freebsd-dev/sys/gnu/i386/isa/sound/awe_voice.h
John-Mark Gurney 2796129cbb import of GPL'd AWE32 Sound Driver v0.4.2c
Submitted by:	Randall Hopper
1998-01-08 22:17:17 +00:00

491 lines
18 KiB
C

/*
* sound/awe_voice.h
*
* Voice information definitions for the low level driver for the
* AWE32/Sound Blaster 32 wave table synth.
* version 0.4.2c; Oct. 7, 1997
*
* Copyright (C) 1996,1997 Takashi Iwai
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef AWE_VOICE_H
#define AWE_VOICE_H
#ifndef SAMPLE_TYPE_AWE32
#define SAMPLE_TYPE_AWE32 0x20
#endif
#ifndef _PATCHKEY
#define _PATCHKEY(id) ((id<<8)|0xfd)
#endif
/*----------------------------------------------------------------
* patch information record
*----------------------------------------------------------------*/
/* patch interface header: 16 bytes */
typedef struct awe_patch_info {
short key; /* use AWE_PATCH here */
#define AWE_PATCH _PATCHKEY(0x07)
short device_no; /* synthesizer number */
unsigned short sf_id; /* file id (should be zero) */
short optarg; /* optional argument */
int len; /* data length (without this header) */
short type; /* patch operation type */
#define AWE_LOAD_INFO 0 /* awe_voice_rec */
#define AWE_LOAD_DATA 1 /* awe_sample_info */
#define AWE_OPEN_PATCH 2 /* awe_open_parm */
#define AWE_CLOSE_PATCH 3 /* none */
#define AWE_UNLOAD_PATCH 4 /* none */
#define AWE_REPLACE_DATA 5 /* awe_sample_info (optarg=#channels)*/
#define AWE_MAP_PRESET 6 /* awe_voice_map */
#define AWE_LOAD_CHORUS_FX 0x10 /* awe_chorus_fx_rec (optarg=mode) */
#define AWE_LOAD_REVERB_FX 0x11 /* awe_reverb_fx_rec (optarg=mode) */
short reserved; /* word alignment data */
/* the actual patch data begins after this */
#if defined(AWE_COMPAT_030) && AWE_COMPAT_030
char data[0];
#endif
} awe_patch_info;
/*#define AWE_PATCH_INFO_SIZE 16*/
#define AWE_PATCH_INFO_SIZE sizeof(awe_patch_info)
/*----------------------------------------------------------------
* open patch
*----------------------------------------------------------------*/
#define AWE_PATCH_NAME_LEN 32
typedef struct _awe_open_parm {
unsigned short type; /* sample type */
#define AWE_PAT_TYPE_MISC 0
#define AWE_PAT_TYPE_GM 1
#define AWE_PAT_TYPE_GS 2
#define AWE_PAT_TYPE_MT32 3
#define AWE_PAT_TYPE_XG 4
#define AWE_PAT_TYPE_SFX 5
#define AWE_PAT_TYPE_GUS 6
#define AWE_PAT_TYPE_MAP 7
#define AWE_PAT_LOCKED 0x100 /* lock the samples */
short reserved;
char name[AWE_PATCH_NAME_LEN];
} awe_open_parm;
/*#define AWE_OPEN_PARM_SIZE 28*/
#define AWE_OPEN_PARM_SIZE sizeof(awe_open_parm)
/*----------------------------------------------------------------
* raw voice information record
*----------------------------------------------------------------*/
/* wave table envelope & effect parameters to control EMU8000 */
typedef struct _awe_voice_parm {
unsigned short moddelay; /* modulation delay (0x8000) */
unsigned short modatkhld; /* modulation attack & hold time (0x7f7f) */
unsigned short moddcysus; /* modulation decay & sustain (0x7f7f) */
