727 lines
22 KiB
C
727 lines
22 KiB
C
/******************************************************************************
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*
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* Module Name: dsmethod - Parser/Interpreter interface - control method parsing
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*
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*****************************************************************************/
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/*
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* Copyright (C) 2000 - 2012, Intel Corp.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions, and the following disclaimer,
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* without modification.
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* 2. Redistributions in binary form must reproduce at minimum a disclaimer
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* substantially similar to the "NO WARRANTY" disclaimer below
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* ("Disclaimer") and any redistribution must be conditioned upon
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* including a substantially similar Disclaimer requirement for further
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* binary redistribution.
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* 3. Neither the names of the above-listed copyright holders nor the names
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* of any contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* Alternatively, this software may be distributed under the terms of the
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* GNU General Public License ("GPL") version 2 as published by the Free
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* Software Foundation.
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*
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* NO WARRANTY
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGES.
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*/
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#define __DSMETHOD_C__
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#include "acpi.h"
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#include "accommon.h"
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#include "acdispat.h"
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#include "acinterp.h"
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#include "acnamesp.h"
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#include "acdisasm.h"
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#define _COMPONENT ACPI_DISPATCHER
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ACPI_MODULE_NAME ("dsmethod")
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/* Local prototypes */
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static ACPI_STATUS
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AcpiDsCreateMethodMutex (
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ACPI_OPERAND_OBJECT *MethodDesc);
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsMethodError
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*
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* PARAMETERS: Status - Execution status
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* WalkState - Current state
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*
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* RETURN: Status
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*
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* DESCRIPTION: Called on method error. Invoke the global exception handler if
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* present, dump the method data if the disassembler is configured
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*
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* Note: Allows the exception handler to change the status code
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsMethodError (
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ACPI_STATUS Status,
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_FUNCTION_ENTRY ();
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/* Ignore AE_OK and control exception codes */
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if (ACPI_SUCCESS (Status) ||
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(Status & AE_CODE_CONTROL))
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{
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return (Status);
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}
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/* Invoke the global exception handler */
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if (AcpiGbl_ExceptionHandler)
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{
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/* Exit the interpreter, allow handler to execute methods */
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AcpiExExitInterpreter ();
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/*
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* Handler can map the exception code to anything it wants, including
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* AE_OK, in which case the executing method will not be aborted.
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*/
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Status = AcpiGbl_ExceptionHandler (Status,
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WalkState->MethodNode ?
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WalkState->MethodNode->Name.Integer : 0,
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WalkState->Opcode, WalkState->AmlOffset, NULL);
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AcpiExEnterInterpreter ();
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}
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AcpiDsClearImplicitReturn (WalkState);
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#ifdef ACPI_DISASSEMBLER
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if (ACPI_FAILURE (Status))
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{
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/* Display method locals/args if disassembler is present */
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AcpiDmDumpMethodInfo (Status, WalkState, WalkState->Op);
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}
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#endif
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return (Status);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsCreateMethodMutex
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*
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* PARAMETERS: ObjDesc - The method object
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*
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* RETURN: Status
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*
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* DESCRIPTION: Create a mutex object for a serialized control method
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*
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******************************************************************************/
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static ACPI_STATUS
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AcpiDsCreateMethodMutex (
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ACPI_OPERAND_OBJECT *MethodDesc)
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{
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ACPI_OPERAND_OBJECT *MutexDesc;
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ACPI_STATUS Status;
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ACPI_FUNCTION_TRACE (DsCreateMethodMutex);
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/* Create the new mutex object */
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MutexDesc = AcpiUtCreateInternalObject (ACPI_TYPE_MUTEX);
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if (!MutexDesc)
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{
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return_ACPI_STATUS (AE_NO_MEMORY);
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}
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/* Create the actual OS Mutex */
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Status = AcpiOsCreateMutex (&MutexDesc->Mutex.OsMutex);
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if (ACPI_FAILURE (Status))
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{
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return_ACPI_STATUS (Status);
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}
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MutexDesc->Mutex.SyncLevel = MethodDesc->Method.SyncLevel;
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MethodDesc->Method.Mutex = MutexDesc;
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return_ACPI_STATUS (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsBeginMethodExecution
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*
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* PARAMETERS: MethodNode - Node of the method
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* ObjDesc - The method object
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* WalkState - current state, NULL if not yet executing
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* a method.
