699 lines
21 KiB
C++
699 lines
21 KiB
C++
/*
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* Copyright (c) 1996-1997
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* Silicon Graphics Computer Systems, Inc.
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Silicon Graphics makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*/
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/* NOTE: This is an internal header file, included by other STL headers.
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* You should not attempt to use it directly.
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*/
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#ifndef __SGI_STL_INTERNAL_ALLOC_H
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#define __SGI_STL_INTERNAL_ALLOC_H
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#ifdef __SUNPRO_CC
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# define __PRIVATE public
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// Extra access restrictions prevent us from really making some things
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// private.
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#else
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# define __PRIVATE private
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#endif
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#ifdef __STL_STATIC_TEMPLATE_MEMBER_BUG
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# define __USE_MALLOC
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#endif
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// This implements some standard node allocators. These are
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// NOT the same as the allocators in the C++ draft standard or in
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// in the original STL. They do not encapsulate different pointer
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// types; indeed we assume that there is only one pointer type.
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// The allocation primitives are intended to allocate individual objects,
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// not larger arenas as with the original STL allocators.
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#if 0
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# include <new>
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# define __THROW_BAD_ALLOC throw bad_alloc
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#elif !defined(__THROW_BAD_ALLOC)
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# include <iostream.h>
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# define __THROW_BAD_ALLOC cerr << "out of memory" << endl; exit(1)
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#endif
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#ifndef __ALLOC
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# define __ALLOC alloc
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#endif
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#ifdef __STL_WIN32THREADS
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# include <windows.h>
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#endif
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#ifndef __RESTRICT
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# define __RESTRICT
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#endif
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#if !defined(__STL_PTHREADS) && !defined(_NOTHREADS) \
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&& !defined(__STL_SGI_THREADS) && !defined(__STL_WIN32THREADS)
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# define _NOTHREADS
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#endif
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# ifdef __STL_PTHREADS
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// POSIX Threads
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// This is dubious, since this is likely to be a high contention
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// lock. Performance may not be adequate.
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# include <pthread.h>
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# define __NODE_ALLOCATOR_LOCK \
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if (threads) pthread_mutex_lock(&__node_allocator_lock)
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# define __NODE_ALLOCATOR_UNLOCK \
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if (threads) pthread_mutex_unlock(&__node_allocator_lock)
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# define __NODE_ALLOCATOR_THREADS true
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# define __VOLATILE volatile // Needed at -O3 on SGI
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# endif
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# ifdef __STL_WIN32THREADS
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// The lock needs to be initialized by constructing an allocator
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// objects of the right type. We do that here explicitly for alloc.
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# define __NODE_ALLOCATOR_LOCK \
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EnterCriticalSection(&__node_allocator_lock)
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# define __NODE_ALLOCATOR_UNLOCK \
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LeaveCriticalSection(&__node_allocator_lock)
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# define __NODE_ALLOCATOR_THREADS true
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# define __VOLATILE volatile // may not be needed
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# endif /* WIN32THREADS */
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# ifdef __STL_SGI_THREADS
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// This should work without threads, with sproc threads, or with
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// pthreads. It is suboptimal in all cases.
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// It is unlikely to even compile on nonSGI machines.
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extern "C" {
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extern int __us_rsthread_malloc;
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}
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// The above is copied from malloc.h. Including <malloc.h>
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// would be cleaner but fails with certain levels of standard
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// conformance.
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# define __NODE_ALLOCATOR_LOCK if (threads && __us_rsthread_malloc) \
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{ __lock(&__node_allocator_lock); }
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# define __NODE_ALLOCATOR_UNLOCK if (threads && __us_rsthread_malloc) \
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{ __unlock(&__node_allocator_lock); }
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# define __NODE_ALLOCATOR_THREADS true
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# define __VOLATILE volatile // Needed at -O3 on SGI
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# endif
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# ifdef _NOTHREADS
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// Thread-unsafe
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# define __NODE_ALLOCATOR_LOCK
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# define __NODE_ALLOCATOR_UNLOCK
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# define __NODE_ALLOCATOR_THREADS false
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# define __VOLATILE
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# endif
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__STL_BEGIN_NAMESPACE
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#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
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#pragma set woff 1174
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#endif
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// Malloc-based allocator. Typically slower than default alloc below.