unsigned short modrelease; /* modulation release time (0x807f) */
short modkeyhold, modkeydecay; /* envelope change per key (not used) */
unsigned short voldelay; /* volume delay (0x8000) */
unsigned short volatkhld; /* volume attack & hold time (0x7f7f) */
unsigned short voldcysus; /* volume decay & sustain (0x7f7f) */
unsigned short volrelease; /* volume release time (0x807f) */
short volkeyhold, volkeydecay; /* envelope change per key (not used) */
unsigned short lfo1delay; /* LFO1 delay (0x8000) */
unsigned short lfo2delay; /* LFO2 delay (0x8000) */
unsigned short pefe; /* modulation pitch & cutoff (0x0000) */
unsigned short fmmod; /* LFO1 pitch & cutoff (0x0000) */
unsigned short tremfrq; /* LFO1 volume & freq (0x0000) */
unsigned short fm2frq2; /* LFO2 pitch & freq (0x0000) */
unsigned char cutoff; /* initial cutoff (0xff) */
unsigned char filterQ; /* initial filter Q [0-15] (0x0) */
unsigned char chorus; /* chorus send (0x00) */
unsigned char reverb; /* reverb send (0x00) */
unsigned short reserved[4]; /* not used */
} awe_voice_parm;
#define AWE_VOICE_PARM_SIZE 48
/* wave table parameters: 92 bytes */
typedef struct _awe_voice_info {
unsigned short sf_id; /* file id (should be zero) */
unsigned short sample; /* sample id */
int start, end; /* sample offset correction */
int loopstart, loopend; /* loop offset correction */
short rate_offset; /* sample rate pitch offset */
unsigned short mode; /* sample mode */
#define AWE_MODE_ROMSOUND 0x8000
#define AWE_MODE_STEREO 1
#define AWE_MODE_LOOPING 2
#define AWE_MODE_NORELEASE 4 /* obsolete */
#define AWE_MODE_INIT_PARM 8
short root; /* midi root key */
short tune; /* pitch tuning (in cents) */
char low, high; /* key note range */
char vellow, velhigh; /* velocity range */
char fixkey, fixvel; /* fixed key, velocity */
char pan, fixpan; /* panning, fixed panning */
short exclusiveClass; /* exclusive class (0 = none) */
unsigned char amplitude; /* sample volume (127 max) */
unsigned char attenuation; /* attenuation (0.375dB) */
short scaleTuning; /* pitch scale tuning(%), normally 100 */
awe_voice_parm parm; /* voice envelope parameters */
short index; /* internal index (set by driver) */
} awe_voice_info;
/*#define AWE_VOICE_INFO_SIZE 92*/
#define AWE_VOICE_INFO_SIZE sizeof(awe_voice_info)
/*----------------------------------------------------------------*/
/* The info entry of awe_voice_rec is changed from 0 to 1
* for some compilers refusing zero size array.
* Due to this change, sizeof(awe_voice_rec) becomes different
* from older versions.
* Use AWE_VOICE_REC_SIZE instead.
*/
/* instrument info header: 4 bytes */
typedef struct _awe_voice_rec_hdr {
unsigned char bank; /* midi bank number */
unsigned char instr; /* midi preset number */
char nvoices; /* number of voices */
char write_mode; /* write mode; normally 0 */
#define AWE_WR_APPEND 0 /* append anyway */
#define AWE_WR_EXCLUSIVE 1 /* skip if already exists */
#define AWE_WR_REPLACE 2 /* replace if already exists */
} awe_voice_rec_hdr;
/*#define AWE_VOICE_REC_SIZE 4*/
