freebsd-dev/games/adventure/init.c
Andrey A. Chernov 60f6447b3d Use srandomdev
Cleanup
1997-09-24 06:11:10 +00:00

215 lines
6.1 KiB
C

/*-
* Copyright (c) 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 6/2/93";
#endif /* not lint */
/* Re-coding of advent in C: data initialization */
#include <sys/types.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include "hdr.h"
int blklin = TRUE;
int setbit[16] = {1,2,4,010,020,040,0100,0200,0400,01000,02000,04000,
010000,020000,040000,0100000};
init() /* everything for 1st time run */
{
rdata(); /* read data from orig. file */
linkdata();
poof();
}
char *decr(a,b,c,d,e)
char a,b,c,d,e;
{
static char buf[6];
buf[0] = a-'+';
buf[1] = b-'-';
buf[2] = c-'#';
buf[3] = d-'&';
buf[4] = e-'%';
buf[5] = 0;
return buf;
}
linkdata() /* secondary data manipulation */
{ register int i,j;
/* array linkages */
for (i=1; i<=LOCSIZ; i++)
if (ltext[i].seekadr!=0 && travel[i] != 0)
if ((travel[i]->tverb)==1) cond[i]=2;
for (j=100; j>0; j--)
if (fixd[j]>0)
{ drop(j+100,fixd[j]);
drop(j,plac[j]);
}
for (j=100; j>0; j--)
{ fixed[j]=fixd[j];
if (plac[j]!=0 && fixd[j]<=0) drop(j,plac[j]);
}
maxtrs=79;
tally=0;
tally2=0;
for (i=50; i<=maxtrs; i++)
{ if (ptext[i].seekadr!=0) prop[i] = -1;
tally -= prop[i];
}
/* define mnemonics */
keys = vocab(DECR(k,e,y,s,\0), 1);
lamp = vocab(DECR(l,a,m,p,\0), 1);
grate = vocab(DECR(g,r,a,t,e), 1);
cage = vocab(DECR(c,a,g,e,\0),1);
rod = vocab(DECR(r,o,d,\0,\0),1);
rod2=rod+1;
steps=vocab(DECR(s,t,e,p,s),1);
bird = vocab(DECR(b,i,r,d,\0),1);
door = vocab(DECR(d,o,o,r,\0),1);
pillow= vocab(DECR(p,i,l,l,o), 1);
snake = vocab(DECR(s,n,a,k,e), 1);
fissur= vocab(DECR(f,i,s,s,u), 1);
tablet= vocab(DECR(t,a,b,l,e), 1);
clam = vocab(DECR(c,l,a,m,\0),1);
oyster= vocab(DECR(o,y,s,t,e), 1);
magzin= vocab(DECR(m,a,g,a,z), 1);
dwarf = vocab(DECR(d,w,a,r,f), 1);
knife = vocab(DECR(k,n,i,f,e), 1);
food = vocab(DECR(f,o,o,d,\0),1);
bottle= vocab(DECR(b,o,t,t,l), 1);
water = vocab(DECR(w,a,t,e,r), 1);
oil = vocab(DECR(o,i,l,\0,\0),1);
plant = vocab(DECR(p,l,a,n,t), 1);
plant2=plant+1;
axe = vocab(DECR(a,x,e,\0,\0),1);
mirror= vocab(DECR(m,i,r,r,o), 1);
dragon= vocab(DECR(d,r,a,g,o), 1);
chasm = vocab(DECR(c,h,a,s,m), 1);
troll = vocab(DECR(t,r,o,l,l), 1);
troll2=troll+1;
bear = vocab(DECR(b,e,a,r,\0),1);
messag= vocab(DECR(m,e,s,s,a), 1);
vend = vocab(DECR(v,e,n,d,i), 1);
batter= vocab(DECR(b,a,t,t,e), 1);
nugget= vocab(DECR(g,o,l,d,\0),1);
coins = vocab(DECR(c,o,i,n,s), 1);
chest = vocab(DECR(c,h,e,s,t), 1);
eggs = vocab(DECR(e,g,g,s,\0),1);
tridnt= vocab(DECR(t,r,i,d,e), 1);
vase = vocab(DECR(v,a,s,e,\0),1);
emrald= vocab(DECR(e,m,e,r,a), 1);
pyram = vocab(DECR(p,y,r,a,m), 1);
pearl = vocab(DECR(p,e,a,r,l), 1);
rug = vocab(DECR(r,u,g,\0,\0),1);
chain = vocab(DECR(c,h,a,i,n), 1);
back = vocab(DECR(b,a,c,k,\0),0);
look = vocab(DECR(l,o,o,k,\0),0);
cave = vocab(DECR(c,a,v,e,\0),0);
null = vocab(DECR(n,u,l,l,\0),0);
entrnc= vocab(DECR(e,n,t,r,a), 0);
dprssn= vocab(DECR(d,e,p,r,e), 0);
enter = vocab(DECR(e,n,t,e,r), 0);
pour = vocab(DECR(p,o,u,r,\0), 2);
say = vocab(DECR(s,a,y,\0,\0),2);
lock = vocab(DECR(l,o,c,k,\0),2);
throw = vocab(DECR(t,h,r,o,w), 2);
find = vocab(DECR(f,i,n,d,\0),2);
invent= vocab(DECR(i,n,v,e,n), 2);
/* initialize dwarves */
chloc=114;
chloc2=140;
for (i=1; i<=6; i++)
dseen[i]=FALSE;
dflag=0;
dloc[1]=19;
dloc[2]=27;
dloc[3]=33;
dloc[4]=44;
dloc[5]=64;
dloc[6]=chloc;
daltlc=18;
/* random flags & ctrs */
turns=0;
lmwarn=FALSE;
iwest=0;
knfloc=0;
detail=0;
abbnum=5;
for (i=0; i<=4; i++)
if (rtext[2*i+81].seekadr!=0) maxdie=i+1;
numdie=holdng=dkill=foobar=bonus=0;
clock1=30;
clock2=50;
saved=0;
closng=panic=closed=scorng=FALSE;
}
trapdel() /* come here if he hits a del */
{ delhit++; /* main checks, treats as QUIT */
signal(2,trapdel); /* catch subsequent DELs */
}
startup()
{
demo=Start(0);
srandomdev();
hinted[3]=yes(65,1,0);
newloc=1;
delhit = 0;
limit=330;
if (hinted[3]) limit=1000; /* better batteries if instrucs */
}