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// Typically thread-safe and more storage efficient.
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#ifdef __STL_STATIC_TEMPLATE_MEMBER_BUG
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# ifdef __DECLARE_GLOBALS_HERE
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void (* __malloc_alloc_oom_handler)() = 0;
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// g++ 2.7.2 does not handle static template data members.
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# else
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extern void (* __malloc_alloc_oom_handler)();
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# endif
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#endif
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template <int inst>
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class __malloc_alloc_template {
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private:
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static void *oom_malloc(size_t);
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static void *oom_realloc(void *, size_t);
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#ifndef __STL_STATIC_TEMPLATE_MEMBER_BUG
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static void (* __malloc_alloc_oom_handler)();
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#endif
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public:
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static void * allocate(size_t n)
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{
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void *result = malloc(n);
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if (0 == result) result = oom_malloc(n);
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return result;
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}
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static void deallocate(void *p, size_t /* n */)
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{
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free(p);
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}
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static void * reallocate(void *p, size_t /* old_sz */, size_t new_sz)
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{
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void * result = realloc(p, new_sz);
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if (0 == result) result = oom_realloc(p, new_sz);
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return result;
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}
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static void (* set_malloc_handler(void (*f)()))()
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{
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void (* old)() = __malloc_alloc_oom_handler;
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__malloc_alloc_oom_handler = f;
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return(old);
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}
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};
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// malloc_alloc out-of-memory handling
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#ifndef __STL_STATIC_TEMPLATE_MEMBER_BUG
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template <int inst>
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void (* __malloc_alloc_template<inst>::__malloc_alloc_oom_handler)() = 0;
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#endif
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template <int inst>
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void * __malloc_alloc_template<inst>::oom_malloc(size_t n)
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{
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void (* my_malloc_handler)();
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void *result;
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for (;;) {
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my_malloc_handler = __malloc_alloc_oom_handler;
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if (0 == my_malloc_handler) { __THROW_BAD_ALLOC; }
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(*my_malloc_handler)();
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result = malloc(n);
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if (result) return(result);
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}
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}
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template <int inst>
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void * __malloc_alloc_template<inst>::oom_realloc(void *p, size_t n)
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{
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void (* my_malloc_handler)();
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void *result;
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for (;;) {
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my_malloc_handler = __malloc_alloc_oom_handler;
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if (0 == my_malloc_handler) { __THROW_BAD_ALLOC; }
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(*my_malloc_handler)();
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result = realloc(p, n);
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if (result) return(result);
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}
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}
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typedef __malloc_alloc_template<0> malloc_alloc;
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template<class T, class Alloc>
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class simple_alloc {
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public:
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static T *allocate(size_t n)
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{ return 0 == n? 0 : (T*) Alloc::allocate(n * sizeof (T)); }
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static T *allocate(void)
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{ return (T*) Alloc::allocate(sizeof (T)); }
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static void deallocate(T *p, size_t n)
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{ if (0 != n) Alloc::deallocate(p, n * sizeof (T)); }
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static void deallocate(T *p)
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{ Alloc::deallocate(p, sizeof (T)); }
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};
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// Allocator adaptor to check size arguments for debugging.
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// Reports errors using assert. Checking can be disabled with
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// NDEBUG, but it's far better to just use the underlying allocator
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// instead when no checking is desired.
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// There is some evidence that this can confuse Purify.
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template <class Alloc>
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class debug_alloc {
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private:
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enum {extra = 8}; // Size of space used to store size. Note
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// that this must be large enough to preserve
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// alignment.