#define AWE_VOICE_REC_SIZE sizeof(awe_voice_rec_hdr)
/* the standard patch structure for one sample */
typedef struct _awe_voice_rec_patch {
awe_patch_info patch;
awe_voice_rec_hdr hdr;
awe_voice_info info;
} awe_voice_rec_patch;
/* obsolete data type */
#if defined(AWE_COMPAT_030) && AWE_COMPAT_030
#define AWE_INFOARRAY_SIZE 0
#else
#define AWE_INFOARRAY_SIZE 1
#endif
typedef struct _awe_voice_rec {
unsigned char bank; /* midi bank number */
unsigned char instr; /* midi preset number */
short nvoices; /* number of voices */
/* voice information follows here */
awe_voice_info info[AWE_INFOARRAY_SIZE];
} awe_voice_rec;
/*----------------------------------------------------------------
* sample wave information
*----------------------------------------------------------------*/
/* wave table sample header: 32 bytes */
typedef struct awe_sample_info {
unsigned short sf_id; /* file id (should be zero) */
unsigned short sample; /* sample id */
int start, end; /* start & end offset */
int loopstart, loopend; /* loop start & end offset */
int size; /* size (0 = ROM) */
short checksum_flag; /* use check sum = 1 */
unsigned short mode_flags; /* mode flags */
#define AWE_SAMPLE_8BITS 1 /* wave data is 8bits */
#define AWE_SAMPLE_UNSIGNED 2 /* wave data is unsigned */
#define AWE_SAMPLE_NO_BLANK 4 /* no blank loop is attached */
#define AWE_SAMPLE_SINGLESHOT 8 /* single-shot w/o loop */
#define AWE_SAMPLE_BIDIR_LOOP 16 /* bidirectional looping */
#define AWE_SAMPLE_STEREO_LEFT 32 /* stereo left sound */
#define AWE_SAMPLE_STEREO_RIGHT 64 /* stereo right sound */
#define AWE_SAMPLE_REVERSE_LOOP 128 /* reverse looping */
unsigned int checksum; /* check sum */
#if defined(AWE_COMPAT_030) && AWE_COMPAT_030
unsigned short data[0]; /* sample data follows here */
#endif
} awe_sample_info;
/*#define AWE_SAMPLE_INFO_SIZE 32*/
#define AWE_SAMPLE_INFO_SIZE sizeof(awe_sample_info)
/*----------------------------------------------------------------
* voice preset mapping
*----------------------------------------------------------------*/
typedef struct awe_voice_map {
int map_bank, map_instr, map_key; /* key = -1 means all keys */
int src_bank, src_instr, src_key;
} awe_voice_map;
#define AWE_VOICE_MAP_SIZE sizeof(awe_voice_map)
/*----------------------------------------------------------------
* awe hardware controls
*----------------------------------------------------------------*/
#define _AWE_DEBUG_MODE 0x00
#define _AWE_REVERB_MODE 0x01
#define _AWE_CHORUS_MODE 0x02
#define _AWE_REMOVE_LAST_SAMPLES 0x03
#define _AWE_INITIALIZE_CHIP 0x04
#define _AWE_SEND_EFFECT 0x05
#define _AWE_TERMINATE_CHANNEL 0x06
#define _AWE_TERMINATE_ALL 0x07
#define _AWE_INITIAL_VOLUME 0x08
#define _AWE_INITIAL_ATTEN _AWE_INITIAL_VOLUME
#define _AWE_RESET_CHANNEL 0x09
#define _AWE_CHANNEL_MODE 0x0a
#define _AWE_DRUM_CHANNELS 0x0b
#define _AWE_MISC_MODE 0x0c
#define _AWE_RELEASE_ALL 0x0d
#define _AWE_NOTEOFF_ALL 0x0e
#define _AWE_CHN_PRESSURE 0x0f
/*#define _AWE_GET_CURRENT_MODE 0x10*/
