Add support for passing in a mutex. If NULL is passed a global subr_unit mutex is used. Add alloc_unrl() which expects the mutex to be held. Allocating a unit will never sleep as it does not need to allocate memory. Cut possible range in half so we can use -1 to mean "out of number". Collapse first and last runs into the head by means of counters. This saves memory in the common case(s).
840 lines
19 KiB
C
840 lines
19 KiB
C
/*-
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* Copyright (c) 2004 Poul-Henning Kamp
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* $FreeBSD$
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*
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*
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* Unit number allocation functions.
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*
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* These functions implement a mixed run-length/bitmap management of unit
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* number spaces in a very memory efficient manner.
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*
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* Allocation policy is always lowest free number first.
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*
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* A return value of -1 signals that no more unit numbers are available.
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*
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* There is no cost associated with the range of unitnumbers, so unless
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* the resource really is finite, specify INT_MAX to new_unrhdr() and
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* forget about checking the return value.
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*
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* If a mutex is not provided when the unit number space is created, a
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* default global mutex is used. The advantage to passing a mutex in, is
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* that the the alloc_unrl() function can be called with the mutex already
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* held (it will not be released by alloc_unrl()).
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*
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* The allocation function alloc_unr{l}() never sleeps (but it may block on
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* the mutex of course).
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*
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* Freeing a unit number may require allocating memory, and can therefore
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* sleep so the free_unr() function does not come in a pre-locked variant.
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*
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* A userland test program is included.
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*
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* Memory usage is a very complex function of the the exact allocation
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* pattern, but always very compact:
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* * For the very typical case where a single unbroken run of unit
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* numbers are allocated 44 bytes are used on i386.
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* * For a unit number space of 1000 units and the random pattern
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* in the usermode test program included, the worst case usage
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* was 252 bytes on i386 for 500 allocated and 500 free units.
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* * For a unit number space of 10000 units and the random pattern
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* in the usermode test program included, the worst case usage
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* was 798 bytes on i386 for 5000 allocated and 5000 free units.
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* * The worst case is where every other unit number is allocated and
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* the the rest are free. In that case 44 + N/4 bytes are used where
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* N is the number of the highest unit allocated.
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*/
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#include <sys/types.h>
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#include <sys/queue.h>
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#include <sys/bitstring.h>
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#ifdef _KERNEL
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#include <sys/param.h>
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#include <sys/malloc.h>
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#include <sys/kernel.h>
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#include <sys/systm.h>
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#include <sys/limits.h>
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#include <sys/lock.h>
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#include <sys/mutex.h>
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/*
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* In theory it would be smarter to allocate the individual blocks
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* with the zone allocator, but at this time the expectation is that
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* there will typically not even be enough allocations to fill a single
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* page, so we stick with malloc for now.
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*/
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static MALLOC_DEFINE(M_UNIT, "Unitno", "Unit number allocation");
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#define Malloc(foo) malloc(foo, M_UNIT, M_WAITOK | M_ZERO)
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#define Free(foo) free(foo, M_UNIT)
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static struct mtx unitmtx;
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MTX_SYSINIT(unit, &unitmtx, "unit# allocation", MTX_DEF);
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#else /* ...USERLAND */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define KASSERT(cond, arg) \
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do { \
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if (!(cond)) { \
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printf arg; \
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abort(); \
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} \
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} while (0)
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static int no_alloc;
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#define Malloc(foo) _Malloc(foo, __LINE__)
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static void *
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_Malloc(size_t foo, int line)
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{
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KASSERT(no_alloc == 0, ("malloc in wrong place() line %d", line));
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return (calloc(foo, 1));
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}
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#define Free(foo) free(foo)
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struct unrhdr;
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struct mtx {
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int state;
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} unitmtx;
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static void
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mtx_lock(struct mtx *mp)
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{
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KASSERT(mp->state == 0, ("mutex already locked"));
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mp->state = 1;
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}
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static void
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mtx_unlock(struct mtx *mp)
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{
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KASSERT(mp->state == 1, ("mutex not locked"));
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mp->state = 0;
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}
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#define MA_OWNED 9
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static void
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mtx_assert(struct mtx *mp, int flag)
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{
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if (flag == MA_OWNED) {
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KASSERT(mp->state == 1, ("mtx_assert(MA_OWNED) not true"));
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}
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}
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#define CTASSERT(foo)
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#endif /* USERLAND */
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/*
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* This is our basic building block.