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public:
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static void * allocate(size_t n)
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{
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char *result = (char *)Alloc::allocate(n + extra);
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*(size_t *)result = n;
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return result + extra;
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}
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static void deallocate(void *p, size_t n)
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{
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char * real_p = (char *)p - extra;
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assert(*(size_t *)real_p == n);
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Alloc::deallocate(real_p, n + extra);
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}
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static void * reallocate(void *p, size_t old_sz, size_t new_sz)
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{
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char * real_p = (char *)p - extra;
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assert(*(size_t *)real_p == old_sz);
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char * result = (char *)
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Alloc::reallocate(real_p, old_sz + extra, new_sz + extra);
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*(size_t *)result = new_sz;
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return result + extra;
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}
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};
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# ifdef __USE_MALLOC
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typedef malloc_alloc alloc;
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typedef malloc_alloc single_client_alloc;
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# else
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// Default node allocator.
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// With a reasonable compiler, this should be roughly as fast as the
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// original STL class-specific allocators, but with less fragmentation.
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// Default_alloc_template parameters are experimental and MAY
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// DISAPPEAR in the future. Clients should just use alloc for now.
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//
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// Important implementation properties:
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// 1. If the client request an object of size > __MAX_BYTES, the resulting
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// object will be obtained directly from malloc.
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// 2. In all other cases, we allocate an object of size exactly
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// ROUND_UP(requested_size). Thus the client has enough size
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// information that we can return the object to the proper free list
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// without permanently losing part of the object.
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//
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// The first template parameter specifies whether more than one thread
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// may use this allocator. It is safe to allocate an object from
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// one instance of a default_alloc and deallocate it with another
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// one. This effectively transfers its ownership to the second one.
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// This may have undesirable effects on reference locality.
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// The second parameter is unreferenced and serves only to allow the
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// creation of multiple default_alloc instances.
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// Node that containers built on different allocator instances have
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// different types, limiting the utility of this approach.
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#ifdef __SUNPRO_CC
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// breaks if we make these template class members:
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enum {__ALIGN = 8};
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enum {__MAX_BYTES = 128};
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enum {__NFREELISTS = __MAX_BYTES/__ALIGN};
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#endif
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template <bool threads, int inst>
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class __default_alloc_template {
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private:
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// Really we should use static const int x = N
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// instead of enum { x = N }, but few compilers accept the former.
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# ifndef __SUNPRO_CC
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enum {__ALIGN = 8};
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enum {__MAX_BYTES = 128};
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enum {__NFREELISTS = __MAX_BYTES/__ALIGN};
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# endif
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static size_t ROUND_UP(size_t bytes) {
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return (((bytes) + __ALIGN-1) & ~(__ALIGN - 1));
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}
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__PRIVATE:
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union obj {
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union obj * free_list_link;
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char client_data[1]; /* The client sees this. */
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};
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private:
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# ifdef __SUNPRO_CC
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static obj * __VOLATILE free_list[];
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// Specifying a size results in duplicate def for 4.1
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# else
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static obj * __VOLATILE free_list[__NFREELISTS];
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# endif
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static size_t FREELIST_INDEX(size_t bytes) {
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return (((bytes) + __ALIGN-1)/__ALIGN - 1);
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}
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// Returns an object of size n, and optionally adds to size n free list.
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static void *refill(size_t n);
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// Allocates a chunk for nobjs of size "size". nobjs may be reduced
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// if it is inconvenient to allocate the requested number.
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static char *chunk_alloc(size_t size, int &nobjs);
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// Chunk allocation state.
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static char *start_free;
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static char *end_free;
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static size_t heap_size;
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# ifdef __STL_SGI_THREADS
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static volatile unsigned long __node_allocator_lock;
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static void __lock(volatile unsigned long *);
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static inline void __unlock(volatile unsigned long *);
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# endif
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# ifdef __STL_PTHREADS
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static pthread_mutex_t __node_allocator_lock;
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# endif
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# ifdef __STL_WIN32THREADS
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static CRITICAL_SECTION __node_allocator_lock;
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static bool __node_allocator_lock_initialized;
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public:
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__default_alloc_template() {
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// This assumes the first constructor is called before threads
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// are started.
