freebsd-dev/games/hack/def.eshk.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

25 lines
756 B
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.eshk.h - version 1.0.2 : added 'following' */
#define BILLSZ 200
struct bill_x {
unsigned bo_id;
unsigned useup:1;
unsigned bquan:7;
unsigned price; /* price per unit */
};
struct eshk {
long int robbed; /* amount stolen by most recent customer */
boolean following; /* following customer since he owes us sth */
schar shoproom; /* index in rooms; set by inshop() */
coord shk; /* usual position shopkeeper */
coord shd; /* position shop door */
int shoplevel; /* level of his shop */
int billct;
struct bill_x bill[BILLSZ];
int visitct; /* nr of visits by most recent customer */
char customer[PL_NSIZ]; /* most recent customer */
char shknam[PL_NSIZ];
};