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*
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* It can be used in three different ways depending on the value of the ptr
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* element:
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* If ptr is NULL, it represents a run of free items.
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* If ptr points to the unrhdr it represents a run of allocated items.
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* Otherwise it points to an bitstring of allocated items.
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*
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* For runs the len field is the length of the run.
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* For bitmaps the len field represents the number of allocated items.
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*
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* The bitmap is the same size as struct unr to optimize memory management.
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*/
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struct unr {
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TAILQ_ENTRY(unr) list;
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u_int len;
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void *ptr;
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};
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struct unrb {
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u_char busy;
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bitstr_t map[sizeof(struct unr) - 1];
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};
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CTASSERT(sizeof(struct unr) == sizeof(struct unrb));
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/* Number of bits in the bitmap */
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#define NBITS ((int)sizeof(((struct unrb *)NULL)->map) * 8)
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/* Header element for a unr number space. */
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struct unrhdr {
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TAILQ_HEAD(unrhd,unr) head;
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u_int low; /* Lowest item */
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u_int high; /* Highest item */
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u_int busy; /* Count of allocated items */
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u_int alloc; /* Count of memory allocations */
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u_int first; /* items in allocated from start */
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u_int last; /* items free at end */
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struct mtx *mtx;
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};
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static void print_unrhdr(struct unrhdr *uh);
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#if defined(DIAGNOSTIC) || !defined(_KERNEL)
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/*
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* Consistency check function.
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*
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* Checks the internal consistency as well as we can.
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*
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* Called at all boundaries of this API.
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*/
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static void
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check_unrhdr(struct unrhdr *uh, int line)
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{
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struct unr *up;
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struct unrb *ub;
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u_int x, y, z, w;
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y = uh->first;
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z = 0;
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TAILQ_FOREACH(up, &uh->head, list) {
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z++;
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if (up->ptr != uh && up->ptr != NULL) {
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ub = up->ptr;
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KASSERT (up->len <= NBITS,
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("UNR inconsistency: len %u max %d (line %d)\n",
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up->len, NBITS, line));
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z++;
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w = 0;
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for (x = 0; x < up->len; x++)
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if (bit_test(ub->map, x))
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w++;
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KASSERT (w == ub->busy,
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("UNR inconsistency: busy %u found %u (line %d)\n",
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ub->busy, w, line));
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y += w;
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} else if (up->ptr != NULL)
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y += up->len;
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}
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KASSERT (y == uh->busy,
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("UNR inconsistency: items %u found %u (line %d)\n",
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uh->busy, y, line));
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KASSERT (z == uh->alloc,
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("UNR inconsistency: chunks %u found %u (line %d)\n",
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uh->alloc, z, line));
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}
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#else
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static __inline void
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check_unrhdr(struct unrhdr *uh, int line)
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{
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}
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#endif
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/*
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* Userland memory management. Just use calloc and keep track of how
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* many elements we have allocated for check_unrhdr().
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*/
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static __inline void *
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new_unr(struct unrhdr *uh, void **p1, void **p2)
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{
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void *p;
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uh->alloc++;
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KASSERT(*p1 != NULL || *p2 != NULL, ("Out of cached memory"));
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if (*p1 != NULL) {
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p = *p1;
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*p1 = NULL;
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return (p);
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} else {
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p = *p2;
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*p2 = NULL;
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return (p);
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}
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}
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static __inline void
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delete_unr(struct unrhdr *uh, void *ptr)
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{
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uh->alloc--;
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Free(ptr);
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}
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/*
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* Allocate a new unrheader set.
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*
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* Highest and lowest valid values given as paramters.
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*/
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struct unrhdr *
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new_unrhdr(int low, int high, struct mtx *mutex)
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{
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struct unrhdr *uh;
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KASSERT(low <= high,
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("UNR: use error: new_unrhdr(%u, %u)", low, high));
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uh = Malloc(sizeof *uh);
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if (mutex != NULL)
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uh->mtx = mutex;
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else
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uh->mtx = &unitmtx;
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TAILQ_INIT(&uh->head);
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uh->low = low;
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uh->high = high;
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uh->first = 0;
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uh->last = 1 + (high - low);
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check_unrhdr(uh, __LINE__);
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printf("NEW_UNRHDR %x-%x -> %p\n", low, high, uh);
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return (uh);
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}
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void
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delete_unrhdr(struct unrhdr *uh)
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{
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check_unrhdr(uh, __LINE__);
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KASSERT(uh->busy == 0, ("unrhdr has %u allocations", uh->busy));
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KASSERT(uh->alloc == 0, ("UNR memory leak in delete_unrhdr"));
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Free(uh);
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}
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static __inline int
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is_bitmap(struct unrhdr *uh, struct unr *up)
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{
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return (up->ptr != uh && up->ptr != NULL);
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}
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/*
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* Look for sequence of items which can be combined into a bitmap, if
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* multiple are present, take the one which saves most memory.
