1639 lines
43 KiB
C
1639 lines
43 KiB
C
/*******************************************************************************
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*
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* Module Name: utmisc - common utility procedures
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* $Revision: 101 $
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*
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******************************************************************************/
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/******************************************************************************
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*
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* 1. Copyright Notice
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*
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* Some or all of this work - Copyright (c) 1999 - 2004, Intel Corp.
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* All rights reserved.
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*
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* 2. License
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*
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* 2.1. This is your license from Intel Corp. under its intellectual property
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* rights. You may have additional license terms from the party that provided
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* you this software, covering your right to use that party's intellectual
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* property rights.
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*
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* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
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* copy of the source code appearing in this file ("Covered Code") an
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* irrevocable, perpetual, worldwide license under Intel's copyrights in the
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* base code distributed originally by Intel ("Original Intel Code") to copy,
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* make derivatives, distribute, use and display any portion of the Covered
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* Code in any form, with the right to sublicense such rights; and
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*
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* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
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* license (with the right to sublicense), under only those claims of Intel
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* patents that are infringed by the Original Intel Code, to make, use, sell,
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* offer to sell, and import the Covered Code and derivative works thereof
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* solely to the minimum extent necessary to exercise the above copyright
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* license, and in no event shall the patent license extend to any additions
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* to or modifications of the Original Intel Code. No other license or right
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* is granted directly or by implication, estoppel or otherwise;
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*
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* The above copyright and patent license is granted only if the following
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* conditions are met:
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*
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* 3. Conditions
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*
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* 3.1. Redistribution of Source with Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification with rights to further distribute source must include
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* the above Copyright Notice, the above License, this list of Conditions,
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* and the following Disclaimer and Export Compliance provision. In addition,
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* Licensee must cause all Covered Code to which Licensee contributes to
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* contain a file documenting the changes Licensee made to create that Covered
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* Code and the date of any change. Licensee must include in that file the
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* documentation of any changes made by any predecessor Licensee. Licensee
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* must include a prominent statement that the modification is derived,
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* directly or indirectly, from Original Intel Code.
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*
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* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification without rights to further distribute source must
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* include the following Disclaimer and Export Compliance provision in the
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* documentation and/or other materials provided with distribution. In
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* addition, Licensee may not authorize further sublicense of source of any
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* portion of the Covered Code, and must include terms to the effect that the
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* license from Licensee to its licensee is limited to the intellectual
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* property embodied in the software Licensee provides to its licensee, and
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* not to intellectual property embodied in modifications its licensee may
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* make.
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*
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* 3.3. Redistribution of Executable. Redistribution in executable form of any
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* substantial portion of the Covered Code or modification must reproduce the
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* above Copyright Notice, and the following Disclaimer and Export Compliance
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* provision in the documentation and/or other materials provided with the
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* distribution.
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*
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* 3.4. Intel retains all right, title, and interest in and to the Original
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* Intel Code.
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*
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* 3.5. Neither the name Intel nor any other trademark owned or controlled by
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* Intel shall be used in advertising or otherwise to promote the sale, use or
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* other dealings in products derived from or relating to the Covered Code
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* without prior written authorization from Intel.
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*
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* 4. Disclaimer and Export Compliance
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*
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* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
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* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
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* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
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* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
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* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
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* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
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* PARTICULAR PURPOSE.
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*
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* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
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* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
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* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
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* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
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* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
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* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
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* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
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* LIMITED REMEDY.
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*
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* 4.3. Licensee shall not export, either directly or indirectly, any of this
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* software or system incorporating such software without first obtaining any
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* required license or other approval from the U. S. Department of Commerce or
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* any other agency or department of the United States Government. In the
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* event Licensee exports any such software from the United States or
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* re-exports any such software from a foreign destination, Licensee shall
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* ensure that the distribution and export/re-export of the software is in
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* compliance with all laws, regulations, orders, or other restrictions of the
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* U.S. Export Administration Regulations. Licensee agrees that neither it nor
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* any of its subsidiaries will export/re-export any technical data, process,
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* software, or service, directly or indirectly, to any country for which the
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* United States government or any agency thereof requires an export license,
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* other governmental approval, or letter of assurance, without first obtaining
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* such license, approval or letter.
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*
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*****************************************************************************/
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#define __UTMISC_C__
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#include "acpi.h"
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#include "acnamesp.h"
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#define _COMPONENT ACPI_UTILITIES
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ACPI_MODULE_NAME ("utmisc")
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtPrintString
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*
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* PARAMETERS: String - Null terminated ASCII string
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*
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* RETURN: None
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*
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* DESCRIPTION: Dump an ASCII string with support for ACPI-defined escape
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* sequences.
