057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
194 lines
4.5 KiB
C
194 lines
4.5 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char copyright[] =
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"@(#) Copyright (c) 1980, 1993\n\
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The Regents of the University of California. All rights reserved.\n";
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#endif /* not lint */
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#ifndef lint
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static char sccsid[] = "@(#)main.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "robots.h"
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# include <signal.h>
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# include <ctype.h>
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main(ac, av)
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int ac;
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char **av;
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{
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register char *sp;
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register bool bad_arg;
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register bool show_only;
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extern char *Scorefile;
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extern int Max_per_uid;
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void quit();
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show_only = FALSE;
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if (ac > 1) {
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bad_arg = FALSE;
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for (++av; ac > 1 && *av[0]; av++, ac--)
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if (av[0][0] != '-')
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if (isdigit(av[0][0]))
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Max_per_uid = atoi(av[0]);
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else {
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setuid(getuid());
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setgid(getgid());
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Scorefile = av[0];
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# ifdef FANCY
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sp = rindex(Scorefile, '/');
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if (sp == NULL)
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sp = Scorefile;
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if (strcmp(sp, "pattern_roll") == 0)
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Pattern_roll = TRUE;
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else if (strcmp(sp, "stand_still") == 0)
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Stand_still = TRUE;
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if (Pattern_roll || Stand_still)
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Teleport = TRUE;
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# endif
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}
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else
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for (sp = &av[0][1]; *sp; sp++)
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switch (*sp) {
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case 's':
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show_only = TRUE;
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break;
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case 'r':
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Real_time = TRUE;
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break;
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case 'a':
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Start_level = 4;
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break;
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case 'j':
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Jump = TRUE;
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break;
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case 't':
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Teleport = TRUE;
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break;
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default:
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fprintf(stderr, "robots: uknown option: %c\n", *sp);
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bad_arg = TRUE;
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break;
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}
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if (bad_arg) {
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exit(1);
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/* NOTREACHED */
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}
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}
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if (show_only) {
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show_score();
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exit(0);
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/* NOTREACHED */
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}
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initscr();
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signal(SIGINT, quit);
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crmode();
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noecho();
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nonl();
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if (LINES != Y_SIZE || COLS != X_SIZE) {
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if (LINES < Y_SIZE || COLS < X_SIZE) {
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endwin();
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printf("Need at least a %dx%d screen\n",
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Y_SIZE, X_SIZE);
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exit(1);
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}
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delwin(stdscr);
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stdscr = newwin(Y_SIZE, X_SIZE, 0, 0);
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}
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srand(getpid());
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if (Real_time)
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signal(SIGALRM, move_robots);
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do {
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init_field();
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for (Level = Start_level; !Dead; Level++) {
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make_level();
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play_level();
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}
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move(My_pos.y, My_pos.x);
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printw("AARRrrgghhhh....");
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refresh();
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score();
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} while (another());
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quit();
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}
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void
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__cputchar(ch)
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int ch;
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{
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(void)putchar(ch);
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}
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/*
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* quit:
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* Leave the program elegantly.
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*/
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void
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quit()
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{
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endwin();
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exit(0);
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/* NOTREACHED */
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}
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/*
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* another:
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* See if another game is desired
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*/
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another()
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{
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register int y;
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#ifdef FANCY
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if ((Stand_still || Pattern_roll) && !Newscore)
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return TRUE;
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#endif
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if (query("Another game?")) {
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if (Full_clear) {
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for (y = 1; y <= Num_scores; y++) {
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move(y, 1);
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clrtoeol();
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}
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refresh();
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}
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return TRUE;
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}
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return FALSE;
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}
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