057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
480 lines
12 KiB
C
480 lines
12 KiB
C
/*
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* Copyright (c) 1982, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)comp.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "mille.h"
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/*
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* @(#)comp.c 1.1 (Berkeley) 4/1/82
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*/
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# define V_VALUABLE 40
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calcmove()
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{
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register CARD card;
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register int *value;
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register PLAY *pp, *op;
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register bool foundend, cango, canstop, foundlow;
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register unsgn int i, count200, badcount, nummin, nummax, diff;
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register int curmin, curmax;
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register CARD safe, oppos;
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int valbuf[HAND_SZ], count[NUM_CARDS];
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bool playit[HAND_SZ];
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wmove(Score, ERR_Y, ERR_X); /* get rid of error messages */
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wclrtoeol(Score);
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pp = &Player[COMP];
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op = &Player[PLAYER];
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safe = 0;
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cango = 0;
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canstop = FALSE;
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foundend = FALSE;
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/* Try for a Coup Forre, and see what we have. */
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for (i = 0; i < NUM_CARDS; i++)
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count[i] = 0;
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for (i = 0; i < HAND_SZ; i++) {
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card = pp->hand[i];
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switch (card) {
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case C_STOP: case C_CRASH:
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case C_FLAT: case C_EMPTY:
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if (playit[i] = canplay(pp, op, card))
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canstop = TRUE;
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goto norm;
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case C_LIMIT:
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if ((playit[i] = canplay(pp, op, card))
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&& Numseen[C_25] == Numcards[C_25]
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&& Numseen[C_50] == Numcards[C_50])
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canstop = TRUE;
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goto norm;
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case C_25: case C_50: case C_75:
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case C_100: case C_200:
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if ((playit[i] = canplay(pp, op, card))
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&& pp->mileage + Value[card] == End)
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foundend = TRUE;
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goto norm;
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default:
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playit[i] = canplay(pp, op, card);
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norm:
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if (playit[i])
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++cango;
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break;
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case C_GAS_SAFE: case C_DRIVE_SAFE:
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case C_SPARE_SAFE: case C_RIGHT_WAY:
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if (pp->battle == opposite(card) ||
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(pp->speed == C_LIMIT && card == C_RIGHT_WAY)) {
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Movetype = M_PLAY;
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Card_no = i;
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return;
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}
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++safe;
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playit[i] = TRUE;
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break;
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}
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if (card >= 0)
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++count[card];
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}
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/* No Coup Forre. Draw to fill hand, then restart, as needed. */
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if (pp->hand[0] == C_INIT && Topcard > Deck) {
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Movetype = M_DRAW;
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return;
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}
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#ifdef DEBUG
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if (Debug)
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fprintf(outf, "CALCMOVE: cango = %d, canstop = %d, safe = %d\n",
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cango, canstop, safe);
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#endif
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if (foundend)
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foundend = !check_ext(TRUE);
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for (i = 0; safe && i < HAND_SZ; i++) {
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if (issafety(pp->hand[i])) {
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if (onecard(op) || (foundend && cango && !canstop)) {
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#ifdef DEBUG
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if (Debug)
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fprintf(outf,
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"CALCMOVE: onecard(op) = %d, foundend = %d\n",
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onecard(op), foundend);
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#endif
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playsafe:
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Movetype = M_PLAY;
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Card_no = i;
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return;
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}
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oppos = opposite(pp->hand[i]);
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if (Numseen[oppos] == Numcards[oppos] &&
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!(pp->hand[i] == C_RIGHT_WAY &&
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Numseen[C_LIMIT] != Numcards[C_LIMIT]))
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goto playsafe;
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else if (!cango
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&& (op->can_go || !pp->can_go || Topcard < Deck)) {
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card = (Topcard - Deck) - roll(1, 10);
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if ((!pp->mileage) != (!op->mileage))
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card -= 7;
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#ifdef DEBUG
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if (Debug)
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fprintf(outf,
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"CALCMOVE: card = %d, DECK_SZ / 4 = %d\n",
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card, DECK_SZ / 4);
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#endif
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if (card < DECK_SZ / 4)
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goto playsafe;
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}
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safe--;
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playit[i] = cango;
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}
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}
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if (!pp->can_go && !isrepair(pp->battle))
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Numneed[opposite(pp->battle)]++;
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redoit:
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foundlow = (cango || count[C_END_LIMIT] != 0
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|| Numseen[C_LIMIT] == Numcards[C_LIMIT]
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|| pp->safety[S_RIGHT_WAY] != S_UNKNOWN);
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foundend = FALSE;
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count200 = pp->nummiles[C_200];
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badcount = 0;
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curmax = -1;
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curmin = 101;
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nummin = -1;
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nummax = -1;
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value = valbuf;
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for (i = 0; i < HAND_SZ; i++) {
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card = pp->hand[i];
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if (issafety(card) || playit[i] == (cango != 0)) {
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#ifdef DEBUG
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if (Debug)
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fprintf(outf, "CALCMOVE: switch(\"%s\")\n",
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C_name[card]);
