48b9e85079
Submitted by: SANETO Takanori sanewo@strg.sony.co.jp
199 lines
4.3 KiB
C
199 lines
4.3 KiB
C
/* It is reduced version for use in crt0.c (only 8 bit locales) */
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#include <limits.h>
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#include <locale.h>
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#include <rune.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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#include "common_setlocale.h"
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#include "common_rune.h"
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char *_PathLocale;
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extern int _none_init __P((_RuneLocale *));
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static char *loadlocale __P((int));
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static int startup_setrunelocale __P((char *));
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void
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_startup_setlocale(category, locale)
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int category;
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const char *locale;
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{
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int found, i, len;
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char *env, *r;
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if (!PathLocale && !(PathLocale = getenv("PATH_LOCALE")))
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PathLocale = _PATH_LOCALE;
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if (category < 0 || category >= _LC_LAST)
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return;
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if (!locale) {
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if (!category)
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(void) currentlocale();
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return;
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}
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/*
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* Default to the current locale for everything.
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*/
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for (i = 1; i < _LC_LAST; ++i)
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(void)strcpy(new_categories[i], current_categories[i]);
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/*
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* Now go fill up new_categories from the locale argument
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*/
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if (!*locale) {
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env = getenv(categories[category]);
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if (!env)
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env = getenv(categories[0]);
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if (!env)
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env = getenv("LANG");
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if (!env)
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env = "C";
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(void) strncpy(new_categories[category], env, 31);
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new_categories[category][31] = 0;
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if (!category) {
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for (i = 1; i < _LC_LAST; ++i) {
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if (!(env = getenv(categories[i])))
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env = new_categories[0];
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(void)strncpy(new_categories[i], env, 31);
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new_categories[i][31] = 0;
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}
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}
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} else if (category) {
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(void)strncpy(new_categories[category], locale, 31);
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new_categories[category][31] = 0;
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} else {
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if ((r = strchr(locale, '/')) == 0) {
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for (i = 1; i < _LC_LAST; ++i) {
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(void)strncpy(new_categories[i], locale, 31);
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new_categories[i][31] = 0;
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}
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} else {
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for (i = 1; r[1] == '/'; ++r);
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if (!r[1])
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return; /* Hmm, just slashes... */
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do {
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len = r - locale > 31 ? 31 : r - locale;
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(void)strncpy(new_categories[i++], locale, len);
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new_categories[i++][len] = 0;
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locale = r;
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while (*locale == '/')
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++locale;
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while (*++r && *r != '/');
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} while (*locale);
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while (i < _LC_LAST)
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(void)strcpy(new_categories[i],
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new_categories[i-1]);
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}
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}
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if (category) {
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(void) loadlocale(category);
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return;
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}
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found = 0;
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for (i = 1; i < _LC_LAST; ++i)
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if (loadlocale(i) != NULL)
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found = 1;
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if (found)
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(void) currentlocale();
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}
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static char *
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loadlocale(category)
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int category;
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{
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if (strcmp(new_categories[category],
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current_categories[category]) == 0)
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return (current_categories[category]);
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if (category == LC_CTYPE) {
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if (startup_setrunelocale(new_categories[LC_CTYPE]))
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return (NULL);
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(void)strcpy(current_categories[LC_CTYPE],
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new_categories[LC_CTYPE]);
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return (current_categories[LC_CTYPE]);
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}
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if (category == LC_COLLATE) {
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if (__collate_load_tables(new_categories[LC_COLLATE]) < 0)
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return (NULL);
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(void)strcpy(current_categories[LC_COLLATE],
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new_categories[LC_COLLATE]);
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return (current_categories[LC_COLLATE]);
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}
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if (category == LC_TIME) {
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if (__time_load_locale(new_categories[LC_TIME]) < 0)
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return (NULL);
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(void)strcpy(current_categories[LC_TIME],
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new_categories[LC_TIME]);
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return (current_categories[LC_TIME]);
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}
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if (!strcmp(new_categories[category], "C") ||
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!strcmp(new_categories[category], "POSIX")) {
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/*
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* Some day this will need to reset the locale to the default
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* C locale. Since we have no way to change them as of yet,
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* there is no need to reset them.
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*/
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(void)strcpy(current_categories[category],
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new_categories[category]);
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return (current_categories[category]);
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}
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return NULL;
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}
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static int
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startup_setrunelocale(encoding)
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char *encoding;
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{
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FILE *fp;
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char name[PATH_MAX];
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_RuneLocale *rl;
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if (!encoding)
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return(EFAULT);
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/*
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* The "C" and "POSIX" locale are always here.
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*/
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if (!strcmp(encoding, "C") || !strcmp(encoding, "POSIX")) {
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_CurrentRuneLocale = &_DefaultRuneLocale;
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return(0);
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}
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(void) strcpy(name, PathLocale);
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(void) strcat(name, "/");
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(void) strcat(name, encoding);
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(void) strcat(name, "/LC_CTYPE");
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if ((fp = fopen(name, "r")) == NULL)
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return(ENOENT);
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if ((rl = _Read_RuneMagi(fp)) == 0) {
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fclose(fp);
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return(EFTYPE);
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}
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fclose(fp);
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if (!rl->encoding[0])
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return(EINVAL);
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else if (!strcmp(rl->encoding, "NONE"))
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return(_none_init(rl));
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else
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return(EINVAL);
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}
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