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*
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******************************************************************************/
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void
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AcpiUtPrintString (
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char *String,
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UINT8 MaxLength)
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{
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UINT32 i;
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if (!String)
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{
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AcpiOsPrintf ("<\"NULL STRING PTR\">");
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return;
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}
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AcpiOsPrintf ("\"");
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for (i = 0; String[i] && (i < MaxLength); i++)
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{
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/* Escape sequences */
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switch (String[i])
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{
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case 0x07:
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AcpiOsPrintf ("\\a"); /* BELL */
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break;
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case 0x08:
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AcpiOsPrintf ("\\b"); /* BACKSPACE */
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break;
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case 0x0C:
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AcpiOsPrintf ("\\f"); /* FORMFEED */
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break;
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case 0x0A:
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AcpiOsPrintf ("\\n"); /* LINEFEED */
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break;
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case 0x0D:
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AcpiOsPrintf ("\\r"); /* CARRIAGE RETURN*/
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break;
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case 0x09:
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AcpiOsPrintf ("\\t"); /* HORIZONTAL TAB */
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break;
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case 0x0B:
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AcpiOsPrintf ("\\v"); /* VERTICAL TAB */
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break;
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case '\'': /* Single Quote */
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case '\"': /* Double Quote */
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case '\\': /* Backslash */
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AcpiOsPrintf ("\\%c", (int) String[i]);
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break;
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default:
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/* Check for printable character or hex escape */
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if (ACPI_IS_PRINT (String[i]))
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{
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/* This is a normal character */
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AcpiOsPrintf ("%c", (int) String[i]);
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}
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else
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{
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/* All others will be Hex escapes */
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AcpiOsPrintf ("\\x%2.2X", (INT32) String[i]);
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}
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break;
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}
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}
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AcpiOsPrintf ("\"");
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if (i == MaxLength && String[i])
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{
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AcpiOsPrintf ("...");
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}
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtDwordByteSwap
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*
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* PARAMETERS: Value - Value to be converted
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*
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* DESCRIPTION: Convert a 32-bit value to big-endian (swap the bytes)
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*
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******************************************************************************/
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UINT32
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AcpiUtDwordByteSwap (
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UINT32 Value)
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{
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union
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{
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UINT32 Value;
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UINT8 Bytes[4];
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} Out;
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union
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{
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UINT32 Value;
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UINT8 Bytes[4];
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} In;
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ACPI_FUNCTION_ENTRY ();
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In.Value = Value;
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Out.Bytes[0] = In.Bytes[3];
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Out.Bytes[1] = In.Bytes[2];
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Out.Bytes[2] = In.Bytes[1];
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Out.Bytes[3] = In.Bytes[0];
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return (Out.Value);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtSetIntegerWidth
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*
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* PARAMETERS: Revision From DSDT header
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*
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* RETURN: None
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*
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* DESCRIPTION: Set the global integer bit width based upon the revision
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* of the DSDT. For Revision 1 and 0, Integers are 32 bits.
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* For Revision 2 and above, Integers are 64 bits. Yes, this
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* makes a difference.
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*
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******************************************************************************/
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void
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AcpiUtSetIntegerWidth (
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UINT8 Revision)
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{
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if (Revision <= 1)
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{
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AcpiGbl_IntegerBitWidth = 32;
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AcpiGbl_IntegerNybbleWidth = 8;
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AcpiGbl_IntegerByteWidth = 4;
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}
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else
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{
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AcpiGbl_IntegerBitWidth = 64;
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AcpiGbl_IntegerNybbleWidth = 16;
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AcpiGbl_IntegerByteWidth = 8;
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}
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}
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|
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#ifdef ACPI_DEBUG_OUTPUT
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtDisplayInitPathname
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*
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* PARAMETERS: ObjHandle - Handle whose pathname will be displayed
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* Path - Additional path string to be appended.
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* (NULL if no extra path)
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*
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* RETURN: ACPI_STATUS
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*
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* DESCRIPTION: Display full pathname of an object, DEBUG ONLY
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*
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******************************************************************************/
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void
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AcpiUtDisplayInitPathname (
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UINT8 Type,
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ACPI_NAMESPACE_NODE *ObjHandle,
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char *Path)
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{
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ACPI_STATUS Status;
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ACPI_BUFFER Buffer;
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|
|
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ACPI_FUNCTION_ENTRY ();
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|
|
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/* Only print the path if the appropriate debug level is enabled */
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|
|
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if (!(AcpiDbgLevel & ACPI_LV_INIT_NAMES))
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{
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return;
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}
|
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|
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/* Get the full pathname to the node */
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|
|
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Buffer.Length = ACPI_ALLOCATE_LOCAL_BUFFER;
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Status = AcpiNsHandleToPathname (ObjHandle, &Buffer);
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if (ACPI_FAILURE (Status))
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{
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return;
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}
|
|
|
|
/* Print what we're doing */
|
|
|
|
switch (Type)
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|
{
|
|
case ACPI_TYPE_METHOD:
|
|
AcpiOsPrintf ("Executing ");
|
|
break;
|
|
|
|
default:
|
|
AcpiOsPrintf ("Initializing ");
|
|
break;
|
|
}
|
|
|
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/* Print the object type and pathname */
|
|
|
|
AcpiOsPrintf ("%-12s %s", AcpiUtGetTypeName (Type), (char *) Buffer.Pointer);
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|
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/* Extra path is used to append names like _STA, _INI, etc. */
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|
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if (Path)
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{
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AcpiOsPrintf (".%s", Path);
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}
|
|
AcpiOsPrintf ("\n");
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|
|
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ACPI_MEM_FREE (Buffer.Pointer);
|
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}
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#endif
|
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|
|
|
|
/*******************************************************************************
|
|
*
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* FUNCTION: AcpiUtValidAcpiName
|
|
*
|
|
* PARAMETERS: Character - The character to be examined
|
|
*
|
|
* RETURN: 1 if Character may appear in a name, else 0
|
|
*
|
|
* DESCRIPTION: Check for a valid ACPI name. Each character must be one of:
|
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* 1) Upper case alpha
|
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* 2) numeric
|
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* 3) underscore
|
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*
|
|
******************************************************************************/
|
|
|
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BOOLEAN
|
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AcpiUtValidAcpiName (
|
|
UINT32 Name)
|
|
{
|
|
char *NamePtr = (char *) &Name;
|
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char Character;
|
|
ACPI_NATIVE_UINT i;
|
|
|
|
|
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ACPI_FUNCTION_ENTRY ();
|
|
|
|
|
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for (i = 0; i < ACPI_NAME_SIZE; i++)
|
|
{
|
|
Character = *NamePtr;
|
|
NamePtr++;
|
|
|
|
if (!((Character == '_') ||
|
|
(Character >= 'A' && Character <= 'Z') ||
|
|
(Character >= '0' && Character <= '9')))
|
|
{
|
|
return (FALSE);
|
|
}
|
|
}
|
|
|
|
return (TRUE);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtValidAcpiCharacter
|
|
*
|
|
* PARAMETERS: Character - The character to be examined
|
|
*
|
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* RETURN: 1 if Character may appear in a name, else 0
|
|
*
|
|
* DESCRIPTION: Check for a printable character
|
|
*
|
|
******************************************************************************/
|
|
|
|
BOOLEAN
|
|
AcpiUtValidAcpiCharacter (
|
|
char Character)
|
|
{
|
|
|
|
ACPI_FUNCTION_ENTRY ();
|
|
|
|
return ((BOOLEAN) ((Character == '_') ||
|
|
(Character >= 'A' && Character <= 'Z') ||
|
|
(Character >= '0' && Character <= '9')));
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtStrtoul64
|
|
*
|
|
* PARAMETERS: String - Null terminated string
|
|
* Base - Radix of the string: 10, 16, or ACPI_ANY_BASE
|
|
* RetInteger - Where the converted integer is returned
|
|
*
|
|
* RETURN: Status and Converted value
|
|
*
|
|
* DESCRIPTION: Convert a string into an unsigned value.