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#endif
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switch (card) {
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case C_25: case C_50:
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diff = End - pp->mileage;
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/* avoid getting too close */
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if (Topcard > Deck && cango && diff <= 100
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&& diff / Value[card] > count[card]
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&& (card == C_25 || diff % 50 == 0)) {
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if (card == C_50 && diff - 50 == 25
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&& count[C_25] > 0)
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goto okay;
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*value = 0;
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if (--cango <= 0)
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goto redoit;
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break;
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}
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okay:
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*value = (Value[card] >> 3);
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if (pp->speed == C_LIMIT)
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++*value;
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else
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--*value;
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if (!foundlow
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&& (card == C_50 || count[C_50] == 0)) {
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*value = (pp->mileage ? 10 : 20);
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foundlow = TRUE;
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}
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goto miles;
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case C_200:
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if (++count200 > 2) {
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*value = 0;
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break;
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}
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case C_75: case C_100:
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*value = (Value[card] >> 3);
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if (pp->speed == C_LIMIT)
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--*value;
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else
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++*value;
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miles:
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if (pp->mileage + Value[card] > End)
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*value = (End == 700 ? card : 0);
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else if (pp->mileage + Value[card] == End) {
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*value = (foundend ? card : V_VALUABLE);
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foundend = TRUE;
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}
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break;
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case C_END_LIMIT:
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if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
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*value = (pp->safety[S_RIGHT_WAY] ==
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S_PLAYED ? -1 : 1);
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else if (pp->speed == C_LIMIT &&
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End - pp->mileage <= 50)
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*value = 1;
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else if (pp->speed == C_LIMIT
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|| Numseen[C_LIMIT] != Numcards[C_LIMIT]) {
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safe = S_RIGHT_WAY;
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oppos = C_LIMIT;
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goto repair;
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}
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else {
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*value = 0;
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--count[C_END_LIMIT];
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}
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break;
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case C_REPAIRS: case C_SPARE: case C_GAS:
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safe = safety(card) - S_CONV;
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oppos = opposite(card);
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if (pp->safety[safe] != S_UNKNOWN)
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*value = (pp->safety[safe] ==
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S_PLAYED ? -1 : 1);
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else if (pp->battle != oppos
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&& (Numseen[oppos] == Numcards[oppos] ||
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Numseen[oppos] + count[card] >
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Numcards[oppos])) {
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*value = 0;
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--count[card];
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}
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else {
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repair:
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*value = Numcards[oppos] * 6;
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*value += Numseen[card] -
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Numseen[oppos];
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if (!cango)
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*value /= (count[card]*count[card]);
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count[card]--;
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}
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break;
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case C_GO:
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if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
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*value = (pp->safety[S_RIGHT_WAY] ==
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S_PLAYED ? -1 : 2);
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else if (pp->can_go
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&& Numgos + count[C_GO] == Numneed[C_GO]) {
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*value = 0;
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--count[C_GO];
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}
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else {
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*value = Numneed[C_GO] * 3;
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*value += (Numseen[C_GO] - Numgos);
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*value /= (count[C_GO] * count[C_GO]);
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count[C_GO]--;
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}
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break;
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case C_LIMIT:
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if (op->mileage + 50 >= End) {
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*value = (End == 700 && !cango);
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break;
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}
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if (canstop || (cango && !op->can_go))
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*value = 1;
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else {
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*value = (pp->safety[S_RIGHT_WAY] !=
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S_UNKNOWN ? 2 : 3);
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safe = S_RIGHT_WAY;
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oppos = C_END_LIMIT;
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goto normbad;
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}
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break;
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case C_CRASH: case C_EMPTY: case C_FLAT:
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safe = safety(card) - S_CONV;
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oppos = opposite(card);
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*value = (pp->safety[safe]!=S_UNKNOWN ? 3 : 4);
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normbad:
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if (op->safety[safe] == S_PLAYED)
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*value = -1;
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else {
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*value *= Numneed[oppos] +
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Numseen[oppos] + 2;
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if (!pp->mileage || foundend ||
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onecard(op))
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*value += 5;
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if (op->mileage == 0 || onecard(op))
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*value += 5;
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if (op->speed == C_LIMIT)
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*value -= 3;
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if (cango &&
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pp->safety[safe] != S_UNKNOWN)
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*value += 3;
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if (!cango)
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*value /= ++badcount;
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}
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break;
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case C_STOP:
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if (op->safety[S_RIGHT_WAY] == S_PLAYED)
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*value = -1;
