475 lines
15 KiB
Plaintext
475 lines
15 KiB
Plaintext
@c Copyright (C) 1988, 1989, 1992, 1993, 1994, 1995, 1996, 1997, 1998,
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@c 1999, 2000, 2001, 2002, 2003, 2004 Free Software Foundation, Inc.
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@c This is part of the GCC manual.
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@c For copying conditions, see the file gcc.texi.
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@node Objective-C
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@comment node-name, next, previous, up
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@chapter GNU Objective-C runtime features
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This document is meant to describe some of the GNU Objective-C runtime
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features. It is not intended to teach you Objective-C, there are several
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resources on the Internet that present the language. Questions and
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comments about this document to Ovidiu Predescu
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@email{ovidiu@@cup.hp.com}.
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@menu
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* Executing code before main::
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* Type encoding::
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* Garbage Collection::
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* Constant string objects::
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* compatibility_alias::
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@end menu
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@node Executing code before main, Type encoding, Objective-C, Objective-C
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@section @code{+load}: Executing code before main
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The GNU Objective-C runtime provides a way that allows you to execute
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code before the execution of the program enters the @code{main}
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function. The code is executed on a per-class and a per-category basis,
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through a special class method @code{+load}.
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This facility is very useful if you want to initialize global variables
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which can be accessed by the program directly, without sending a message
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to the class first. The usual way to initialize global variables, in the
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@code{+initialize} method, might not be useful because
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@code{+initialize} is only called when the first message is sent to a
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class object, which in some cases could be too late.
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Suppose for example you have a @code{FileStream} class that declares
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@code{Stdin}, @code{Stdout} and @code{Stderr} as global variables, like
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below:
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@smallexample
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FileStream *Stdin = nil;
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FileStream *Stdout = nil;
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FileStream *Stderr = nil;
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@@implementation FileStream
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+ (void)initialize
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@{
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Stdin = [[FileStream new] initWithFd:0];
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Stdout = [[FileStream new] initWithFd:1];
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Stderr = [[FileStream new] initWithFd:2];
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@}
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/* Other methods here */
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@@end
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@end smallexample
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In this example, the initialization of @code{Stdin}, @code{Stdout} and
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@code{Stderr} in @code{+initialize} occurs too late. The programmer can
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send a message to one of these objects before the variables are actually
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initialized, thus sending messages to the @code{nil} object. The
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@code{+initialize} method which actually initializes the global
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variables is not invoked until the first message is sent to the class
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object. The solution would require these variables to be initialized
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just before entering @code{main}.
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The correct solution of the above problem is to use the @code{+load}
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method instead of @code{+initialize}:
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@smallexample
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@@implementation FileStream
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+ (void)load
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@{
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Stdin = [[FileStream new] initWithFd:0];
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Stdout = [[FileStream new] initWithFd:1];
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Stderr = [[FileStream new] initWithFd:2];
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@}
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/* Other methods here */
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@@end
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@end smallexample
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The @code{+load} is a method that is not overridden by categories. If a
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class and a category of it both implement @code{+load}, both methods are
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invoked. This allows some additional initializations to be performed in
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a category.
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This mechanism is not intended to be a replacement for @code{+initialize}.
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You should be aware of its limitations when you decide to use it
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instead of @code{+initialize}.
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@menu
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* What you can and what you cannot do in +load::
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@end menu
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@node What you can and what you cannot do in +load, , Executing code before main, Executing code before main
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@subsection What you can and what you cannot do in @code{+load}
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The @code{+load} implementation in the GNU runtime guarantees you the following
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things:
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@itemize @bullet
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@item
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you can write whatever C code you like;
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@item
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you can send messages to Objective-C constant strings (@code{@@"this is a
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constant string"});
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@item
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you can allocate and send messages to objects whose class is implemented
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in the same file;
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@item
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the @code{+load} implementation of all super classes of a class are executed before the @code{+load} of that class is executed;
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@item
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the @code{+load} implementation of a class is executed before the
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@code{+load} implementation of any category.
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@end itemize
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In particular, the following things, even if they can work in a
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particular case, are not guaranteed:
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@itemize @bullet
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@item
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allocation of or sending messages to arbitrary objects;
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@item
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allocation of or sending messages to objects whose classes have a
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category implemented in the same file;
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@end itemize
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You should make no assumptions about receiving @code{+load} in sibling
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classes when you write @code{+load} of a class. The order in which
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sibling classes receive @code{+load} is not guaranteed.
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The order in which @code{+load} and @code{+initialize} are called could
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be problematic if this matters. If you don't allocate objects inside
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@code{+load}, it is guaranteed that @code{+load} is called before
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@code{+initialize}. If you create an object inside @code{+load} the
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@code{+initialize} method of object's class is invoked even if
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@code{+load} was not invoked. Note if you explicitly call @code{+load}
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on a class, @code{+initialize} will be called first. To avoid possible
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problems try to implement only one of these methods.
