44d9b8b527
Submitted by: Warren Block <wblock@wonkity.com> MFC after: 1 week
243 lines
6.5 KiB
Groff
243 lines
6.5 KiB
Groff
.\"
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.\" $FreeBSD$
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.\"
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.Dd October 6, 2000
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.Dt SCREEN 4
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.Os
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.Sh NAME
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.Nm screen
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.Nd pc display interface
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.Sh DESCRIPTION
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Access to the
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.Em virtual consoles
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are obtained through the device files
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.Pa /dev/ttyv0
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-
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.Pa /dev/ttyvb .
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Each of these files correspond to a separate
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virtual console.
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All virtual console devices can be open at once, but only one is
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active at a time.
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The active virtual console "owns" the keyboard and
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display screen.
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.Pp
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Output to a virtual console that not currently is on the display is
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saved in a buffer that holds a "screenfull" (normally 25) lines.
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Any output written to
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.Pa /dev/console
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(the original console device) is echoed to
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.Pa /dev/ttyv0 .
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.Pp
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To switch between the virtual consoles one uses the sequence
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.Em ALT+Fn ,
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which means hold down ALT and press one of the function keys.
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The
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virtual console with the same number as the function key is then
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selected as the current virtual console, and given exclusive use of
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the keyboard and display.
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This switch sequence can be changed via
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the keyboard mapping ioctl call (see
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.Xr keyboard 4 ) .
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.Pp
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The console allows entering values that are not physically
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present on the keyboard via a special keysequence.
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To use this facility press and hold down ALT,
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then enter a decimal number from 0-255 via the numerical keypad, then
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release ALT.
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The entered value is then used as the ASCII value for one
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character.
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This way it is possible to enter any ASCII value.
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The console driver also includes a history function.
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It is activated by
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pressing the scroll-lock key.
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This holds the display, and enables the cursor
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arrows for scrolling up and down through the last scrolled out lines.
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.Pp
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The console understands a subset of the ANSI x3.64 character
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sequences.
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For compatibility with the old pccons, the PC3 character
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sequences are also supported.
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.Pp
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.Bd -literal
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ANSI Seq Function Termcap entry
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======= ======= ===================================== ==============
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-- E7 Save cursor position sc
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-- E8 Restore saved cursor position rc
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-- Ec Reset rs
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-- EM move cursor up 1 line, --
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scroll if at top
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CUU E[nA move cursor up n lines up/UP (ku)
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CUD E[nB move cursor down n lines do/DO (kd)
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CUF E[nC move cursor right n characters nd/RI (kr)
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CUB E[nD move cursor left n characters --/LE (kl)
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HPA E[n` move cursor to character position n ch
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HPR E[na move cursor right n characters --
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VPA E[nd move cursor to line n cv
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VPR E[ne move cursor down n lines --
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CPL E[nF move cursor to start of line, -- (@7)
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n lines up
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CNL E[nE move cursor to start of line, nw
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n lines down
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CUP E[y;xH Move cursor to x, y cm
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HVP E[y;xf Move cursor to x, y --
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CBT E[nZ Move cursor back n tab stops bt (kB)
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IL E[nL Insert n blank lines al/AL
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ICH E[n@ Insert n blank characters ic/IC
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DL E[nM Delete n lines dl/DL
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DCH E[nP Delete n characters dc/DC
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ED E[nJ Erase part or all of display: cd
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n=0 from cursor to end of display,
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n=1 from begin of display to cursor,
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n=2 entire display.
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EL E[nK Erase part or all of line: ce
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n=0 from cursor to end of line,
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n=1 from begin of line to cursor,
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n=2 entire line.
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ECH E[nX Erase n characters ec
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SU E[nS Scroll display n lines up (forward) sf/SF
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SD E[nT Scroll display n lines down (reverse) sr/SR
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SGR E[nm Set character attributes: --
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n= 0 normal attribute (all off)
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n= 1 bold (highlight)
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n= 4 underscore (if supported by HW)
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n= 5 blink (if supported by HW)
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n= 7 reverse
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n= 22 remove bold
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n= 24 remove underscore
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n= 25 remove blink
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n= 27 remove reverse
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n= 3X set ANSI foreground color
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(see table)
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n= 4X set ANSI background color
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(see table)
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X=0 black X=1 red
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X=2 green X=3 brown
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X=4 blue X=5 magenta
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X=6 cyan X=7 light grey
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X=9 reset to the normal color
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-- E[s Save cursor position sc
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-- E[u Restore saved cursor position rc
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-- E[x Reset normal colors and attributes --
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to their default values
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-- E[nz Switch to virtual console n --
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-- E[1;nx Set normal ANSI background color --
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to n (see table)
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-- E[2;nx Set normal ANSI foreground color --
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to n (see table)
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-- E[3;nx Set normal video attribute directly --
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to n (n from 0 to 255)
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-- E[5;nx Set normal ANSI reverse background --
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color to n (see table)
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-- E[6;nx Set normal ANSI reverse foreground --
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color to n (see table)
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n= 0 black n= 8 dark grey
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n= 1 red n= 9 light red
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n= 2 green n=10 light green
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n= 3 brown n=11 yellow
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n= 4 blue n=12 light blue
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n= 5 magenta n=13 light magenta
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n= 6 cyan n=14 light cyan
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n= 7 light grey n=15 white
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-- E[7;nx Set normal reverse video attribute --
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directly to n (n from 0 to 255)
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-- E[=p;dB Set bell pitch (p) and duration (d), --
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pitch is in units of 840 nS,
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duration is units of 0,1 S.
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-- E[=tC Set global cursor type (see table) --
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t=0 normal non-blinking
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t=1 normal blinking
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t=2 custom non-blinking
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t=3 custom blinking
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t=4 reset cursor (resets custom
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cursor shape and sets current
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cursor type to 0)
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t=5 hide cursor
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-- E[=s;eC Set custom cursor shape, where --
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s is the starting and e is the ending
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scanlines of the cursor.
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-- E[=s;e;dC --
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Same as above, except d specifies the
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direction. If 0, scanlines are counted
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from the top to the bottom. If 1, from
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the bottom to the top.
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-- E[=tS Set local cursor type (see table) --
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t=0 normal (global) ve
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t=1 invisible vi
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t=2 very visible vs
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-- E[=nA Set the border color to n --
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(see table) (if supported by HW)
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-- E[=nF Set normal foreground color to n --
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(see table)
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-- E[=nG Set normal background color to n --
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(see table)
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-- E[=nH Set normal reverse foreground color --
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to n (see table)
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-- E[=nI Set normal reverse background color --
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to n (see table)
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n= 0 black n= 8 dark grey
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n= 1 blue n= 9 light blue
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n= 2 green n=10 light green
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n= 3 cyan n=11 light cyan
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n= 4 red n=12 light red
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n= 5 magenta n=13 light magenta
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n= 6 brown n=14 yellow
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n= 7 light grey n=15 white
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note: the first E in the sequences stands for ESC (0x1b)
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.Ed
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.Sh AUTHORS
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.An S\(/oren Schmidt Aq sos@FreeBSD.org
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