19eaa01bea
Part two: Append bhyve -K option for specified keyboard layout with layout setting files every languages. Since the cmd option '-k' was used in the meantime it was changed to '-K' PR: 246121 Submitted by: koinec@yahoo.co.jp Reviewed by: grehan@ Differential Revision: https://reviews.freebsd.org/D29473 MFC after: 4 weeks
249 lines
7.4 KiB
Plaintext
249 lines
7.4 KiB
Plaintext
# bhyve ps2kbd keyboard layout file (US - default)
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#
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# Created by: Koine Yuusuke(koinec) <koinec@users.osdn.me>
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#
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# $FreeBSD$
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# for those who create the Keyboard Layout File. ******************************
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# To create the keyboard layout file, first copy this 'default' file into the
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# same dir. with the layout name as the file name.
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# The file name is a character string that can be specified as it is in the
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# -k option of the bhyve command, so a normal language name is desirable.
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# Then, it is necessary to define the difference between the standard US keyboard
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# and the keyboard for each language according to the setting method described
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# in the comment below.
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#
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# Note that lines starting with '#' and blank lines are ignored.
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# In addition, the definition of the standard layout setting (US keyboard)
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# is described as a comment line below for reference.
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# So you usually only need to remove the '#' and fix it to the correct ScanCode
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# only on the lines of the key that you can't type correctly with the standard
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# US keyboard settings.
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# Alphabet/Number/Sign Keys ---------------------------------------------------
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# Format:
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# 'Chr',ScanCode(Hex); <Comment>
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# or
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# AsciiCode(Hex),ScanCode(Hex); <Comment>
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#
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# If there are ASCII characters that cannot be entered correctly with the
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# standard settings(US Keyboard layout), delete the "#" at the beginning of the
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# relevant line below and set the correct ScanCode.
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#
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# For example, when a Japanese Keyboard is used, the '@' sign cannot be input
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# correctly and the number '2' is input.
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# This is because the US keyboard can input the '@' sign with the Shift + number'2'
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# keys, and the ScanCode of the '@' sign is the number '2' key by default.
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# In this case, remove the '#' at the beginning of the line with the '@' sign
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# below and correct the ScanCode from 0x1e to 0x54 so that you can enter it
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# correctly.
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# ScanCode differs depending on the keyboard of eash language, so check it on
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# the Internet.
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# Note that keys that have no problems with input have the same settings as
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# the US keyboard, so you do not need to set anything below.
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# See the "/usr/share/bhyve/kbdlayout/jp106" file for the specific setting method.
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# '!',0x16; ! (0x21)
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# '"',0x52; " (0x22)
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# '#',0x26; # (0x23)
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# '$',0x25; $ (0x24)
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# '%',0x2e; % (0x25)
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# '&',0x3d; & (0x26)
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# ''',0x52; ' (0x27)
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# '(',0x46; ( (0x28)
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# ')',0x45; ) (0x29)
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# '*',0x3e; * (0x2a)
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# '+',0x55; + (0x2b)
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# ',',0x41; , (0x2c)
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# '-',0x4e; - (0x2d)
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# '.',0x49; . (0x2e)
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# '/',0x4a; / (0x2f)
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# '0',0x45; 0 (0x30)
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# '1',0x16; 1 (0x31)
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# '2',0x1e; 2 (0x32)
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# '3',0x26; 3 (0x33)
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# '4',0x25; 4 (0x34)
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# '5',0x2e; 5 (0x35)
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# '6',0x36; 6 (0x36)
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# '7',0x3d; 7 (0x37)
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# '8',0x3e; 8 (0x38)
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# '9',0x46; 9 (0x39)
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# ':',0x4c; : (0x3a)
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# ';',0x4c; ; (0x3b)
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# '<',0x41; < (0x3c)
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# '=',0x55; = (0x3d)
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# '>',0x49; > (0x3e)
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# '?',0x4a; ? (0x3f)
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# '@',0x1e; @ (0x40)
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# 'A',0x1c; A (0x41)
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# 'B',0x32; B (0x42)
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# 'C',0x21; C (0x43)
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# 'D',0x23; D (0x44)
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# 'E',0x24; E (0x45)
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# 'F',0x2b; F (0x46)
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# 'G',0x34; G (0x47)
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# 'H',0x33; H (0x48)
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# 'I',0x43; I (0x49)
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# 'J',0x3b; J (0x4a)
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# 'K',0x42; K (0x4b)
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# 'L',0x4b; L (0x4c)
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# 'M',0x3a; M (0x4d)
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# 'N',0x31; N (0x4e)
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# 'O',0x44; O (0x4f)
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# 'P',0x4d; P (0x50)
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# 'Q',0x15; Q (0x51)
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# 'R',0x2d; R (0x52)
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# 'S',0x1b; S (0x53)
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# 'T',0x2c; T (0x54)
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# 'U',0x3c; U (0x55)
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# 'V',0x2a; V (0x56)
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# 'W',0x1d; W (0x57)
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# 'X',0x22; X (0x58)
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# 'Y',0x35; Y (0x59)
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# 'Z',0x1a; Z (0x5a)
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# '[',0x54; [ (0x5b)
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# '\',0x5d; \ (0x5c)
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# ']',0x5b; ] (0x5d)
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# '^',0x36; ^ (0x5e)
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# '_',0x4e; _ (0x5f)
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# '`',0x0e; ` (0x60)
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# 'a',0x1c; a (0x61)
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# 'b',0x32; b (0x62)
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# 'c',0x21; c (0x63)
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# 'd',0x23; d (0x64)
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# 'e',0x24; e (0x65)
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# 'f',0x2b; f (0x66)
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# 'g',0x34; g (0x67)
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# 'h',0x33; h (0x68)
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# 'i',0x43; i (0x69)
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# 'j',0x3b; j (0x6a)
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# 'k',0x42; k (0x6b)
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# 'l',0x4b; l (0x6c)
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# 'm',0x3a; m (0x6d)
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# 'n',0x31; n (0x6e)
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# 'o',0x44; o (0x6f)
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# 'p',0x4d; p (0x70)
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# 'q',0x15; q (0x71)
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# 'r',0x2d; r (0x72)
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# 's',0x1b; s (0x73)
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# 't',0x2c; t (0x74)
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# 'u',0x3c; u (0x75)
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# 'v',0x2a; v (0x76)
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# 'w',0x1d; w (0x77)
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# 'x',0x22; x (0x78)
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# 'y',0x35; y (0x79)
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# 'z',0x1a; z (0x7a)
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# '{',0x54; { (0x7b)
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# '|',0x5d; | (0x7c)
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# '}',0x5b; } (0x7d)
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# '~',0x0e; ~ (0x7e)
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# Functional Keys -------------------------------------------------------------
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# Format:
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# Xorg KeySym(Hex:2Byte),ScanCode(Hex); <Comment>
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# or
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# Xorg KeySym(Hex:2Byte),ScanCode(Hex),Prefix(Hex); <Comment>
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#
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# Key definitions other than alphanumeric characters such as Enter and Escape
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# are set in this section.
