to return the popped object
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Pop an object off the bottom of this walk's result stack. In
* other words, this is a FIFO.
*
******************************************************************************/
ACPI_STATUS
AcpiDsResultPop (
ACPI_OPERAND_OBJECT **Object,
ACPI_WALK_STATE *WalkState)
{
UINT32 Index;
ACPI_GENERIC_STATE *State;
State = WalkState->Results;
if (!State)
{
return (AE_OK);
}
if (!State->Results.NumResults)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultPop: Result stack is empty! State=%p\n",
WalkState));
return (AE_AML_NO_RETURN_VALUE);
}
/* Remove top element */
State->Results.NumResults--;
for (Index = OBJ_NUM_OPERANDS; Index; Index--)
{
/* Check for a valid result object */
if (State->Results.ObjDesc [Index -1])
{
*Object = State->Results.ObjDesc [Index -1];
State->Results.ObjDesc [Index -1] = NULL;
DEBUG_PRINT (TRACE_EXEC,
("DsResultStackRemove: Obj=%p [%s] Index=%X State=%p Num=%X\n",
*Object, (*Object) ? AcpiCmGetTypeName ((*Object)->Common.Type) : "NULL",
Index -1, WalkState, State->Results.NumResults));
return (AE_OK);
}
}
DEBUG_PRINT (ACPI_ERROR,
("DsResultPop: No result objects! State=%p\n",
WalkState));
return (AE_AML_NO_RETURN_VALUE);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsResultPopFromBottom
*
* PARAMETERS: Object - Where to return the popped object
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Pop an object off the bottom of this walk's result stack. In
* other words, this is a FIFO.
*
******************************************************************************/
ACPI_STATUS
AcpiDsResultPopFromBottom (
ACPI_OPERAND_OBJECT **Object,
ACPI_WALK_STATE *WalkState)
{
UINT32 Index;
ACPI_GENERIC_STATE *State;
State = WalkState->Results;
if (!State)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultPopFromBottom: Warning: No result object pushed! State=%p\n",
WalkState));
return (AE_NOT_EXIST);
}
if (!State->Results.NumResults)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultPopFromBottom: No result objects! State=%p\n",
WalkState));
return (AE_AML_NO_RETURN_VALUE);
}
/* Remove Bottom element */
*Object = State->Results.ObjDesc [0];
/* Push entire stack down one element */
for (Index = 0; Index < State->Results.NumResults; Index++)
{
State->Results.ObjDesc [Index] = State->Results.ObjDesc [Index + 1];
}
State->Results.NumResults--;
/* Check for a valid result object */
if (!*Object)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultPopFromBottom: Null operand! State=%p #Ops=%X, Index=%X\n",
WalkState, State->Results.NumResults, Index));
return (AE_AML_NO_RETURN_VALUE);
}
DEBUG_PRINT (TRACE_EXEC,
("DsResultPopFromBottom: Obj=%p [%s], Results=%p State=%p\n",
*Object, (*Object) ? AcpiCmGetTypeName ((*Object)->Common.Type) : "NULL",
State, WalkState));
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsResultPush
*
* PARAMETERS: Object - Where to return the popped object
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Push an object onto the current result stack
*
******************************************************************************/
ACPI_STATUS
AcpiDsResultPush (
ACPI_OPERAND_OBJECT *Object,
ACPI_WALK_STATE *WalkState)
{
ACPI_GENERIC_STATE *State;
State = WalkState->Results;
if (!State)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultPush: No result stack frame\n"));
return (AE_AML_INTERNAL);
}
if (State->Results.NumResults == OBJ_NUM_OPERANDS)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultPush: Result stack overflow: Obj=%p State=%p Num=%X\n",
Object, WalkState, State->Results.NumResults));
return (AE_STACK_OVERFLOW);
