057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
26 lines
719 B
C
26 lines
719 B
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* def.permonst.h - version 1.0.2 */
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struct permonst {
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char *mname,mlet;
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schar mlevel,mmove,ac,damn,damd;
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unsigned pxlth;
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};
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extern struct permonst mons[];
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#define PM_ACID_BLOB &mons[7]
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#define PM_ZOMBIE &mons[13]
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#define PM_PIERCER &mons[17]
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#define PM_KILLER_BEE &mons[26]
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#define PM_WRAITH &mons[33]
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#define PM_MIMIC &mons[37]
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#define PM_VAMPIRE &mons[43]
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#define PM_CHAMELEON &mons[47]
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#define PM_DEMON &mons[54]
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#define PM_MINOTAUR &mons[55] /* last in mons array */
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#define PM_SHK &mons[56] /* very last */
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#define PM_GHOST &pm_ghost
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#define PM_EEL &pm_eel
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#define PM_WIZARD &pm_wizard
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#define CMNUM 55 /* number of common monsters */
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