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*
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* RETURN: Status
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*
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* DESCRIPTION: Prepare a method for execution. Parses the method if necessary,
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* increments the thread count, and waits at the method semaphore
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* for clearance to execute.
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsBeginMethodExecution (
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ACPI_NAMESPACE_NODE *MethodNode,
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ACPI_OPERAND_OBJECT *ObjDesc,
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_STATUS Status = AE_OK;
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ACPI_FUNCTION_TRACE_PTR (DsBeginMethodExecution, MethodNode);
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if (!MethodNode)
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{
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return_ACPI_STATUS (AE_NULL_ENTRY);
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}
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/* Prevent wraparound of thread count */
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if (ObjDesc->Method.ThreadCount == ACPI_UINT8_MAX)
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{
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ACPI_ERROR ((AE_INFO,
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"Method reached maximum reentrancy limit (255)"));
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return_ACPI_STATUS (AE_AML_METHOD_LIMIT);
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}
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/*
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* If this method is serialized, we need to acquire the method mutex.
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*/
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if (ObjDesc->Method.InfoFlags & ACPI_METHOD_SERIALIZED)
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{
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/*
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* Create a mutex for the method if it is defined to be Serialized
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* and a mutex has not already been created. We defer the mutex creation
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* until a method is actually executed, to minimize the object count
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*/
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if (!ObjDesc->Method.Mutex)
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{
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Status = AcpiDsCreateMethodMutex (ObjDesc);
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if (ACPI_FAILURE (Status))
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{
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return_ACPI_STATUS (Status);
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}
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}
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/*
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* The CurrentSyncLevel (per-thread) must be less than or equal to
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* the sync level of the method. This mechanism provides some
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* deadlock prevention
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*
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* Top-level method invocation has no walk state at this point
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*/
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if (WalkState &&
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(WalkState->Thread->CurrentSyncLevel > ObjDesc->Method.Mutex->Mutex.SyncLevel))
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{
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ACPI_ERROR ((AE_INFO,
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"Cannot acquire Mutex for method [%4.4s], current SyncLevel is too large (%u)",
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AcpiUtGetNodeName (MethodNode),
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WalkState->Thread->CurrentSyncLevel));
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return_ACPI_STATUS (AE_AML_MUTEX_ORDER);
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}
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/*
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* Obtain the method mutex if necessary. Do not acquire mutex for a
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* recursive call.
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*/
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if (!WalkState ||
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!ObjDesc->Method.Mutex->Mutex.ThreadId ||
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(WalkState->Thread->ThreadId != ObjDesc->Method.Mutex->Mutex.ThreadId))
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{
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/*
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* Acquire the method mutex. This releases the interpreter if we
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* block (and reacquires it before it returns)
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*/
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Status = AcpiExSystemWaitMutex (ObjDesc->Method.Mutex->Mutex.OsMutex,
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ACPI_WAIT_FOREVER);
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if (ACPI_FAILURE (Status))
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{
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return_ACPI_STATUS (Status);
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}
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/* Update the mutex and walk info and save the original SyncLevel */
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if (WalkState)
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{
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ObjDesc->Method.Mutex->Mutex.OriginalSyncLevel =
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WalkState->Thread->CurrentSyncLevel;
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ObjDesc->Method.Mutex->Mutex.ThreadId = WalkState->Thread->ThreadId;
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WalkState->Thread->CurrentSyncLevel = ObjDesc->Method.SyncLevel;
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}
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else
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{
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ObjDesc->Method.Mutex->Mutex.OriginalSyncLevel =
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ObjDesc->Method.Mutex->Mutex.SyncLevel;
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}
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}
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/* Always increase acquisition depth */
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ObjDesc->Method.Mutex->Mutex.AcquisitionDepth++;
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}
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/*
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* Allocate an Owner ID for this method, only if this is the first thread
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* to begin concurrent execution. We only need one OwnerId, even if the
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* method is invoked recursively.