}
if (!Object)
{
DEBUG_PRINT (ACPI_ERROR,
("DsResultPush: Null Object! Obj=%p State=%p Num=%X\n",
Object, WalkState, State->Results.NumResults));
return (AE_BAD_PARAMETER);
}
State->Results.ObjDesc [State->Results.NumResults] = Object;
State->Results.NumResults++;
DEBUG_PRINT (TRACE_EXEC,
("DsResultPush: Obj=%p [%s] State=%p Num=%X Cur=%X\n",
Object, Object ? AcpiCmGetTypeName (((ACPI_OPERAND_OBJECT *) Object)->Common.Type) : "NULL",
WalkState, State->Results.NumResults, WalkState->CurrentResult));
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsResultStackPush
*
* PARAMETERS: Object - Object to push
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION:
*
******************************************************************************/
ACPI_STATUS
AcpiDsResultStackPush (
ACPI_WALK_STATE *WalkState)
{
ACPI_GENERIC_STATE *State;
State = AcpiCmCreateGenericState ();
if (!State)
{
return (AE_NO_MEMORY);
}
AcpiCmPushGenericState (&WalkState->Results, State);
DEBUG_PRINT (TRACE_EXEC,
("DsResultStackPush: Results=%p State=%p\n",
State, WalkState));
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsResultStackPop
*
* PARAMETERS: WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION:
*
******************************************************************************/
ACPI_STATUS
AcpiDsResultStackPop (
ACPI_WALK_STATE *WalkState)
{
ACPI_GENERIC_STATE *State;
/* Check for stack underflow */
if (WalkState->Results == NULL)
{
DEBUG_PRINT (TRACE_EXEC,
("DsResultStackPop: Underflow - State=%p\n",
WalkState));
return (AE_AML_NO_OPERAND);
}
State = AcpiCmPopGenericState (&WalkState->Results);
DEBUG_PRINT (TRACE_EXEC,
("DsResultStackPop: Result=%p RemainingResults=%X State=%p\n",
State, State->Results.NumResults, WalkState));
AcpiCmDeleteGenericState (State);
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsObjStackDeleteAll
*
* PARAMETERS: WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Clear the object stack by deleting all objects that are on it.
* Should be used with great care, if at all!
*
******************************************************************************/
ACPI_STATUS
AcpiDsObjStackDeleteAll (
ACPI_WALK_STATE *WalkState)
{
UINT32 i;
FUNCTION_TRACE_PTR ("DsObjStackDeleteAll", WalkState);
/* The stack size is configurable, but fixed */
for (i = 0; i < OBJ_NUM_OPERANDS; i++)
{
if (WalkState->Operands[i])
{
AcpiCmRemoveReference (WalkState->Operands[i]);
WalkState->Operands[i] = NULL;
}
}
return_ACPI_STATUS (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsObjStackPush
*
* PARAMETERS: Object - Object to push
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Push an object onto this walk's object/operand stack
*
******************************************************************************/
ACPI_STATUS
AcpiDsObjStackPush (
void *Object,
ACPI_WALK_STATE *WalkState)
{
/* Check for stack overflow */
if (WalkState->NumOperands >= OBJ_NUM_OPERANDS)
{
DEBUG_PRINT (ACPI_ERROR,
("DsObjStackPush: overflow! Obj=%p State=%p #Ops=%X\n",
Object, WalkState, WalkState->NumOperands));
return (AE_STACK_OVERFLOW);
}
/* Put the object onto the stack */
WalkState->Operands [WalkState->NumOperands] = Object;
WalkState->NumOperands++;
DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPush: Obj=%p [%s] State=%p #Ops=%X\n",
Object, AcpiCmGetTypeName (((ACPI_OPERAND_OBJECT *) Object)->Common.Type),
WalkState, WalkState->NumOperands));
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsObjStackPopObject
*
* PARAMETERS: PopCount - Number of objects/entries to pop
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
* deleted by this routine.