|
|
* NOTE: Does not support Octal strings, not needed.
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiUtStrtoul64 (
|
|
char *String,
|
|
UINT32 Base,
|
|
ACPI_INTEGER *RetInteger)
|
|
{
|
|
UINT32 ThisDigit;
|
|
ACPI_INTEGER ReturnValue = 0;
|
|
ACPI_INTEGER Quotient;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE ("UtStroul64");
|
|
|
|
|
|
switch (Base)
|
|
{
|
|
case ACPI_ANY_BASE:
|
|
case 10:
|
|
case 16:
|
|
break;
|
|
|
|
default:
|
|
/* Invalid Base */
|
|
return_ACPI_STATUS (AE_BAD_PARAMETER);
|
|
}
|
|
|
|
/* Skip over any white space in the buffer */
|
|
|
|
while (ACPI_IS_SPACE (*String) || *String == '\t')
|
|
{
|
|
++String;
|
|
}
|
|
|
|
/*
|
|
* If the input parameter Base is zero, then we need to
|
|
* determine if it is decimal or hexadecimal:
|
|
*/
|
|
if (Base == 0)
|
|
{
|
|
if ((*String == '0') &&
|
|
(ACPI_TOLOWER (*(++String)) == 'x'))
|
|
{
|
|
Base = 16;
|
|
++String;
|
|
}
|
|
else
|
|
{
|
|
Base = 10;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* For hexadecimal base, skip over the leading
|
|
* 0 or 0x, if they are present.
|
|
*/
|
|
if (Base == 16 &&
|
|
*String == '0' &&
|
|
ACPI_TOLOWER (*(++String)) == 'x')
|
|
{
|
|
String++;
|
|
}
|
|
|
|
/* Main loop: convert the string to a 64-bit integer */
|
|
|
|
while (*String)
|
|
{
|
|
if (ACPI_IS_DIGIT (*String))
|
|
{
|
|
/* Convert ASCII 0-9 to Decimal value */
|
|
|
|
ThisDigit = ((UINT8) *String) - '0';
|
|
}
|
|
else
|
|
{
|
|
ThisDigit = (UINT8) ACPI_TOUPPER (*String);
|
|
if (ACPI_IS_UPPER ((char) ThisDigit))
|
|
{
|
|
/* Convert ASCII Hex char to value */
|
|
|
|
ThisDigit = ThisDigit - 'A' + 10;
|
|
}
|
|
else
|
|
{
|
|
goto ErrorExit;
|
|
}
|
|
}
|
|
|
|
/* Check to see if digit is out of range */
|
|
|
|
if (ThisDigit >= Base)
|
|
{
|
|
goto ErrorExit;
|
|
}
|
|
|
|
/* Divide the digit into the correct position */
|
|
|
|
(void) AcpiUtShortDivide ((ACPI_INTEGER_MAX - (ACPI_INTEGER) ThisDigit),
|
|
Base, &Quotient, NULL);
|
|
if (ReturnValue > Quotient)
|
|
{
|
|
goto ErrorExit;
|
|
}
|
|
|
|
ReturnValue *= Base;
|
|
ReturnValue += ThisDigit;
|
|
++String;
|
|
}
|
|
|
|
*RetInteger = ReturnValue;
|
|
return_ACPI_STATUS (AE_OK);
|
|
|
|
|
|
ErrorExit:
|
|
/* Base was set/validated above */
|
|
|
|
if (Base == 10)
|
|
{
|
|
return_ACPI_STATUS (AE_BAD_DECIMAL_CONSTANT);
|
|
}
|
|
else
|
|
{
|
|
return_ACPI_STATUS (AE_BAD_HEX_CONSTANT);
|
|
}
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtStrupr
|
|
*
|
|
* PARAMETERS: SrcString - The source string to convert to
|
|
*
|
|
* RETURN: SrcString
|
|
*
|
|
* DESCRIPTION: Convert string to uppercase
|
|
*
|
|
******************************************************************************/
|
|
|
|
char *
|
|
AcpiUtStrupr (
|
|
char *SrcString)
|
|
{
|
|
char *String;
|
|
|
|
|
|
ACPI_FUNCTION_ENTRY ();
|
|
|
|
|
|
/* Walk entire string, uppercasing the letters */
|
|
|
|
for (String = SrcString; *String; )
|
|
{
|
|
*String = (char) ACPI_TOUPPER (*String);
|
|
String++;
|
|
}
|
|
|
|
return (SrcString);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtMutexInitialize
|
|
*
|
|
* PARAMETERS: None.