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*/
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if (!ObjDesc->Method.OwnerId)
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{
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Status = AcpiUtAllocateOwnerId (&ObjDesc->Method.OwnerId);
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if (ACPI_FAILURE (Status))
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{
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goto Cleanup;
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}
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}
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/*
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* Increment the method parse tree thread count since it has been
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* reentered one more time (even if it is the same thread)
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*/
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ObjDesc->Method.ThreadCount++;
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AcpiMethodCount++;
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return_ACPI_STATUS (Status);
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Cleanup:
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/* On error, must release the method mutex (if present) */
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if (ObjDesc->Method.Mutex)
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{
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AcpiOsReleaseMutex (ObjDesc->Method.Mutex->Mutex.OsMutex);
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}
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return_ACPI_STATUS (Status);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsCallControlMethod
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*
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* PARAMETERS: Thread - Info for this thread
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* ThisWalkState - Current walk state
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* Op - Current Op to be walked
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*
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* RETURN: Status
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*
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* DESCRIPTION: Transfer execution to a called control method
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsCallControlMethod (
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ACPI_THREAD_STATE *Thread,
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ACPI_WALK_STATE *ThisWalkState,
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ACPI_PARSE_OBJECT *Op)
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{
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ACPI_STATUS Status;
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ACPI_NAMESPACE_NODE *MethodNode;
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ACPI_WALK_STATE *NextWalkState = NULL;
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ACPI_OPERAND_OBJECT *ObjDesc;
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ACPI_EVALUATE_INFO *Info;
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UINT32 i;
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ACPI_FUNCTION_TRACE_PTR (DsCallControlMethod, ThisWalkState);
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Calling method %p, currentstate=%p\n",
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ThisWalkState->PrevOp, ThisWalkState));
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/*
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* Get the namespace entry for the control method we are about to call
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*/
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MethodNode = ThisWalkState->MethodCallNode;
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if (!MethodNode)
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{
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return_ACPI_STATUS (AE_NULL_ENTRY);
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}
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ObjDesc = AcpiNsGetAttachedObject (MethodNode);
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if (!ObjDesc)
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{
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return_ACPI_STATUS (AE_NULL_OBJECT);
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}
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/* Init for new method, possibly wait on method mutex */
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Status = AcpiDsBeginMethodExecution (MethodNode, ObjDesc,
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ThisWalkState);
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if (ACPI_FAILURE (Status))
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{
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return_ACPI_STATUS (Status);
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}
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/* Begin method parse/execution. Create a new walk state */
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NextWalkState = AcpiDsCreateWalkState (ObjDesc->Method.OwnerId,
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NULL, ObjDesc, Thread);
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if (!NextWalkState)
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{
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Status = AE_NO_MEMORY;
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goto Cleanup;
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}
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/*
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* The resolved arguments were put on the previous walk state's operand
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* stack. Operands on the previous walk state stack always
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* start at index 0. Also, null terminate the list of arguments
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*/
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ThisWalkState->Operands [ThisWalkState->NumOperands] = NULL;
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/*
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* Allocate and initialize the evaluation information block
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* TBD: this is somewhat inefficient, should change interface to
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* DsInitAmlWalk. For now, keeps this struct off the CPU stack
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*/
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Info = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_EVALUATE_INFO));
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if (!Info)
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{
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return_ACPI_STATUS (AE_NO_MEMORY);
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}
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Info->Parameters = &ThisWalkState->Operands[0];
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Status = AcpiDsInitAmlWalk (NextWalkState, NULL, MethodNode,
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ObjDesc->Method.AmlStart, ObjDesc->Method.AmlLength,
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Info, ACPI_IMODE_EXECUTE);
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ACPI_FREE (Info);
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if (ACPI_FAILURE (Status))
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{
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goto Cleanup;
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}
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/*
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* Delete the operands on the previous walkstate operand stack
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* (they were copied to new objects)
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*/
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for (i = 0; i < ObjDesc->Method.ParamCount; i++)
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{
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AcpiUtRemoveReference (ThisWalkState->Operands [i]);
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ThisWalkState->Operands [i] = NULL;
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}
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/* Clear the operand stack */
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ThisWalkState->NumOperands = 0;
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
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"**** Begin nested execution of [%4.4s] **** WalkState=%p\n",
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MethodNode->Name.Ascii, NextWalkState));
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/* Invoke an internal method if necessary */
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if (ObjDesc->Method.InfoFlags & ACPI_METHOD_INTERNAL_ONLY)
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{
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Status = ObjDesc->Method.Dispatch.Implementation (NextWalkState);
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if (Status == AE_OK)
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{
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Status = AE_CTRL_TERMINATE;
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}
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}
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return_ACPI_STATUS (Status);
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Cleanup:
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/* On error, we must terminate the method properly */
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AcpiDsTerminateControlMethod (ObjDesc, NextWalkState);
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if (NextWalkState)
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{
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AcpiDsDeleteWalkState (NextWalkState);
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}
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return_ACPI_STATUS (Status);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsRestartControlMethod
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*
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* PARAMETERS: WalkState - State for preempted method (caller)
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* ReturnDesc - Return value from the called method
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*
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* RETURN: Status
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*
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* DESCRIPTION: Restart a method that was preempted by another (nested) method
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* invocation. Handle the return value (if any) from the callee.