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*
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* Return (1) if a sequence was found to indicate that another call
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* might be able to do more. Return (0) if we found no suitable sequence.
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*
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* NB: called from alloc_unr(), no new memory allocation allowed.
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*/
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static int
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optimize_unr(struct unrhdr *uh)
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{
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struct unr *up, *uf, *us;
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struct unrb *ub, *ubf;
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u_int a, l, ba;
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/*
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* Look for the run of items (if any) which when collapsed into
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* a bitmap would save most memory.
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*/
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us = NULL;
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ba = 0;
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TAILQ_FOREACH(uf, &uh->head, list) {
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if (uf->len >= NBITS)
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continue;
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a = 1;
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if (is_bitmap(uh, uf))
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a++;
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l = uf->len;
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up = uf;
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while (1) {
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up = TAILQ_NEXT(up, list);
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if (up == NULL)
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break;
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if ((up->len + l) > NBITS)
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break;
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a++;
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if (is_bitmap(uh, up))
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a++;
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l += up->len;
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}
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if (a > ba) {
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ba = a;
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us = uf;
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}
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}
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if (ba < 3)
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return (0);
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/*
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* If the first element is not a bitmap, make it one.
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* Trying to do so without allocating more memory complicates things
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* a bit
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*/
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if (!is_bitmap(uh, us)) {
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uf = TAILQ_NEXT(us, list);
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TAILQ_REMOVE(&uh->head, us, list);
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a = us->len;
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l = us->ptr == uh ? 1 : 0;
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ub = (void *)us;
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ub->busy = 0;
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if (l) {
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bit_nset(ub->map, 0, a);
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ub->busy += a;
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} else {
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bit_nclear(ub->map, 0, a);
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}
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if (!is_bitmap(uh, uf)) {
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if (uf->ptr == NULL) {
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bit_nclear(ub->map, a, a + uf->len - 1);
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} else {
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bit_nset(ub->map, a, a + uf->len - 1);
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ub->busy += uf->len;
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}
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uf->ptr = ub;
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uf->len += a;
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us = uf;
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} else {
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ubf = uf->ptr;
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for (l = 0; l < uf->len; l++, a++) {
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if (bit_test(ubf->map, l)) {
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bit_set(ub->map, a);
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ub->busy++;
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} else {
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bit_clear(ub->map, a);
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}
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}
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uf->len = a;
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delete_unr(uh, uf->ptr);
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uf->ptr = ub;
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us = uf;
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}
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}
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ub = us->ptr;
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while (1) {
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uf = TAILQ_NEXT(us, list);
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if (uf == NULL)
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return (1);
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if (uf->len + us->len > NBITS)
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return (1);
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if (uf->ptr == NULL) {
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bit_nclear(ub->map, us->len, us->len + uf->len - 1);
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us->len += uf->len;
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TAILQ_REMOVE(&uh->head, uf, list);
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delete_unr(uh, uf);
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} else if (uf->ptr == uh) {
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bit_nset(ub->map, us->len, us->len + uf->len - 1);
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ub->busy += uf->len;
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us->len += uf->len;
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TAILQ_REMOVE(&uh->head, uf, list);
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delete_unr(uh, uf);
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} else {
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ubf = uf->ptr;
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for (l = 0; l < uf->len; l++, us->len++) {
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if (bit_test(ubf->map, l)) {
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bit_set(ub->map, us->len);
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ub->busy++;
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} else {
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bit_clear(ub->map, us->len);
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}
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}
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TAILQ_REMOVE(&uh->head, uf, list);
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delete_unr(uh, ubf);
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delete_unr(uh, uf);
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}
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}
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}
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/*
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* See if a given unr should be collapsed with a neighbor.