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Create the system mutex objects.
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiUtMutexInitialize (
|
|
void)
|
|
{
|
|
UINT32 i;
|
|
ACPI_STATUS Status;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE ("UtMutexInitialize");
|
|
|
|
|
|
/*
|
|
* Create each of the predefined mutex objects
|
|
*/
|
|
for (i = 0; i < NUM_MUTEX; i++)
|
|
{
|
|
Status = AcpiUtCreateMutex (i);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
}
|
|
|
|
Status = AcpiOsCreateLock (&AcpiGbl_GpeLock);
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtMutexTerminate
|
|
*
|
|
* PARAMETERS: None.
|
|
*
|
|
* RETURN: None.
|
|
*
|
|
* DESCRIPTION: Delete all of the system mutex objects.
|
|
*
|
|
******************************************************************************/
|
|
|
|
void
|
|
AcpiUtMutexTerminate (
|
|
void)
|
|
{
|
|
UINT32 i;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE ("UtMutexTerminate");
|
|
|
|
|
|
/*
|
|
* Delete each predefined mutex object
|
|
*/
|
|
for (i = 0; i < NUM_MUTEX; i++)
|
|
{
|
|
(void) AcpiUtDeleteMutex (i);
|
|
}
|
|
|
|
AcpiOsDeleteLock (AcpiGbl_GpeLock);
|
|
return_VOID;
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtCreateMutex
|
|
*
|
|
* PARAMETERS: MutexID - ID of the mutex to be created
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Create a mutex object.
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiUtCreateMutex (
|
|
ACPI_MUTEX_HANDLE MutexId)
|
|
{
|
|
ACPI_STATUS Status = AE_OK;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE_U32 ("UtCreateMutex", MutexId);
|
|
|
|
|
|
if (MutexId > MAX_MUTEX)
|
|
{
|
|
return_ACPI_STATUS (AE_BAD_PARAMETER);
|
|
}
|
|
|
|
if (!AcpiGbl_MutexInfo[MutexId].Mutex)
|
|
{
|
|
Status = AcpiOsCreateSemaphore (1, 1,
|
|
&AcpiGbl_MutexInfo[MutexId].Mutex);
|
|
AcpiGbl_MutexInfo[MutexId].OwnerId = ACPI_MUTEX_NOT_ACQUIRED;
|
|
AcpiGbl_MutexInfo[MutexId].UseCount = 0;
|
|
}
|
|
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtDeleteMutex
|
|
*
|
|
* PARAMETERS: MutexID - ID of the mutex to be deleted
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Delete a mutex object.
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiUtDeleteMutex (
|
|
ACPI_MUTEX_HANDLE MutexId)
|
|
{
|
|
ACPI_STATUS Status;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE_U32 ("UtDeleteMutex", MutexId);
|
|
|
|
|
|
if (MutexId > MAX_MUTEX)
|
|
{
|
|
return_ACPI_STATUS (AE_BAD_PARAMETER);
|
|
}
|
|
|
|
Status = AcpiOsDeleteSemaphore (AcpiGbl_MutexInfo[MutexId].Mutex);
|
|
|
|
AcpiGbl_MutexInfo[MutexId].Mutex = NULL;
|
|
AcpiGbl_MutexInfo[MutexId].OwnerId = ACPI_MUTEX_NOT_ACQUIRED;
|
|
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtAcquireMutex
|
|
*
|
|
* PARAMETERS: MutexID - ID of the mutex to be acquired
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Acquire a mutex object.
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiUtAcquireMutex (
|
|
ACPI_MUTEX_HANDLE MutexId)
|
|
{
|
|
ACPI_STATUS Status;
|
|
UINT32 i;
|
|
UINT32 ThisThreadId;
|
|
|
|
|
|
ACPI_FUNCTION_NAME ("UtAcquireMutex");
|
|
|
|
|
|
if (MutexId > MAX_MUTEX)
|
|
{
|
|
return (AE_BAD_PARAMETER);
|
|
}
|
|
|
|
ThisThreadId = AcpiOsGetThreadId ();
|
|
|
|
/*
|
|
* Deadlock prevention. Check if this thread owns any mutexes of value
|
|
* greater than or equal to this one. If so, the thread has violated
|
|
* the mutex ordering rule. This indicates a coding error somewhere in
|
|
* the ACPI subsystem code.
