screen. Instead, copy a merged bitmap 1 line at a time. This fixes flashing of the cursor and is faster in all modes (especially in planar modes).
166 lines
5.7 KiB
C
166 lines
5.7 KiB
C
/*-
|
|
* SPDX-License-Identifier: BSD-3-Clause
|
|
*
|
|
* Copyright (c) 1991-1997 Søren Schmidt
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer
|
|
* in this position and unchanged.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. The name of the author may not be used to endorse or promote products
|
|
* derived from this software without specific prior written permission
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
* $FreeBSD$
|
|
*/
|
|
|
|
#ifndef _VGL_H_
|
|
#define _VGL_H_
|
|
|
|
#include <stdlib.h>
|
|
#include <unistd.h>
|
|
#include <string.h>
|
|
#include <machine/cpufunc.h>
|
|
|
|
typedef unsigned char byte;
|
|
typedef struct {
|
|
byte Type;
|
|
int Xsize, Ysize;
|
|
int VXsize, VYsize;
|
|
int Xorigin, Yorigin;
|
|
byte *Bitmap;
|
|
int PixelBytes;
|
|
} VGLBitmap;
|
|
|
|
#define VGLBITMAP_INITIALIZER(t, x, y, bits) \
|
|
{ (t), (x), (y), (x), (y), 0, 0, (bits), -1 }
|
|
|
|
/*
|
|
* Defined Type's
|
|
*/
|
|
#define MEMBUF 0
|
|
#define VIDBUF4 1
|
|
#define VIDBUF8 2
|
|
#define VIDBUF8X 3
|
|
#define VIDBUF8S 4
|
|
#define VIDBUF4S 5
|
|
#define VIDBUF16 6 /* Direct Color linear buffer */
|
|
#define VIDBUF24 7 /* Direct Color linear buffer */
|
|
#define VIDBUF32 8 /* Direct Color linear buffer */
|
|
#define VIDBUF16S 9 /* Direct Color segmented buffer */
|
|
#define VIDBUF24S 10 /* Direct Color segmented buffer */
|
|
#define VIDBUF32S 11 /* Direct Color segmented buffer */
|
|
#define NOBUF 255
|
|
|
|
typedef struct VGLText {
|
|
byte Width, Height;
|
|
byte *BitmapArray;
|
|
} VGLText;
|
|
|
|
typedef struct VGLObject {
|
|
int Id;
|
|
int Type;
|
|
int Status;
|
|
int Xpos, Ypos;
|
|
int Xhot, Yhot;
|
|
VGLBitmap *Image;
|
|
VGLBitmap *Mask;
|
|
int (*CallBackFunction)();
|
|
} VGLObject;
|
|
|
|
#define MOUSE_IMG_SIZE 16
|
|
#define VGL_MOUSEHIDE 0
|
|
#define VGL_MOUSESHOW 1
|
|
#define VGL_MOUSEFREEZE 0
|
|
#define VGL_MOUSEUNFREEZE 1
|
|
#define VGL_DIR_RIGHT 0
|
|
#define VGL_DIR_UP 1
|
|
#define VGL_DIR_LEFT 2
|
|
#define VGL_DIR_DOWN 3
|
|
#define VGL_RAWKEYS 1
|
|
#define VGL_CODEKEYS 2
|
|
#define VGL_XLATEKEYS 3
|
|
|
|
extern video_adapter_info_t VGLAdpInfo;
|
|
extern video_info_t VGLModeInfo;
|
|
extern VGLBitmap *VGLDisplay;
|
|
extern VGLBitmap VGLVDisplay;
|
|
extern byte *VGLBuf;
|
|
|
|
/*
|
|
* Prototypes
|
|
*/
|
|
/* bitmap.c */
|
|
int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
|
|
int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
|
|
VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits);
|
|
void VGLBitmapDestroy(VGLBitmap *object);
|
|
int VGLBitmapAllocateBits(VGLBitmap *object);
|
|
void VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst);
|
|
/* keyboard.c */
|
|
int VGLKeyboardInit(int mode);
|
|
void VGLKeyboardEnd(void);
|
|
int VGLKeyboardGetCh(void);
|
|
/* main.c */
|
|
void VGLEnd(void);
|
|
int VGLInit(int mode);
|
|
void VGLCheckSwitch(void);
|
|
int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize);
|
|
int VGLPanScreen(VGLBitmap *object, int x, int y);
|
|
int VGLSetSegment(unsigned int offset);
|
|
/* mouse.c */
|
|
void VGLMousePointerShow(void);
|
|
void VGLMousePointerHide(void);
|
|
void VGLMouseMode(int mode);
|
|
void VGLMouseAction(int dummy);
|
|
void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask);
|
|
void VGLMouseSetStdImage(void);
|
|
int VGLMouseInit(int mode);
|
|
void VGLMouseRestore(void);
|
|
int VGLMouseStatus(int *x, int *y, char *buttons);
|
|
void VGLMouseFreeze(void);
|
|
int VGLMouseFreezeXY(int x, int y);
|
|
void VGLMouseMerge(int x, int y, int width, byte *line);
|
|
int VGLMouseOverlap(int x, int y, int width, int hight);
|
|
void VGLMouseUnFreeze(void);
|
|
/* simple.c */
|
|
void VGLSetXY(VGLBitmap *object, int x, int y, u_long color);
|
|
u_long VGLGetXY(VGLBitmap *object, int x, int y);
|
|
void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
|
|
void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
|
|
void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
|
|
void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
|
|
void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
|
|
void VGLClear(VGLBitmap *object, u_long color);
|
|
u_long VGLrgb332ToNative(byte c);
|
|
void VGLRestoreBlank(void);
|
|
void VGLRestoreBorder(void);
|
|
void VGLRestorePalette(void);
|
|
void VGLSavePalette(void);
|
|
void VGLSetPalette(byte *red, byte *green, byte *blue);
|
|
void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue);
|
|
void VGLSetBorder(byte color);
|
|
void VGLBlankDisplay(int blank);
|
|
/* text.c */
|
|
int VGLTextSetFontFile(char *filename);
|
|
void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, u_long fgcol, u_long bgcol, int fill, int dir);
|
|
void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, u_long fgcol, u_long bgcol, int fill, int dir);
|
|
|
|
#endif /* !_VGL_H_ */
|