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsRestartControlMethod (
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ACPI_WALK_STATE *WalkState,
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ACPI_OPERAND_OBJECT *ReturnDesc)
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{
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ACPI_STATUS Status;
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int SameAsImplicitReturn;
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ACPI_FUNCTION_TRACE_PTR (DsRestartControlMethod, WalkState);
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
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"****Restart [%4.4s] Op %p ReturnValueFromCallee %p\n",
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AcpiUtGetNodeName (WalkState->MethodNode),
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WalkState->MethodCallOp, ReturnDesc));
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
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" ReturnFromThisMethodUsed?=%X ResStack %p Walk %p\n",
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WalkState->ReturnUsed,
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WalkState->Results, WalkState));
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/* Did the called method return a value? */
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if (ReturnDesc)
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{
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/* Is the implicit return object the same as the return desc? */
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SameAsImplicitReturn = (WalkState->ImplicitReturnObj == ReturnDesc);
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/* Are we actually going to use the return value? */
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if (WalkState->ReturnUsed)
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{
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/* Save the return value from the previous method */
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Status = AcpiDsResultPush (ReturnDesc, WalkState);
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if (ACPI_FAILURE (Status))
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{
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AcpiUtRemoveReference (ReturnDesc);
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return_ACPI_STATUS (Status);
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}
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/*
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* Save as THIS method's return value in case it is returned
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* immediately to yet another method
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*/
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WalkState->ReturnDesc = ReturnDesc;
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}
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/*
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* The following code is the optional support for the so-called
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* "implicit return". Some AML code assumes that the last value of the
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* method is "implicitly" returned to the caller, in the absence of an
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* explicit return value.
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*
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* Just save the last result of the method as the return value.
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*
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* NOTE: this is optional because the ASL language does not actually
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* support this behavior.
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*/
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else if (!AcpiDsDoImplicitReturn (ReturnDesc, WalkState, FALSE) ||
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SameAsImplicitReturn)
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{
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/*
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* Delete the return value if it will not be used by the
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* calling method or remove one reference if the explicit return
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* is the same as the implicit return value.
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*/
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AcpiUtRemoveReference (ReturnDesc);
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}
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}
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return_ACPI_STATUS (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsTerminateControlMethod
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*
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* PARAMETERS: MethodDesc - Method object
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* WalkState - State associated with the method
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*
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* RETURN: None
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*
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* DESCRIPTION: Terminate a control method. Delete everything that the method
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* created, delete all locals and arguments, and delete the parse
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* tree if requested.