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else {
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*value = (pp->safety[S_RIGHT_WAY] !=
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S_UNKNOWN ? 3 : 4);
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*value *= Numcards[C_STOP] +
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Numseen[C_GO];
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if (!pp->mileage || foundend ||
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onecard(op))
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*value += 5;
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if (!cango)
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*value /= ++badcount;
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if (op->mileage == 0)
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*value += 5;
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if ((card == C_LIMIT &&
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op->speed == C_LIMIT) ||
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!op->can_go)
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*value -= 5;
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if (cango && pp->safety[S_RIGHT_WAY] !=
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S_UNKNOWN)
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*value += 5;
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}
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break;
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case C_GAS_SAFE: case C_DRIVE_SAFE:
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case C_SPARE_SAFE: case C_RIGHT_WAY:
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*value = cango ? 0 : 101;
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break;
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case C_INIT:
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*value = 0;
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break;
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}
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}
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else
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*value = cango ? 0 : 101;
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if (card != C_INIT) {
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if (*value >= curmax) {
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nummax = i;
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curmax = *value;
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}
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if (*value <= curmin) {
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nummin = i;
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curmin = *value;
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}
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}
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#ifdef DEBUG
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if (Debug)
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mvprintw(i + 6, 2, "%3d %-14s", *value,
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C_name[pp->hand[i]]);
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#endif
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value++;
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}
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if (!pp->can_go && !isrepair(pp->battle))
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Numneed[opposite(pp->battle)]++;
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if (cango) {
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play_it:
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mvaddstr(MOVE_Y + 1, MOVE_X, "PLAY\n");
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Movetype = M_PLAY;
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Card_no = nummax;
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}
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else {
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if (issafety(pp->hand[nummin])) { /* NEVER discard a safety */
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nummax = nummin;
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goto play_it;
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}
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mvaddstr(MOVE_Y + 1, MOVE_X, "DISCARD\n");
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Movetype = M_DISCARD;
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Card_no = nummin;
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}
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mvprintw(MOVE_Y + 2, MOVE_X, "%16s", C_name[pp->hand[Card_no]]);
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}
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/*
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* Return true if the given player could conceivably win with his next card.
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*/
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onecard(pp)
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register PLAY *pp;
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{
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register CARD bat, spd, card;
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bat = pp->battle;
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spd = pp->speed;
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card = -1;
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if (pp->can_go || ((isrepair(bat) || bat == C_STOP || spd == C_LIMIT) &&
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Numseen[S_RIGHT_WAY] != 0) ||
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bat >= 0 && Numseen[safety(bat)] != 0)
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switch (End - pp->mileage) {
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case 200:
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if (pp->nummiles[C_200] == 2)
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return FALSE;
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card = C_200;
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/* FALLTHROUGH */
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case 100:
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case 75:
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if (card == -1)
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card = (End - pp->mileage == 75 ? C_75 : C_100);
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if (spd == C_LIMIT)
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return Numseen[S_RIGHT_WAY] == 0;
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case 50:
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case 25:
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if (card == -1)
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card = (End - pp->mileage == 25 ? C_25 : C_50);
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return Numseen[card] != Numcards[card];
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}
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return FALSE;
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}
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canplay(pp, op, card)
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register PLAY *pp, *op;
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register CARD card;
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{
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switch (card) {
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case C_200:
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if (pp->nummiles[C_200] == 2)
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break;
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/* FALLTHROUGH */
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case C_75: case C_100:
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if (pp->speed == C_LIMIT)
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break;
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/* FALLTHROUGH */
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case C_50:
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if (pp->mileage + Value[card] > End)
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break;
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/* FALLTHROUGH */
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case C_25:
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if (pp->can_go)
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return TRUE;
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break;
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case C_EMPTY: case C_FLAT: case C_CRASH:
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case C_STOP:
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if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED)
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return TRUE;
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break;
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case C_LIMIT:
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if (op->speed != C_LIMIT &&
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op->safety[S_RIGHT_WAY] != S_PLAYED &&
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op->mileage + 50 < End)
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return TRUE;
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break;
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case C_GAS: case C_SPARE: case C_REPAIRS:
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if (pp->battle == opposite(card))
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return TRUE;
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break;
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case C_GO:
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if (!pp->can_go &&
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(isrepair(pp->battle) || pp->battle == C_STOP))
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return TRUE;
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break;
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case C_END_LIMIT:
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if (pp->speed == C_LIMIT)
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return TRUE;
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}
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return FALSE;
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}
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