freebsd-dev/include/sys/sa_impl.h
Brian Behlendorf 6283f55ea1 Support custom build directories and move includes
One of the neat tricks an autoconf style project is capable of
is allow configurion/building in a directory other than the
source directory.  The major advantage to this is that you can
build the project various different ways while making changes
in a single source tree.

For example, this project is designed to work on various different
Linux distributions each of which work slightly differently.  This
means that changes need to verified on each of those supported
distributions perferably before the change is committed to the
public git repo.

Using nfs and custom build directories makes this much easier.
I now have a single source tree in nfs mounted on several different
systems each running a supported distribution.  When I make a
change to the source base I suspect may break things I can
concurrently build from the same source on all the systems each
in their own subdirectory.

wget -c http://github.com/downloads/behlendorf/zfs/zfs-x.y.z.tar.gz
tar -xzf zfs-x.y.z.tar.gz
cd zfs-x-y-z

------------------------- run concurrently ----------------------
<ubuntu system>  <fedora system>  <debian system>  <rhel6 system>
mkdir ubuntu     mkdir fedora     mkdir debian     mkdir rhel6
cd ubuntu        cd fedora        cd debian        cd rhel6
../configure     ../configure     ../configure     ../configure
make             make             make             make
make check       make check       make check       make check

This change also moves many of the include headers from individual
incude/sys directories under the modules directory in to a single
top level include directory.  This has the advantage of making
the build rules cleaner and logically it makes a bit more sense.
2010-09-08 12:38:56 -07:00