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*
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* MUTEX: Interpreter is locked
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*
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******************************************************************************/
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void
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AcpiDsTerminateControlMethod (
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ACPI_OPERAND_OBJECT *MethodDesc,
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_FUNCTION_TRACE_PTR (DsTerminateControlMethod, WalkState);
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/* MethodDesc is required, WalkState is optional */
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if (!MethodDesc)
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{
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return_VOID;
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}
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if (WalkState)
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{
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/* Delete all arguments and locals */
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AcpiDsMethodDataDeleteAll (WalkState);
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/*
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* If method is serialized, release the mutex and restore the
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* current sync level for this thread
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*/
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if (MethodDesc->Method.Mutex)
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{
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/* Acquisition Depth handles recursive calls */
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MethodDesc->Method.Mutex->Mutex.AcquisitionDepth--;
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if (!MethodDesc->Method.Mutex->Mutex.AcquisitionDepth)
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{
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WalkState->Thread->CurrentSyncLevel =
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MethodDesc->Method.Mutex->Mutex.OriginalSyncLevel;
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AcpiOsReleaseMutex (MethodDesc->Method.Mutex->Mutex.OsMutex);
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MethodDesc->Method.Mutex->Mutex.ThreadId = 0;
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}
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}
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/*
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* Delete any namespace objects created anywhere within the
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* namespace by the execution of this method. Unless:
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* 1) This method is a module-level executable code method, in which
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* case we want make the objects permanent.
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* 2) There are other threads executing the method, in which case we
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* will wait until the last thread has completed.
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*/
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if (!(MethodDesc->Method.InfoFlags & ACPI_METHOD_MODULE_LEVEL) &&
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(MethodDesc->Method.ThreadCount == 1))
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{
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/* Delete any direct children of (created by) this method */
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AcpiNsDeleteNamespaceSubtree (WalkState->MethodNode);
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/*
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* Delete any objects that were created by this method
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* elsewhere in the namespace (if any were created).
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* Use of the ACPI_METHOD_MODIFIED_NAMESPACE optimizes the
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* deletion such that we don't have to perform an entire
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* namespace walk for every control method execution.
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*/
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if (MethodDesc->Method.InfoFlags & ACPI_METHOD_MODIFIED_NAMESPACE)
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{
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AcpiNsDeleteNamespaceByOwner (MethodDesc->Method.OwnerId);
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MethodDesc->Method.InfoFlags &= ~ACPI_METHOD_MODIFIED_NAMESPACE;
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}
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}
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}
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/* Decrement the thread count on the method */
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if (MethodDesc->Method.ThreadCount)
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{
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MethodDesc->Method.ThreadCount--;
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}
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else
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{
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ACPI_ERROR ((AE_INFO,
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"Invalid zero thread count in method"));
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}
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/* Are there any other threads currently executing this method? */
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if (MethodDesc->Method.ThreadCount)
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{
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/*
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* Additional threads. Do not release the OwnerId in this case,
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* we immediately reuse it for the next thread executing this method
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*/
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
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"*** Completed execution of one thread, %u threads remaining\n",
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MethodDesc->Method.ThreadCount));
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}
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else
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{
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/* This is the only executing thread for this method */
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/*
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* Support to dynamically change a method from NotSerialized to
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* Serialized if it appears that the method is incorrectly written and
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* does not support multiple thread execution. The best example of this
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* is if such a method creates namespace objects and blocks. A second
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* thread will fail with an AE_ALREADY_EXISTS exception.
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*
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* This code is here because we must wait until the last thread exits
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* before marking the method as serialized.
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*/
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if (MethodDesc->Method.InfoFlags & ACPI_METHOD_SERIALIZED_PENDING)
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{
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if (WalkState)
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{
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ACPI_INFO ((AE_INFO,
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"Marking method %4.4s as Serialized because of AE_ALREADY_EXISTS error",
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WalkState->MethodNode->Name.Ascii));
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}
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/*
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* Method tried to create an object twice and was marked as
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* "pending serialized". The probable cause is that the method
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* cannot handle reentrancy.
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*
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* The method was created as NotSerialized, but it tried to create
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* a named object and then blocked, causing the second thread
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* entrance to begin and then fail. Workaround this problem by
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* marking the method permanently as Serialized when the last
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* thread exits here.
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*/
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MethodDesc->Method.InfoFlags &= ~ACPI_METHOD_SERIALIZED_PENDING;
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MethodDesc->Method.InfoFlags |= ACPI_METHOD_SERIALIZED;
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MethodDesc->Method.SyncLevel = 0;
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}
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/* No more threads, we can free the OwnerId */
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if (!(MethodDesc->Method.InfoFlags & ACPI_METHOD_MODULE_LEVEL))
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{
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AcpiUtReleaseOwnerId (&MethodDesc->Method.OwnerId);
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}
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}
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return_VOID;
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}
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