|
|
*/
|
|
for (i = MutexId; i < MAX_MUTEX; i++)
|
|
{
|
|
if (AcpiGbl_MutexInfo[i].OwnerId == ThisThreadId)
|
|
{
|
|
if (i == MutexId)
|
|
{
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_ERROR,
|
|
"Mutex [%s] already acquired by this thread [%X]\n",
|
|
AcpiUtGetMutexName (MutexId), ThisThreadId));
|
|
|
|
return (AE_ALREADY_ACQUIRED);
|
|
}
|
|
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_ERROR,
|
|
"Invalid acquire order: Thread %X owns [%s], wants [%s]\n",
|
|
ThisThreadId, AcpiUtGetMutexName (i),
|
|
AcpiUtGetMutexName (MutexId)));
|
|
|
|
return (AE_ACQUIRE_DEADLOCK);
|
|
}
|
|
}
|
|
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_MUTEX,
|
|
"Thread %X attempting to acquire Mutex [%s]\n",
|
|
ThisThreadId, AcpiUtGetMutexName (MutexId)));
|
|
|
|
Status = AcpiOsWaitSemaphore (AcpiGbl_MutexInfo[MutexId].Mutex,
|
|
1, ACPI_WAIT_FOREVER);
|
|
if (ACPI_SUCCESS (Status))
|
|
{
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_MUTEX, "Thread %X acquired Mutex [%s]\n",
|
|
ThisThreadId, AcpiUtGetMutexName (MutexId)));
|
|
|
|
AcpiGbl_MutexInfo[MutexId].UseCount++;
|
|
AcpiGbl_MutexInfo[MutexId].OwnerId = ThisThreadId;
|
|
}
|
|
else
|
|
{
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Thread %X could not acquire Mutex [%s] %s\n",
|
|
ThisThreadId, AcpiUtGetMutexName (MutexId),
|
|
AcpiFormatException (Status)));
|
|
}
|
|
|
|
return (Status);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtReleaseMutex
|
|
*
|
|
* PARAMETERS: MutexID - ID of the mutex to be released
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Release a mutex object.
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiUtReleaseMutex (
|
|
ACPI_MUTEX_HANDLE MutexId)
|
|
{
|
|
ACPI_STATUS Status;
|
|
UINT32 i;
|
|
UINT32 ThisThreadId;
|
|
|
|
|
|
ACPI_FUNCTION_NAME ("UtReleaseMutex");
|
|
|
|
|
|
ThisThreadId = AcpiOsGetThreadId ();
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_MUTEX,
|
|
"Thread %X releasing Mutex [%s]\n", ThisThreadId,
|
|
AcpiUtGetMutexName (MutexId)));
|
|
|
|
if (MutexId > MAX_MUTEX)
|
|
{
|
|
return (AE_BAD_PARAMETER);
|
|
}
|
|
|
|
/*
|
|
* Mutex must be acquired in order to release it!
|
|
*/
|
|
if (AcpiGbl_MutexInfo[MutexId].OwnerId == ACPI_MUTEX_NOT_ACQUIRED)
|
|
{
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_ERROR,
|
|
"Mutex [%s] is not acquired, cannot release\n",
|
|
AcpiUtGetMutexName (MutexId)));
|
|
|
|
return (AE_NOT_ACQUIRED);
|
|
}
|
|
|
|
/*
|
|
* Deadlock prevention. Check if this thread owns any mutexes of value
|
|
* greater than this one. If so, the thread has violated the mutex
|
|
* ordering rule. This indicates a coding error somewhere in
|
|
* the ACPI subsystem code.
|
|
*/
|
|
for (i = MutexId; i < MAX_MUTEX; i++)
|
|
{
|
|
if (AcpiGbl_MutexInfo[i].OwnerId == ThisThreadId)
|
|
{
|
|
if (i == MutexId)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_ERROR,
|
|
"Invalid release order: owns [%s], releasing [%s]\n",
|
|
AcpiUtGetMutexName (i), AcpiUtGetMutexName (MutexId)));
|
|
|
|
return (AE_RELEASE_DEADLOCK);
|
|
}
|
|
}
|
|
|
|
/* Mark unlocked FIRST */
|
|
|
|
AcpiGbl_MutexInfo[MutexId].OwnerId = ACPI_MUTEX_NOT_ACQUIRED;
|
|
|
|
Status = AcpiOsSignalSemaphore (AcpiGbl_MutexInfo[MutexId].Mutex, 1);
|
|
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Thread %X could not release Mutex [%s] %s\n",
|
|
ThisThreadId, AcpiUtGetMutexName (MutexId),
|
|
AcpiFormatException (Status)));
|
|
}
|
|
else
|
|
{
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_MUTEX, "Thread %X released Mutex [%s]\n",
|
|
ThisThreadId, AcpiUtGetMutexName (MutexId)));
|
|
}
|
|
|
|
return (Status);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtCreateUpdateStateAndPush
|
|
*
|
|
* PARAMETERS: *Object - Object to be added to the new state
|
|
* Action - Increment/Decrement
|
|
* StateList - List the state will be added to
|
|
*
|
|
* RETURN: None
|
|
*
|
|
* DESCRIPTION: Create a new state and push it
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiUtCreateUpdateStateAndPush (
|
|
ACPI_OPERAND_OBJECT *Object,
|
|
UINT16 Action,
|
|
ACPI_GENERIC_STATE **StateList)
|
|
{
|
|
ACPI_GENERIC_STATE *State;
|
|
|
|
|
|
ACPI_FUNCTION_ENTRY ();
|
|
|
|
|
|
/* Ignore null objects; these are expected */
|
|
|
|
if (!Object)
|
|
{
|
|
return (AE_OK);
|
|
}
|
|
|
|
State = AcpiUtCreateUpdateState (Object, Action);
|
|
if (!State)
|
|
{
|
|
return (AE_NO_MEMORY);
|
|
}
|
|
|
|
AcpiUtPushGenericState (StateList, State);
|
|
return (AE_OK);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtCreatePkgStateAndPush
|
|
*
|
|
* PARAMETERS: *Object - Object to be added to the new state
|
|
* Action - Increment/Decrement
|
|
* StateList - List the state will be added to
|
|
*
|
|
* RETURN: None
|
|
*
|
|
* DESCRIPTION: Create a new state and push it
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiUtCreatePkgStateAndPush (
|
|
void *InternalObject,
|
|
void *ExternalObject,
|
|
UINT16 Index,
|
|
ACPI_GENERIC_STATE **StateList)
|
|
{
|
|
ACPI_GENERIC_STATE *State;
|
|
|
|
|
|
ACPI_FUNCTION_ENTRY ();
|
|
|
|
|
|
State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
|
|
if (!State)
|
|
{
|
|
return (AE_NO_MEMORY);
|
|
}
|
|
|
|
AcpiUtPushGenericState (StateList, State);
|