*
******************************************************************************/
ACPI_STATUS
AcpiDsObjStackPopObject (
ACPI_OPERAND_OBJECT **Object,
ACPI_WALK_STATE *WalkState)
{
/* Check for stack underflow */
if (WalkState->NumOperands == 0)
{
DEBUG_PRINT (ACPI_ERROR,
("DsObjStackPop: Missing operand/stack empty! State=%p #Ops=%X\n",
WalkState, WalkState->NumOperands));
return (AE_AML_NO_OPERAND);
}
/* Pop the stack */
WalkState->NumOperands--;
/* Check for a valid operand */
if (!WalkState->Operands [WalkState->NumOperands])
{
DEBUG_PRINT (ACPI_ERROR,
("DsObjStackPop: Null operand! State=%p #Ops=%X\n",
WalkState, WalkState->NumOperands));
return (AE_AML_NO_OPERAND);
}
/* Get operand and set stack entry to null */
*Object = WalkState->Operands [WalkState->NumOperands];
WalkState->Operands [WalkState->NumOperands] = NULL;
DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPopObject: Obj=%p [%s] State=%p #Ops=%X\n",
*Object, AcpiCmGetTypeName ((*Object)->Common.Type),
WalkState, WalkState->NumOperands));
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsObjStackPop
*
* PARAMETERS: PopCount - Number of objects/entries to pop
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
* deleted by this routine.
*
******************************************************************************/
ACPI_STATUS
AcpiDsObjStackPop (
UINT32 PopCount,
ACPI_WALK_STATE *WalkState)
{
UINT32 i;
for (i = 0; i < PopCount; i++)
{
/* Check for stack underflow */
if (WalkState->NumOperands == 0)
{
DEBUG_PRINT (ACPI_ERROR,
("DsObjStackPop: Underflow! Count=%X State=%p #Ops=%X\n",
PopCount, WalkState, WalkState->NumOperands));
return (AE_STACK_UNDERFLOW);
}
/* Just set the stack entry to null */
WalkState->NumOperands--;
WalkState->Operands [WalkState->NumOperands] = NULL;
}
DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPop: Count=%X State=%p #Ops=%X\n",
PopCount, WalkState, WalkState->NumOperands));
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsObjStackPopAndDelete
*
* PARAMETERS: PopCount - Number of objects/entries to pop
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Pop this walk's object stack and delete each object that is
* popped off.
*
******************************************************************************/
ACPI_STATUS
AcpiDsObjStackPopAndDelete (
UINT32 PopCount,
ACPI_WALK_STATE *WalkState)
{
UINT32 i;
ACPI_OPERAND_OBJECT *ObjDesc;
for (i = 0; i < PopCount; i++)
{
/* Check for stack underflow */
if (WalkState->NumOperands == 0)
{
DEBUG_PRINT (ACPI_ERROR,
("DsObjStackPop: Underflow! Count=%X State=%p #Ops=%X\n",
PopCount, WalkState, WalkState->NumOperands));
return (AE_STACK_UNDERFLOW);
}
/* Pop the stack and delete an object if present in this stack entry */
WalkState->NumOperands--;
ObjDesc = WalkState->Operands [WalkState->NumOperands];
if (ObjDesc)
{
AcpiCmRemoveReference (WalkState->Operands [WalkState->NumOperands]);
WalkState->Operands [WalkState->NumOperands] = NULL;
}
}
DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPop: Count=%X State=%p #Ops=%X\n",
PopCount, WalkState, WalkState->NumOperands));
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsObjStackGetValue
*
* PARAMETERS: Index - Stack index whose value is desired. Based
* on the top of the stack (index=0 == top)
* WalkState - Current Walk state
*
* RETURN: Status
*
* DESCRIPTION: Retrieve an object from this walk's object stack. Index must
* be within the range of the current stack pointer.
