freebsd-dev/sys/ia64/ia32/ia32_misc.c
Konstantin Belousov e564825182 Add trivial implementation for the freebsd32_sysarch on ia64.
Fix comapt32 and LINT build on ia64.

Discussed with:	jhb
2009-04-01 19:23:07 +00:00

51 lines
1.8 KiB
C

/*-
* Copyright (c) 2009 Konstantin Belousov
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include "opt_compat.h"
#include <sys/param.h>
#include <sys/mount.h>
#include <sys/proc.h>
#include <sys/socket.h>
#include <sys/sysent.h>
#include <sys/sysproto.h>
#include <sys/systm.h>
#include <sys/uio.h>
#include <compat/freebsd32/freebsd32_util.h>
#include <compat/freebsd32/freebsd32.h>
#include <compat/freebsd32/freebsd32_proto.h>
int
freebsd32_sysarch(struct thread *td, struct freebsd32_sysarch_args *uap)
{
return (EOPNOTSUPP);
}