288 lines
8.1 KiB
C

/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License (the "License").
* You may not use this file except in compliance with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* or http://www.opensolaris.org/os/licensing.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright (c) 2010, Oracle and/or its affiliates. All rights reserved.
*/
#ifndef _SYS_SA_IMPL_H
#define _SYS_SA_IMPL_H
#include <sys/dmu.h>
#include <sys/refcount.h>
#include <sys/list.h>
/*
* Array of known attributes and their
* various characteristics.
*/
typedef struct sa_attr_table {
sa_attr_type_t sa_attr;
uint8_t sa_registered;
uint16_t sa_length;
sa_bswap_type_t sa_byteswap;
char *sa_name;
} sa_attr_table_t;
/*
* Zap attribute format for attribute registration
*
* 64 56 48 40 32 24 16 8 0
* +-------+-------+-------+-------+-------+-------+-------+-------+
* | unused | len | bswap | attr num |
* +-------+-------+-------+-------+-------+-------+-------+-------+
*
* Zap attribute format for layout information.
*
* layout information is stored as an array of attribute numbers
* The name of the attribute is the layout number (0, 1, 2, ...)
*
* 16 0
* +---- ---+
* | attr # |
* +--------+
* | attr # |
* +--- ----+
* ......
*
*/
#define ATTR_BSWAP(x) BF32_GET(x, 16, 8)
#define ATTR_LENGTH(x) BF32_GET(x, 24, 16)
#define ATTR_NUM(x) BF32_GET(x, 0, 16)
#define ATTR_ENCODE(x, attr, length, bswap) \
{ \
BF64_SET(x, 24, 16, length); \
BF64_SET(x, 16, 8, bswap); \
BF64_SET(x, 0, 16, attr); \
}
#define TOC_OFF(x) BF32_GET(x, 0, 23)
#define TOC_ATTR_PRESENT(x) BF32_GET(x, 31, 1)
#define TOC_LEN_IDX(x) BF32_GET(x, 24, 4)
#define TOC_ATTR_ENCODE(x, len_idx, offset) \
{ \
BF32_SET(x, 31, 1, 1); \
BF32_SET(x, 24, 7, len_idx); \
BF32_SET(x, 0, 24, offset); \
}
#define SA_LAYOUTS "LAYOUTS"
#define SA_REGISTRY "REGISTRY"
/*
* Each unique layout will have their own table
* sa_lot (layout_table)
*/
typedef struct sa_lot {
avl_node_t lot_num_node;
avl_node_t lot_hash_node;
uint64_t lot_num;
uint64_t lot_hash;
sa_attr_type_t *lot_attrs; /* array of attr #'s */
uint32_t lot_var_sizes; /* how many aren't fixed size */
uint32_t lot_attr_count; /* total attr count */
list_t lot_idx_tab; /* should be only a couple of entries */
int lot_instance; /* used with lot_hash to identify entry */
} sa_lot_t;
/* index table of offsets */
typedef struct sa_idx_tab {
list_node_t sa_next;
sa_lot_t *sa_layout;
uint16_t *sa_variable_lengths;
refcount_t sa_refcount;
uint32_t *sa_idx_tab; /* array of offsets */
} sa_idx_tab_t;
/*
* Since the offset/index information into the actual data
* will usually be identical we can share that information with
* all handles that have the exact same offsets.
*
* You would typically only have a large number of different table of
* contents if you had a several variable sized attributes.
*
* Two AVL trees are used to track the attribute layout numbers.
* one is keyed by number and will be consulted when a DMU_OT_SA
* object is first read. The second tree is keyed by the hash signature
* of the attributes and will be consulted when an attribute is added
* to determine if we already have an instance of that layout. Both
* of these tree's are interconnected. The only difference is that
* when an entry is found in the "hash" tree the list of attributes will
* need to be compared against the list of attributes you have in hand.
* The assumption is that typically attributes will just be updated and
* adding a completely new attribute is a very rare operation.
*/
struct sa_os {
kmutex_t sa_lock;
boolean_t sa_need_attr_registration;
boolean_t sa_force_spill;
uint64_t sa_master_obj;
uint64_t sa_reg_attr_obj;
uint64_t sa_layout_attr_obj;
int sa_num_attrs;
sa_attr_table_t *sa_attr_table; /* private attr table */
sa_update_cb_t *sa_update_cb;
avl_tree_t sa_layout_num_tree; /* keyed by layout number */
avl_tree_t sa_layout_hash_tree; /* keyed by layout hash value */
int sa_user_table_sz;
sa_attr_type_t *sa_user_table; /* user name->attr mapping table */
};
/*
* header for all bonus and spill buffers.
* The header has a fixed portion with a variable number
* of "lengths" depending on the number of variable sized
* attribues which are determined by the "layout number"
*/
#define SA_MAGIC 0x2F505A /* ZFS SA */
typedef struct sa_hdr_phys {
uint32_t sa_magic;
uint16_t sa_layout_info; /* Encoded with hdrsize and layout number */
uint16_t sa_lengths[1]; /* optional sizes for variable length attrs */
/* ... Data follows the lengths. */
} sa_hdr_phys_t;
/*
* sa_hdr_phys -> sa_layout_info
*
* 16 10 0
* +--------+-------+
* | hdrsz |layout |
* +--------+-------+
*
* Bits 0-10 are the layout number
* Bits 11-16 are the size of the header.
* The hdrsize is the number * 8
*
* For example.
* hdrsz of 1 ==> 8 byte header
* 2 ==> 16 byte header
*
*/
#define SA_HDR_LAYOUT_NUM(hdr) BF32_GET(hdr->sa_layout_info, 0, 10)
#define SA_HDR_SIZE(hdr) BF32_GET_SB(hdr->sa_layout_info, 10, 16, 3, 0)
#define SA_HDR_LAYOUT_INFO_ENCODE(x, num, size) \
{ \
BF32_SET_SB(x, 10, 6, 3, 0, size); \
BF32_SET(x, 0, 10, num); \
}
typedef enum sa_buf_type {
SA_BONUS = 1,
SA_SPILL = 2
} sa_buf_type_t;
typedef enum sa_data_op {
SA_LOOKUP,
SA_UPDATE,
SA_ADD,
SA_REPLACE,
SA_REMOVE
} sa_data_op_t;
/*
* Opaque handle used for most sa functions
*
* This needs to be kept as small as possible.
*/
struct sa_handle {
kmutex_t sa_lock;
dmu_buf_t *sa_bonus;
dmu_buf_t *sa_spill;
objset_t *sa_os;
void *sa_userp;
sa_idx_tab_t *sa_bonus_tab; /* idx of bonus */
sa_idx_tab_t *sa_spill_tab; /* only present if spill activated */
};
#define SA_GET_DB(hdl, type) \
(dmu_buf_impl_t *)((type == SA_BONUS) ? hdl->sa_bonus : hdl->sa_spill)
#define SA_GET_HDR(hdl, type) \
((sa_hdr_phys_t *)((dmu_buf_impl_t *)(SA_GET_DB(hdl, \
type))->db.db_data))
#define SA_IDX_TAB_GET(hdl, type) \
(type == SA_BONUS ? hdl->sa_bonus_tab : hdl->sa_spill_tab)
#define IS_SA_BONUSTYPE(a) \
((a == DMU_OT_SA) ? B_TRUE : B_FALSE)
#define SA_BONUSTYPE_FROM_DB(db) \
(dmu_get_bonustype((dmu_buf_t *)db))
#define SA_BLKPTR_SPACE (DN_MAX_BONUSLEN - sizeof (blkptr_t))
#define SA_LAYOUT_NUM(x, type) \
((!IS_SA_BONUSTYPE(type) ? 0 : (((IS_SA_BONUSTYPE(type)) && \
((SA_HDR_LAYOUT_NUM(x)) == 0)) ? 1 : SA_HDR_LAYOUT_NUM(x))))
#define SA_REGISTERED_LEN(sa, attr) sa->sa_attr_table[attr].sa_length
#define SA_ATTR_LEN(sa, idx, attr, hdr) ((SA_REGISTERED_LEN(sa, attr) == 0) ?\
hdr->sa_lengths[TOC_LEN_IDX(idx->sa_idx_tab[attr])] : \
SA_REGISTERED_LEN(sa, attr))
#define SA_SET_HDR(hdr, num, size) \
{ \
hdr->sa_magic = SA_MAGIC; \
SA_HDR_LAYOUT_INFO_ENCODE(hdr->sa_layout_info, num, size); \
}
#define SA_ATTR_INFO(sa, idx, hdr, attr, bulk, type, hdl) \
{ \
bulk.sa_size = SA_ATTR_LEN(sa, idx, attr, hdr); \
bulk.sa_buftype = type; \
bulk.sa_addr = \
(void *)((uintptr_t)TOC_OFF(idx->sa_idx_tab[attr]) + \
(uintptr_t)hdr); \
}
#define SA_HDR_SIZE_MATCH_LAYOUT(hdr, tb) \
(SA_HDR_SIZE(hdr) == (sizeof (sa_hdr_phys_t) + \
(tb->lot_var_sizes > 1 ? P2ROUNDUP((tb->lot_var_sizes - 1) * \
sizeof (uint16_t), 8) : 0)))
int sa_add_impl(sa_handle_t *, sa_attr_type_t,
uint32_t, sa_data_locator_t, void *, dmu_tx_t *);
void sa_register_update_callback_locked(objset_t *, sa_update_cb_t *);
int sa_size_locked(sa_handle_t *, sa_attr_type_t, int *);
void sa_default_locator(void **, uint32_t *, uint32_t, boolean_t, void *);
int sa_attr_size(sa_os_t *, sa_idx_tab_t *, sa_attr_type_t,
uint16_t *, sa_hdr_phys_t *);
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif /* _SYS_SA_IMPL_H */