freebsd-dev/games/larn/Makefile
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

70 lines
2.7 KiB
Makefile

# @(#)Makefile 5.12 (Berkeley) 5/30/93
# EXTRA
# Incorporates code to gather additional performance statistics
# SYSV
# Use system III/V (instead of V7) type ioctl calls
# BSD
# Use BSD specific features (mostly timer and signal stuff)
# BSD4.1
# Use BSD4.1 to avoid some 4.2 dependencies (must be used with
# BSD above; do not mix with SYSV)
# HIDEBYLINK
# If defined, the program attempts to hide from ps
# DOCHECKPOINTS
# If not defined, checkpoint files are periodically written by the
# larn process (no forking) if enabled in the .larnopts description
# file. Checkpointing is handy on an unreliable system, but takes
# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
# checkpoints (again if enabled in the .larnopts file). This usually
# avoids pauses in larn while the checkpointing is being done (on
# large machines).
# VER
# This is the version of the software, example: 12
# SUBVER
# This is the revision of the software, example: 1
# FLUSHNO=#
# Set the input queue excess flushing threshold (default 5)
# NOVARARGS
# Define for systems that don't have varargs (a default varargs will
# be used).
# MACRORND
# Define to use macro version of rnd() and rund() (fast and big)
# UIDSCORE
# Define to use user id's to manage scoreboard. Leaving this out will
# cause player id's from the file ".playerids" to be used instead.
# (.playerids is created upon demand). Only one entry per id # is
# allowed in each scoreboard (winning & non-winning).
# VT100
# Compile for using vt100 family of terminals. Omission of this
# define will cause larn to use termcap, but it will be MUCH slower
# due to an extra layer of output interpretation. Also, only VT100
# mode allows 2 different standout modes, inverse video, and bold video.
# And only in VT100 mode is the scrolling region of the terminal used
# (much nicer than insert/delete line sequences to simulate it, if
# VT100 is omitted).
# NONAP
# This causes napms() to return immediately instead of delaying n
# milliseconds. This define may be needed on some systems if the nap
# stuff does not work correctly (possible hang). nap() is primarilly
# used to delay for effect when casting missile type spells.
# NOLOG
# Turn off logging.
PROG= larn
MAN6= larn.6
CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -fwritable-strings
SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
signal.c moreobj.c movem.c regen.c fortune.c savelev.c
DPADD= ${LIBTERM} ${LIBCOMPAT}
LDADD= -ltermcap -lcompat
HIDEGAME=hidegame
beforeinstall:
(cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \
larnmaze larnopts larn.help \
${DESTDIR}/usr/share/games/larn)
.include <bsd.prog.mk>