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if (!__node_allocator_lock_initialized) {
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InitializeCriticalSection(&__node_allocator_lock);
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__node_allocator_lock_initialized = true;
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}
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}
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private:
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# endif
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class lock {
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public:
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lock() { __NODE_ALLOCATOR_LOCK; }
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~lock() { __NODE_ALLOCATOR_UNLOCK; }
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};
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friend class lock;
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public:
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/* n must be > 0 */
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static void * allocate(size_t n)
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{
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obj * __VOLATILE * my_free_list;
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obj * __RESTRICT result;
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if (n > (size_t) __MAX_BYTES) {
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return(malloc_alloc::allocate(n));
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}
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my_free_list = free_list + FREELIST_INDEX(n);
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// Acquire the lock here with a constructor call.
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// This ensures that it is released in exit or during stack
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// unwinding.
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# ifndef _NOTHREADS
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/*REFERENCED*/
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lock lock_instance;
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# endif
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result = *my_free_list;
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if (result == 0) {
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void *r = refill(ROUND_UP(n));
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return r;
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}
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*my_free_list = result -> free_list_link;
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return (result);
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};
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/* p may not be 0 */
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static void deallocate(void *p, size_t n)
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{
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obj *q = (obj *)p;
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obj * __VOLATILE * my_free_list;
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if (n > (size_t) __MAX_BYTES) {
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malloc_alloc::deallocate(p, n);
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return;
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}
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my_free_list = free_list + FREELIST_INDEX(n);
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// acquire lock
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# ifndef _NOTHREADS
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/*REFERENCED*/
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lock lock_instance;
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# endif /* _NOTHREADS */
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q -> free_list_link = *my_free_list;
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*my_free_list = q;
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// lock is released here
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}
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static void * reallocate(void *p, size_t old_sz, size_t new_sz);
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} ;
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typedef __default_alloc_template<__NODE_ALLOCATOR_THREADS, 0> alloc;
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typedef __default_alloc_template<false, 0> single_client_alloc;
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/* We allocate memory in large chunks in order to avoid fragmenting */
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/* the malloc heap too much. */
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/* We assume that size is properly aligned. */
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/* We hold the allocation lock. */
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template <bool threads, int inst>
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char*
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__default_alloc_template<threads, inst>::chunk_alloc(size_t size, int& nobjs)
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{
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char * result;
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size_t total_bytes = size * nobjs;
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size_t bytes_left = end_free - start_free;
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if (bytes_left >= total_bytes) {
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result = start_free;
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start_free += total_bytes;
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return(result);
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} else if (bytes_left >= size) {
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nobjs = bytes_left/size;
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total_bytes = size * nobjs;
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result = start_free;
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start_free += total_bytes;
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return(result);
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} else {
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size_t bytes_to_get = 2 * total_bytes + ROUND_UP(heap_size >> 4);
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// Try to make use of the left-over piece.
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if (bytes_left > 0) {
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obj * __VOLATILE * my_free_list =
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free_list + FREELIST_INDEX(bytes_left);
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((obj *)start_free) -> free_list_link = *my_free_list;
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*my_free_list = (obj *)start_free;
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}
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start_free = (char *)malloc(bytes_to_get);
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if (0 == start_free) {
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int i;
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obj * __VOLATILE * my_free_list, *p;
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// Try to make do with what we have. That can't
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// hurt. We do not try smaller requests, since that tends
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// to result in disaster on multi-process machines.
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for (i = size; i <= __MAX_BYTES; i += __ALIGN) {
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my_free_list = free_list + FREELIST_INDEX(i);
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p = *my_free_list;
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if (0 != p) {
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*my_free_list = p -> free_list_link;
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start_free = (char *)p;
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end_free = start_free + i;
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return(chunk_alloc(size, nobjs));
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// Any leftover piece will eventually make it to the
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// right free list.
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}
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}
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end_free = 0; // In case of exception.
