057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
30 lines
1.5 KiB
Plaintext
30 lines
1.5 KiB
Plaintext
This is the traditional children's card game "Go Fish". We each get seven
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cards, and the rest of the deck is kept to be drawn from later. The
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object of the game is to collect "books", or all of the cards of a single
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value. For example, getting four 2's would give you a "book of 2's".
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We take turns asking each other for cards, but you can't ask me for a card
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value if you don't have one of them in your hand! If I have any cards of
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the value you ask for, I have to give them to you. As long as I have one
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of the cards you ask for, you get to keep asking. If you ask me for a
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card of which I don't have any, then I'll tell you to "Go Fish!" This
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means that you draw a card from the deck. If you draw the card you asked
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me for, you get to keep asking me for cards. If not, it's my turn and I ask
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you for a card.
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Sometimes you get to ask first, sometimes I do. I'll tell you when it's
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your turn to move, I'll draw cards from the deck for you, and I'll tell
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you what you have in your hand. (Don't worry, I don't look at your hand
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when I'm trying to decide what card to ask for, honest!)
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Your input can be a card name ("A", "2", "3", "4", "5", "6", "7", "8",
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"9", "10", "J", "Q" or "K") or the letter "p", or "quit". The letter "p"
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makes my game much smarter, and the line "quit" stops the game. Just
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hitting the carriage return key displays how many cards I have in my hand,
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how many are left in the deck, and which books I've gotten.
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Normally, the game stops when one of us runs out of cards, and the winner
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is whoever has the most books!
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Good luck!
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