|
return (AE_OK);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtPushGenericState
|
|
*
|
|
* PARAMETERS: ListHead - Head of the state stack
|
|
* State - State object to push
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Push a state object onto a state stack
|
|
*
|
|
******************************************************************************/
|
|
|
|
void
|
|
AcpiUtPushGenericState (
|
|
ACPI_GENERIC_STATE **ListHead,
|
|
ACPI_GENERIC_STATE *State)
|
|
{
|
|
ACPI_FUNCTION_TRACE ("UtPushGenericState");
|
|
|
|
|
|
/* Push the state object onto the front of the list (stack) */
|
|
|
|
State->Common.Next = *ListHead;
|
|
*ListHead = State;
|
|
|
|
return_VOID;
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtPopGenericState
|
|
*
|
|
* PARAMETERS: ListHead - Head of the state stack
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Pop a state object from a state stack
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_GENERIC_STATE *
|
|
AcpiUtPopGenericState (
|
|
ACPI_GENERIC_STATE **ListHead)
|
|
{
|
|
ACPI_GENERIC_STATE *State;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE ("UtPopGenericState");
|
|
|
|
|
|
/* Remove the state object at the head of the list (stack) */
|
|
|
|
State = *ListHead;
|
|
if (State)
|
|
{
|
|
/* Update the list head */
|
|
|
|
*ListHead = State->Common.Next;
|
|
}
|
|
|
|
return_PTR (State);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtCreateGenericState
|
|
*
|
|
* PARAMETERS: None
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Create a generic state object. Attempt to obtain one from
|
|
* the global state cache; If none available, create a new one.
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_GENERIC_STATE *
|
|
AcpiUtCreateGenericState (void)
|
|
{
|
|
ACPI_GENERIC_STATE *State;
|
|
|
|
|
|
ACPI_FUNCTION_ENTRY ();
|
|
|
|
|
|
State = AcpiUtAcquireFromCache (ACPI_MEM_LIST_STATE);
|
|
|
|
/* Initialize */
|
|
|
|
if (State)
|
|
{
|
|
State->Common.DataType = ACPI_DESC_TYPE_STATE;
|
|
}
|
|
|
|
return (State);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtCreateThreadState
|
|
*
|
|
* PARAMETERS: None
|
|
*
|
|
* RETURN: Thread State
|
|
*
|
|
* DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
|
|
* to track per-thread info during method execution
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_THREAD_STATE *
|
|
AcpiUtCreateThreadState (
|
|
void)
|
|
{
|
|
ACPI_GENERIC_STATE *State;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE ("UtCreateThreadState");
|
|
|
|
|
|
/* Create the generic state object */
|
|
|
|
State = AcpiUtCreateGenericState ();
|
|
if (!State)
|
|
{
|
|
return_PTR (NULL);
|
|
}
|
|
|
|
/* Init fields specific to the update struct */
|
|
|
|
State->Common.DataType = ACPI_DESC_TYPE_STATE_THREAD;
|
|
State->Thread.ThreadId = AcpiOsGetThreadId ();
|
|
|
|
return_PTR ((ACPI_THREAD_STATE *) State);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtCreateUpdateState
|
|
*
|
|
* PARAMETERS: Object - Initial Object to be installed in the
|
|
* state
|
|
* Action - Update action to be performed
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Create an "Update State" - a flavor of the generic state used
|
|
* to update reference counts and delete complex objects such
|
|
* as packages.
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_GENERIC_STATE *
|
|
AcpiUtCreateUpdateState (
|
|
ACPI_OPERAND_OBJECT *Object,
|
|
UINT16 Action)
|
|
{
|
|
ACPI_GENERIC_STATE *State;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE_PTR ("UtCreateUpdateState", Object);
|
|
|
|
|
|
/* Create the generic state object */
|
|
|
|
State = AcpiUtCreateGenericState ();
|
|
if (!State)
|
|
{
|
|
return_PTR (NULL);
|
|
}
|
|
|
|
/* Init fields specific to the update struct */
|
|
|
|
State->Common.DataType = ACPI_DESC_TYPE_STATE_UPDATE;
|
|
State->Update.Object = Object;
|
|
State->Update.Value = Action;
|
|
|
|
return_PTR (State);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtCreatePkgState
|
|
*
|
|
* PARAMETERS: Object - Initial Object to be installed in the
|
|
* state
|
|
* Action - Update action to be performed
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Create a "Package State"
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_GENERIC_STATE *
|
|
AcpiUtCreatePkgState (
|
|
void *InternalObject,
|
|
void *ExternalObject,
|
|
UINT16 Index)
|
|
{
|
|
ACPI_GENERIC_STATE *State;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE_PTR ("UtCreatePkgState", InternalObject);
|
|
|
|
|
|
/* Create the generic state object */
|
|
|
|
State = AcpiUtCreateGenericState ();
|
|
if (!State)
|
|
{
|
|
return_PTR (NULL);
|
|
}
|
|
|
|
/* Init fields specific to the update struct */
|
|
|
|
State->Common.DataType = ACPI_DESC_TYPE_STATE_PACKAGE;
|
|
State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
|
|
State->Pkg.DestObject = ExternalObject;
|
|
State->Pkg.Index = Index;
|
|
State->Pkg.NumPackages = 1;
|
|
|
|
return_PTR (State);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtCreateControlState
|
|
*
|
|
* PARAMETERS: None
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Create a "Control State" - a flavor of the generic state used
|
|
* to support nested IF/WHILE constructs in the AML.