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start_free = (char *)malloc_alloc::allocate(bytes_to_get);
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// This should either throw an
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// exception or remedy the situation. Thus we assume it
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// succeeded.
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}
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heap_size += bytes_to_get;
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end_free = start_free + bytes_to_get;
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return(chunk_alloc(size, nobjs));
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}
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}
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/* Returns an object of size n, and optionally adds to size n free list.*/
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/* We assume that n is properly aligned. */
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/* We hold the allocation lock. */
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template <bool threads, int inst>
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void* __default_alloc_template<threads, inst>::refill(size_t n)
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{
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int nobjs = 20;
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char * chunk = chunk_alloc(n, nobjs);
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obj * __VOLATILE * my_free_list;
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obj * result;
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obj * current_obj, * next_obj;
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int i;
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if (1 == nobjs) return(chunk);
|
|
my_free_list = free_list + FREELIST_INDEX(n);
|
|
|
|
/* Build free list in chunk */
|
|
result = (obj *)chunk;
|
|
*my_free_list = next_obj = (obj *)(chunk + n);
|
|
for (i = 1; ; i++) {
|
|
current_obj = next_obj;
|
|
next_obj = (obj *)((char *)next_obj + n);
|
|
if (nobjs - 1 == i) {
|
|
current_obj -> free_list_link = 0;
|
|
break;
|
|
} else {
|
|
current_obj -> free_list_link = next_obj;
|
|
}
|
|
}
|
|
return(result);
|
|
}
|
|
|
|
template <bool threads, int inst>
|
|
void*
|
|
__default_alloc_template<threads, inst>::reallocate(void *p,
|
|
size_t old_sz,
|
|
size_t new_sz)
|
|
{
|
|
void * result;
|
|
size_t copy_sz;
|
|
|
|
if (old_sz > (size_t) __MAX_BYTES && new_sz > (size_t) __MAX_BYTES) {
|
|
return(realloc(p, new_sz));
|
|
}
|
|
if (ROUND_UP(old_sz) == ROUND_UP(new_sz)) return(p);
|
|
result = allocate(new_sz);
|
|
copy_sz = new_sz > old_sz? old_sz : new_sz;
|
|
memcpy(result, p, copy_sz);
|
|
deallocate(p, old_sz);
|
|
return(result);
|
|
}
|
|
|
|
#ifdef __STL_PTHREADS
|
|
template <bool threads, int inst>
|
|
pthread_mutex_t
|
|
__default_alloc_template<threads, inst>::__node_allocator_lock
|
|
= PTHREAD_MUTEX_INITIALIZER;
|
|
#endif
|
|
|
|
#ifdef __STL_WIN32THREADS
|
|
template <bool threads, int inst> CRITICAL_SECTION
|
|
__default_alloc_template<threads, inst>::__node_allocator_lock;
|
|
|
|
template <bool threads, int inst> bool
|
|
__default_alloc_template<threads, inst>::__node_allocator_lock_initialized
|
|
= false;
|
|
#endif
|
|
|
|
#ifdef __STL_SGI_THREADS
|
|
__STL_END_NAMESPACE
|
|
#include <mutex.h>
|
|
#include <time.h>
|
|
__STL_BEGIN_NAMESPACE
|
|
// Somewhat generic lock implementations. We need only test-and-set
|
|
// and some way to sleep. These should work with both SGI pthreads
|
|
// and sproc threads. They may be useful on other systems.