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# If there is a key that can not be entered correctly with the standard settings
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# (US Keyboard layout),, delete the '#' at the beginning of the corresponding
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# line and set the correct scan code.
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# The Xorg KeySym Code can be checked by using the 'xev' command from X window
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# on the guest OS.
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# In addition, some keys have ScanCodes that have a Prefix Byte.
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# In this case, define '0xe0' as the third argument.(example Home Key,etc)
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# Note that keys that have no problems with input have the same settings as
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# the US keyboard, so you do not need to set anything below.
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# See the "/usr/share/bhyve/kbdlayout/jp106" file for the specific setting method.
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# 0xff08,0x66; Back space
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# 0xff09,0x0d; Tab
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# 0xff0d,0x5a; Return
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# 0xff1b,0x76; Escape
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# 0xff50,0x6c,0xe0; Home
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# 0xff51,0x6b,0xe0; Left arrow
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# 0xff52,0x75,0xe0; Up arrow
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# 0xff53,0x74,0xe0; Right arrow
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# 0xff54,0x72,0xe0; Down arrow
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# 0xff55,0x7d,0xe0; PgUp
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# 0xff56,0x7a,0xe0; PgDown
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# 0xff57,0x69,0xe0; End
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# 0xff63,0x70,0xe0; Ins
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# 0xff8d,0x5a,0xe0; Keypad Enter
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# 0xffe1,0x12; Left shift
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# 0xffe2,0x59; Right shift
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# 0xffe3,0x14; Left control
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# 0xffe4,0x14,0xe0; Right control
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# 0xffe9,0x11; Left alt
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# 0xfe03,0x11,0xe0; AltGr
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# 0xffea,0x11,0xe0; Right alt
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# 0xffeb,0x1f,0xe0; Left Windows
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# 0xffec,0x27,0xe0; Right Windows
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# 0xffbe,0x05; F1
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# 0xffbf,0x06; F2
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# 0xffc0,0x04; F3
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# 0xffc1,0x0c; F4
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# 0xffc2,0x03; F5
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# 0xffc3,0x0b; F6
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# 0xffc4,0x83; F7
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# 0xffc5,0x0a; F8
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# 0xffc6,0x01; F9
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# 0xffc7,0x09; F10
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# 0xffc8,0x78; F11
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# 0xffc9,0x07; F12
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# 0xffff,0x71,0xe0; Del
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# 0xff14,0x7e; ScrollLock
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# NumLock and Keypads ---------------------------------------------------------
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#
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# The numeric keypad settings are the same as the Functional Key section above.
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# 0xff7f,0x77; NumLock
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# 0xffaf,0x4a,0xe0; Keypad slash
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# 0xffaa,0x7c; Keypad asterisk
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# 0xffad,0x7b; Keypad minus
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# 0xffab,0x79; Keypad plus
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# 0xffb7,0x6c; Keypad 7
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# 0xff95,0x6c; Keypad home
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# 0xffb8,0x75; Keypad 8
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# 0xff97,0x75; Keypad up arrow
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# 0xffb9,0x7d; Keypad 9
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# 0xff9a,0x7d; Keypad PgUp
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# 0xffb4,0x6b; Keypad 4
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# 0xff96,0x6b; Keypad left arrow
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# 0xffb5,0x73; Keypad 5
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# 0xff9d,0x73; Keypad empty
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# 0xffb6,0x74; Keypad 6
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# 0xff98,0x74; Keypad right arrow
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# 0xffb1,0x69; Keypad 1
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# 0xff9c,0x69; Keypad end
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# 0xffb2,0x72; Keypad 2
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# 0xff99,0x72; Keypad down arrow
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# 0xffb3,0x7a; Keypad 3
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# 0xff9b,0x7a; Keypad PgDown
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# 0xffb0,0x70; Keypad 0
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# 0xff9e,0x70; Keypad ins
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# 0xffae,0x71; Keypad .
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# 0xff9f,0x71; Keypad del
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# Language Specific Keys -------------------------------------------------------
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#
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# If a key not exist in the US keyboard is added to the keyboard of each language,
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# it is necessary to add the combination of Xorg KeySym and ScanCode of the
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# corresponding key.
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# The setting format is the same as the Functional Key section above.
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# example:
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# 0xff2a,0x0e; Hankaku/Zenkaku|Kanji (Japanese 106 keyboard original Key)
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