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*
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* NB: called from alloc_unr(), no new memory allocation allowed.
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*/
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static void
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collapse_unr(struct unrhdr *uh, struct unr *up)
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{
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struct unr *upp;
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struct unrb *ub;
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/* If bitmap is all set or clear, change it to runlength */
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if (is_bitmap(uh, up)) {
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ub = up->ptr;
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if (ub->busy == up->len) {
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delete_unr(uh, up->ptr);
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up->ptr = uh;
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} else if (ub->busy == 0) {
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delete_unr(uh, up->ptr);
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up->ptr = NULL;
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}
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}
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/* If nothing left in runlength, delete it */
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if (up->len == 0) {
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upp = TAILQ_PREV(up, unrhd, list);
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if (upp == NULL)
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upp = TAILQ_NEXT(up, list);
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TAILQ_REMOVE(&uh->head, up, list);
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delete_unr(uh, up);
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up = upp;
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}
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/* If we have "hot-spot" still, merge with neighbor if possible */
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if (up != NULL) {
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upp = TAILQ_PREV(up, unrhd, list);
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if (upp != NULL && up->ptr == upp->ptr) {
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up->len += upp->len;
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TAILQ_REMOVE(&uh->head, upp, list);
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delete_unr(uh, upp);
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}
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upp = TAILQ_NEXT(up, list);
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if (upp != NULL && up->ptr == upp->ptr) {
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up->len += upp->len;
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TAILQ_REMOVE(&uh->head, upp, list);
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delete_unr(uh, upp);
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}
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}
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/* Merge into ->first if possible */
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upp = TAILQ_FIRST(&uh->head);
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if (upp != NULL && upp->ptr == uh) {
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uh->first += upp->len;
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TAILQ_REMOVE(&uh->head, upp, list);
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delete_unr(uh, upp);
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if (up == upp)
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up = NULL;
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}
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/* Merge into ->last if possible */
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upp = TAILQ_LAST(&uh->head, unrhd);
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if (upp != NULL && upp->ptr == NULL) {
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uh->last += upp->len;
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TAILQ_REMOVE(&uh->head, upp, list);
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delete_unr(uh, upp);
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if (up == upp)
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up = NULL;
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}
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|
|
|
/* Try to make bitmaps */
|
|
while (optimize_unr(uh))
|
|
continue;
|
|
}
|
|
|
|
/*
|
|
* Allocate a free unr.
|
|
*/
|
|
int
|
|
alloc_unrl(struct unrhdr *uh)
|
|
{
|
|
struct unr *up;
|
|
struct unrb *ub;
|
|
u_int x;
|
|
int y;
|
|
|
|
mtx_assert(uh->mtx, MA_OWNED);
|
|
check_unrhdr(uh, __LINE__);
|
|
x = uh->low + uh->first;
|
|
|
|
up = TAILQ_FIRST(&uh->head);
|
|
|
|
/*
|
|
* If we have an ideal split, just adjust the first+last
|
|
*/
|
|
if (up == NULL && uh->last > 0) {
|
|
uh->first++;
|
|
uh->last--;
|
|
uh->busy++;
|
|
return (x);
|
|
}
|
|
|
|
/*
|
|
* We can always allocate from the first list element, so if we have
|
|
* nothing on the list, we must have run out of unit numbers.
|
|
*/
|
|
if (up == NULL) {
|
|
printf("Out of units %p\n", uh);
|
|
print_unrhdr(uh);
|
|
return (-1);
|
|
}
|
|
|
|
KASSERT(up->ptr != uh, ("UNR first element is allocated"));
|
|
|
|
if (up->ptr == NULL) { /* free run */
|
|
uh->first++;
|
|
up->len--;
|
|
} else { /* bitmap */
|
|
ub = up->ptr;
|
|
KASSERT(ub->busy < up->len, ("UNR bitmap confusion"));
|
|
bit_ffc(ub->map, up->len, &y);
|
|
KASSERT(y != -1, ("UNR corruption: No clear bit in bitmap."));
|
|
bit_set(ub->map, y);
|
|
ub->busy++;
|
|
x += y;
|
|
}
|
|
uh->busy++;
|
|
collapse_unr(uh, up);
|
|
return (x);
|
|
}
|
|
|
|
int
|
|
alloc_unr(struct unrhdr *uh)
|
|
{
|
|
int i;
|
|
|
|
mtx_lock(uh->mtx);
|
|
i = alloc_unrl(uh);
|
|
mtx_unlock(uh->mtx);
|
|
return (i);
|
|
}
|
|
|
|
/*
|
|
* Free a unr.