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The @code{+load} method is also invoked when a bundle is dynamically
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loaded into your running program. This happens automatically without any
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intervening operation from you. When you write bundles and you need to
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write @code{+load} you can safely create and send messages to objects whose
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classes already exist in the running program. The same restrictions as
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above apply to classes defined in bundle.
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@node Type encoding, Garbage Collection, Executing code before main, Objective-C
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@section Type encoding
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The Objective-C compiler generates type encodings for all the
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types. These type encodings are used at runtime to find out information
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about selectors and methods and about objects and classes.
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The types are encoded in the following way:
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@c @sp 1
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@multitable @columnfractions .25 .75
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@item @code{char}
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@tab @code{c}
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@item @code{unsigned char}
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@tab @code{C}
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@item @code{short}
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@tab @code{s}
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@item @code{unsigned short}
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@tab @code{S}
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@item @code{int}
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@tab @code{i}
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@item @code{unsigned int}
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@tab @code{I}
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@item @code{long}
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@tab @code{l}
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@item @code{unsigned long}
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@tab @code{L}
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@item @code{long long}
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@tab @code{q}
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@item @code{unsigned long long}
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@tab @code{Q}
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@item @code{float}
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@tab @code{f}
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@item @code{double}
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@tab @code{d}
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@item @code{void}
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@tab @code{v}
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@item @code{id}
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@tab @code{@@}
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@item @code{Class}
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@tab @code{#}
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@item @code{SEL}
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@tab @code{:}
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@item @code{char*}
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@tab @code{*}
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@item unknown type
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@tab @code{?}
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@item bit-fields
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@tab @code{b} followed by the starting position of the bit-field, the type of the bit-field and the size of the bit-field (the bit-fields encoding was changed from the NeXT's compiler encoding, see below)
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@end multitable
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@c @sp 1
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The encoding of bit-fields has changed to allow bit-fields to be properly
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handled by the runtime functions that compute sizes and alignments of
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types that contain bit-fields. The previous encoding contained only the
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size of the bit-field. Using only this information it is not possible to
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reliably compute the size occupied by the bit-field. This is very
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important in the presence of the Boehm's garbage collector because the
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objects are allocated using the typed memory facility available in this
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collector. The typed memory allocation requires information about where
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the pointers are located inside the object.
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The position in the bit-field is the position, counting in bits, of the
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bit closest to the beginning of the structure.
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The non-atomic types are encoded as follows:
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@c @sp 1
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@multitable @columnfractions .2 .8
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@item pointers
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@tab @samp{^} followed by the pointed type.
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@item arrays
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@tab @samp{[} followed by the number of elements in the array followed by the type of the elements followed by @samp{]}
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@item structures
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@tab @samp{@{} followed by the name of the structure (or @samp{?} if the structure is unnamed), the @samp{=} sign, the type of the members and by @samp{@}}
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@item unions
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@tab @samp{(} followed by the name of the structure (or @samp{?} if the union is unnamed), the @samp{=} sign, the type of the members followed by @samp{)}
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@end multitable
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Here are some types and their encodings, as they are generated by the
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compiler on an i386 machine:
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@sp 1
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@multitable @columnfractions .25 .75
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@item Objective-C type
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@tab Compiler encoding
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@item
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@smallexample
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int a[10];
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@end smallexample
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@tab @code{[10i]}
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@item
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@smallexample
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struct @{
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int i;
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float f[3];
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int a:3;
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int b:2;
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char c;
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@}
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@end smallexample
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@tab @code{@{?=i[3f]b128i3b131i2c@}}
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@end multitable
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@sp 1
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In addition to the types the compiler also encodes the type
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specifiers. The table below describes the encoding of the current
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Objective-C type specifiers:
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@sp 1
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@multitable @columnfractions .25 .75
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@item Specifier
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@tab Encoding
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@item @code{const}
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@tab @code{r}
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@item @code{in}
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@tab @code{n}
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@item @code{inout}
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@tab @code{N}
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@item @code{out}
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@tab @code{o}
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@item @code{bycopy}
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@tab @code{O}
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@item @code{oneway}
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@tab @code{V}
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@end multitable
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@sp 1
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The type specifiers are encoded just before the type. Unlike types
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however, the type specifiers are only encoded when they appear in method
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argument types.
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@node Garbage Collection, Constant string objects, Type encoding, Objective-C
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@section Garbage Collection
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Support for a new memory management policy has been added by using a
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powerful conservative garbage collector, known as the
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Boehm-Demers-Weiser conservative garbage collector. It is available from
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@w{@uref{http://www.hpl.hp.com/personal/Hans_Boehm/gc/}}.