#define _AWE_EQUALIZER 0x11
/*#define _AWE_GET_MISC_MODE 0x12*/
/*#define _AWE_GET_FONTINFO 0x13*/
#define _AWE_MODE_FLAG 0x80
#define _AWE_COOKED_FLAG 0x40 /* not supported */
#define _AWE_MODE_VALUE_MASK 0x3F
/*----------------------------------------------------------------*/
#define _AWE_SET_CMD(p,dev,voice,cmd,p1,p2) \
{((char*)(p))[0] = SEQ_PRIVATE;\
((char*)(p))[1] = dev;\
((char*)(p))[2] = _AWE_MODE_FLAG|(cmd);\
((char*)(p))[3] = voice;\
((unsigned short*)(p))[2] = p1;\
((unsigned short*)(p))[3] = p2;}
/* buffered access */
#define _AWE_CMD(dev, voice, cmd, p1, p2) \
{_SEQ_NEEDBUF(8);\
_AWE_SET_CMD(_seqbuf + _seqbufptr, dev, voice, cmd, p1, p2);\
_SEQ_ADVBUF(8);}
/* direct access */
#define _AWE_CMD_NOW(seqfd,dev,voice,cmd,p1,p2) \
{struct seq_event_rec tmp;\
_AWE_SET_CMD(&tmp, dev, voice, cmd, p1, p2);\
ioctl(seqfd, SNDCTL_SEQ_OUTOFBAND, &tmp);}
/*----------------------------------------------------------------*/
/* set debugging mode */
#define AWE_DEBUG_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_DEBUG_MODE, p1, 0)
/* set reverb mode; from 0 to 7 */
#define AWE_REVERB_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_REVERB_MODE, p1, 0)
/* set chorus mode; from 0 to 7 */
#define AWE_CHORUS_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_CHORUS_MODE, p1, 0)
/* reset channel */
#define AWE_RESET_CHANNEL(dev,ch) _AWE_CMD(dev, ch, _AWE_RESET_CHANNEL, 0, 0)
#define AWE_RESET_CONTROL(dev,ch) _AWE_CMD(dev, ch, _AWE_RESET_CHANNEL, 1, 0)
/* send an effect to all layers */
#define AWE_SEND_EFFECT(dev,voice,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,type,value)
#define AWE_ADD_EFFECT(dev,voice,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((type)|0x80),value)
#define AWE_UNSET_EFFECT(dev,voice,type) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((type)|0x40),0)
/* send an effect to a layer */
#define AWE_SEND_LAYER_EFFECT(dev,voice,layer,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((layer+1)<<8|(type)),value)
#define AWE_ADD_LAYER_EFFECT(dev,voice,layer,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((layer+1)<<8|(type)|0x80),value)
#define AWE_UNSET_LAYER_EFFECT(dev,voice,layer,type) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,((layer+1)<<8|(type)|0x40),0)
/* terminate sound on the channel/voice */
#define AWE_TERMINATE_CHANNEL(dev,voice) _AWE_CMD(dev,voice,_AWE_TERMINATE_CHANNEL,0,0)
/* terminate all sounds */
#define AWE_TERMINATE_ALL(dev) _AWE_CMD(dev, 0, _AWE_TERMINATE_ALL, 0, 0)
/* release all sounds (w/o sustain effect) */
#define AWE_RELEASE_ALL(dev) _AWE_CMD(dev, 0, _AWE_RELEASE_ALL, 0, 0)
/* note off all sounds (w sustain effect) */
#define AWE_NOTEOFF_ALL(dev) _AWE_CMD(dev, 0, _AWE_NOTEOFF_ALL, 0, 0)
/* set initial attenuation */
#define AWE_INITIAL_VOLUME(dev,atten) _AWE_CMD(dev, 0, _AWE_INITIAL_VOLUME, atten, 0)
#define AWE_INITIAL_ATTEN AWE_INITIAL_VOLUME
/* relative attenuation */
#define AWE_SET_ATTEN(dev,atten) _AWE_CMD(dev, 0, _AWE_INITIAL_VOLUME, atten, 1)