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_GENERIC_STATE *
|
|
AcpiUtCreateControlState (
|
|
void)
|
|
{
|
|
ACPI_GENERIC_STATE *State;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE ("UtCreateControlState");
|
|
|
|
|
|
/* Create the generic state object */
|
|
|
|
State = AcpiUtCreateGenericState ();
|
|
if (!State)
|
|
{
|
|
return_PTR (NULL);
|
|
}
|
|
|
|
/* Init fields specific to the control struct */
|
|
|
|
State->Common.DataType = ACPI_DESC_TYPE_STATE_CONTROL;
|
|
State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
|
|
|
|
return_PTR (State);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtDeleteGenericState
|
|
*
|
|
* PARAMETERS: State - The state object to be deleted
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Put a state object back into the global state cache. The object
|
|
* is not actually freed at this time.
|
|
*
|
|
******************************************************************************/
|
|
|
|
void
|
|
AcpiUtDeleteGenericState (
|
|
ACPI_GENERIC_STATE *State)
|
|
{
|
|
ACPI_FUNCTION_TRACE ("UtDeleteGenericState");
|
|
|
|
|
|
AcpiUtReleaseToCache (ACPI_MEM_LIST_STATE, State);
|
|
return_VOID;
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtDeleteGenericStateCache
|
|
*
|
|
* PARAMETERS: None
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Purge the global state object cache. Used during subsystem
|
|
* termination.
|
|
*
|
|
******************************************************************************/
|
|
|
|
void
|
|
AcpiUtDeleteGenericStateCache (
|
|
void)
|
|
{
|
|
ACPI_FUNCTION_TRACE ("UtDeleteGenericStateCache");
|
|
|
|
|
|
AcpiUtDeleteGenericCache (ACPI_MEM_LIST_STATE);
|
|
return_VOID;
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtWalkPackageTree
|
|
*
|
|
* PARAMETERS: ObjDesc - The Package object on which to resolve refs
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Walk through a package
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiUtWalkPackageTree (
|
|
ACPI_OPERAND_OBJECT *SourceObject,
|
|
void *TargetObject,
|
|
ACPI_PKG_CALLBACK WalkCallback,
|
|
void *Context)
|
|
{
|
|
ACPI_STATUS Status = AE_OK;
|
|
ACPI_GENERIC_STATE *StateList = NULL;
|
|
ACPI_GENERIC_STATE *State;
|
|
UINT32 ThisIndex;
|
|
ACPI_OPERAND_OBJECT *ThisSourceObj;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE ("UtWalkPackageTree");
|
|
|
|
|
|
State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0);
|
|
if (!State)
|
|
{
|
|
return_ACPI_STATUS (AE_NO_MEMORY);
|
|
}
|
|
|
|
while (State)
|
|
{
|
|
/* Get one element of the package */
|
|
|
|
ThisIndex = State->Pkg.Index;
|
|
ThisSourceObj = (ACPI_OPERAND_OBJECT *)
|
|
State->Pkg.SourceObject->Package.Elements[ThisIndex];
|
|
|
|
/*
|
|
* Check for:
|
|
* 1) An uninitialized package element. It is completely
|
|
* legal to declare a package and leave it uninitialized
|
|
* 2) Not an internal object - can be a namespace node instead
|
|
* 3) Any type other than a package. Packages are handled in else
|
|
* case below.
|
|
*/
|
|
if ((!ThisSourceObj) ||
|
|
(ACPI_GET_DESCRIPTOR_TYPE (ThisSourceObj) != ACPI_DESC_TYPE_OPERAND) ||
|
|
(ACPI_GET_OBJECT_TYPE (ThisSourceObj) != ACPI_TYPE_PACKAGE))
|
|
{
|
|
Status = WalkCallback (ACPI_COPY_TYPE_SIMPLE, ThisSourceObj,
|
|
State, Context);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
State->Pkg.Index++;
|
|
while (State->Pkg.Index >= State->Pkg.SourceObject->Package.Count)
|
|
{
|
|
/*
|
|
* We've handled all of the objects at this level, This means
|
|
* that we have just completed a package. That package may
|
|
* have contained one or more packages itself.
|
|
*
|
|
* Delete this state and pop the previous state (package).
|
|
*/
|
|
AcpiUtDeleteGenericState (State);
|
|
State = AcpiUtPopGenericState (&StateList);
|
|
|
|
/* Finished when there are no more states */
|
|
|
|
if (!State)
|
|
{
|
|
/*
|
|
* We have handled all of the objects in the top level
|
|
* package just add the length of the package objects
|
|
* and exit
|
|
*/
|
|
return_ACPI_STATUS (AE_OK);
|
|
}
|
|
|
|
/*
|
|
* Go back up a level and move the index past the just
|
|
* completed package object.