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To enable the support for it you have to configure the compiler using an
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additional argument, @w{@option{--enable-objc-gc}}. You need to have
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garbage collector installed before building the compiler. This will
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build an additional runtime library which has several enhancements to
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support the garbage collector. The new library has a new name,
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@file{libobjc_gc.a} to not conflict with the non-garbage-collected
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library.
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When the garbage collector is used, the objects are allocated using the
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so-called typed memory allocation mechanism available in the
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Boehm-Demers-Weiser collector. This mode requires precise information on
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where pointers are located inside objects. This information is computed
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once per class, immediately after the class has been initialized.
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There is a new runtime function @code{class_ivar_set_gcinvisible()}
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which can be used to declare a so-called @dfn{weak pointer}
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reference. Such a pointer is basically hidden for the garbage collector;
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this can be useful in certain situations, especially when you want to
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keep track of the allocated objects, yet allow them to be
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collected. This kind of pointers can only be members of objects, you
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cannot declare a global pointer as a weak reference. Every type which is
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a pointer type can be declared a weak pointer, including @code{id},
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@code{Class} and @code{SEL}.
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Here is an example of how to use this feature. Suppose you want to
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implement a class whose instances hold a weak pointer reference; the
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following class does this:
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@smallexample
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@@interface WeakPointer : Object
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@{
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const void* weakPointer;
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@}
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- initWithPointer:(const void*)p;
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- (const void*)weakPointer;
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@@end
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@@implementation WeakPointer
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+ (void)initialize
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@{
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class_ivar_set_gcinvisible (self, "weakPointer", YES);
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@}
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- initWithPointer:(const void*)p
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@{
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weakPointer = p;
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return self;
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@}
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- (const void*)weakPointer
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@{
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return weakPointer;
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@}
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@@end
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@end smallexample
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Weak pointers are supported through a new type character specifier
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represented by the @samp{!} character. The
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@code{class_ivar_set_gcinvisible()} function adds or removes this
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specifier to the string type description of the instance variable named
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as argument.
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@c =========================================================================
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@node Constant string objects
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@section Constant string objects
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GNU Objective-C provides constant string objects that are generated
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directly by the compiler. You declare a constant string object by
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prefixing a C constant string with the character @samp{@@}:
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@smallexample
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id myString = @@"this is a constant string object";
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@end smallexample
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The constant string objects are by default instances of the
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@code{NXConstantString} class which is provided by the GNU Objective-C
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runtime. To get the definition of this class you must include the
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@file{objc/NXConstStr.h} header file.
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User defined libraries may want to implement their own constant string
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class. To be able to support them, the GNU Objective-C compiler provides
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a new command line options @option{-fconstant-string-class=@var{class-name}}.
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The provided class should adhere to a strict structure, the same
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as @code{NXConstantString}'s structure:
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@smallexample
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@@interface MyConstantStringClass
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@{
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Class isa;
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char *c_string;
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unsigned int len;
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@}
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@@end
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@end smallexample
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@code{NXConstantString} inherits from @code{Object}; user class
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libraries may choose to inherit the customized constant string class
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from a different class than @code{Object}. There is no requirement in
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the methods the constant string class has to implement, but the final
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ivar layout of the class must be the compatible with the given
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structure.
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When the compiler creates the statically allocated constant string
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object, the @code{c_string} field will be filled by the compiler with
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the string; the @code{length} field will be filled by the compiler with
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the string length; the @code{isa} pointer will be filled with
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@code{NULL} by the compiler, and it will later be fixed up automatically
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at runtime by the GNU Objective-C runtime library to point to the class
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which was set by the @option{-fconstant-string-class} option when the
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object file is loaded (if you wonder how it works behind the scenes, the
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name of the class to use, and the list of static objects to fixup, are
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stored by the compiler in the object file in a place where the GNU
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runtime library will find them at runtime).
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As a result, when a file is compiled with the
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@option{-fconstant-string-class} option, all the constant string objects
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will be instances of the class specified as argument to this option. It
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is possible to have multiple compilation units referring to different
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constant string classes, neither the compiler nor the linker impose any
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restrictions in doing this.
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@c =========================================================================
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@node compatibility_alias
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@section compatibility_alias
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This is a feature of the Objective-C compiler rather than of the
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runtime, anyway since it is documented nowhere and its existence was
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forgotten, we are documenting it here.
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The keyword @code{@@compatibility_alias} allows you to define a class name
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as equivalent to another class name. For example:
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@smallexample
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@@compatibility_alias WOApplication GSWApplication;
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@end smallexample
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tells the compiler that each time it encounters @code{WOApplication} as
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a class name, it should replace it with @code{GSWApplication} (that is,
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@code{WOApplication} is just an alias for @code{GSWApplication}).
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There are some constraints on how this can be used---
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@itemize @bullet
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@item @code{WOApplication} (the alias) must not be an existing class;
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@item @code{GSWApplication} (the real class) must be an existing class.
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@end itemize
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