/* set channel playing mode; mode=0/1/2 */
#define AWE_SET_CHANNEL_MODE(dev,mode) _AWE_CMD(dev, 0, _AWE_CHANNEL_MODE, mode, 0)
#define AWE_PLAY_INDIRECT 0 /* indirect voice mode (default) */
#define AWE_PLAY_MULTI 1 /* multi note voice mode */
#define AWE_PLAY_DIRECT 2 /* direct single voice mode */
#define AWE_PLAY_MULTI2 3 /* sequencer2 mode; used internally */
/* set drum channel mask; channels is 32bit long value */
#define AWE_DRUM_CHANNELS(dev,channels) _AWE_CMD(dev, 0, _AWE_DRUM_CHANNELS, ((channels) & 0xffff), ((channels) >> 16))
/* set bass and treble control; values are from 0 to 11 */
#define AWE_EQUALIZER(dev,bass,treble) _AWE_CMD(dev, 0, _AWE_EQUALIZER, bass, treble)
/* remove last loaded samples */
#define AWE_REMOVE_LAST_SAMPLES(seqfd,dev) _AWE_CMD_NOW(seqfd, dev, 0, _AWE_REMOVE_LAST_SAMPLES, 0, 0)
/* initialize emu8000 chip */
#define AWE_INITIALIZE_CHIP(seqfd,dev) _AWE_CMD_NOW(seqfd, dev, 0, _AWE_INITIALIZE_CHIP, 0, 0)
/* set miscellaneous modes; meta command */
#define AWE_MISC_MODE(dev,mode,value) _AWE_CMD(dev, 0, _AWE_MISC_MODE, mode, value)
/* exclusive sound off; 1=off */
#define AWE_EXCLUSIVE_SOUND(dev,mode) AWE_MISC_MODE(dev,AWE_MD_EXCLUSIVE_SOUND,mode)
/* default GUS bank number */
#define AWE_SET_GUS_BANK(dev,bank) AWE_MISC_MODE(dev,AWE_MD_GUS_BANK,bank)
/* change panning position in realtime; 0=don't 1=do */
#define AWE_REALTIME_PAN(dev,mode) AWE_MISC_MODE(dev,AWE_MD_REALTIME_PAN,mode)
/* extended pressure controls; not portable with other sound drivers */
#define AWE_KEY_PRESSURE(dev,ch,note,vel) SEQ_START_NOTE(dev,ch,(note)+128,vel)
#define AWE_CHN_PRESSURE(dev,ch,vel) _AWE_CMD(dev,ch,_AWE_CHN_PRESSURE,vel,0)
/*----------------------------------------------------------------*/
/* reverb mode parameters */
#define AWE_REVERB_ROOM1 0
#define AWE_REVERB_ROOM2 1
#define AWE_REVERB_ROOM3 2
#define AWE_REVERB_HALL1 3
#define AWE_REVERB_HALL2 4
#define AWE_REVERB_PLATE 5
#define AWE_REVERB_DELAY 6
#define AWE_REVERB_PANNINGDELAY 7
#define AWE_REVERB_PREDEFINED 8
/* user can define reverb modes up to 32 */
#define AWE_REVERB_NUMBERS 32
typedef struct awe_reverb_fx_rec {
unsigned short parms[28];
} awe_reverb_fx_rec;
/*----------------------------------------------------------------*/
/* chorus mode parameters */
#define AWE_CHORUS_1 0
#define AWE_CHORUS_2 1
#define AWE_CHORUS_3 2
#define AWE_CHORUS_4 3
#define AWE_CHORUS_FEEDBACK 4
#define AWE_CHORUS_FLANGER 5
#define AWE_CHORUS_SHORTDELAY 6
#define AWE_CHORUS_SHORTDELAY2 7
#define AWE_CHORUS_PREDEFINED 8
/* user can define chorus modes up to 32 */
#define AWE_CHORUS_NUMBERS 32
typedef struct awe_chorus_fx_rec {
unsigned short feedback; /* feedback level (0xE600-0xE6FF) */
unsigned short delay_offset; /* delay (0-0x0DA3) [1/44100 sec] */
unsigned short lfo_depth; /* LFO depth (0xBC00-0xBCFF) */
unsigned int delay; /* right delay (0-0xFFFFFFFF) [1/256/44100 sec] */
unsigned int lfo_freq; /* LFO freq LFO freq (0-0xFFFFFFFF) */
} awe_chorus_fx_rec;
/*----------------------------------------------------------------*/
