59d1ed5b20
and preserve our customizations, where necessary.
210 lines
7.2 KiB
C++
210 lines
7.2 KiB
C++
//===--- VTTBuilder.cpp - C++ VTT layout builder --------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This contains code dealing with generation of the layout of virtual table
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// tables (VTT).
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//
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//===----------------------------------------------------------------------===//
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#include "clang/AST/VTTBuilder.h"
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#include "clang/AST/ASTContext.h"
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#include "clang/AST/CXXInheritance.h"
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#include "clang/AST/RecordLayout.h"
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#include "clang/Basic/TargetInfo.h"
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#include "llvm/Support/Format.h"
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#include <algorithm>
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#include <cstdio>
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using namespace clang;
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#define DUMP_OVERRIDERS 0
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VTTBuilder::VTTBuilder(ASTContext &Ctx,
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const CXXRecordDecl *MostDerivedClass,
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bool GenerateDefinition)
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: Ctx(Ctx), MostDerivedClass(MostDerivedClass),
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MostDerivedClassLayout(Ctx.getASTRecordLayout(MostDerivedClass)),
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GenerateDefinition(GenerateDefinition) {
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// Lay out this VTT.
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LayoutVTT(BaseSubobject(MostDerivedClass, CharUnits::Zero()),
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/*BaseIsVirtual=*/false);
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}
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void VTTBuilder::AddVTablePointer(BaseSubobject Base, uint64_t VTableIndex,
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const CXXRecordDecl *VTableClass) {
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// Store the vtable pointer index if we're generating the primary VTT.
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if (VTableClass == MostDerivedClass) {
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assert(!SecondaryVirtualPointerIndices.count(Base) &&
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"A virtual pointer index already exists for this base subobject!");
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SecondaryVirtualPointerIndices[Base] = VTTComponents.size();
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}
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if (!GenerateDefinition) {
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VTTComponents.push_back(VTTComponent());
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return;
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}
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VTTComponents.push_back(VTTComponent(VTableIndex, Base));
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}
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void VTTBuilder::LayoutSecondaryVTTs(BaseSubobject Base) {
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const CXXRecordDecl *RD = Base.getBase();
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for (const auto &I : RD->bases()) {
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// Don't layout virtual bases.
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if (I.isVirtual())
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continue;
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const CXXRecordDecl *BaseDecl =
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cast<CXXRecordDecl>(I.getType()->getAs<RecordType>()->getDecl());
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const ASTRecordLayout &Layout = Ctx.getASTRecordLayout(RD);
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CharUnits BaseOffset = Base.getBaseOffset() +
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Layout.getBaseClassOffset(BaseDecl);
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// Layout the VTT for this base.
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LayoutVTT(BaseSubobject(BaseDecl, BaseOffset), /*BaseIsVirtual=*/false);
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}
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}
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void
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VTTBuilder::LayoutSecondaryVirtualPointers(BaseSubobject Base,
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bool BaseIsMorallyVirtual,
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uint64_t VTableIndex,
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const CXXRecordDecl *VTableClass,
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VisitedVirtualBasesSetTy &VBases) {
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const CXXRecordDecl *RD = Base.getBase();
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// We're not interested in bases that don't have virtual bases, and not
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// morally virtual bases.
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if (!RD->getNumVBases() && !BaseIsMorallyVirtual)
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return;
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for (const auto &I : RD->bases()) {
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const CXXRecordDecl *BaseDecl =
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cast<CXXRecordDecl>(I.getType()->getAs<RecordType>()->getDecl());
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// Itanium C++ ABI 2.6.2:
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// Secondary virtual pointers are present for all bases with either
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// virtual bases or virtual function declarations overridden along a
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// virtual path.
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//
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// If the base class is not dynamic, we don't want to add it, nor any
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// of its base classes.
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if (!BaseDecl->isDynamicClass())
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continue;
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bool BaseDeclIsMorallyVirtual = BaseIsMorallyVirtual;
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bool BaseDeclIsNonVirtualPrimaryBase = false;
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CharUnits BaseOffset;
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if (I.isVirtual()) {
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// Ignore virtual bases that we've already visited.