|
|
*/
|
|
State->Pkg.Index++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* This is a subobject of type package */
|
|
|
|
Status = WalkCallback (ACPI_COPY_TYPE_PACKAGE, ThisSourceObj,
|
|
State, Context);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
/*
|
|
* Push the current state and create a new one
|
|
* The callback above returned a new target package object.
|
|
*/
|
|
AcpiUtPushGenericState (&StateList, State);
|
|
State = AcpiUtCreatePkgState (ThisSourceObj,
|
|
State->Pkg.ThisTargetObj, 0);
|
|
if (!State)
|
|
{
|
|
return_ACPI_STATUS (AE_NO_MEMORY);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* We should never get here */
|
|
|
|
return_ACPI_STATUS (AE_AML_INTERNAL);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtGenerateChecksum
|
|
*
|
|
* PARAMETERS: Buffer - Buffer to be scanned
|
|
* Length - number of bytes to examine
|
|
*
|
|
* RETURN: checksum
|
|
*
|
|
* DESCRIPTION: Generate a checksum on a raw buffer
|
|
*
|
|
******************************************************************************/
|
|
|
|
UINT8
|
|
AcpiUtGenerateChecksum (
|
|
UINT8 *Buffer,
|
|
UINT32 Length)
|
|
{
|
|
UINT32 i;
|
|
signed char Sum = 0;
|
|
|
|
|
|
for (i = 0; i < Length; i++)
|
|
{
|
|
Sum = (signed char) (Sum + Buffer[i]);
|
|
}
|
|
|
|
return ((UINT8) (0 - Sum));
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtGetResourceEndTag
|
|
*
|
|
* PARAMETERS: ObjDesc - The resource template buffer object
|
|
*
|
|
* RETURN: Pointer to the end tag
|
|
*
|
|
* DESCRIPTION: Find the END_TAG resource descriptor in a resource template
|
|
*
|
|
******************************************************************************/
|
|
|
|
|
|
UINT8 *
|
|
AcpiUtGetResourceEndTag (
|
|
ACPI_OPERAND_OBJECT *ObjDesc)
|
|
{
|
|
UINT8 BufferByte;
|
|
UINT8 *Buffer;
|
|
UINT8 *EndBuffer;
|
|
|
|
|
|
Buffer = ObjDesc->Buffer.Pointer;
|
|
EndBuffer = Buffer + ObjDesc->Buffer.Length;
|
|
|
|
while (Buffer < EndBuffer)
|
|
{
|
|
BufferByte = *Buffer;
|
|
if (BufferByte & ACPI_RDESC_TYPE_MASK)
|
|
{
|
|
/* Large Descriptor - Length is next 2 bytes */
|
|
|
|
Buffer += ((*(Buffer+1) | (*(Buffer+2) << 8)) + 3);
|
|
}
|
|
else
|
|
{
|
|
/* Small Descriptor. End Tag will be found here */
|
|
|
|
if ((BufferByte & ACPI_RDESC_SMALL_MASK) == ACPI_RDESC_TYPE_END_TAG)
|
|
{
|
|
/* Found the end tag descriptor, all done. */
|
|
|
|
return (Buffer);
|
|
}
|
|
|
|
/* Length is in the header */
|
|
|
|
Buffer += ((BufferByte & 0x07) + 1);
|
|
}
|
|
}
|
|
|
|
/* End tag not found */
|
|
|
|
return (NULL);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtReportError
|
|
*
|
|
* PARAMETERS: ModuleName - Caller's module name (for error output)
|
|
* LineNumber - Caller's line number (for error output)
|
|
* ComponentId - Caller's component ID (for error output)
|
|
* Message - Error message to use on failure
|
|
*
|
|
* RETURN: None
|
|
*
|
|
* DESCRIPTION: Print error message
|
|
*
|
|
******************************************************************************/
|
|
|
|
void
|
|
AcpiUtReportError (
|
|
char *ModuleName,
|
|
UINT32 LineNumber,
|
|
UINT32 ComponentId)
|
|
{
|
|
|
|
|
|
AcpiOsPrintf ("%8s-%04d: *** Error: ", ModuleName, LineNumber);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtReportWarning
|
|
*
|
|
* PARAMETERS: ModuleName - Caller's module name (for error output)
|
|
* LineNumber - Caller's line number (for error output)
|
|
* ComponentId - Caller's component ID (for error output)
|
|
* Message - Error message to use on failure
|
|
*
|
|
* RETURN: None
|
|
*
|
|
* DESCRIPTION: Print warning message
|
|
*
|
|
******************************************************************************/
|
|
|
|
void
|
|
AcpiUtReportWarning (
|
|
char *ModuleName,
|
|
UINT32 LineNumber,
|
|
UINT32 ComponentId)
|
|
{
|
|
|
|
AcpiOsPrintf ("%8s-%04d: *** Warning: ", ModuleName, LineNumber);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiUtReportInfo
|
|
*
|
|
* PARAMETERS: ModuleName - Caller's module name (for error output)
|
|
* LineNumber - Caller's line number (for error output)
|
|
* ComponentId - Caller's component ID (for error output)
|
|
* Message - Error message to use on failure
|
|
*
|
|
* RETURN: None
|
|
*
|
|
* DESCRIPTION: Print information message
|
|
*
|
|
******************************************************************************/
|
|
|
|
void
|
|
AcpiUtReportInfo (
|
|
char *ModuleName,
|
|
UINT32 LineNumber,
|
|
UINT32 ComponentId)
|
|
{
|
|
|
|
AcpiOsPrintf ("%8s-%04d: *** Info: ", ModuleName, LineNumber);
|
|
}
|
|
|
|
|