/* misc mode types */
enum {
/* 0*/ AWE_MD_EXCLUSIVE_OFF, /* obsolete */
/* 1*/ AWE_MD_EXCLUSIVE_ON, /* obsolete */
/* 2*/ AWE_MD_VERSION, /* read only */
/* 3*/ AWE_MD_EXCLUSIVE_SOUND, /* ignored */
/* 4*/ AWE_MD_REALTIME_PAN, /* 0/1: do realtime pan change (default=1) */
/* 5*/ AWE_MD_GUS_BANK, /* bank number for GUS patches (default=0) */
/* 6*/ AWE_MD_KEEP_EFFECT, /* 0/1: keep effect values, (default=0) */
/* 7*/ AWE_MD_ZERO_ATTEN, /* attenuation of max volume (default=32) */
/* 8*/ AWE_MD_CHN_PRIOR, /* 0/1: set MIDI channel priority mode (default=1) */
/* 9*/ AWE_MD_MOD_SENSE, /* integer: modwheel sensitivity (def=18) */
/*10*/ AWE_MD_DEF_PRESET, /* integer: default preset number (def=0) */
/*11*/ AWE_MD_DEF_BANK, /* integer: default bank number (def=0) */
/*12*/ AWE_MD_DEF_DRUM, /* integer: default drumset number (def=0) */
/*13*/ AWE_MD_TOGGLE_DRUM_BANK, /* 0/1: toggle drum flag with bank# (def=0) */
AWE_MD_END,
};
/*----------------------------------------------------------------*/
/* effect parameters */
enum {
/* modulation envelope parameters */
/* 0*/ AWE_FX_ENV1_DELAY, /* WORD: ENVVAL */
/* 1*/ AWE_FX_ENV1_ATTACK, /* BYTE: up ATKHLD */
/* 2*/ AWE_FX_ENV1_HOLD, /* BYTE: lw ATKHLD */
/* 3*/ AWE_FX_ENV1_DECAY, /* BYTE: lw DCYSUS */
/* 4*/ AWE_FX_ENV1_RELEASE, /* BYTE: lw DCYSUS */
/* 5*/ AWE_FX_ENV1_SUSTAIN, /* BYTE: up DCYSUS */
/* 6*/ AWE_FX_ENV1_PITCH, /* BYTE: up PEFE */
/* 7*/ AWE_FX_ENV1_CUTOFF, /* BYTE: lw PEFE */
/* volume envelope parameters */
/* 8*/ AWE_FX_ENV2_DELAY, /* WORD: ENVVOL */
/* 9*/ AWE_FX_ENV2_ATTACK, /* BYTE: up ATKHLDV */
/*10*/ AWE_FX_ENV2_HOLD, /* BYTE: lw ATKHLDV */
/*11*/ AWE_FX_ENV2_DECAY, /* BYTE: lw DCYSUSV */
/*12*/ AWE_FX_ENV2_RELEASE, /* BYTE: lw DCYSUSV */
/*13*/ AWE_FX_ENV2_SUSTAIN, /* BYTE: up DCYSUSV */
/* LFO1 (tremolo & vibrato) parameters */
/*14*/ AWE_FX_LFO1_DELAY, /* WORD: LFO1VAL */
/*15*/ AWE_FX_LFO1_FREQ, /* BYTE: lo TREMFRQ */
/*16*/ AWE_FX_LFO1_VOLUME, /* BYTE: up TREMFRQ */
/*17*/ AWE_FX_LFO1_PITCH, /* BYTE: up FMMOD */
/*18*/ AWE_FX_LFO1_CUTOFF, /* BYTE: lo FMMOD */
/* LFO2 (vibrato) parameters */
/*19*/ AWE_FX_LFO2_DELAY, /* WORD: LFO2VAL */
/*20*/ AWE_FX_LFO2_FREQ, /* BYTE: lo FM2FRQ2 */
/*21*/ AWE_FX_LFO2_PITCH, /* BYTE: up FM2FRQ2 */
/* Other overall effect parameters */
/*22*/ AWE_FX_INIT_PITCH, /* SHORT: pitch offset */
/*23*/ AWE_FX_CHORUS, /* BYTE: chorus effects send (0-255) */
/*24*/ AWE_FX_REVERB, /* BYTE: reverb effects send (0-255) */
/*25*/ AWE_FX_CUTOFF, /* BYTE: up IFATN */
/*26*/ AWE_FX_FILTERQ, /* BYTE: up CCCA */
/* Sample / loop offset changes */
/*27*/ AWE_FX_SAMPLE_START, /* SHORT: offset */
/*28*/ AWE_FX_LOOP_START, /* SHORT: offset */
/*29*/ AWE_FX_LOOP_END, /* SHORT: offset */
/*30*/ AWE_FX_COARSE_SAMPLE_START, /* SHORT: upper word offset */
/*31*/ AWE_FX_COARSE_LOOP_START, /* SHORT: upper word offset */
/*32*/ AWE_FX_COARSE_LOOP_END, /* SHORT: upper word offset */
/*33*/ AWE_FX_ATTEN, /* BYTE: lo IFATN */
AWE_FX_END,
};
#endif /* AWE_VOICE_H */