057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
149 lines
6.2 KiB
Plaintext
149 lines
6.2 KiB
Plaintext
Larn is a dungeon type game program. Larn is a adventure/action game similar
|
|
in concept to rogue or hack, but with a much different feel.
|
|
Try it, you'll like it!
|
|
|
|
You will have to edit the Makefile to reflect your configuration. Define
|
|
LARNHOME as the place where the larn auxiliary files will reside, and
|
|
BINDIR as the place where the larn executable should be placed. Type
|
|
"make" to compile, or "make all" to compile and install ("make install"
|
|
does just the install).
|
|
|
|
Here's a list of what is in each of the various source files:
|
|
|
|
Fixed.Bugs this is a list of the things that were changed
|
|
since ver 11.0
|
|
Makefile makefile script to compile the program
|
|
Make.lint makefile script to run larn sources through lint
|
|
README this is what you are now reading
|
|
bill.c code for the letters of praise if player wins
|
|
config.c data definitions for the installation dependent data --
|
|
savefilenames, where the scorefiles are, etc.
|
|
create.c code to create the dungeon and all objects
|
|
data.c data definitions for the game -- no code here
|
|
diag.c code to produce diagnostic data for wizards, & savegame stuff
|
|
display.c code to update the display on the screen
|
|
fortune.c code for the fortune cookies
|
|
global.c code for globally used functions that are specific to larn
|
|
header.h constant and structure definitions
|
|
help.c code for the help screens in the game of larn
|
|
.holidays data file which lists upcoming holidays
|
|
io.c code to handle file and terminal i/o
|
|
.larn.help.uue larn help file (UUENCODED)
|
|
.larnmaze data file for pre-made mazes
|
|
.larnopts a sample .larnopts option data file
|
|
.lfortune data file which contains the hints
|
|
main.c code for the main command control and parsing
|
|
monster.c code to handle attack and defense modes with monsters
|
|
moreobj.c code for the fountains, altars, thrones
|
|
movem.c code to move the monsters around the dungeon
|
|
nap.c code to sleep for less than a second
|
|
object.c code to handle objects in the dungeon
|
|
regen.c code to regenerate the player and advance game time
|
|
savelev.c code to get/put a level from level storage into working
|
|
level memory
|
|
scores.c code to process and manage the scoreboard
|
|
signal.c code to handle UNIX signals that are trapped
|
|
store.c code for the larn thrift shoppe, bank, trading post, lrs
|
|
tok.c code for the input front end and options file processing
|
|
|
|
To find out how to play the game, run it and type in a '?' to get the help
|
|
screens. By the way, the wizards password is "pvnert(x)" and to become wizard
|
|
type in an underscore, you are then prompted for the password. Wizards are
|
|
non-scoring characters that get enlightenment, everlasting expanded
|
|
awareness, and one of every object in the game. They help the author to debug
|
|
the game.
|
|
|
|
Note regarding the wizard id: If you are using userid's, then WIZID must be
|
|
set to the userid of the person who can become wizard. If you are using
|
|
player id's, WIZID must be set to the playerid (edit file .playerids if needed)
|
|
of the player who can become wizard.
|
|
|
|
You may want to clear out the scoreboard. The command "larn -c" will make a
|
|
new scoreboard. It will prompt you for the wizards password.
|
|
|
|
BUGS & FIXES:
|
|
|
|
James McNamara has volunteered to maintain the latest sources, and provide
|
|
latest bug fixes to anyone who asks. Both James and I will field requests for
|
|
sources, for those who ask.
|
|
|
|
___ Prince of Gems (alias Noah Morgan)
|
|
/. \ USENET: panda!condor!noah
|
|
\ / at GenRad Inc. Bolton MA
|
|
\ /
|
|
v
|
|
|
|
Below is some additional info about the installation of larn:
|
|
|
|
Install: Notes on the game LARN installation.
|
|
Larn is copyrighted 1986 by Noah Morgan.
|
|
This file (below) originally by James D. McNamara, last update 7/27/86 by nm
|
|
|
|
THIS DISTRIBUTION:
|
|
|
|
You should receive six (6) shar files, which are:
|
|
|
|
larn.part-1
|
|
larn.part-2
|
|
larn.part-3
|
|
larn.part-4
|
|
larn.part-5
|
|
larn.part-6
|
|
|
|
I. Use /bin/sh (or your system equivalent) to "unravel" shar files
|
|
larn.part-1, ..., larn.part-6. I suggest you do this directly
|
|
into $LARNHOME (See Section III.). Notable files:
|
|
|
|
README - The author's how-to.
|
|
MANIFEST - Files you should have.
|
|
|
|
III. Edit a copy of "Makefile" and leave the edited version in $LARNHOME.
|
|
|
|
All the "configuration" options are tidily near the top of the "Makefile."
|
|
Here are the ones you probably will want to edit:
|
|
|
|
LARNHOME I specified (literally) the directory, with path from root,
|
|
where "larn" will reside. This included where I put the *.c files,
|
|
it is where the *.o files ended up, as well as all data and *.h files.
|
|
i suspect the *.c and intallation-documentation files can be moved off,
|
|
but the data and bits must all remain here for execution.
|
|
|
|
BINDIR I specified (literally) the directory, with path from root,
|
|
where the executable "larn" will reside. The "Makefile" will dump
|
|
the "a.out", named "larn", in this directory. My BINDIR was not
|
|
my LARNHOME, so $BINDIR/larn was the ONLY file dumed here. You'll
|
|
probably have to chmod it for public execute, etc.
|
|
|
|
|
|
OPTIONS This is how *I* specified them... they are documented in-line:
|
|
OPTIONS = -DWIZZARD -DWIZID=157 -DEXTRA -DBSD -DSAVEINHOME
|
|
|
|
IV. Compile the bugger. Read "README" before you do. You have a couple
|
|
of options here:
|
|
|
|
make - will not install, suspect good for updates.
|
|
make all - compile (and) intall
|
|
make install - just install
|
|
|
|
I did "make" and then "make install" -- seems to work "ok", but
|
|
"make all" probably safer, if I had known. Note that "Makefile"
|
|
is the default file for "make."
|
|
|
|
V. Execute and have fun. If wizard code "ok", larn -c will refresh the
|
|
scoreboard. Play and win (or get killed) to put somebody on the
|
|
scoreboard.
|
|
|
|
VI. BUGS and FIXES.
|
|
|
|
Please forward any bug-fixes in these regards to me (or Noah), so I may
|
|
compile a fix-list for other installers. Thanks.
|
|
|
|
Regards,
|
|
===============================================================================
|
|
James D. McNamara CSNET: jim@bu-cs
|
|
ARPANET: jim%bu-cs@csnet-relay
|
|
UUCP: ...harvard!bu-cs!jim
|
|
BITNET: jim%bu-cs%csnet-relay.arpa@wiscvm
|
|
===============================================================================
|
|
|