|
|
*
|
|
* If we can save unrs by using a bitmap, do so.
|
|
*/
|
|
static void
|
|
free_unrl(struct unrhdr *uh, u_int item, void **p1, void **p2)
|
|
{
|
|
struct unr *up, *upp, *upn;
|
|
struct unrb *ub;
|
|
u_int pl;
|
|
|
|
KASSERT(item >= uh->low && item <= uh->high,
|
|
("UNR: free_unr(%u) out of range [%u...%u]",
|
|
item, uh->low, uh->high));
|
|
check_unrhdr(uh, __LINE__);
|
|
item -= uh->low;
|
|
upp = TAILQ_FIRST(&uh->head);
|
|
/*
|
|
* Freeing in the ideal split case
|
|
*/
|
|
if (item + 1 == uh->first && upp == NULL) {
|
|
uh->last++;
|
|
uh->first--;
|
|
uh->busy--;
|
|
check_unrhdr(uh, __LINE__);
|
|
return;
|
|
}
|
|
/*
|
|
* Freeing in the ->first section. Create a run starting at the
|
|
* freed item. The code below will subdivide it.
|
|
*/
|
|
if (item < uh->first) {
|
|
up = new_unr(uh, p1, p2);
|
|
up->ptr = uh;
|
|
up->len = uh->first - item;
|
|
TAILQ_INSERT_HEAD(&uh->head, up, list);
|
|
uh->first -= up->len;
|
|
}
|
|
|
|
item -= uh->first;
|
|
|
|
/* Find the item which contains the unit we want to free */
|
|
TAILQ_FOREACH(up, &uh->head, list) {
|
|
if (up->len > item)
|
|
break;
|
|
item -= up->len;
|
|
}
|
|
|
|
/* Handle bitmap items */
|
|
if (is_bitmap(uh, up)) {
|
|
ub = up->ptr;
|
|
|
|
KASSERT(bit_test(ub->map, item) != 0,
|
|
("UNR: Freeing free item %d (bitmap)\n", item));
|
|
bit_clear(ub->map, item);
|
|
uh->busy--;
|
|
ub->busy--;
|
|
collapse_unr(uh, up);
|
|
return;
|
|
}
|
|
|
|
KASSERT(up->ptr == uh, ("UNR Freeing free item %d (run))\n", item));
|
|
|
|
/* Just this one left, reap it */
|
|
if (up->len == 1) {
|
|
up->ptr = NULL;
|
|
uh->busy--;
|
|
collapse_unr(uh, up);
|
|
return;
|
|
}
|
|
|
|
/* Check if we can shift the item into the previous 'free' run */
|
|
upp = TAILQ_PREV(up, unrhd, list);
|
|
if (item == 0 && upp != NULL && upp->ptr == NULL) {
|
|
upp->len++;
|
|
up->len--;
|
|
uh->busy--;
|
|
collapse_unr(uh, up);
|
|
return;
|
|
}
|
|
|
|
/* Check if we can shift the item to the next 'free' run */
|
|
upn = TAILQ_NEXT(up, list);
|
|
if (item == up->len - 1 && upn != NULL && upn->ptr == NULL) {
|
|
upn->len++;
|
|
up->len--;
|
|
uh->busy--;
|
|
collapse_unr(uh, up);
|
|
return;
|
|
}
|
|
|
|
/* Split off the tail end, if any. */
|
|
pl = up->len - (1 + item);
|
|
if (pl > 0) {
|
|
upp = new_unr(uh, p1, p2);
|
|
upp->ptr = uh;
|
|
upp->len = pl;
|
|
TAILQ_INSERT_AFTER(&uh->head, up, upp, list);
|
|
}
|
|
|
|
/* Split off head end, if any */
|
|
if (item > 0) {
|
|
upp = new_unr(uh, p1, p2);
|
|
upp->len = item;
|
|
upp->ptr = uh;
|
|
TAILQ_INSERT_BEFORE(up, upp, list);
|
|
}
|
|
up->len = 1;
|
|
up->ptr = NULL;
|
|
uh->busy--;
|
|
collapse_unr(uh, up);
|
|
}
|