|
|
template <bool threads, int inst>
|
|
volatile unsigned long
|
|
__default_alloc_template<threads, inst>::__node_allocator_lock = 0;
|
|
|
|
#if __mips < 3 || !(defined (_ABIN32) || defined(_ABI64)) || defined(__GNUC__)
|
|
# define __test_and_set(l,v) test_and_set(l,v)
|
|
#endif
|
|
|
|
template <bool threads, int inst>
|
|
void
|
|
__default_alloc_template<threads, inst>::__lock(volatile unsigned long *lock)
|
|
{
|
|
const unsigned low_spin_max = 30; // spin cycles if we suspect uniprocessor
|
|
const unsigned high_spin_max = 1000; // spin cycles for multiprocessor
|
|
static unsigned spin_max = low_spin_max;
|
|
unsigned my_spin_max;
|
|
static unsigned last_spins = 0;
|
|
unsigned my_last_spins;
|
|
static struct timespec ts = {0, 1000};
|
|
unsigned junk;
|
|
# define __ALLOC_PAUSE junk *= junk; junk *= junk; junk *= junk; junk *= junk
|
|
int i;
|
|
|
|
if (!__test_and_set((unsigned long *)lock, 1)) {
|
|
return;
|
|
}
|
|
my_spin_max = spin_max;
|
|
my_last_spins = last_spins;
|
|
for (i = 0; i < my_spin_max; i++) {
|
|
if (i < my_last_spins/2 || *lock) {
|
|
__ALLOC_PAUSE;
|
|
continue;
|
|
}
|
|
if (!__test_and_set((unsigned long *)lock, 1)) {
|
|
// got it!
|
|
// Spinning worked. Thus we're probably not being scheduled
|
|
// against the other process with which we were contending.
|
|
// Thus it makes sense to spin longer the next time.
|
|
last_spins = i;
|
|
spin_max = high_spin_max;
|
|
return;
|
|
}
|
|
}
|
|
// We are probably being scheduled against the other process. Sleep.
|
|
spin_max = low_spin_max;
|
|
for (;;) {
|
|
if (!__test_and_set((unsigned long *)lock, 1)) {
|
|
return;
|
|
}
|
|
nanosleep(&ts, 0);
|
|
}
|
|
}
|
|
|
|
template <bool threads, int inst>
|
|
inline void
|
|
__default_alloc_template<threads, inst>::__unlock(volatile unsigned long *lock)
|
|
{
|
|
# if defined(__GNUC__) && __mips >= 3
|
|
asm("sync");
|
|
*lock = 0;
|
|
# elif __mips >= 3 && (defined (_ABIN32) || defined(_ABI64))
|
|
__lock_release(lock);
|
|
# else
|
|
*lock = 0;
|
|
// This is not sufficient on many multiprocessors, since
|
|
// writes to protected variables and the lock may be reordered.
|
|
# endif
|
|
}
|
|
#endif
|
|
|
|
template <bool threads, int inst>
|
|
char *__default_alloc_template<threads, inst>::start_free = 0;
|
|
|
|
template <bool threads, int inst>
|
|
char *__default_alloc_template<threads, inst>::end_free = 0;
|
|
|
|
template <bool threads, int inst>
|
|
size_t __default_alloc_template<threads, inst>::heap_size = 0;
|
|
|
|
template <bool threads, int inst>
|
|
__default_alloc_template<threads, inst>::obj * __VOLATILE
|
|
__default_alloc_template<threads, inst> ::free_list[
|
|
# ifdef __SUNPRO_CC
|
|
__NFREELISTS
|
|
# else
|
|
__default_alloc_template<threads, inst>::__NFREELISTS
|
|
# endif
|
|
] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, };
|
|
// The 16 zeros are necessary to make version 4.1 of the SunPro
|
|
// compiler happy. Otherwise it appears to allocate too little
|
|
// space for the array.
|
|
|
|
# ifdef __STL_WIN32THREADS
|
|
// Create one to get critical section initialized.
|
|
// We do this onece per file, but only the first constructor
|
|
// does anything.
|
|
static alloc __node_allocator_dummy_instance;
|
|
# endif
|
|
|
|
#endif /* ! __USE_MALLOC */
|
|
|
|
#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
|
|
#pragma reset woff 1174
|
|
#endif
|
|
|
|
__STL_END_NAMESPACE
|
|
|
|
#undef __PRIVATE
|
|
|
|
#endif /* __SGI_STL_INTERNAL_ALLOC_H */
|
|
|
|
// Local Variables:
|
|
// mode:C++
|
|
// End:
|