*
******************************************************************************/
void *
AcpiDsObjStackGetValue (
UINT32 Index,
ACPI_WALK_STATE *WalkState)
{
FUNCTION_TRACE_PTR ("DsObjStackGetValue", WalkState);
/* Can't do it if the stack is empty */
if (WalkState->NumOperands == 0)
{
return_VALUE (NULL);
}
/* or if the index is past the top of the stack */
if (Index > (WalkState->NumOperands - (UINT32) 1))
{
return_VALUE (NULL);
}
return_PTR (WalkState->Operands[(NATIVE_UINT)(WalkState->NumOperands - 1) -
Index]);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsGetCurrentWalkState
*
* PARAMETERS: WalkList - Get current active state for this walk list
*
* RETURN: Pointer to the current walk state
*
* DESCRIPTION: Get the walk state that is at the head of the list (the "current"
* walk state.
*
******************************************************************************/
ACPI_WALK_STATE *
AcpiDsGetCurrentWalkState (
ACPI_WALK_LIST *WalkList)
{
DEBUG_PRINT (TRACE_PARSE, ("DsGetCurrentWalkState, =%p\n", WalkList->WalkState));
if (!WalkList)
{
return (NULL);
}
return (WalkList->WalkState);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsPushWalkState
*
* PARAMETERS: WalkState - State to push
* WalkList - The list that owns the walk stack
*
* RETURN: None
*
* DESCRIPTION: Place the WalkState at the head of the state list.
*
******************************************************************************/
static void
AcpiDsPushWalkState (
ACPI_WALK_STATE *WalkState,
ACPI_WALK_LIST *WalkList)
{
FUNCTION_TRACE ("DsPushWalkState");
WalkState->Next = WalkList->WalkState;
WalkList->WalkState = WalkState;
return_VOID;
}
/*******************************************************************************
*
* FUNCTION: AcpiDsPopWalkState
*
* PARAMETERS: WalkList - The list that owns the walk stack
*
* RETURN: A WalkState object popped from the stack
*
* DESCRIPTION: Remove and return the walkstate object that is at the head of
* the walk stack for the given walk list. NULL indicates that
* the list is empty.
*
******************************************************************************/
ACPI_WALK_STATE *
AcpiDsPopWalkState (
ACPI_WALK_LIST *WalkList)
{
ACPI_WALK_STATE *WalkState;
FUNCTION_TRACE ("DsPopWalkState");
WalkState = WalkList->WalkState;
if (WalkState)
{
/* Next walk state becomes the current walk state */
WalkList->WalkState = WalkState->Next;
/*
* Don't clear the NEXT field, this serves as an indicator
* that there is a parent WALK STATE
* WalkState->Next = NULL;
*/
}
return_PTR (WalkState);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsCreateWalkState
*
* PARAMETERS: Origin - Starting point for this walk
* WalkList - Owning walk list
*
* RETURN: Pointer to the new walk state.
*
* DESCRIPTION: Allocate and initialize a new walk state. The current walk state
* is set to this new state.
*
******************************************************************************/
ACPI_WALK_STATE *
AcpiDsCreateWalkState (
ACPI_OWNER_ID OwnerId,
ACPI_PARSE_OBJECT *Origin,
ACPI_OPERAND_OBJECT *MthDesc,
ACPI_WALK_LIST *WalkList)
{
ACPI_WALK_STATE *WalkState;
ACPI_STATUS Status;
FUNCTION_TRACE ("DsCreateWalkState");
AcpiCmAcquireMutex (ACPI_MTX_CACHES);
AcpiGbl_WalkStateCacheRequests++;
/* Check the cache first */
if (AcpiGbl_WalkStateCache)
{
/* There is an object available, use it */
WalkState = AcpiGbl_WalkStateCache;
AcpiGbl_WalkStateCache = WalkState->Next;