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if (!VBases.insert(BaseDecl))
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continue;
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BaseOffset = MostDerivedClassLayout.getVBaseClassOffset(BaseDecl);
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BaseDeclIsMorallyVirtual = true;
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} else {
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const ASTRecordLayout &Layout = Ctx.getASTRecordLayout(RD);
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BaseOffset = Base.getBaseOffset() +
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Layout.getBaseClassOffset(BaseDecl);
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if (!Layout.isPrimaryBaseVirtual() &&
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Layout.getPrimaryBase() == BaseDecl)
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BaseDeclIsNonVirtualPrimaryBase = true;
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}
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// Itanium C++ ABI 2.6.2:
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// Secondary virtual pointers: for each base class X which (a) has virtual
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// bases or is reachable along a virtual path from D, and (b) is not a
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// non-virtual primary base, the address of the virtual table for X-in-D
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// or an appropriate construction virtual table.
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if (!BaseDeclIsNonVirtualPrimaryBase &&
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(BaseDecl->getNumVBases() || BaseDeclIsMorallyVirtual)) {
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// Add the vtable pointer.
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AddVTablePointer(BaseSubobject(BaseDecl, BaseOffset), VTableIndex,
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VTableClass);
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}
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// And lay out the secondary virtual pointers for the base class.
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LayoutSecondaryVirtualPointers(BaseSubobject(BaseDecl, BaseOffset),
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BaseDeclIsMorallyVirtual, VTableIndex,
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VTableClass, VBases);
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}
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}
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void
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VTTBuilder::LayoutSecondaryVirtualPointers(BaseSubobject Base,
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uint64_t VTableIndex) {
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VisitedVirtualBasesSetTy VBases;
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LayoutSecondaryVirtualPointers(Base, /*BaseIsMorallyVirtual=*/false,
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VTableIndex, Base.getBase(), VBases);
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}
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void VTTBuilder::LayoutVirtualVTTs(const CXXRecordDecl *RD,
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VisitedVirtualBasesSetTy &VBases) {
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for (const auto &I : RD->bases()) {
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const CXXRecordDecl *BaseDecl =
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cast<CXXRecordDecl>(I.getType()->getAs<RecordType>()->getDecl());
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// Check if this is a virtual base.
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if (I.isVirtual()) {
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// Check if we've seen this base before.
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if (!VBases.insert(BaseDecl))
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continue;
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CharUnits BaseOffset =
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MostDerivedClassLayout.getVBaseClassOffset(BaseDecl);
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LayoutVTT(BaseSubobject(BaseDecl, BaseOffset), /*BaseIsVirtual=*/true);
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}
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// We only need to layout virtual VTTs for this base if it actually has
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// virtual bases.
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if (BaseDecl->getNumVBases())
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LayoutVirtualVTTs(BaseDecl, VBases);
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}
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}
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void VTTBuilder::LayoutVTT(BaseSubobject Base, bool BaseIsVirtual) {
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const CXXRecordDecl *RD = Base.getBase();
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// Itanium C++ ABI 2.6.2:
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// An array of virtual table addresses, called the VTT, is declared for
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// each class type that has indirect or direct virtual base classes.
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if (RD->getNumVBases() == 0)
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return;
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bool IsPrimaryVTT = Base.getBase() == MostDerivedClass;
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if (!IsPrimaryVTT) {
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// Remember the sub-VTT index.
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SubVTTIndicies[Base] = VTTComponents.size();
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}
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uint64_t VTableIndex = VTTVTables.size();
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VTTVTables.push_back(VTTVTable(Base, BaseIsVirtual));
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// Add the primary vtable pointer.
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AddVTablePointer(Base, VTableIndex, RD);
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// Add the secondary VTTs.
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LayoutSecondaryVTTs(Base);
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// Add the secondary virtual pointers.
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LayoutSecondaryVirtualPointers(Base, VTableIndex);
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// If this is the primary VTT, we want to lay out virtual VTTs as well.
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if (IsPrimaryVTT) {
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VisitedVirtualBasesSetTy VBases;
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LayoutVirtualVTTs(Base.getBase(), VBases);
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}
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}
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