|
|
|
void
|
|
free_unr(struct unrhdr *uh, u_int item)
|
|
{
|
|
void *p1, *p2;
|
|
|
|
p1 = Malloc(sizeof(struct unr));
|
|
p2 = Malloc(sizeof(struct unr));
|
|
mtx_lock(uh->mtx);
|
|
free_unrl(uh, item, &p1, &p2);
|
|
mtx_unlock(uh->mtx);
|
|
if (p1 != NULL)
|
|
Free(p1);
|
|
if (p2 != NULL)
|
|
Free(p2);
|
|
}
|
|
|
|
/*
|
|
* Simple stochastic test driver for the above functions
|
|
*/
|
|
|
|
static void
|
|
print_unr(struct unrhdr *uh, struct unr *up)
|
|
{
|
|
u_int x;
|
|
struct unrb *ub;
|
|
|
|
printf(" %p len = %5u ", up, up->len);
|
|
if (up->ptr == NULL)
|
|
printf("free\n");
|
|
else if (up->ptr == uh)
|
|
printf("alloc\n");
|
|
else {
|
|
ub = up->ptr;
|
|
printf("bitmap(%d) [", ub->busy);
|
|
for (x = 0; x < up->len; x++) {
|
|
if (bit_test(ub->map, x))
|
|
printf("#");
|
|
else
|
|
printf(" ");
|
|
}
|
|
printf("]\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
print_unrhdr(struct unrhdr *uh)
|
|
{
|
|
struct unr *up;
|
|
u_int x;
|
|
|
|
printf(
|
|
"%p low = %u high = %u first = %u last = %u busy %u chunks = %u\n",
|
|
uh, uh->low, uh->high, uh->first, uh->last, uh->busy, uh->alloc);
|
|
x = uh->low + uh->first;
|
|
TAILQ_FOREACH(up, &uh->head, list) {
|
|
printf(" from = %5u", x);
|
|
print_unr(uh, up);
|
|
if (up->ptr == NULL || up->ptr == uh)
|
|
x += up->len;
|
|
else
|
|
x += NBITS;
|
|
}
|
|
}
|
|
|
|
#ifndef _KERNEL /* USERLAND test driver */
|
|
|
|
/* Number of unrs to test */
|
|
#define NN 10000
|
|
|
|
int
|
|
main(int argc __unused, const char **argv __unused)
|
|
{
|
|
struct unrhdr *uh;
|
|
u_int i, x, m, j;
|
|
char a[NN];
|
|
|
|
setbuf(stdout, NULL);
|
|
uh = new_unrhdr(0, NN - 1, NULL);
|
|
print_unrhdr(uh);
|
|
|
|
memset(a, 0, sizeof a);
|
|
|
|
fprintf(stderr, "sizeof(struct unr) %d\n", sizeof (struct unr));
|
|
fprintf(stderr, "sizeof(struct unrb) %d\n", sizeof (struct unrb));
|
|
fprintf(stderr, "sizeof(struct unrhdr) %d\n", sizeof (struct unrhdr));
|
|
fprintf(stderr, "NBITS %d\n", NBITS);
|
|
x = 1;
|
|
for (m = 0; m < NN * 100; m++) {
|
|
j = random();
|
|
i = (j >> 1) % NN;
|
|
#if 0
|
|
if (a[i] && (j & 1))
|
|
continue;
|
|
#endif
|
|
if (a[i]) {
|
|
printf("F %u\n", i);
|
|
free_unr(uh, i);
|
|
a[i] = 0;
|
|
} else {
|
|
no_alloc = 1;
|
|
i = alloc_unr(uh);
|
|
if (i != -1) {
|
|
a[i] = 1;
|
|
printf("A %u\n", i);
|
|
}
|
|
no_alloc = 0;
|
|
}
|
|
if (1) /* XXX: change this for detailed debug printout */
|
|
print_unrhdr(uh);
|
|
check_unrhdr(uh, __LINE__);
|
|
}
|
|
for (i = 0; i < NN; i++) {
|
|
if (a[i]) {
|
|
printf("C %u\n", i);
|
|
free_unr(uh, i);
|
|
print_unrhdr(uh);
|
|
}
|
|
}
|
|
print_unrhdr(uh);
|
|
delete_unrhdr(uh);
|
|
return (0);
|
|
}
|
|
#endif
|