AcpiGbl_WalkStateCacheHits++;
AcpiGbl_WalkStateCacheDepth--;
DEBUG_PRINT (TRACE_EXEC, ("DsCreateWalkState: State %p from cache\n", WalkState));
AcpiCmReleaseMutex (ACPI_MTX_CACHES);
}
else
{
/* The cache is empty, create a new object */
/* Avoid deadlock with AcpiCmCallocate */
AcpiCmReleaseMutex (ACPI_MTX_CACHES);
WalkState = AcpiCmCallocate (sizeof (ACPI_WALK_STATE));
if (!WalkState)
{
return_VALUE (NULL);
}
}
WalkState->DataType = ACPI_DESC_TYPE_WALK;
WalkState->OwnerId = OwnerId;
WalkState->Origin = Origin;
WalkState->MethodDesc = MthDesc;
/* Init the method args/local */
#ifndef _ACPI_ASL_COMPILER
AcpiDsMethodDataInit (WalkState);
#endif
/* Create an initial result stack entry */
Status = AcpiDsResultStackPush (WalkState);
if (ACPI_FAILURE (Status))
{
return_VALUE (NULL);
}
/* Put the new state at the head of the walk list */
AcpiDsPushWalkState (WalkState, WalkList);
return_PTR (WalkState);
}
/*******************************************************************************
*
* FUNCTION: AcpiDsDeleteWalkState
*
* PARAMETERS: WalkState - State to delete
*
* RETURN: Status
*
* DESCRIPTION: Delete a walk state including all internal data structures
*
******************************************************************************/
void
AcpiDsDeleteWalkState (
ACPI_WALK_STATE *WalkState)
{
ACPI_GENERIC_STATE *State;
FUNCTION_TRACE_PTR ("DsDeleteWalkState", WalkState);
if (!WalkState)
{
return;
}
if (WalkState->DataType != ACPI_DESC_TYPE_WALK)
{
DEBUG_PRINT (ACPI_ERROR,
("DsDeleteWalkState: **** %p not a valid walk state\n", WalkState));
return;
}
/* Always must free any linked control states */
while (WalkState->ControlState)
{
State = WalkState->ControlState;
WalkState->ControlState = State->Common.Next;
AcpiCmDeleteGenericState (State);
}
/* Always must free any linked parse states */
while (WalkState->ScopeInfo)
{
State = WalkState->ScopeInfo;
WalkState->ScopeInfo = State->Common.Next;
AcpiCmDeleteGenericState (State);
}
/* Always must free any stacked result states */
while (WalkState->Results)
{
State = WalkState->Results;
WalkState->Results = State->Common.Next;
AcpiCmDeleteGenericState (State);
}
/* If walk cache is full, just free this wallkstate object */
if (AcpiGbl_WalkStateCacheDepth >= MAX_WALK_CACHE_DEPTH)
{
AcpiCmFree (WalkState);
}
/* Otherwise put this object back into the cache */
else
{
AcpiCmAcquireMutex (ACPI_MTX_CACHES);
/* Clear the state */
MEMSET (WalkState, 0, sizeof (ACPI_WALK_STATE));
WalkState->DataType = ACPI_DESC_TYPE_WALK;
/* Put the object at the head of the global cache list */
WalkState->Next = AcpiGbl_WalkStateCache;
AcpiGbl_WalkStateCache = WalkState;
AcpiGbl_WalkStateCacheDepth++;
AcpiCmReleaseMutex (ACPI_MTX_CACHES);
}
return_VOID;
}
/******************************************************************************
*
* FUNCTION: AcpiDsDeleteWalkStateCache
*
* PARAMETERS: None
*
* RETURN: Status
*
* DESCRIPTION: Purge the global state object cache. Used during subsystem
* termination.
*
******************************************************************************/
void
AcpiDsDeleteWalkStateCache (
void)
{
ACPI_WALK_STATE *Next;
FUNCTION_TRACE ("DsDeleteWalkStateCache");
/* Traverse the global cache list */
while (AcpiGbl_WalkStateCache)
{
/* Delete one cached state object */
Next = AcpiGbl_WalkStateCache->Next;
AcpiCmFree (AcpiGbl_WalkStateCache);
AcpiGbl_WalkStateCache = Next;
AcpiGbl_WalkStateCacheDepth--;
}
return_VOID;
}